Posts for arkiandruski


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http://www.savefile.com/files/431749 Sorry, it's been a while. Here's levels one and two. I got all the menus on the earliest frame possible, and somehow managed to make the first level a little bit faster again. I also improved the first boss battle a bit. I decided that at the end of the second level Batman would have second thoughts and try to save Jack Napier. See, I'm building a story of anguish for the bat. Also, here's a question. How much interest can a get for this game? Could it possibly be published. Should I try to publish it, move on to something else, or keep going, but use it as a learning experience instead?
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Hmm.. Mashing start every other frame makes the title text disappear faster. I'll be sure to use it. Yeah, I was waiting until I could see the menus to start pushing buttons. I'll need to work on that.
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Alright, here's version 3 http://www.savefile.com/files/364720 ideas for this: jump as high as possible without hitting enemies. Since there is still a pause in the scroll every time you jump, I want to jump as few times as possible. In case you're wondering, I know I can move sooner during the boss. I waited because I needed him to move up enough that I could get behind him.
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Okay, I checked it out and it does seem to be a bit faster. You can push the jump button two frames before you land and still do another jump. I also found a little bit of a nifty trick that will save a lot of time. If you don't push down the right arrow when you jump again, the screen scrolls very quick but the animation for Batman stays on the same place in the screen as if it were scrolling normally, which translates into a really long jump. There may be other factors as well, like it has to happen after a double jump. I need to check that. This also means I'll be going through the first level yet again to take advantage of this new trick. If you would like to see what I have now, even though I have another fix on the way, let me know. I'll post it.
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yes, I do. I'll look into that.
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I still don't know what exactly counts as a rerecord. This wasn't all done in one go, though. I constantly went back, and even started the level over after I finished to see if I couldn't get it better, so, no. In my mind, it's not 0 rerecords, no matter what the movie says. Actually, when you jump, you pause a few frames beforehand and lose time. However, if you double jump it makes you move faster, but the screen moves as fast as you walk, so eventually you'll hit the right side and not be able to go any farther. Yes, the game is just "Batman." It's the one based off the Tim Burton movie. Sorry if that wasn't clear.
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I saw Batman for the Genesis on the list of ideas, so I thought I'd give it a try. Here's a tentative first level http://www.savefile.com/files/349633 I hope gameplay later forces me to change strategy. While this is kind of funny for the first level, I see it getting old fast. Let me know what you think.
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I understand that. I'm just trying to get a feel for optimization before I tackle something harder. This is more to help me learn than anything else.
Post subject: Phelios (from a novice)
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Hey all, this is my first run through the first game I tried to tool assist. My main goal for the run was to learn how to use Gens and get a feel for some of it's features. I'd also like to learn what exactly a perfect run is, so any help for me getting better would be greatly appreciated. http://www.savefile.com/files/346401 I aimed for 100% kills and no damage in this run. The ROM is Phelios_(J)_[c][!] The reason I chose Phelios is it's a game that I played a lot as a kid. It features some good looking graphics as well as varied gameplay. In it you play Apollo who is on a quest to rescue the (rather buxom) Artemis from Typhon. He does this by riding Pegasus and shooting enemies with a sword. After playing through this game, I'm not sure if it will ever be submission worthy. Though I find it entertaining, there's not a lot you can do. The game basically has five buttons (A, B, and C all do the same thing) and wait times are a problem since this is a scroller. What's important? The falling rocks at the beginning of the level 5 boss are invincible for all practical purposes as are the rolling rocks in level 7. In level 3, the tear-drop shaped enemies follow you until they die, so even though they sometimes leave the bottom of the screen, they come back into the screen in a short time. If you tap the button, you fire a quick burst that does small damage. If you hold it, you charge the weapon and fire a much stronger burst. However, every time you push a button, it fires a quick burst whether you hold it or not, so some shots miss because I'm getting ready to charge the weapon. Every time you get an upgrade such as the beam and the homing bombs, they are limitted ammo, not limitted time, which means if you conserve ammo, you can make them last a very long time. I know the battle with Typhon is not optimized. I need to go into the system to see exactly what does damage and when or if he's invulnerable. I tried a ROM search, but I couldn't make sense of it. Is there a way to make searching through ROM values easier? Like certain values are usually enemy strength or sprite values? One of the things that made this run hard was I couldn't find any FAQs for it anywhere, although I did find a few reviews online that provided a little help. Favorite levels: 5 and 7. 5 because there are so many hidden kills and close calls throughout the entire thing. 7 for the sheer insanity of it. Least favorite: 4 and 6. 4 just has too much waiting. In level 6 you barely get to see any enemies. That was the best way to do it though, otherwise the screen would become so cluttered with targets it would be impossible even for a person with perfect reflexes to kill everything. The game only has a passing knowledge of Greek mythology. The fact that Apollo(n) is rescuing Artemis seems to imply incest. Also, there's a lot of engrish in the text.
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I would like to see a TAS of any FPS. Half-life would probably be best, but I'd settle for Golden Eye as well. I've seen speedruns of the genre and they are actually quite enjoyable to watch. Think how much better they'd be with a perfect player. What else? Ocarina of Time Bust a Move (or another game of the same kind) Games which the site doesn't support yet: Tomb Raider Spyro
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Joined: 12/14/2006
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I love Sonic runs. I like how you dealt with the bonus stages. Personally, I prefer the games where the emerald courses are speed tracks, even though I never got a single emerald in a Sonic game because of that. The rest of the run is very good as well. Quite a bit of showing off, and some pretty good glitches as well.