Posts for arkiandruski


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From the looks of it, it seems this glitch will be used for most of the run. How does it compare to dashing?
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I did a small test because I wanted to see if the game was hex friendly at all. I delayed the last hit on the first boss enough to lose a frame rule, then pushed the rest of the input forward to match the lost time. The resulting run managed to get all the way through the second stage and most of the way through the third before desyncing, so saving those frame rules might be a viable quick fix. TASeditor: do you remember any of the specific places where it can be done from the watching you did? Barring that, while it would be nice to have those techniques implemented in the run, I'm not sure that the possible time save that would come from them is enough to justify outright rejection.
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Let's keep discussion focused on the movie, please.
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I have a couple questions I would like to have clarified. First: What is the reason for the time losses in the early levels? Is there an inherent disadvantage to 2 players that would explain the difference? It seems a bit much to be explained entirely by lag. Second: If two players have an inherent disadvantage, does this mean it's not a fastest completion? Should I be judging this as a new branch or an obsoletion? I will be looking into this myself, but I want to hear opinions from other people as well.
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From what I saw of the glitched run, it doesn't seem to be a major skip glitch and is more getting a better weapon. So the difference is basically you get to see higher numbers in the glitched run. I don't think that's different enough.
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Here's what I found after a little digging: The score is stored as a 2-byte value located at 00BB. Multiply that by 100, and you have your score as displayed in the pause screen. The way the game keeps score is actually pretty simple. Enemies in stage give you 100 points. There are "B" tokens that give you 1000 points Bosses give 10000 Joker gives 100,000 points. You can check that by restarting the game and looking at the score at the beginning, since score carries over between playthroughs. I also found that if you game-over, your score resets to zero, and you start at the beginning of the room you were in (last normal level room if you were in a boss room). So the way to get the lowest score possible is to game-over in the last room, then beat the final boss and Joker, giving you a final score of 110,000 If you don't want to accept game overs as a legitimate technique (which, it's not disallowed in the Movie Rules) there are a few enemies in the run that die to the environment, and that also increases the score counter. They are in level 2. To truly accept this as lowest score no game-overs, I would have to be convinced that keeping those enemies alive is impossible. If no effort was made to spare those enemies, then I can't really say this went for lowest score. Either way, I don't think lowest score can be accepted as a goal this movie accomplishes. That said, whether or not this movie does succeed at achieving lowest score does not in any way change my assessment that this movie is too similar to the published run to work as a new branch, and those are the grounds on which I would like discussion to fall in the future. If anyone can convince me this movie is significantly different from the published movie as a result of the goal, I will restart assessment with those new ideas in mind.
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Even if you change the goal like that, the problem remains that this is similar to the published movie.
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Thank you. I will do my best to do right by this site.
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To be clear: I was not using the difficulty played as grounds for rejection. I was merely saying it isn't as black and white in this case.
