Posts for arkiandruski


Post subject: Quest for Glory 1 (original)
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While most classic adventure games would probably not be worth TASing because the only interesting thing about them would be the speed of the typing, I think this one would be an exception. Technically, it's an adventure RPG, so quite a bit of luck goes into running the game. If everything has a non-zero chance of happening at any level, then you could conceivably speed through the game really fast. Tests seem to say that "hiden goseke" doesn't work unless you heard it said, which may mean you have to fight Fred. Possible route: Start game choose thief stats (possibly don't need any) speed up game to fastest speed skip sheriff's text leave town throw rock at nest knock on healer's house give ring drink two healing potions go to spitting plants throw rock go to meep's place ask about green fur go to mushroom ring get mushrooms go to dryad yes yes get acorn wait until sunset (shouldn't be long) go to mushroom ring get dust go to erana's peace get flowers sleep go to healer's get dispel potion go to mountain pick lock open door "hiden goseke" (or fight fred) sneak past minotaur and climb over wall brigand's fortress throw dispel potion go to castle win If this run is possible, it would be incredibly interesting to people who have played the game because of how much is skipped. QFG is not quite supported on Bisqwit's DOSBOX yet, but it's not too early to start planning.
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Experienced Forum User, Published Author, Reviewer, Active player (277)
Joined: 12/14/2006
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I know this is a while away, but for Black's stage, I was wondering if all 3's is the best way to go. The boss fights that I don't like are the Vortex Base and the Gondola, which seem to take way too much time in Jackic's run, and I was wondering if switching those fights for shorter ones might make up for the time needed to throw the dice more. My idea for a route: 3-Timeron - Should be able to kill him before the timer runs out 3- Melon Bread - Easy and short 1- Destroy the tank - can be done very quickly 3- Item room - possible weapon switch 3- Curry and Rice - I have a suspicion I might be able to make this fight quick. The fact that he falls down is worrysome, but possibly using the technique of throwing my partner will help cancel it out. 3- another item room 2- Black Comments?
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I like it. It seems kind of weird to have zip files within a zip file, though. Can you change the names of the actual movie file? One of the things I find annoying about the current naming format is it's near impossible to find the movie I want to watch when I'm trying to load it into the emulator. Also, Gens, at least, can't open zip folders (it treats the entire folder as a file.)
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One more yes vote.
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Something's not right here. I'm trying to press enter to skip some text, but it's not hapenning. I checked with regular dosbox and it works just fine.
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Yes vote. There is no better example on this site of using wait times to entertain the audience.
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Thanks. I figured it was because of throwing my partner, but there are a few other weird things about it, like hitting on the first frame makes it take longer. Also, I want to know what caused him to cancel one of his animations. I'm glad you like the the slope. I was hoping that's what you meant by "leapfrogging" As for your suggestions for level 2
mikwuyma wrote:
-Let some of the enemies live (specifically, the bomb layers) and just barely dodge their shots, or weave in between the bombs.
Agreed. Killing lots of enemies isn't much fun if you never see them. I'll see if I can squeeze between those bombs. I'm not sure if it's possible.
mikwuyma wrote:
-The flame chaser tag suggestion I had earlier (Yes, I really want you to do this). Though I will admit this would probably be more entertaining in another stage.
I did a little of this in level 1 before the Pink fight. I think I'm going to pass on flame chaser tag in this stage, though. It will come back for Orange, though.
mikwuyma wrote:
-Some more writing and/or intricate patterns. Since the other guy has the flame+force, you can use him to dot the i's.
I have plans for a few more things to write (and possibly draw). If you look closely, I used flame-force to add the dot to an exclamation point at one part of the level.
mikwuyma wrote:
-Random midair floating trickery. It's really hard to do the midair float and still shoot enemies down on a console, so I think this would be entertaining.
I guess you mean more than what Blue's doing in the downward shaft. I'll try to do this.
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Nice run. For some reason the dancing vectormans in the lower left corner distracted me every once on a while. Yes vote.
