Posts for arkiandruski


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Using the same argument, there is very little difference in terms of tricks or gameplay between this and the real-time or in-game run. I've watched all three. I'm familiar with Super Metroid. They look the same.
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Really, we have too many Super Metroid runs already, and I don't see enough difference between this and the others to warrant a separate category. (in-game and real-time is also questionable, but I happen to like the in-game run better. Odd)
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That was surprisingly fun. I wonder if there is a way to make goals so the game is played more, like rebuild the town or something. of course being forced to collect money often gets boring.
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I'd like to see Streets of Rage 3 have another go with the submission process. The reason it was rejected is I believe an unfair reason, especially now that the run we were waiting for is on indefinite hiatus. LINK: http://tasvideos.org/668S.html EDIT: Also, if I redo the Jewel Master run, I might change the dragon boss fight so I walk out when he throws fire rather than standing in one place, like I did in my test run. It would be nice if I could just hex edit that in.
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Yeah, I'm all for glitch avoidance runs and think there should be more on the site, especially when it makes that much of a difference. (glitch avoidance runs are runs where you don't use a specific glitch, like no card glitch COTM, BLJless SM64, no xray glitch Super Metroid, etc.)
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No love for Nintendo World Cup? (If only it finished the game)
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How's that list coming, Baxter?
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Once the warpless version of Aria of Sorrow is improved, I might give my vote to that. As it is, the glitched version uses the death glitch too much.
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And that's why COTM warpless shouldn't get a star.
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Just a quick question. When you say Circle of the Moon, you do mean the 5 minute run, right?
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I still support Bomberman 2, and would love to see it have a star. If you think it still might have a chance, put it on. I just decided to choose my battles and thought Comix Zone had a better chance.
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I'd take it away from either special concepts or N64 personally. There is still a good chance that either Tetrisphere or Wetrix will get the star. Also I think the reason that certain Genesis runs didn't get support was because of overwhelming support for Gunstar Heroes. Maybe they deserve a second chance. I'd put Comix Zone back up to see how it does. That makes my vote in the combined SNES Genesis group Biker Mice and Comix Zone. Also, I think it might help to get information on the runs that people have seen. There are some runs that have less of a chance of being watched because they are of lesser known games or aren't on the popular systems.
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Alright. This gives some ground to work from.
Baxter wrote:
Instant stars (4 Stars) SMB3 any% Excitebike Super Mario 64 "0 star" Gradius
No arguments here. Although I don't quite like '0 star' for reasons I stated earlier, I'm aware that others might, and it probably deserves its star.
Baxter wrote:
Super Mario World (1 Star) Super Mario World "small only" Super Mario World any% Super Mario World 96exit Super Demo World 120exit
Tough choice. While I like any% better and feel the author did a really good job of providing entertainment for the run, 'small only' is also really amazing. As I was watching thhe runs, I realized that 'small only' was also a good example of how setting a limitation can lead to more entertaining runs. Length might be an issue here, but I think that 'small only' can hold audience interest for the entire run. That said I think 'small only' might be a better introduction for TAS concepts.
Baxter wrote:
Sonic (2 Stars) Sonic 3 & Knuckles Sonic Advance 2 Sonic The Hedgehog Sonic The Hedgehog 2
Sonic 1 and S3&K, with a little more push toward Sonic 1. In terms of being aesthetically pleasing and entertaining, these two are the best.
Baxter wrote:
Metroid (2 Stars) Super Metroid 100% Metroid Zero mission 100% Metroid any%
Super Metroid 'in game' and Zero Mission '100 percent'. We don't need two 100% runs and Zero Mission is better, not only because Samus becomes completely badass when fully powered, but it doesn't play the fanfare on every item and door transitions are faster. Cutscenes in that game are also shorter. If you want great resource management, then 'in game' for Super Metroid is your pick. I'd also go for 'real time', but I prefer 'in game'
Baxter wrote:
Megaman (1 Star) Mega Man 1 Mega Man 2
Megaman 2. It's a lot more fun to watch in my opinion. The glitches are surprising and the boss battles are much better (two words: pause glitch).
Baxter wrote:
Zelda (1 Star) Legend of Zelda A Link to the Past Links Awakening DX
Link's Awakening is just so much flashier than the other two.
Baxter wrote:
Castlevania (2 Stars) Castlevania Castlevania: HoD Castlevania: CotM Super Castlevania IV
NES Castlevania and Harmony of Dissonance (Juste run) hands down. Circle of the Moon is boring, unless you're talking about the glitch run, which is hilarious the first time you watch it, but does kind of get old. Super Castlevania is just not on the same level.
