Posts for arkiandruski


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Experienced Forum User, Published Author, Reviewer, Active player (277)
Joined: 12/14/2006
Posts: 717
The version is 2.5. The site says that was the latest stable one. I also didn't get any extras.
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Joined: 12/14/2006
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good catch. That's not what was causing the syntax error, though. I had that fixed in the AVS I used.
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I did alter it slightly in order to be for two videos instead of three. I also tried to write a function which would keep track of frames saved (this is what I wanted to really test). Programming's not my strong point, though. However, I would like to get a script that does these automatically so we can provide more comparison videos for those who want to see. The error message is "Avisynth open failure: "Script error:syntax error "(C:\Users\filepath.avs, line 14 column 0)" Here's a copy of my template:
function formatTime(int ms) { s = ms / 1000 ms = ms % 1000 m = s / 60 s = s % 60 h = m / 60 m = m % 60 return String(m,"%02.0f") + ":" + String(s,"%02.0f") + "." + String(ms,"%03.0f") } function addBlankClip(clip a, clip b) { max = Max(a.FrameCount, b.FrameCount,) result = (a.FrameCount != max) ? (a + BlankClip(a, length=max-a.FrameCount)).FreezeFrame(a.FrameCount, max - 1, a.FrameCount - 1) : a return result } function showFrameDiff (clip a, clip b){ frameGain = (a.FrameCount - b.FrameCount) FrameDiff = (FrameDiff + frameGain) return String(FrameDiff) } a = AVISource("old movie").AddBorders(2,20,2,20).Subtitle("authors", align=2, text_color=$00FFFFFF) b = AVISource("new movie").AddBorders(2,20,2,20).Subtitle("authors", align=2, text_color=$00FFFFFF) c = a.ScriptClip("""Subtitle("Frame: " + String(current_frame) + "\nTime: " + formatTime(Round(float(current_frame * 1000) * float(a.FrameRateDenominator) / float(a.FrameRateNumerator))), text_color=$00FFFFFF, lsp=1, size=10.0)""") d = b.ScriptClip("""Subtitle("Frame: " + String(current_frame) + "\nTime: " + formatTime(Round(float(current_frame * 1000) * float(b.FrameRateDenominator) / float(b.FrameRateNumerator))), text_color=$00FFFFFF, lsp=1, size=10.0)""") Subtitle ("Frames Gained" \nshowFrameDiff, text_color=$00FFFFFF, y=2, align=2, size=15) FrameDiff = 0 e = c.trim(first frame, last frame) f = d.trim(first frame, last frame) g = addBlankClip(e, f) h = addBlankClip(f, e) showFrameDiff (e, f) m = StackHorizontal(e, f) n = MixAudio(e, f, 1.0, 0.0) last = AudioDub(m, n) trim(0, 75009) ConvertToYV24(matrix="PC.601", chromaresample="point") ConvertToYV12(matrix="PC.601", chromaresample="lanczos4") return last
I'm still learning the language, but the line that's the trouble is the one that says if clip a isn't the longest add a freezeframe to make up the difference.
Experienced Forum User, Published Author, Reviewer, Active player (277)
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I know it's been a while, but I've been trying to open Aktan's Avisynth script in VirtualDub and I keep on getting a syntax error on line 14, column 0. I can't see what's wrong with the syntax there. Any help?
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That was alden, actually. I don't know how to deal with that one, unless someone comes out with a new link to that commentary.
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I updated the page at least. There's still the issue of getting this site to be more commentary friendly. I wonder if a commentary icon or category tag would be possible?
