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ars4326
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hegyak wrote:
ars4326 wrote:
Appreciate the help, everyone! I agree that this feature could be more user friendly. Perhaps this could be addressed in a future update?
https://code.google.com/p/bizhawk/issues/detail?id=295
Just voted on it. I think that will definitely be a small step in improving BizHawk even more. One more question about subtitles: Is there an existing feature to add line breaks in the text, in order to make a paragraph?
Currently, that line of text I have runs off the page, and I'd like to be able to turn it into paragraph form.
"But as it is written, Eye hath not seen, nor ear heard, neither have entered into the heart of man, the things which God hath prepared for them that love him." - 1 Corinthians 2:9
ars4326
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TASeditor wrote:
Look closer at column #4 Hint: Color.
Ah-ha! That did it for me :D
Sappharad wrote:
The next question you'll probably ask... It looks like color wants a number from you. 0 is going to be black, if it accepts it, 0xFFFFFF will be white. Otherwise 16777215 should be white. Not exactly user friendly, but oh well.
Knowing me, that would've been my next post, lol. Appreciate the help, everyone! I agree that this feature could be more user friendly. Perhaps this could be addressed in a future update?
"But as it is written, Eye hath not seen, nor ear heard, neither have entered into the heart of man, the things which God hath prepared for them that love him." - 1 Corinthians 2:9
ars4326
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Masterjun wrote:
Parse Error Row 0 Column 1 This implies X position of the first row, which is indeed not a number. (It's empty!) I think you first have to enter X and Y positions before you can proceed.
hegyak wrote:
The X and Y values need to be set. Your error message is due to having no value for X (the second cell). Try putting a number in there.
Tried both numbers and letters, to no avail.
Any other ideas?
"But as it is written, Eye hath not seen, nor ear heard, neither have entered into the heart of man, the things which God hath prepared for them that love him." - 1 Corinthians 2:9
ars4326
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TASeditor wrote:
It is how many frames the message should be displayed.
I get that, but when I type in a numerical value it still gives me that same error message.
Am I missing something?
"But as it is written, Eye hath not seen, nor ear heard, neither have entered into the heart of man, the things which God hath prepared for them that love him." - 1 Corinthians 2:9
Post subject: Editing in Subtitles
ars4326
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Hey, guys. I've got a question on editing in subtitles on Bizhawk that I couldn't immediately find on the site (apologies if I missed it). What exactly do you type in the 'Length' column? If I put in any sort of number, it gives me the message "Unable to parse value:".
Thanks!
"But as it is written, Eye hath not seen, nor ear heard, neither have entered into the heart of man, the things which God hath prepared for them that love him." - 1 Corinthians 2:9
ars4326
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Last WIP uploaded to userstorage: http://tasvideos.org/userfiles/info/18166738587220399 I'm going to take my time with the submission and look into adding caption commentary with the movie file. Should have this one on the workbench by Oct. 31 :D
"But as it is written, Eye hath not seen, nor ear heard, neither have entered into the heart of man, the things which God hath prepared for them that love him." - 1 Corinthians 2:9
ars4326
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Hi, everyone :) A couple of things I want to address concerning the TAS. First off, I have my latest WIP uploaded to my userstorage, completing Scenarios ?2-22: http://tasvideos.org/userfiles/info/18055296802454036 Also, I should have one more WIP posted up before the end of the weekend. If all goes well, this will be my *last* WIP before submission. S?3 and S23 are done, and I'm currently routing S24 and S25. This has, by far, been the most effort I've put into making a TAS -- and I hope it shows once I'm ready to show it off in the workbench. I really do appreciate everyone who has been keeping up with progress and watching the WIPs! Finally, I noticed the other day that someone on niconico beat me to the punch on making a Langrisser 2 TAS. It looks like he/she is in the process of uploading a full run, and has Scenarios 1-4 completed: No disrespect to this runner whatsoever (I'm happy more attention is given to this game!), but they kept the battle animations on. In addition, the initial strategy is significantly slower than mine in the beginning (hiring more troops, taking more rounds to complete a stage, etc.). I definitely have the faster completion times on Scenarios 1-3. On S4 however, the strategy appears slightly faster due to using a promoted (class 2) Hein's Archers to take out Morgan and his subordinates. This is an interesting tactic to me (grinding Hein in the beginning), but comes at the cost of not promoting Elwin to Knight. In addition, he/she did not obtain the hidden Speed Boots in S2. edit: I've got a feeling this runner is gearing towards making Hein an early Archmage (with Ballistae troops and Meteor). Should be an interesting watch...
"But as it is written, Eye hath not seen, nor ear heard, neither have entered into the heart of man, the things which God hath prepared for them that love him." - 1 Corinthians 2:9
ars4326
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Samsara wrote:
Assuming the front page is the first thing everyone sees, they'll see a "Featured Run" and think it's going to be great, and then it'll be Toobin' or Where's Waldo and they won't exactly have a great opinion of the site anymore.
In defense for the Vault tier "Featured Run", there are some pretty good TASes that are currently featured on the front page, alone (Zero Tolerance, Hydlide, etc.), that would likely draw the attention of both new viewers as well as those who have already seen the majority of featured 'Star' runs who are looking for something different to watch. That's just my take on it, though. I'm more in favor of making attractive tweaks to the Vault tier as opposed to setting up a new system, entirely.
