Posts for andypanther


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So for a TAS, would low% be the fastest? It will take a long time until we see a 100% though, with all the glitches and possible routes this will be one hell of a project (but still one of the TASes that I need to see before I die)
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
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Would it be possible to KO him earlier? That way it would be short enough to not get boring and qualify for moon tier.
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
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Tub wrote:
Next up is console verification. NESBot's grand grand grandchildren are going to have trouble replaying a movie that does fancy things with a memory card.
I thought it won't be possible to emulate disc-based consoles anyway, because of the variable loading times. How do you emulate differences from a scratched disc?
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
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So bad it's good? Absolutely yes!
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
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I'm okay with the decision to not get compasses/maps. That way, the definition is closer to RTAs. And yes, I will be extremely hyped for every WIP you release ^^
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
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About resets: Speedrunners reset all the time, for savewarping but also for so called "heavy glitching". It's even possible to do the 0:00 run of Pokémon on a real Gameboy! And what about Skyward Sword runners, who use the internal reset function to screw with the game? They may not press the physical reset button on the console, but I don't think this makes much of a difference to the average viewer. So my opinion: Resets are a part of gameplay and if it happens that they change the gameplay significantly, it'll be always possible to make it a separate category. This discussion reminds me of the debate about RTAs, that SDA had some years ago.
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
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This somehow represents TASing at its purest - Just speed, no matter how repetitive it may be. I especially like how the character gets hit at the beginning of every round, just to avoid the "flawless victory" message.
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
Post subject: Re: Debate: allowed or not?
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SmashManiac wrote:
- Pressing Up+Down or Left+Right on controllers that don't normally allow it
As I know, this is possible on a real console if you modify the controller. There is one similiar thing to this: The range of control sticks is more limited on the real hardware.
- Partially disconnecting a cartridge
Crooked cartridge? I thought this isn't possible to emulate?
- Witnessing the ending without completing the normal game's objective
Can you define the "normal objective"? Would it be physically killing the final boss? Getting the last story item, if this happens after the boss? Pressing A at the last text box that activates the credits?
- Getting a game beaten state in memory but without witnessing the normal ending
If the Pokémon run was rejected because the game wasn't in its "post credits state", should reaching this state become the requirement? In my opinion: Yes. So this would mean, that a pokémon run would at least need to end up with a file that can be started and has the unknown dungeon unlocked. Games that don't unlock anything are a bit harder to define, though.
- Resetting during a save operation
I think this should be a different category, but not completely banned.
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
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This was very impressive to watch, especially when I was reminded of how difficult this game is. It's great to finally see a TAS of it, even if it is the GBA version with its horrible music. But I have one question: Can't you skip the whole Mr. Sax fight? Or is this only possible on PSX?
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
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Nahoc wrote:
andypanther wrote:
Nahoc, what happened to your speed-oriented TAS? Are you still planning on finishing it?
It's on pause (been a while). I'm working on other projects atm. Blaze still believes yoshi is the fastest character. I think Kirby using the japanese version is the fastest.
Thanks for letting me know. I really hope this TAS will be finished some day, as I think it's very interesting to see this game being played for speed.
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
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Nahoc, what happened to your speed-oriented TAS? Are you still planning on finishing it?
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
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I think P64 has less of those major bugs that prevent you from even playing a game normally, like the horrible pause lag in OoT or the bugged switch in Banjo-Tooie, but is very inaccurate. Correct me if this is wrong, I didn't use P64 for a while now. Btw, does 2.0 at least emulate DK64 on a level where it isn't a complete mess? This game would be number 1 on my list of "most wanted N64 TASes that doesn't exist because of horrible emulators"
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
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I think the moon-vault ratio will change in the future, so that it will have more vault movies. It's still a new system and as we can see, there are a number of movies that are placed in the wrong tier. So I'm not too worried about it. Oh and keep Family Feud in the stars. It absolutely deserves this spot! It's one of the best non-speed oriented TASes on the site, along with the ISS Deluxe playaround.