Baxter wrote:
Wire TAS (1 Star) Ninja Five-0 Umihara Kawase Spiderman 3 Bionic Commando
Oi. I'm not sure if this catergory is needed, but if you insist.. Man if Umihara's physics engine were put on a game with more substance, the resulting run would be amazing. As it is, the short run is too short, while the long run has those annoying boss fisghts where the strategy is basically hang out until they decide to leave you alone. Bionic Commando is a no. While it does use a grapple, it doesn't have much in the way of grapple physics. thus instead of swinging, the player spends more time just grabbing places and letting that give him vertical momentum. It kind of leaves me feeling empty inside. Spiderman 3 is bery fast. Very. However it does suffer from visible lag. Also jt's made up of a large number of bery short levels, which somehow make the run feel longer than it is. Add to that it goes so fast that you can't tell what's happening most of the time. i say "no." I think runs we recommend for first time viewers should be those where it's easy to understand what's happening on screen. You don't always have to understand how it's done, but it should be easy to see what the player is doing. Based on that, my vote goes to Ninja 5-0. It has a few problems of its own, but they are less than the others, even though the character seems to defy the laws of physics. Also, why are the monkeys saying "thank you?"
Baxter wrote:
[Special concept (2 Stars) MMX+MMX2 (2 games with one input) Kings Bounty (skipped game by luck manipulation) Monopoly (skipped game by luck manipulation) Nightmare on Elmstreet “4player” (4 players) Lost Vikings (3 players) River City Ransom (playaround)
X & X2 for the first one. It's a unique idea, and would be entertaining for someone seeing it the first time. For the other I'd say Lost Vikings. It's on my favorites list, so you know I like it. I wasn't sure it had much chance of becoming a star, though. I would support Nightmare on Elm Street as well. River City Ransom is fun, but we do have Gradius, which is also a playharound, adn the last fight drags on a bit.
Baxter wrote:
NES games (3 Stars) Ninja Gaiden 2 Darkwing Duck Mega Man 5 Gimmick! Super Mario Bros 2 Journey to Silius Batman Arkanoid “Warpless” Battle of Olympus Legend of Zelda 2 Battletoads “2 player warpless”
Probably the hardest decision for me out of all the categories. Battle of Olympus is a definite. After that it becomes harder to choose because there are quite a few good runs on this list. Four runs are battling for those last two spots: Battletoads, Darkwing Duck, Journey to Silius and Ninja Gaiden 2. I think for now I'll go for Darkwing and Battletoads. Battletoads has a very obvious effort toward being entertaining. As for Darkwing, the constant bounces are amusing to me. Also there are some small touches that are nice, like every once in a while bouncing in time with the music. I could go any way, though. I do believe that 3 stars is the right number for this group, but it made for a very hard decision.
Baxter wrote:
SNES games (2 Stars) Super Mario World 2: Yoshi’s Island Rockman and Forte "100 CDs" Sparkster Donkey Kong Country 1 any% Biker Mice from Mars The Mask
Super Bomberman 2 and Biker Mice from Mars. Biker Mice has the camera glitch and Super Bomberman 2 just has insane gameplay.
Baxter wrote:
Genesis (1 Star) Gunstar Heroes “ 2 player” Ecco (which run?) Dynamite headdy Golden Axe Comix Zone
Gunstar Heroes '2 player' no contest. Comix Zone gets a very distant 2nd.
Baxter wrote:
N64 (1 Star) Majora’s Mask Goldeneye Mischief Makers Super Mario 64 120 star
Here;s an idea. Why don't we just dump these and give the star to Tetrisphere? I would like to note that there are two concepts which are hard to grasp without prior knowledge of the game you're watching and/or experience with TASing in general, and those are luck manipulation and lag management. Those aren't readily apparent in the finished product for new people. At least they weren't for me. Glitches are easy to see. Superior playing ability is too. We should avoid putting up runs just because of amazing luck manipulation. Remember, many Joe Schmoes are not going to read the description before watching. You need to ask yourself "Will the run stand on its own without any explanation?" On the other side of things, it would be nice if we had some small blurbs before each run explaining why they were picked and what they demonstrate, kind of like alden's favorite movies page, just in case the people watching want more information.
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It is three player. The Genesis version of Lost Vikings allows for cooperative play, so up to three people can take control of a Viking. The TAS uses three controllers and controls all three vikings simultaneously.
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Warp: Check again. There are three inputs going into that TAS.