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Welcome to TASVideos. Judging by your submission, it appears you understand the concept of TASing and are willing to put in work to make your product as good as it can be. That's a great start, and I encourage you to keep making TASes and learning. This submission plays through the NES version of Batman with the added goal of not killing any enemies. Though killing is not allowed, the author does allow himself to attack them, but disallows the use of guns. Since there is a goal for the movie besides going as fast as possible, the run must qualify for Moons to be published. There are three criteria used to judge if a goal besides fastest completion and full completion can be used for a TAS. Two are listed on the Movie Rules page, and the third is a requirement to qualify for Moons. They are as follows: 1. Is the goal clear and does the movie accomplish said goal? 2. Does the goal "offer new TAS material" or "compelling differences" from published TASes? 3. Is the resulting movie entertaining? All three criteria must be met in order for an alternate goal movie to be accepted and published by this site, so let's look at each in turn. 1. Is the goal clear? Is it accomplished? Although there was initial confusion about the goal of the movie, it has since been cleared up. The rules are: 1. Do not use guns 2. Do not allow any enemy to die outside of bosses 3. Complete the game as fast as possible while adhering to the first two rules. As such, this movie does have objective standards by which it can be compared against future movies. Watching the recording, it appears to accomplish those goals. Therefore, the movie qualifies under the first criteria. 2. Does the goal provide new TAS material? For this, we compare against the currently published TAS of the same game, noting where the goal choice required different strategies in order to deal with obstacles. In order to accomplish the goal of killing no enemies, this movie relies often on avoiding enemies and punching them to take advantage of a long intangibility when taking damage to walk through. Based on that, we must look at the published TAS to see whether it avoids enemies or uses the punch to damage them and walk through without actually killing, and whether that happens significantly less than in this movie. Watching the current TAS, we can see that it does indeed avoid enemies (for example, here) and it also punches enemies to walk through without killing them (for example, here), so the question remains: does this goal lead to significantly altered gameplay? I would say it doesn't. The published movie and this movie take largely the same route through the levels. Time as well isn't affected that much by the change in goals. This movie is only 18 seconds slower on a 9 and a half minute movie. While time isn't really a factor for approval or dismissal, it can be used as an indicator. Thus this movie fails on the second criteria. 3. Is it entertaining? Admittedly, this is a subjective measure. I was able to feel entertained watching the movie. The movie also has just one "no" vote out of seven votes, which, while not overwhelmingly positive, may be enough to show that the movie can survive in moons. The currently published TAS also has a Moon rating. Therefore, I believe this movie passes under the third criteria. As such, out of the three criteria, the movie passes two and fails one. However, as stated earlier, it must pass all three criteria in order to be accepted by this site, and since it fails on the second criteria, I'm afraid it can't be accepted and must be rejected. TLDR: This goal isn't different enough from any% to justify a branch. I believe it should be rejected.
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I decided to make this: Link to video When comparing this to the published movie, I could tell on casual viewing they felt very different, but I wanted a better understanding for what the improvements were. Very well done improvement indeed. The entertainment looks to be on par with the previous movie as well. I'm for it being accepted as an improvement and carrying over the star as well. Do you have an explanation for the few segments that lose time?
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Once that's taken care of, I'd say even with ring attack there's still room for low glitch fast as possible.
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Possibly. This is a little complex. i remember asking on IRC about a similar situation where a game was on both Genesis and SNES, and was told for consoles in that era, they are most likely to be two different games. You might be able to say GBC and GB are different consoles, so it's two different games. Those consoles are more closely related than Genesis and SNES, though. In the Judge Guidelines, when talking about obsoletions, it says.
Cross-platform obsoletions, on the other hand, are not done unless it's about deliberately identical ports (as happens with modern console games).
The lag difference between versions is enough that it's incredibly difficult, or maybe impossible to tell what the actual amount of gameplay improvement would be with the new strategy. I would not be against counting this as a different game than the published movie.
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Watching this compared to the published TAS, I can see some of the improvements. Quick question: at 41 seconds into the provided encode, I noticed that both you and the published run turn around to spit at the whatever-it-is. What's preventing you from being able to hit it from the left?
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If I understand correct, he used a test run on each version to get an approximate ratio of lag difference, then applied the ratio to the full run.
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In the interest of trying to get something resembling an objective measure, how does the in game timer work? Does it advance when the game is paused and more importantly, does it advance on lag frames? Thanks for the subtitles, by the way.
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Yeah, I did interpret the section to mean that bootlegs and homebrews were judged with a scrutiny similar to hacks. I guess that's not the case. Sorry.
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Optimization looks fine. Nothing jumped out at me as being noticeably subpar. There still is a question though for how this shall be judged. The Movie Rules page seems to lump unlicensed games into the same category as hacks, though maybe slightly less stringent.
Unlicensed and homebrew games are eligible but may be judged on a game-by-game basis based on the quality of the game.