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That said, I think we should be more supportive of commentaries and also give them more attention in the movie writeup. There are quite a few movies you wouldn't know have commentaries if you didn't search for them. An explanation of tricks and techniques with a real time demonstration would lower the level of entry for people new to the concept of TASes and glitches. Submission text can explain things, but it's much better if you hear about it (or read it) then see it immediately. Also, the list of runs with commentary page is not up to date at all. It would be nice to have a dedicated curator or two to work on adding the runs that aren't listed on the page and keeping that page going. I can do part of the work, but I need a list of runs with commentary that aren't included on the page (including obsoleted movies if you can remember them). We may want to reorganize the page as well. Here's what I have: * [1446] NES Magician "best ending" by FatRatKnight in 11:33.84 soft subs * [1443] NES Metroid "low%" by Lord Tom in 11:08.78 If I remember correctly, this was just a list of improvements rather than explaining tricks. I think I want to have a separate category for this, if I include it at all * [1747] SNES ActRaiser by zidanax & dunnius in 53:55.57 the movie this topic was split from * [1370] SNES E.V.O.: Search for Eden by FatRatKnight in 40:31.17 LUA subtitle script. Not included in AVI (wait, that is on the page. Still, it would be nice if we could have a script for the encode). * [1509] N64 Turok 3: Shadow of Oblivion by nfq in 41:45.55 soft subs I believe? Not sold in description * [1626] GBA Shining Soul II by DarkKobold in 1:12:02.43 or is it the previous movie. Commentary on Darkkobold's livestream account. * [1645] PCE Dungeon Explorer "5 players" by DarkKobold in 20:19.30 commentary on Darkkobold's livestream account. * [1558] NES Super Mario Bros. 3 "warpless" by adelikat, andymac, Lord_Tom & Tompa in 47:04.70 I'm not sure. Not sold in description * [1080] NES Super Mario Bros. "warps" by klmz in 04:58.18 http://www.youtube.com/watch?v=Vqry4oBHOsc I'm sure I missed some. Any help would be greatly appreciated. Also, I'd like to see if we can get commentaries for some of our more popular runs, especially if they use tricks which aren't immediately obvious to the lay person. Runs that I'd really like to see good commentaries on: Mega Man, Mega Man 2, Legend of Zelda: Ocarina of Time, Sonic 3 and Knuckles, (possibly more).
Experienced Forum User, Published Author, Reviewer, Active player (277)
Joined: 12/14/2006
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I think he wants subtitles to be added to videos, not taken away.
Experienced Forum User, Published Author, Reviewer, Active player (277)
Joined: 12/14/2006
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What's the difference between this and the Genesis version? (I would suggest doing this on the Genesis, personally)
Experienced Forum User, Published Author, Reviewer, Active player (277)
Joined: 12/14/2006
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Ah. I noticed that the link I provided was dead. The commentary is still on archive.org, though. Search for "gunstar heroes commentary" on google, and it's the first link Here's the one I found, but I'm not sure it will stay there. I've noticed a few other runs which have lua subtitles that aren't included in the encode, like [1370] SNES E.V.O.: Search for Eden by FatRatKnight in 40:31.17.
Experienced Forum User, Published Author, Reviewer, Active player (277)
Joined: 12/14/2006
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Can we have another encode that moves the subtitles to the top of the screen? As it is, the subtitles are constantly fighting with the text on the screen making it hard to read either of them.
Experienced Forum User, Published Author, Reviewer, Active player (277)
Joined: 12/14/2006
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Please include the subtitle track in the published .mkv (soft or hard, I don't care).
Experienced Forum User, Published Author, Reviewer, Active player (277)
Joined: 12/14/2006
Posts: 717
I'm still turned off by save/death warping, personally. I tend to only like death if it has an immediate and surprising benefit, or if it's done right before a transition so it doesn't register. Refilling resources or returning to checkpoints in an open world game are blah.
Experienced Forum User, Published Author, Reviewer, Active player (277)
Joined: 12/14/2006
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Can we move the subtitles? They block Wario where they currently are.
Experienced Forum User, Published Author, Reviewer, Active player (277)
Joined: 12/14/2006
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You know, I'd be perfectly fine with that. Keep your HSWK as long as you open the 70 star door.
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sonicpacker wrote:
If you do Z+B on the correct frames, it not only maintains speed, but it continues to grow as well. The jump kick trick is very similar to this as well (but better for shorter distances). They are obviously considered glitches, but the average person that watches it wouldn't even notice that the player did a slide kick instead of a jump dive or something else "intended." Another example would be a wall kick. Anytime you do a first frame wall kick, you are starting a chain of HSWK, because all "perfect" wall kicks maintain speed (again, breaking the intended amount).
And that's fine as long as you don't use it to zip. It looks like the slide jump can't get enough speed, so it's allowed. Also, I saw the HSWK video. It took a full two minutes to get up to any decent speed. Any situation where wall kicks save time will stop long before you build the speed necessary to break the game (don't you need a ceiling as well to break the game?)
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We have set a precedent for glitch avoidance runs being accepted (also for alternate goals which limit player options). Usually this decision has two provisions. 1. That avoiding the certain glitch increases entertainment and variety. For example, the run relies so much on a glitch that the glitch is the only thing in the run, which gets repetitive, or if the glitch is not entertaining to watch (like the Xray glitch from Super Metroid). 2. That there is a significant change in gameplay that comes from avoiding said glitch. The reason I believe this run doesn't qualify, but 70 stars does is because of those two provisions. In this run, there is still a large use of BLJ. Routes through the castle and levels are either pretty much how they'll be during the 0 or 120 star level. The only change is the stars chosen. However, with the 70 star run, avoiding glitches that warp you through the level at lightning speed changes gameplay and strategies significantly. Some stars may be the same, but most will be locked from using BLJ, which means they'll have to be done some other way.