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Looks like level 2 is desyncing for me, which means I'll have to start over. However, there is good news. I noticed where I ended level 1, and checked to see. Right now, I am ahead of Jackic's run by about 100 frames, give or take 20. That's not going to last though. Jackic only fought 5 forms of 7-Force. I'm going to have to take down all seven. It's a good feeling, nevertheless. A WIP. http://dehacked.2y.net/microstorage.php/info/4682/arkiandruski-gunstar.gmv However, since I kind of like some of the things that happened in my old level two, I'll let you see how far I got before I had to start over. http://dehacked.2y.net/microstorage.php/info/4683/arkiandruski-lvl2-test.gmv Naturally level 1 is the old level 1. Here's a savestate for the beginning of level 2. http://www.savefile.com/files/588860 If you can't see what they're doing at the end, try slowing it down. Here's a hint: it's my tribute to classic gaming. BTW: Can someone tell me what's happening at the second red guy in my new run because I'm not sure exactly and I'd like to repeat it for when I meet guys like him in the future.
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All enemies drop items. Some enemies only drop coins. The only way to keep coins from appearing on screen is to collect them.
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It would be fun to see how quickly it could be beaten, though.
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What about Sid Meier's Civilization? Was that DOS. My formative years were right around where DOS was starting to fade out, so I'm not sure about some. They run together a bit.
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Going through walls? Non-existent boss fights? 3 Ninjas controlled by one player? Yes vote.
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Dammit! I was trying to skip boss text there. If you notice I was making sure that B was held on at least one of the players on all frames when the text was scrolling. I didn't know you had to wait for it to appear. I was thinking about improving the slope on my run. It was the part I was least comfortable with. Level 2 has been incredibly hard for me, though. Hopefully I'll be able to just paste my progress so far on the end of Level 1. I'd hate to have to do all I've done over again. I've seen your run. It's pretty good, I think. If you have any suggestions for things you want or improvements, feel free to state them.
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It's not bad so far. The biggest cause of lag in this game is having both players firing their weapons at once, especially if those weapons require a lot of processing power, like flame chaser and force-force. Besides that, I don't think I've seen any at all, even when the screen is filled with enemies and explosions. There are certain weapons that can be used at the same time, and not cause lag, so I've been switching player 2 to less porcessor intensive weapons when I don't need it, and back to the flame chaser for when it's important to have a strong attack. Also, fire-force fires slow enough that you really only have one projectile (somtimes two) on the screen at any time. In my movie so far, I'm heading down the mine shaft, and there have been two lag frames in that entire time. I did get the train in one pass, though, which I'm proud of since the guy on the right doesn't even become vulnerable until he's offscreen.
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Question: What weapon do you think Player 1 should have when fighting seven force? Player 2 is going to keep the flame-chaser because I plan on writing a little more and possibly drawing pictures. I'm at the beginning of the level right now. So far, I've switched the lightning saber for flame-force in the hopes that the explosions it causes will make the level more entertaining. Any suggestions besides that are welcome.
Post subject: your first tasing attempt
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For the more established members: just for curiosity's sake, I was wondering what the first game you attempted to TAS was, and can we see the results? I think it would be interesting to see how some of you got started.
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Close. It's supposed to be "VOTE YES"
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Pink's down. Blue has something to say at the beginning of Green's level. Hopefully it's possible to understand what he's saying.
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I agree with xoinx. I'm at college and my internet connection completely blocks any Torrents.
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Actually, I think I've rendered that point moot. I've found a way to beat bosses faster than Jackic does. The word Defeated now appears on frame 2313. All those frames were gained in the boss fight. Continuing to Bravoo Man.
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Watching horizontal velocity helps. Super slides reach a higher maximum speed than jump attacks. However, super slides slow down a lot sooner than the jump attacks. The result is jump attacks are slightly faster than super slides, especially if you jump from a really high place. However, the faster way of traveling is being thrown. The disadvantage of that, though is the other player has to stop in order to throw you. Fire-fire, although strong, is not the most damaging. It only causes three damage at a time as opposed to fire-chaser which does four. However, I'm not sure if I can reproduce these results with the fire-chaser. http://dehacked.2y.net/microstorage.php/info/4610/arkiandruski-gunstar-fire-fire.gmv
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improvement on an existing run. Yes vote
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My previous post was eaten, so let's see if I can remember what I wrote. Expert has more enemies. More vitality on bosses, and weapons do less damage. http://dehacked.2y.net/microstorage.php/info/4600/arkiandruski-gunstar.gmv This is my first run-through. I didn't test other weapons. If you think they might be faster, tell me. Any other suggestions would be welcome.