Posts for arkiandruski


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Experienced Forum User, Published Author, Reviewer, Active player (277)
Joined: 12/14/2006
Posts: 717
Hmm.. Why didn't Sega get a TAS of 2008?
Experienced Forum User, Published Author, Reviewer, Active player (277)
Joined: 12/14/2006
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The only reason I'd like to see Skate and Max is because I think it would be funny to see a 10 year old kid throw a 200 lb man.
Experienced Forum User, Published Author, Reviewer, Active player (277)
Joined: 12/14/2006
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That reminds me. Can we please switch standard naming for input files on Tasvideos to game name first? I makes it so much easier to deal with.
Experienced Forum User, Published Author, Reviewer, Active player (277)
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I can't see the embedded video. The message said that there is a button below the picture, but I can't find the button. I'm viewing on Firefox, by the way. Version 3.5.5
Experienced Forum User, Published Author, Reviewer, Active player (277)
Joined: 12/14/2006
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Well, I've always believed the lesser known games should get attention, especially if they have great TASes.
Experienced Forum User, Published Author, Reviewer, Active player (277)
Joined: 12/14/2006
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What if you have to leave to go to class or work. Close the browser come back and try to remember which of the 30 pages you were on before you left. Even if you do remember, you still have to work your way to it. (In the current system (not Beta) the page is saved in my browser's history).
Experienced Forum User, Published Author, Reviewer, Active player (277)
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As long as the grid view isn't flash based. If it is, then navigating becomes a hassle because you can't go back to a specific page. This is a problem when some users have hundreds of videos. Every time you want to load a new video, you have to find the right page. If there's 30, 40, or 50 pages, you have to go through them two at a time until you reach the page you want. That is time consuming.
Experienced Forum User, Published Author, Reviewer, Active player (277)
Joined: 12/14/2006
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So jumping over that lava really isn't possible? If only there were something else you could use to give you a little extra boost.
Experienced Forum User, Published Author, Reviewer, Active player (277)
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I think that's the Turbografix Castlevania, which is listed before Street Fighter in the credits. EDIT: There are comments on the Youtube video now. These might be helpful considering they are possibly from our intended audience.
Experienced Forum User, Published Author, Reviewer, Active player (277)
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I agree that this is long overdue. This video is a good start, but there are a few things that kind of jumped out at me. Also, I will try to limit my comments to the aesthetics of the video rather than what you did or didn't include. You might be able to word the intro better or think of a new concept for it. I don't know. The comments combined with the style of play seemed off to me. Also, it might have been too long. Say your piece and get to the good stuff faster. There were some clips that seemed disproportionately longer than the others. Some that stand out to me are Excitebike, Mega Man 2, Ocarina of Time and Sonic Advance. I think you want to limit yourself to 10 seconds a clip, only going over if this is a truly amazing thing that takes longer to appreciate. Also, can you find a point in the Excitebike run where the biker goes over a ramp and wraps around multiple times. I know there are a few. I don't have any problems with the music used, personally. You want to have something that's high energy and having the video game tie in with the melody (at least I think I was hearing the Castlevania theme in there) is kind of cool. One thing I would like to see is having the music and the video sync a bit. Find the high points in the music and try to have the video reflect it. As it stands right now, you could probably put any music you want over the video and not change the quality that much. I think giving priority to things that look fast as opposed to "wft" would be best, although if something is very obviously "wtf," you can include that, especially if it's also fast. But seriously, thank you for getting this discussion started again and actually producing something we can use.
Experienced Forum User, Published Author, Reviewer, Active player (277)
Joined: 12/14/2006
Posts: 717
Experienced Forum User, Published Author, Reviewer, Active player (277)
Joined: 12/14/2006
Posts: 717
The process of TASing isn't as transparent as you might think. Also, it would be rather boring because of how slow it goes. I can't see any way we would not need the explanation to go along with the video, and have that explanation be immediate (rather than reading the text on the side before or after).