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Here's where I agree with your arguments against. Large franchises are definitely over represented. If we are going for variety, we should definitely prune from these. In the Mario franchise, I would suggest cutting SMB1, SMB2 and SMW2, as well as picking one of the SM64 runs (or both). This leaves either three or two runs for Mario. For Megaman, I would drop 5. If we only wanted 1, I would keep 2. (if we only wanted 1 Mario game, I would keep SMW) For Sonic, if we wanted two, I would keep the original and S3&K. If just one, I would keep just the original Sonic the Hedgehog because it's the right lenghth and also has the best balance of gameplay to zipping. Long runs should be approached with caution. However, I don't think we need to completely avoid considering runs just because they're long. I found Link to the Past interesting, although I prefer Link's Awakening for being slightly faster paced. I also agree Metroid any% should be dropped. Metroid isn't a very entertaining game. It's slow paced and has limitted sound effects. Super Metroid is much better, though my favorite Metroid run right now is probably Zero Mission 100 percent. The door glitch, which happens multiple times during the run is not fun to watch. Samus climbing up the wall on a static screen. Fast forward. While I think grappling mechanics are great, Umiharea Kawase only has limitted entertainment value. For the record, I'm not sure if Bionic Commando or Ninja 5-0 are good replacements either. Bionic commando doesn't swing that much, preferring instead to go for quick successive hits. I've not really been able to get into Ninja 5-0. I will say if we absolutely have to have a grapple run (which honestly, we don't) I would choose Umihara over the other two. Now where I disagree with you. For Super Mario World, I would take Mister's run first followed by small only. 96 exit is boring to me because all the runner does is fly over every single level. He doesn't interact with the environment or get past obstacles in unexpected ways. He just bypasses everything. It's decent in small doses, but not for over an hour. Excitebike does have things besides going across the level fast, there's running over the opponents, which provides a small chuckle also wrapping around past zero and coming out of the ground, like Derakon said. I'd keep Castlevania for the sheer fact that he kills so much while not slowing down. Considering the mechanics of the game, that's quite impressive. Harmony of Dissonance can join too. However, if we only want one Castlevania run I would go for Harmony of Dissonance. Of the 34 movies I chose to consider, Gradius was the only one I marked after watching as absolutely having to be on the list. Considering some of the movies it's going up against, this puts the run in rather high regard for me. Don't drop Gradius. It's a work of art. How limitted do you think we are going to make the movies, like around what number? This would help me in making arguments as well.
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http://dehacked.2y.net/microstorage.php/info/41773442/Aero%20the%20Acro-Bat%202%20%28U%29%20%5B%21%5D.gmv Yes, I'm back (though technically I never left). Not much is changed, just implemented the improvements from the previous post as well as a few new discoveries.
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I apologize in advance for the wall of text that this post will surely be. I thought I'd throw out my thoughts on movies that would make good star runs. I understand the importance of having a small list, so I narrowed the movies on the site down to fifteen. here they are. By the way, 15 was an arbitrary number. I'm not suggesting that there should be fifteen stars. Maybe there should be more maybe less. Reasons why I chose these runs: Battle of Olympus: This is just an amazing run all the way through. It glitches out the game in a good way that's easy to understand and moves fast the entire time. The olive collecting section is a thing of beauty. Castlevania: I thought Castlevania didn't have much to offer for a TAS until I saw this run. It's amazing how many points you can get while still beating the game as fast as possible, and the boomerang glitch on the mummies as well as the damage glitch for bosses are surprising. Gradius: This run proved that shooters could have a place on the site. It is still the best shooter run we have. It also set the standard for runs that have entertainment as a goal over time. Spelling out words with the options, going through walls taking unnecessary risks, ignoring bosses, and ending the movie early add to the amazingness of this run. Legend of Zelda 2 'glitched': This run is confusing in a good way. Even if you don't know the game watching the background fly by just has an aesthetic appeal. Megaman 2: My favorite Megaman run on the site. Megaman dies enough times to give Battletoads '2 player' a run for it's money (though nothing will ever beat Battletoads in terms of sheer number of deaths) it's the right mix of zipping and actual gameplay. Megaman: It is truly amazing how broken a game can be. The magnet beam manipulation is very impressive. Super Mario Brothers 3: Really it's just fun to watch, and even though it stops short of 99 lives, the autoscrolling levels are still fun. Super Bomberman 2: This run plays the game in a way you wouldn't expect. The explosions everywhere as well as the escalation of mayhem as Bomberman's abilities get more buffed are just crazy. Super Mario World: The devotion to entertainment as well as speed is admirable in this run. Also, it's one of the few runs that plays the music in the input right, that is as if the input were a light up keyboard. Mister obviously is able to follow the shape of a melody. Even without the input there are many things done to keep the audience entertained. Gunstar