Posts for andypanther


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Captain Forehead wrote:
66. Super Mario World (SNES) 64. Call of Duty: Modern Warfare 2 (Xbox360)
No comment.
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
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MrGrunz wrote:
There are almost no runs of any game out there, that are entertaining to people that haven't played the game. People that have played the game want to see the run, though, so there's quite a huge amount of visitors of TASvideos that want to see this (and also many other runs, I consider as ultra boring) and thus HAS to be accepted. If you haven't played the game you are usually the wrong person to give a vote on a run of this certain game. If it was the other way around, we'd probably have to reject most runs of RPG games. Just an example: To me the "Chrono Trigger glitched TAS" (awarded with TAS of 2009) is one of the most boring runs I have ever watched. That still doesn't stop me from understanding, that the run has to be very very entertaining for everybody knowing the game and thus deserves his "Star" and also deserves his award. This is the step some people in this thread have simply forgot about ;)
I absolutely agree with that. Look at this run, probably the most extreme example. It's over 3 hours long, slow, technical and very, very repetitive. And it's one of my favorite TASes on the site :)
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
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Now we could either: - Publish the run and accepting, that in the case of OoT, the fastest version is prefered. - Publish it, but with the change of being obsoleted by a more optimized (but overall longer) U-Version TAS. - Publish it as a new category. Now if anyone thinks that this extra 12 minutes are needed, he can go ahead and make a U-Version TAS. - Reject the run and taking the risk, that any new 3D-Zelda TASes in the future won't ever be submitted here. Again, if you like longer cutscenes, make a run for yourself.
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
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N64 TAS of the year! I can't imagine any other N64 run that could possibly be more entertaining than this. It would need to be atleast a 100% of the same game, a new 120-star or an all-cups Mario Kart 64. Thats star material! I fully support your decision to use the J-Version, as it clearly makes it more entertaining. We all know, TASes aren't made for the story and cutscenes. Hell, we even try anything possible to skip them! So we can't say "Skip as many cutscenes as possible!" and "Let us see the cutscenes in English!" at the same time. My personal highlight of the run: The light trial
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
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I wouldn't have a problem with this replacing RBA. Enterntainment-wise, OoT-any% isn't too popular anyway. But the rules for MST should be changed, so that you have to fight Ganondorf and Ganon. Here on this site it's called "all quests" for a reason. Fighting the final boss is definitely part of Links quest.
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
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As much I would enjoy a 100%, I still think that this category should exist. It's incredibly fast and short enough to be entertaining, despite the loading times. Yes vote.
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
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o_O
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
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X2poet deserves this award. He TASed an entire series in ONE year!
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
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This looks great! I especially liked how optimized the flying parts looked, compared to the japanese TAS. I can't wait to see more!
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
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There is a 0 Star on Youtube, although it's very unoptimized: http://www.youtube.com/watch?v=mY94nkXAKLo I think a TAS should aim for 100%. Glitching into 3 bowser levels and beating the game is more or less the same as the 0 Star of the normal game, even if the levels are different.
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
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I'd say use the uncensored version. IMO, this should always count as a good reason for using J. This submission used the J-Rom for the same reason and was accepted. However, the differences could be seen during regular gameplay in that case.
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
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I think I found a possible improvement: In the tower, could you somehow manipulate the last prisoner to be in the first cell possible? I never played this version, so I don't know if the location is fixed. It's random on the GBC though, so this would mean a bit of RNG-Fun (which I absolutely can't do)
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
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I like these ideas, although I still think a complete diamond armor would be more interesting than finding a single diamond, as it requires more strategy. A dungeon near the surface or a cave that goes straight down to the diamond layer would be really helpful. This would reduce the need for mining to a minimum. How about an "all craftings" -run?
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
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A Minecraft TAS could have the goal to get a complete diamond armor. Manipulating diamond on the highest layer possible in a large cave, where you don't have to dig very much. Yeah, getting an optimal level would be the most important thing. I could absolutely see this as an interesting run. Other goals could be "fastest nether" or "fastest dungeon clearing"
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
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The rule for a glitchless run could be, that you have to finish each level legitimately by touching the regular (inbounds) exit.
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
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Link to video This run beats the SDA-Record by 40 minutes in a single-segment. The requirements for 100% were all the items, that stay in your inventory permanently. This includes maps and compasses. A very important thing for a TAS would be to get all the Items from Kafeis Quest in one day. Is this currently possible?
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
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I'd say just finish the testrun first. Optimizing the Frigate for months isn't fun, and even if you would eventually get an absolutely perfect time, there's still the whole planet to do. But when you proceed in your run, you will make it easier for other TASers to optimize things. Prime TASing is a relatively new thing, we need something to compare future runs to.
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
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I didn't think the first level would become skipable, but it seems this game has no limits. Now the only thing missing is an "all-levels, no pipe-glitch" -run. Btw, I used VBA 23.4 and it worked perfectly.
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
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Wikipedia says that both Smurf-Games for the SNES were PAL-Only.
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
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I have mixed feelings about this idea. It wouldn't be an arbitrary category (unlike any% non-RBA) but I doubt it would be as entertainig as, let's say MST. Low% MST would be very interesting, but here we have the same problem as with 100%: It will never be done. Do we even have a clear definition for 100%?
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
Post subject: Asterix & Obelix (GBC)
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This is one of the many (PAL-only) Asterix-Games that Infogrames made. According to Wikipedia, it was first released '95 for the gameboy, the GBC-Version is just a colored port. The games with the same title for SNES and GBA are entirely different games. To make it even more confusing, the titlescreen only says "Obelix" I played this game quite often as a kid, but i've never seen any sort of speedrun or TAS of it. Here's a testrun of the first two levels: http://dehacked.2y.net/microstorage.php/info/1429928253/Asterix%20%26%20Obelix%20%28Europe%29%20%28En%2CFr%2CDe%2CEs%29%20-%20TAS.vbm I choosed hard difficulty. The differences are more enemies, a smaller healthbar, no passwords between the levels and harder minigame-stages. The first levels are pretty much just "Run right for justice!" At the end of Britania, I will need some luck (Tower of London and maybe the rugbymatch)
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
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Zowayix wrote:
I'd like to see a run that gets only the Diskun trophy (get all the bonuses) as fast as possible.
You would need to play through the singleplayer modes several times for this. And don't forget the ones like "used continues". I doubt this would be very interesting. Why not doing a run for the "You played 1'000'000 vs. matches!" -achievement?
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
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Make runs for each character and version... and publish them all!
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
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After the new Castlevania IV TAS, I think a new reason for using a J over a U-ROM should be added: Less censoring. No one likes things like green blood, especially when you know that the original version didn't had it.
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
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I think no censoring is a good reason for a J-ROM. *remembers the ugly scenes with Ganondorf in PAL-OoT*
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.