Experienced Forum User, Published Author, Reviewer, Active player (277)
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Double posting to separate these two ideas. I made a rough script for the introduction to TASes video. When I timed it reading out loud, it came to 3:40 so there's lots of wiggle room as well as opportunities to show examples in video. Let me know what you think. ---- Hello, and welcome to the tasvideos youtube channel. In this series of videos, we will be giving you an overview of the process that goes into producing some of the other videos you see in this channel as well as on the tasvideos website. By the end of the series, you should have enough information to be able to make a publishable movie for yourself. Before we get started, though we must answer a simple question. What is a TAS? Simply put, a TAS, or Tool Assisted Speedrun, is a movie where the author has used certain tools on an emulator to surpass human limitations. The most common of these tools are slow down and frame advance, which slow down the game to allow for better reaction times, and savestates, which allow the author to return to a previous point in the game. The goal of TASes is to entertain the viewers. Speed of completion is just one part of that entertainment. Makers of TASes are often referred to as "authors" rather than "players" or "runners." This is because making a TAS is more akin to writing than it is to performing. TASes involve going back and editing the end result, something which can't be done in performance. TASes are also a much slower process. The typical TAs will take weeks to months to produce, depending on the length of the run and the complexity of the game. On the far extreme are TASes that took over a year of work. One thing TASes don't do is alter the programming of the game. Game Genies, debugs, and cheat codes are not allowed since they alter the way a game operates. Part of the entertainment is knowing that what happens on screen is possible to do on an actual console, even if it's highly unlikely that anyone would be able to produce exactly what is seen in real time. There are a few misconceptions about TASes that need to be cleared up before we continue. The first is that TASes are cheating or are somehow cheated. Our response to that is "by whose rules?" There are many people out there that have very strong feelings about how a game "should" or "ought" to be played. However, there is no great agreement on where that line is drawn. Some people say that they must be played on a console. Some allow turbo, some don't. Some allow for certain techniques; some believe those same techniques are cheap and shouldn't be used. That's not to say that TASers don't have their own set of rules. The rules for a TAS are very clear, and the main rule maker is the code of the game itself. To put it another way: if the game allows you to perform a certain action, then that action is allowed. This removes subjectiveness from the equation for what is and isn't okay. Everything that's done in a TAS follows the rules as set up by the game itself. Now just because certain actions can be performed doesn't mean they have to. Many authors on the site have made runs which avoid using a certain action. This could be anywhere from avoiding certain glitches, to not killing anything, to not using certain normal abilities. Oftentimes, if these secondary goals are clear and make different enough movies, they are accepted as well. Another misconception is that TASers are unskilled, or that you don't need skill to make a TAS. While abilities such as finger dexterity and reaction time are less necessary in TAS making, that doesn't mean that people who make TASes do not have skills. The three skills that are valued most in TAS making are creativity, patience, and attention to detail. Creativity is necessary not just because unexpected and flashy actions make for more entertaining movies, but also because often the best solution to a problem is not the most obvious solution. Patience is valued because of the time it takes to create a good TAS. Attention to detail allows the author to notice ideas and shortcuts that might be missed. Also this is to make sure that the movie really is fast as possible as well as smooth in terms of movement. As with any skills, these skills can be trained, honed and improved upon with practice. Hopefully this video helped you to understand a little about the characteristics and philosophies of TASing. In the next video we will introduce you to emulation and cover the basic tools used to make these movies. See you then.
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Joined: 12/14/2006
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Probably the order of tutorials would be: 1. Introduction to emulators, loading games, recording movies, frame advance, loading and saving states, replaying movies. Make sure the watcher understands the basics first. There may have to be a different video for each platform since different emulators have different hotkeys. 2. Getting started, controls, beating the first level, small intro to the concept of optimization. After this video the watcher should have basic understanding for making a TAS, but will still need more information to make a good one. 3. Optimization techniques, common tricks, acceleration, accuracy, taking damage to save time, (luck manipulation). 4. Glitches, using glitches, finding glitches, optimizing glitches. 5. Advanced techniques: RAM search, subpixel optimization, bots, hex-editing. 6. Guide for entertainment. 7. Tasvideos community: posting WIPs, submission process, dos and don'ts.
Experienced Forum User, Published Author, Reviewer, Active player (277)
Joined: 12/14/2006
Posts: 717
You know, I looked at that site already. The longplays are of poor quality and not tool assisted.
Experienced Forum User, Published Author, Reviewer, Active player (277)
Joined: 12/14/2006
Posts: 717
Experienced Forum User, Published Author, Reviewer, Active player (277)
Joined: 12/14/2006
Posts: 717
Was pretty choppy for me.
Experienced Forum User, Published Author, Reviewer, Active player (277)
Joined: 12/14/2006
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Obviously I'm doing something wrong. Most games just freeze right after the logo comes up. I can't even reach the title screen. The only game I'm having no problems with is Symphony of the Night. For most games: the Sony logo plays just fine then I hear the Playstation logo, but it's a black screen After that nothing happens. I am using v 0.1.0 as well as the plugins suggested for use.
Experienced Forum User, Published Author, Reviewer, Active player (277)
Joined: 12/14/2006
Posts: 717
So there seems to be interest in having either a longplay site or section. Should we implement this?
Experienced Forum User, Published Author, Reviewer, Active player (277)
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I like. The commentary's not that great, but the gameplay shows he has a good sense of humor and decent creativity.
Experienced Forum User, Published Author, Reviewer, Active player (277)
Joined: 12/14/2006
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See, but here's the deal. This is probably why it hasn't gained much ground. Someone just suggested a new idea to possibly make entertaining movies or to add a new category to the site, and while it gets some support there is a group of people who very vocally reject the idea outright, sight unseen. Doesn't really inspire confidence, does it?
Experienced Forum User, Published Author, Reviewer, Active player (277)
Joined: 12/14/2006
Posts: 717
Experienced Forum User, Published Author, Reviewer, Active player (277)
Joined: 12/14/2006
Posts: 717
There was a category I thought of that I didn't propose here, but I think would be cool (I think I saw some other people propose it here though, after I thought of it). The tool assisted walkthrough. Basically play through the game perfectly, but in a way that people without tools could emulate. Combine that with subtitles and you have a walkthrough that probably works a lot better than text walkthroughs on gamefaqs, for example. I'm not sure if this site is the right place for them, but I think they would be cool.
Experienced Forum User, Published Author, Reviewer, Active player (277)
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Also 3000 rerecords is low for this game. If you want to beat my movie. I can give you hints. Drop by the thread. There may be more improvement possible than you might think, especially if you go for pure speed. I can't watch this since it asks for a savestate. Did you start from clear SRAM?
Experienced Forum User, Published Author, Reviewer, Active player (277)
Joined: 12/14/2006
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Wasn't the wild warps run published in the first place in the hopes that someone would come along and make a good run which doesn't use debugs. This run fits with that goal and should obsolete wild warps as a better run which follows site rules.
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