Heroes: The amount of antics that go on between the two gunners as well as the playing around with the flame chaser are the reasons I chose this run. Plus I'm rather proud of it. (Yeah, I'm biased, but it seems there are people who will back me up on this.) Sonic 3 and Knuckles: Fast paced action as well as glitching. Some say there's too much glitching. I say there's enough actual gameplay to keep me entertained. Sonic: My favorite Sonic run on the site. There is not a dull moment in the run. It also has some of my favorite moments: bouncing to the end of the level in Green Hills 3, and almost drowning in Labyrinth 3. Almost drowning is hnds down my one favorite moment on the entire site. If someone finds a way to skip the underwater portion of Labyrinth 3, I will cry. Harmony of Dissonance: What was already a great run just got tons better with this improvement. I was laughing the entire time I watched this. Metroid Zero Mission '100 percent': Again the escalation of mayhem is there. By the end of the run Samus is just plowing through everything, but even the voyage to the end is incredibly entertaining just because of how the items are got (and some boss battles) Sonic Advance 2: It's fast and incredibly well done. If I had to pick twenty five, I would add Battletoads '2 player warpless' Excitebike Ninja Gaiden 2 Tetris 'fast 999999' (or however many 9's there are) Biker Mice From Mars Legend of Zelda: A Link to the Past Super Mario World 'small only' Super Metroid (either 'real time' or 'in game time' which one should be up is another debate entirely) Comix Zone Legend of Zelda: Links Awakening DX (the longer one) By the way, just to promote more discussion, here are the 34 movies I considered after making the first cut. Now here are some explanations for why I didn't choose certain movies that you might have expected to see. Sonic the Hedgehog 2: Oil Zone. I know it's faster, but spending the entire time going under the level isn't fun to watch, and unlike the other glitches in the Sonic games, it doesn't involve scenery zooming by either. Also, I just think the other two Genesis Sonic runs are better. Super Mario 64: if sixteen stars were still a catergory, I would be all over this. However, as it stands, the 0 star movie doesn't have much to watch, while the 120 star movie has a few stars that bog the run down a bit, such as most of them in the rainbow road (no fault to FODA). We'll see how I feel after the new 120 star run or 70 star long backward jump-less run comes out. It's a good game. I just don't think the runs we have now show it off enough. Legend of Zelda Ocarina of Time/Majora's Mask: While these runs are quite impressive, I just can't sit through them. The slow text doesn't help matters, either. King's Bounty: While I enjoy this run as well as showing it to the uninitiated, I think it might be too short and more confusing than actually fun to watch. Same goes for Harmony of Dissonance 'maxim' run. Super Mario World 2: Yoshi's Island: As someone who is unfamiliar with the game I don't find it that impressive. I'm sure that there are many tricks in the run that warrant the star, but I can't see them. Since this needs to be runs that are entertaining to both the familiar and unfamiliar, this run doesn't qualify. Anyway, hope this helps you, Baxter, or at least gets discussion started.
Post subject: Request: Fantasia
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I know it's a bad game that looks awful with poor music, but I still think it might make a good run when optimized, based on parts of the game mechanics. - Mickey does not recoil or slow down at all when taking damage, so the only reason not to take it is you'll eventually run out of life. - There are two attacks, jumping on enemies (press down) and casting spells. Spells will freeze you when you use them, though, so they aren't recommended unless you can use the freezing to your advantage. - Mickey moves slow, but jumps faster than he moves - Howeer, every time you jump on the ground you stop before jumping. - Jumping on enemy heads (and items as well) doesn't stop you. - Therefore, the fastest way of moving is chain jumping off objects found in levels (and there are a lot of objects in any given level. I think the fact that the game encourages chain jumping will make it very interesting for a TAS despite being a game based off collecting points. Any opinions? edit: maTO has a run of this that makes me think if it were planned out a little more, it would be good
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no Jewel Master? * is sad.
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There was one movie noticeably missing from the "one player controls two characters" catergory. Actually, it's probably only noticeable to me. By the way, alden, you missed a game on your list. Castlevania Harmony of Dissonance Maxim run.
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Tony Hawk Pro Skater 2 since this is the system I played it on. Goals: min time to 100% or maximum completion possible in one run. I have a belief that some of the later levels are impossible to 100% in one run. It would be awesome if that was proven false.
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http://dehacked.2y.net/microstorage.php/info/193836592/aero2afteralonghiatus.gmv Boarding Zone is boring. That's all I have to say about that. In other news, I've improved both level 2 and 3, saving quite a few frames. How many? I'm not sure. I didn't do the math.
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The Lost World Azure Dreams and I second Pandemonium. That might be my first effort once the emulator stabilizes. The question for Spyro is would 100% or any% be better to tackle first.
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Man that Amy sure is clingy, and she has a strong grip, too.
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