Posts for arkiandruski


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Active player, Experienced Forum User, Published Author, Reviewer (276)
Joined: 12/14/2006
Posts: 717
Yeah, the facts that I have to do more in expert as well as the changes they make for two players kind of forces it to be that way. Still, considering how much I'm doing, two minutes isn't bad. Plus I plan to gain ground in the next few levels.
Active player, Experienced Forum User, Published Author, Reviewer (276)
Joined: 12/14/2006
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Active player, Experienced Forum User, Published Author, Reviewer (276)
Joined: 12/14/2006
Posts: 717
My hardrive got fried, so I'm waiting for my computer to be repaired.
Active player, Experienced Forum User, Published Author, Reviewer (276)
Joined: 12/14/2006
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Active player, Experienced Forum User, Published Author, Reviewer (276)
Joined: 12/14/2006
Posts: 717
Okay, how does this one work?
Active player, Experienced Forum User, Published Author, Reviewer (276)
Joined: 12/14/2006
Posts: 717
Okay, how does this one work?
Active player, Experienced Forum User, Published Author, Reviewer (276)
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I've actually wanted this a few times for Gunstar Heroes. Sometimes I have to press down nine buttons at once (four for each player and the frame advance key). This would be much easier
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I found a solution. After I was able to calm down a bit and try to figure out what was happening, it worked out fine. Here's another wip. Sorry I didn't leave the glitch in, but it looks like I only have a choice between having the full minute or not at all. I'll take not at all. http://dehacked.2y.net/microstorage.php/info/5411/Gunstar%20Heroes%20%28U%29%20%5B%21%5D.gmv By the way, the problem was in the transition area from the swapping reg to Smash Daisuke for some odd reason.
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The problem is I don't know how. I've bee trying different things: turbo start, left right, having the gem fall through the player, I even tried this. I just don't know what to do. EDIT: However, after getting a game-over and restarting, it works just fine.
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I would not vote yes to a run that did that.
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May be a slight problem. Has anyone ever had this happen to them. Would you know how to fix it (what I'm talking about happens after the movie ends) http://dehacked.2y.net/microstorage.php/info/5365/arkiandruski-gunstar-glitch.gmv
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There were many parts of that game which were very interesting. I was also bored in a few places, too, but it was good enough for a yes vote.
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I'm not so sure about that. I mean, I'm sure it's possible, I'm just not sure how entertaining it will be. Edit: By the way, this autoscrolling part is starting to grow on me more and more. It's something that's quite different from the rest of my run. I actually like the fact that the two players are constantly entering and exiting the viewer's field of vision. Let me point you guys to a few of my favorite parts (admittedly, most of them go by pretty quick, but some of you probably saw them anyway). Frame 34850: three near falls in a row. First player 1 almost gets caught by the rising screen, then player two falls onto the platform after it leaves the screen then player 1 throws player 2 into nothing, and player 2 just barely catches the platform in time. Frame 36150: Player 2 uses the ship to rise quickly to Player 1's platform. Frame 36500: Riding the ship like an elevator. Frame 36900: Player 2 enters the ship somewhere around the middle and almost immediately walks out of a place higher than he entered. Frame 37000: Player 1 jumps onto the ship, then turns around so you can see his face in the window. Frame 37250: continuous walljumping off the ship. Frame 37550: Player 1 swings down off the ledge, and shoots back out of the ship, looking a little confused as to how he got there. (I'd actually like a gif of this to use as my avatar. Can someone make it or help me figure out how to make my own?) And, of course, the battle on the top.
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Now that was entertaining. I'm not sure why
Active player, Experienced Forum User, Published Author, Reviewer (276)
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Following the bullets? I'm not quite sure what that means.
Active player, Experienced Forum User, Published Author, Reviewer (276)
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I can see it. Putting more obstacles in the way, having sections which require wall jumps. It'd be very interesting, and fun, too if done well.
What I did like: continuous walljumping off the ship!
Glad you liked it. Took a while to set it up so it would work, but I figured it would be worth it. I think I just killed half of the knights who say "nee"
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The homing gun actually causes four damage a frame, just like the flame chaser. It might seem weak but it's really the same strength.
