Posts for andypanther


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I didn't find this custom level particularly interesting, so I'm voting "meh" here. I generally find TASes of mods, ROMhacks and similar things completely pointless when they just skip to the end. TASes of such games should aim to show off as much content as possible.
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
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This was a great TAS to watch, I can only imagine how optimal some of these strategies are, with so many people working on these levels over the years. A definitive "yes" vote! We really need more TASes like this one, TASes that aim to complete a set of ILs/highscore challenges in a single input file. I hope to see more like this in the future.
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
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I'm not much of a Mega Man person, but this was really cool to watch, I always love these multigame runs. The encode with the commentary made it much easier for me to understand what is going on, that was a great addition. "Yes" vote from me!
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
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I see a Cheetahmen TAS, I vote "yes"!
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
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Thank you for the explanation. It makes sense to not go for the bonus on every fight if it hurts the entertainment value too much and it wasn't your main goal to begin with.
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
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After watching the TAS again with the unedited encode, I can definitely give it a "yes" vote. There was some good variety in how the AI was manipulated into all the self destructs and the whole thing was short enough for the gimmick to not get old. Some of the freeze frames at the end were pretty good too. I have a question, though: Would it be feasible to get the "Switzerland" bonus on every fight?
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
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Really cool idea, exactly the kind of thing only a TAS could do. I'll abstain from voting until I see an unedited encode.
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
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Warp wrote:
No, but I'm a constitutionalist and free speech absolutist. I
Absolute freedom of speech does not exist anywhere in the world and no one would even want that, including you. Or else, things like death threats would have to be legal.
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
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Eleven minutes of navigating through glitched menus, with most of it being the same repeated sequence. An obvious "no" vote.
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
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This was an excellent playaround, it was as good as I was hoping it would be. Avoiding damage and the "cheap shot" penalty were good goal choices and using Fox also seems to have been the right call. There's a lot of variety in the fights and things were looking appropriately superhuman all the way through. Strong "yes" vote from me!
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
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This game looks very hard and reading the submission text confirmed this. I love seeing impossibly hard games like this one getting completely destroyed in a TAS, and since this run was short and fast paced too, I'm voting "yes".
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
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I never liked the Kaizo genre, but I gave this a try anyway. The gameplay seems to be on point as far as I can tell, but the hack looks unappealing. I can't give this more than a "meh" and that's mostly due to the short length. To elaborate a bit on my problem with Kaizo TASes in particular, it's really due to the intended gameplay already being based on exploits and speedrunning tricks. So a TAS of such a hack will never look as interesting as one of the base game, since it mostly just does what the hack intends a player to do, just better.
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
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This game has 25 tracks, but only the seven tracks of the Galactic Circuit are required to reach the credits. This TAS is an any% run and does just that. The Abyss lap skip would be seen in 100% or All Tracks NG+.
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
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hopper wrote:
I wasn't prepared for how boring that would be. It lacked the non-stop action and interaction with other vehicles of F-Zero X, where the ship is constantly about to explode. It lacked the massive shortcuts and 3-second laps of Mario Kart 64. There didn't seem to even be background music until the final lap, so most of it was just silently flying around an empty track and never seemed to be in any peril. The tricks definitely got more impressive in the later races, but the first few races were just tedious and I almost gave up on it. Certainly a No for entertainment, but an impressive TAS in terms of technical quality. I would have put it in the Vault.
The podracers are constantly in peril during this TAS, due to the incredibly dangerous lines taken. If you touch a wall even a tiny bit at high speed, especially during boosting, you will instantly explode. Many of the lines seen in this run just barely work out.
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
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Grabvine Gateway TAS by Kingbeandip: Link to video He is an RTA runner of this game and this is his first TAS.
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
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You would not have to play on easy for an any%. Just because the RTA community does that, it doesn't mean that a TAS has to do the same. For TASes, it is standard practice to play on the hardest difficulty unless there is a good reason not to. A typical example of such an exception are games where the difficulties only change the amount of health the enemies have and how much damage they deal. Now from what you described, this game could be one of those examples where it actually is more entertaining to play on easy. But the decision of what difficulty should be used in an any% publication for this game would ultimately come down to the judges.