Based off of that, this movie may need to be judged by Moon standards, so the question is: does the game hold up? Votes aren't really that helpful yet. As of now, the run only has one vote in the poll. It's a yes vote, which is nice, but that's not enough feedback to be able to use the votes as justification, so we have to look at the game and run itself. Personally, I find this game fascinating. It's an interesting challenge taking a game that was designed for 16-bit systems and trying to make it into something recognizable on the 8-bit NES. While the people who did this game didn't necessarily to a great job, they didn't do a horrible job either. This is definitely recognizable as a port of Mickey Mania, and it's fairly easy to see what part of the original game inspired each of the areas in this NES bootleg. This could play in the game's favor, then again, it could not. Part of the fun of bootlegs is appreciating the awfulness of the product, a sort of so bad it's good effect. A game that's merely okay isn't really able to take advantage of the effect, so the run can't use that as a source of entertainment. As Arc said, the gameplay in this run looks like normal play, just incredibly clean. There aren't any TAS only stunts or entertaining glitches to look at. Most of the time, Mickey is just heading right and jumping over enemies and knocking them out of the way. The boss fights have a lot of built in waiting time, and Miki for the most part uses this waiting time to, well, wait. The only movement that happens during lulls is Miki positioning himself so he can act quickly the next time he needs to do something. That said, while the game is not good, it's not grating and some animations are nice to look at. This might barely qualify for Moons.
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The game is on rails. There's almost no music. It never felt like the enemies got to the point where they were swarming the screen. The boss fights were interesting, though, but that's such a small part of the entire run. I voted no on entertainment. Feedback looks mostly negative. 7 votes, 3 nos, 3 mehs. This does feel like a Vault run.
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Personally, I would say "no," at least not in a way that feels different from a full run.
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Just watched this submission. That was some pretty amazing multitasking. Also, welcome back. Yes vote.
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Well, it's an improvement on an existing run and the game and run are still as goofy and weird as ever. I voted yes.
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I found this statement odd because I couldn't think of any times where the Sonic and Tails run might have gained time not on the in game timer outside of cutscenes, so I decided to make a couple videos to see for myself. Here they are, so people can see my methodology and argue whether I left anything in that should have been left out or vice versa. Sonic Only: Link to video Sonic and Tails: Link to video Note: they aren't meant to be pretty, they're just meant to serve as reference. Also, if you feel a sense of dissatisfaction from never seeing the game acknowledge any accomplishments, know that that's normal and you are not alone. If you don't feel any dissatisfaction, that's also normal. People are complicated. Here I got a shorter Sonic video, though I initially thought it was longer because I read an 8 as a 9, so in my head the length of it was 1,000 frames off. Oops. Wasn't until I looked at the Youtube video times when I noticed I had it backwards. This might serve as a great place to discuss what exactly counts as gameplay improvements. Even if we only come to a conclusion specific to Sonic games, it'll still be helpful.
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Since this is an improvement, it should be accepted, and since the entertainment level of the previous movie is fairly low, and by the author's admission this is nearly identical, I believe it should carry over the Vault rating.
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I'm still not sold on easiest difficulty. The faster jousting and flying levels could very well make up for eight extra hits on one enemy. Watching the run, the rest of the enemies are barely dealt with, so them having more health really doesn't seem to effect things one way or the other. I found the jousting part to be the hardest part to watch in the run. Having it shorter isn't suddenly going to make it entertaining, but it does mean I don't have to watch it for as long. Having a faster jousting enemy would shorten that section, right? I would like to see how having the faster autoscrollers affects the time compared to the longer boss fight. You're right about repetitive boss fights being listed as a reason for easiest difficulty. The last two bullet points on Guidelines for choosing hard also say.
Miniscule time differences between difficulties If you're unsure, always go with hardest
The time difference between the difficulties might be minimal, and I'm unsure about the choice. That would suggest maybe going for hardest is the right call. This is a Guideline, not a hard and fast rule, but I would like to have more information about this. Also, even the guidelines are less rigid judges are asked to take them into account. This is a strange case, though. I had some questions about optimization, but I tried to play this game a bit, and the physics are a mess. It's probably acceptable for Vault.