Active player, Experienced Forum User, Published Author, Reviewer (276)
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Active player, Experienced Forum User, Published Author, Reviewer (276)
Joined: 12/14/2006
Posts: 717
Hey, before I go on to things that are actually improvable time-wise, I was wondering if the vertical scrolling part of Orange's stage is entertaining enough. I have a few times where the players almost fall to their [20 damage], and I play with the ship as well. I found that the ship actually has a few pretty useless glitches, but I decided to show them anyway. If you have time, first watch it at full speed, and then in slow motion. Pay close attention to where the players enter and exit the ship. I'm trying in this run to include subtle things that might be missed the first few times as well as the big entertaining stuff (for example, counting down the bosses during the seven force fight). Enjoy.
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I think they're trying to be positive with their statistics page, which I think is a good idea.
Active player, Experienced Forum User, Published Author, Reviewer (276)
Joined: 12/14/2006
Posts: 717
It was very good near the beginning when the slide trick was novel, then it got a little bit dull toward the center then became good again at the end of the run. I think you took damage too much in this run, personally. I liked it at the first boss, and the two toward the end. If I were you, I'd take out the damage you take in the elevator and/or the damage during the baby fight, and the elevator damage should be considired first. I do like the pose fighting in the elevator, though. oh, and yes vote.
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Add to that the myriad gliitches that the game has, and you have a run with tons of variety.
Active player, Experienced Forum User, Published Author, Reviewer (276)
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The first few times I saw your avatar, I thought it was an image that was altered to make it look like Link was eating a foot (or a piece of bread).
Active player, Experienced Forum User, Published Author, Reviewer (276)
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I'm trying to build a good argument for obsoletion. Any help is appreciated. By the way, the 2 player Black Dice maze glitch works. Here's proof Not only is it a great time saver for me, it looks cool. I was lucky enough to hit it in realtime after many tries. Very lucky, in fact. There seems to be a one-frame leeway on this glitch. If you don't hit the right frame, it won't work. Naturally, it's not something that unassisted speedrunners should rely on. By the way, if you're wondering what I'm doing in the level leading up to the dice maze, I'm just goofing off. I managed to kill the phantom quickly again, but I still have no idea what the exact requirements for doing that are. While I'm here, I think I'm going to test different routes through the dice maze to see what would be better any other ideas for routes besides all threes and the one I suggested a while back would be appreciated. This is proof of concept, not a WIP. Sorry for the sloppiness. Update: Okay, I did enough testing to be satisfied with the mechanics of the dice palace. Here's what I found. Luck on the dice seems to be more based on when you jump rather than when you throw the dice, or I guess it's the last frame your feet were on the ground before you throw the dice. Curry and Rice did not go down with one hit from the weapon, so the fastest way to beat him is to throw him four times. Also it's quicker to take damage from his head after the fight is over than to let the head land harmlessly on the ground. The vortex base cannot be hit with body attacks, which means I'll have to rely on weapons. He has 2801 HP, which means at four damage a frame, I'll take him down in 700 frames, or 11.5 secs (not exact math). That's assuming no lag and being able to hit him every frame. One problem with the boss is player 1 has to hang from the rafters to even have a chance to hit him, and I'm not sure I can find a safe place that he can fire on every frame for. Another problem is the laser actually blocks player 1's shots. Each of the targets on the Gondola can be taken out in one throw. However, there are seven of them, which means I'll have to throw my partner seven times to beat it, compared with timeron who goes down after three. After testing both routes, I found that the one I suggested is a little bit faster, when you consider everything. Bringing the second player into battles with you, sometimes causes you to take fall damage. Places I know this happens are "destroy the tank", the vortex base, and Black's final battle. This isn't much of a problem in a TAS, though, especially since at the beginning of the level, I'll have 160 HP for each player. Another slightly glitchy thing about bringing both players into a boss battle is the player who threw the die will warp to the place he was supposed to start after the screen has fully loaded. This makes getting into position for some battles a little trickier, especially when it requires you to move. For the throw glitch, the first time you press "B" needs to be before the object you are about to throw is in range. I'm guessing that when the battle with Black is optimized, he will maybe barely be able to attack once before going down.
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http://speeddemosarchive.com/demo.pl?ChronoTrigger_334 inichi's run. Haven't watched it yet, but thought I'd post it here.
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