Posts for arkiandruski


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So, what's the call if the first run for the game came out this year, but it was later obsoleted?
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Yes, I was thinking of having the numbers showing frame differences move toward the side of the movie that's ahead.
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I'm looking through the Avisynth language and it may be possible to have all the features in those videos with this program, and to have it all display automatically. All the user has to do is enter the frame values. There's two questions I have for things I wasn't able to find. - Is there a way to have the individual videos pause rather than inserting a black frame? - I need a way to slide or translate an image (like a number).
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The videos on that page show a very strong bias (which is understandable since he's probably doing it for fun). Also After Effects is expensive. Does anyone know the steps he goes through to do that? Might it be possible to do something similar with other software?
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I saw those. They were fun to watch. I'm not sure if I prefer those or the 1 to 1 side by side comparisons like Sonikkustar and MUGG do sometimes. I was referring to the side by side ones, though.
Post subject: Comparison videos
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How hard is a comparison video to make? I ask because I'd like to try making a few for my own edification (I lack both the hardware and software to make publish-worthy movies). It might be nice to have one for every movie on the site with an obsoletion chain (though with some it would be less possible, especially when routes change drastically).
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There are a lot of categories for runs that seem to meet your criteria. As mentioned previously there are 100% runs which waste time by collecting everything in the game. There's also playarounds, which don't have a goal of speed either. You might also look at the Contains speed/entertainment tradeoffs goal as well. These are runs where a way to do things faster is known, but they don't do it in order to be more entertaining. There's also glitch avoidance runs, where a game breaking glitch is avoided, and certain special categories like Super Mario World "small only". TASVideos doesn't just accept pure speedruns, and very often when a run comes out that plays with a game, it's embraced. They're still held to the same high standards that everything else on the site has, though.
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I did it too. It's tedious, but not hard, and took a lot less time than I thought it would. Keeping it up is the hard part, but if this could be married to the publication process, that might be taken care of.
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Agreed many times over.
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He seems to be doing it manually (aria of sorrow all souls doesn't have a movie number). I think only adelikat and Nach have the authority to connect this to the publications.
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This is also why the 70 star needs to be made. The new 120 star will be crazy, though. If it ever gets started.
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The main goal of the site is not to break games and it never was. Otherwise there are quite a few runs that would never be published. It has always been to make entertaining movies that are beyond what a human can do. Now, what counts as entertaining has changed over the course of the sites history, but that is still the main goal. Low glitch runs in no way conflict with this, as long as it's obviously beyond human ability, and usually inhuman precision covers that aspect.
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Dgeneration, and it's sequel Regeneration
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Not sure. As far as I know, Tony Hawk games have steering and braking and that's it (also direction buttons for tricks). I tried using dual analogue. It didn't change gameplay significantly, but it made it more annoying because you didn't have the immediate response of the direction buttons.
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It works just fine with the TAS specific plugins, so there's no need to fiddle around with that. The playstation has another advantage in that there's no joystick, so it will be slightly less complex. I just checked. They don't seem to be that different. Also, I wasn't able to find any maps readily available online, though it seems the strategy guide has them.
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Quick question: is anyone running alden's page? The only change I've seen recently is someone adding their own run and they didn't take the ones posted in this thread into account. I'd be willing to do it if nobody else steps forward, but I'm not an editor. If I get permission to work with just that one page, though, I'll do my best to keep it up to date.
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apparently, there's other larger differences as well. Goals and levels are changed around, for example. I'm not certain it's true because I only owned the PS version, but graphics are definitely better on PS. The reason why I don't include all gaps in the regular levels is there's no immediate acknowledgement that you hit them all, unlike goals and cash. The reason I include them in the bonus level is to differentiate the two heats. If going for all goals and gaps leads to the player having to go through the same level twice, I'd rather drop the gaps. (If getting all goals requires repeating levels, I'd rather just have one run each level as well.)
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I'd be more inclined to agree with OOT's star if the user didn't constantly shuffle in and out of z targeting, which I found annoying; and if there were a subtitle track explaining what the author was doing (how the bottle trick works, why he decided to die in the temple of time, bomb glitches, objects and tasks that are being skipped, etc.). The other problem besides that is the long unskippable cutscenes.
Post subject: Tony Hawk Pro Skater 2
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Well, I noticed there wasn't a thread for this yet, so I decided to make one, mostly as a planning session or to drum up interest. I just got done watching THPS 3 by emu, which was made before the days of PS TASing. Now that it's available, I think we should attack one of these games on the system. I tested it out and it works just fine. My ideas for goals are: 1. Regular levels: fastest time to 100% goals and cash. If it's not possible to do this in one run (which I hope it is) an alternate goal would be maximum cash in a single run. 2. Highest score that doesn't conflict with goal 1 For contests, of course get first place. To prevent the player from just finding a half pipe or circular rail and staying for the entire time, I have a couple of collection goals in mind. Heat 1: collect all the cash Heat 2: hit all the gaps For both: as fast as possible and highest score within that time. Since they are aiming for different things, they will be approached differently and lead to two runs where you actually get to see the contest level. Thoughts?
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mklip2001 wrote:
I haven't yet watched this movie (and probably won't get to it for a couple days), but I would like to point out that I second Derakon's idea, namely that this could obsolete the current Hyper Sonic run. Nobody wanted to see the emerald collecting anyway, and even though this run does use horizontal underflow, the avoidance of horizontal underflow doesn't seem like a big enough reason to me to keep around the current Hyper Sonic run. Anyway, will watch later.
I'd agree to this only if we keep the emerald hunting in the Knuckles run because I enjoyed watching the bonus stages.
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Agreed. The point of low glitch runs is more of the spirit behind them rather than strict definitions. It's more akin to a pure entertainment run. Another that's pretty popular is Super Mario 64. That one's been caught up in semantics as well.
Post subject: movie file renaming project
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This thread will serve as a sort of brainstorming for the problem of retroactively renaming movie files that are alread on the site. In the previous thread, we reached consensus on what would be the best naming format. Now we need to find a good way to change the existing files to match that style. It would be best if we could find a way to automate this, though I'm all for relying on the forum's army to change files by hand. I've found personally that doing it this way is tedious, but doesn't take as long as you might think.
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@adelikat: I didn't know that we had reached that point. It's never mentioned within the thread.
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Is it just me, or did one of our videos disappear?
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