Experienced Forum User, Published Author, Reviewer, Active player (277)
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Yeah, the idea is to make a very different run by making it low glitch. This isn't fastest 70 stars at any cost. On that note route planning and strategy would be quite different. I wouldn't mind a 120 run, but 70 still makes sense because that's the fewest you need without glitching through barriers.
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But I really do believe 70 star will be the greatest category.
Experienced Forum User, Published Author, Reviewer, Active player (277)
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I voted for Azure Dreams and Aria of Sorrow. Both have very impressive and obvious luck manipulation.
Experienced Forum User, Published Author, Reviewer, Active player (277)
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The winner here is Jazz Jackrabbit. I just rewatched it and you can't tell what's happening it's going so fast.
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I voted for International Super Star Soccer as well, but my big vote is for Donkey Kong Country 3. Long overdue and very entertaining.
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From my understanding, N64 is hard to work with for a few reasons. 1. The analog stick, which has multiple input values associated with it, as opposed to buttons, which have two. 2. 3d gaming. This is harder to handle than 2d. 3. Dealing with the plugins, though that's probably a lot easier than it was in the past. If you still have your heart set on N64, it can be done, but it's a much steeper learning curve than the other systems listed.
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Huh? Did you want it to be done review style or history style?
Experienced Forum User, Published Author, Reviewer, Active player (277)
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Seems like nobody has picked this up since. I started on the list and was wondering what people think. I did a couple different styles: History style and review style. History discusses the voting process and mentions the other contenders. Review style focuses on the run itself. Personally I prefer history style, but I'd like to hear other opinions. Also, I realize I'm probably not the best person to write these up. I just wanted a starting ground. Here's my sample: 2007 Awards TASer of 2007 History: There were a great group of TASers on the list. All of them had a large body of work and are considered TAS all-stars today. However, adelikat pulled ahead as the clear winner of this competition. Not only did he have a large group of runs this year, but also had the most breadth of anyone. Adelikat TASed in multiple systems covering many different styles of gameplay. Highlights from adelikat in 2007: [1013] NES River City Ransom "playaround" by adelikat & JXQ in 12:55.38, [878] SNES Super Punch-Out!! by adelikat in 15:59.88, [797] NES Contra (Japan) "2 players" by adelikat in 08:57.98 Rookie TASer of 2007 History: Pretty much everyone on the nomination list went on later to distinguish themselves within the community. However, the true winner was Cardboard for having the most runs, the highests quality runs, and not sticking to one system. Highlights for Cardboard in 2007: [996] GBA Castlevania: Circle of the Moon "warp glitch" by Cardboard in 05:21.93, [979] GB Metroid II: Return of Samus "100%" by Cardboard in 49:22.82, [852] NES Bionic Commando by Cardboard & JXQ in 13:58.98 NES TASer of 2007 History: This was universally agreed to be the hardest category. The votes had a mini competition between adelikat and Randil, with Baxter in a close third. Adelikat for his multiple quality runs and Randil for his large quantity, including many runs which were way overdue for an obsoletion. In the end, adelikat won the category for his TAS of 2007 History: After the rewards for each system were given, the winners of those categories were put into a new category for TAs of the year. When everything had finished, we came out with not one, but two winners. Super Metroid gained the nod for its commitment to being as entertaining as possible. Super Mario 64 won for succeeding at a task that had stumped TASers for quite a while: beating the game without collecting any stars. This was huge news at the time. Review Super Metroid: This run is a must see, and very worthy of the title for best TAS of 2007. Not only does JXQ destroy the game Super Metroid, collecting every item as he does, he does it with style. Highlights include the messages and animation put into the input (he had five controllers running specifically for this purpose) and antics before and after boss fights. Funny TAS of 2007 History: 2007 had some very funny fighting games, with Splatterhouse 2, Altered Beast, Mortal Kombat and River City Ransom all up for the spot. Rounding out the list were two platformers: Journey to Silius and Chip 'n Dale. River City Ransom and Altered Beast were the runs to pull ahead for the category. Altered Beast had its antics and bears simulating improper acts during the run. River City Ransom was a run dedicated to playing with the game, completely ignoring speed as an objective. Journey to Silius also got a lot of support from the people explaining their votes, though it didn't do that well in the final standings. River City Ransom won this category for the sheer insanity of its antics. Review: Instead of going for speed, adelikat and JXQ decide to play with the game as much as possible; juggling weapons, opponents and each other; performing a variety of sketch comedy; generally glitching out the game; and even stopping for a quick round of baseball. The result is a run that is very high on entertainment value.
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