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
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As a viewer who does not run this game, I don't feel like I'm losing any entertainment value when watching an any% over a 0% TAS. In this game, low% is not that much more interesting or challenging compared to any% as it is in other Metroid games. So I would be fine with this run obsoleting the current 0% publication.
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
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That assumption only works for games that work like Mario Kart 64, for example. There, you have four cups, with only one of them displaying the credits at the end. But the difference is that Mario Kart 64 doesn't have much of a progression system, you will always have the same characters available from start to finish, the conditions never change, so you might as well do all of the cups. In Star Wars Racer, the podracers and upgrades you unlock on the way are a mayor aspect of the run. For that reason, a 100% TAS would look completely different than this any% one, even the tracks of the Galactic Circuit would not be the same. As far as the tournament mode goes, there are three categories that I could see being published alongside each other: - Any%, the one we have here, beat the Galactic Circuit to reach the credits. - 100%, win all 25 races of the tournament mode. - Semi-Pro Circuit, this would make sense as its own category because none of the tracks would look the same as in 100%. Compared to any%, you would get to see different characters and a tighter budget to work with when buying upgrades, The Amateur Circuit could not be its own category on TASVideos, because it would be identical to the start of a 100% run. Invitational would also not work, because due to the way these tracks are unlocked, completing it would just be the same thing as completing a 100%.
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
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This was a lot of fun to watch, it was about time we got a new TAS for this game. I did not expect to see out of bounds strats here, those looked really good. I also liked the sheer amount of disrespect you showed towards the enemies and especially the SA-X. Yes vote!
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
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Now THIS is podracing! I got so excited when I saw that someone planned to make a TAS of one of my favorite games of my favorite genre, a genre that never seems to get as much attention by TASers as it deserves. The SWE1R community got in contact with Zinfidel and trained him as a racing Padawan, teaching him how to manipulate the Midichlorians to go as fast as possible. This TAS is the result of this cooperation between a TASer and the RTA community. It looks amazing and I'm very happy to have been a part of its development!
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
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This is a spectacular TAS that will be perfect for this site. It does things you would never see in an RTA run!
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
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This was fun, easy yes vote from me. It's almost like this character was designed with TASing in mind! Everything is so fast, I can only imagine how hard it would be to try and do this as smoothly in real time.
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
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So the TAS would end at the last result screen, seems like a reasonable ending point. Thanks for making this clear for this game. When I read through the movie rules, I could not find anything about situations where a game has credits, but they are not the end of the run.
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
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The F-Zero X TAS is not an optimal comparison, it would be like a Star Wars Racer TAS that only plays the Amateur Circuit. Such a movie could potentially even be publishable for Star Wars Racer, if it offered enough differences compared to 100%. If there was an F-Zero X TAS that did all of the tournaments and put the Joker cup - the one that displays the credits at the end - in the middle, that would be a similar situation. Also, a big difference between the tournament modes of F-Zero X and Star Wars Racer ist that in the latter, you're free to unlock the tracks in any oder you like. You can start with the first race of Galactic and then switch over to complete a part of Semi-Pro. F-Zero X instead uses the traditional system of each cup being one linear event. I don't know the other game at all, does it even have credits?
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
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I have a question regarding a potential 100% TAS of Star Wars Episode I: Racer: When would the correct ending point of the movie be, according to the rules? Let me explain the structure of the game, so you can understand the issue here. Defining 100% completion is not the problem: To unlock everything, you have to win every single race of the tournament mode. The tournament mode consists of three main circuits, Amateur, Semi-Pro and Galactic. On a new file, the first track of each of these circuits is available. The Galactic circuit displays the credits when completed, so it serves as the any% category of the game. Beating these three circuits will also unlock tracks on a fourth circuit, the Invitational circuit. This means that 100% completion can only be reached after the credits. This is what happens when you win the last race: - After crossing the finish line, you advance to the last character unlock cutscene with one input. - The cutscene will play and fade into the last race result screen. With one more input, you return to the track selection, where it will now be visible that the last race has been won. What the RTA community does is to skip the credits with a reset and end the run when winning the last race. By the way, in case someone wanted to bring up vehicle upgrades as part of the 100% definition: The individual upgrades are not permanent, you can change them at any point. The only permanent aspect of the upgrades is which ones are available at Watto's shop. This depends on the number of completed races and is just achieved as a side effect of every 100% run.
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.