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
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Slowking wrote:
Guess we should ask the devs if using the 1.6 source is allowed then... now that 2.0 is officially open source I don't think they'll have anything against it...
If the whole thing is open source now, wouldn't 1.7 be the optimal version? To my knowledge, this was always regarded as superior to 1.6.
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
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I love all the hate in the comments ^^ This is so bad, that it actually becomes very interesting to watch. You always wonder: How low can this go? And if we can publish Cheetahmen II, we can also have this.
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
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FractalFusion wrote:
Might as well post an encode of the improved (9.67) version:
Thank you :)
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
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Does the frame counter of bizhawk have a limit? Even if it wouldn't, the screen would be filled at one point.
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
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Ok, I was stupid, so I improved it to 9.67. This is even faster than yours, Nitrogenesis, but only because I do the menus faster. You can call my old one "low%, bad ending, walkathon" ^^ I can't upload it right now, as I'm not on my computer at home. When I get back, I will post the update. Edit: http://tasvideos.org/userfiles/info/5632386317626128
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
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Sorry that this is not perfect, I made this in a very short time to have a April Fools movie. I still need to work on my TASing skills. Also, I used Bizhawk to make this, although I don't think this should be too relevant for a TAS this short.
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
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This is probably the worst game I've ever seen (I mean, even E.T. can at least be finished). It definitely had a "so-bad-it's-good" vibe to it, but that doesn't prevent the movie from being monotonous. Besides that, I agree that it doesn't look completely optimized. If the run was faster, I could easier accept the uninteresting gameplay. Guess that's a meh vote for me.
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
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I can only imagine how hard the item management will be.. But I'm pretty excited for this, I can't wait to see the first WIP.
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
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You have to get used to the fact that a slower run can obsolete a faster one. It's very important for TASing, that the runs are as legitimate as possible. So yeah, go on and improve the old VBA runs. Yes vote!
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
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This TAS looks really spectacular, even though I never played the game. Besides that, I absolutely LOVE the music. I'm going to search for the soundtrack just because of this TAS.
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
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Just for the sake of it, here's the definition of the most complete 100% imaginable. The idea is to put everything in the game in its "final state" THIS IS NOT MEANT TO BE TAKEN SERIOUSLY! - Collect everything on the status screen (Skulltulas, quest items, songs, Stone of Agony, Gerudo Card) - Collect everything on the equipment screen - Collect everything on the items screen - Complete the map screen in both overworld and dungeons (every skulltula symbol, every dungeon item, every room blue) - Get Epona and the cow - Open every chest in the game - Buy everything in the Bombchu Shop - Buy and plant all Magic Beans - Get every small key in the game - Open all doors that require keys (small oder boss keys) - Remove every cutscene trigger from the game - Kill every enemy that stays permanently dead (bosses, minibosses, skulltulas, big poes, normal enemies that make things appear or open doors) - Destroy everything that remains permanently destroyed - Put every puzzle in its "solved" state, if this state is permanent (overworld and dungeons) - Put every NPC in its "final state" (so he/she/it has only that last text left, that appears after everything related to the character has been done. This also applies to characters who only have long text the first time you talk to them. You would need to talk to those at least once. Also, the NPC needs to be at its final location) - The thing with the NPCs would need to be done separately for Child Link and Adult Link And even here, with this gigantic list of things to do, there's still place for a debate: - The Giant Knife could be skipped, as it is not related to a chest that must be opened and the person who gives it to you has the same "final state", regardless from if you get it or not. - The race to get Epona could still be skipped, as the outcome is the same once you get her - If a NPC gets in a state where he/she/it only has one textbox left and/or is at his final area, but this is not the "intended final state", would this count? - If you remove a cutscene trigger by doing things out of order, would this count? You see, it's impossible to define a "real" 100%. Every definition will be arbitrary in some way...
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
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Is the boss key in Ganons Castle really needed, if all the other dungeon items are collected? Because that's the only one that doesn't appear on any screen.
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.