"But as it is written, Eye hath not seen, nor ear heard, neither have entered into the heart of man, the things which God hath prepared for them that love him." - 1 Corinthians 2:9
ars4326
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arandomgameTASer wrote:
I actually really like this idea. http://i.imgur.com/GfmW3pP.png something like this perhaps?
That looks really good!
"But as it is written, Eye hath not seen, nor ear heard, neither have entered into the heart of man, the things which God hath prepared for them that love him." - 1 Corinthians 2:9
ars4326
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Hmm... can't really think of a better name for the vault tier, but I did come up with an idea (perhaps others on here could refine it?). Much like how TASes from the star tier are randomly showcased on the tasvideos homepage, how about doing the same for the vault tier somehow?
"But as it is written, Eye hath not seen, nor ear heard, neither have entered into the heart of man, the things which God hath prepared for them that love him." - 1 Corinthians 2:9
ars4326
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I've been noticing it more frequently. Seems like many newcomers are in a rush to get a run published. I don't know, maybe it's the appeal of getting a couple thousand hits on YouTube/NicoNico? When I started TASing, I learned pretty quickly that frame advance was the way to go. Are newcomers not understanding that using frame advance is a crucial step on the road to making a quality TAS?
"But as it is written, Eye hath not seen, nor ear heard, neither have entered into the heart of man, the things which God hath prepared for them that love him." - 1 Corinthians 2:9
ars4326
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Looks like someone beat me to the punch on a Langrisser 2 TAS -- although the strategies are far slower than mine, and the battle animations are not turned off. Link to video This motivates me to complete my run (6 stages left)! edit: How in the world is he/she killing Leon with inferior, out-of-range troops??
"But as it is written, Eye hath not seen, nor ear heard, neither have entered into the heart of man, the things which God hath prepared for them that love him." - 1 Corinthians 2:9
ars4326
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gamerretro2, welcome to the community. You should go ahead and cancel your 1st submission since you've submitted this new one. Also, it is fine to take your time when optimizing (spending a couple of days to make sure you've improved the movie as much as you can). Hope you get a published run!
"But as it is written, Eye hath not seen, nor ear heard, neither have entered into the heart of man, the things which God hath prepared for them that love him." - 1 Corinthians 2:9
Post subject: One-year Anniversary!
ars4326
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One-year anniversary update! No new WIP yet, but should have one up sometime during the weekend. I had to go back to S18 and pick up an essential item that I missed (Masayan Sword). Other than that, I have the rest of the game pretty much routed (aside from the off chance that I gain access to S?4). If all goes as planned, the final battle should be memorable :)
"But as it is written, Eye hath not seen, nor ear heard, neither have entered into the heart of man, the things which God hath prepared for them that love him." - 1 Corinthians 2:9
ars4326
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TheYogWog wrote:
What about a TASVideos DVD? With the permission of any authors of the runs included, it could be organized by console, game franchise, and the site's movie tiers. Maybe we could get it sold by online retailers like Amazon, or simply through TASVideos, or better yet, it could be offered as a donation incentive at next year's AGDQ if it could be ready in time. Proceeds could go towards helping the site, helping emulator development as others have said, and maybe some portion of it could be distributed to any authors whose work was used. It should be fairly simple to make and I think there's a lot of living room appeal in having a collection of fine TASes on a single, tangible piece of media that you can easily watch with others in your home. It could even include extras like commentary on the various runs, or interviews with the authors, or perhaps a built-in frame advance functionality so viewers can slow down their favorite parts and analyze them much like TASers themselves would do when studying other TASes.
This idea is MONEY! You could easily market annual editions of this, as well (Best of TASvideos 2014, 2015, etc.). YogWog, you should copyright this :D
"But as it is written, Eye hath not seen, nor ear heard, neither have entered into the heart of man, the things which God hath prepared for them that love him." - 1 Corinthians 2:9
ars4326
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Tangent wrote:
Dimon12321 wrote:
Tangent wrote:
I'm really not convinced that's the case, especially with all the idle time in the elevator that I'm pretty sure could be used to manipulate the RNG if needed.
If you talk about Duke Nukem, enemies start doing actions when they notice Duke. It depends on time and character's position at the moment of detection. There is no point in walking around or wasting ammo in the elevator or in any other place where no-one is seeing him! Of course, the enemies which saw him are walking towards his direction (in the wall) and still do random actions (walking around or shooting) when they see him again. But I can't explain why do lasergunners shoot in walls after Duke has already ran away!
I find it exceptionally difficult to believe that you took a distinctly slower action that far ahead of when the AI manipulation was actually needed. If you had waited to press the button or waited to leave the elevator some number of frames (if indeed "when enemy sees you" is the trigger for their behavior), you might have been able to convince me. That wouldn't have looked so obviously unoptimized as well.
Dude, does it matter that much? You've been hammering him over this for 2 pages now. At the most, it's a small optimization error that he overlooked. Lol, c'mon.
"But as it is written, Eye hath not seen, nor ear heard, neither have entered into the heart of man, the things which God hath prepared for them that love him." - 1 Corinthians 2:9
ars4326
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Aqfaq wrote:
Another thing to consider is this: If you want to spend money to see more TASes or better TASes, why not pay emulator developers? New and better emulators are far more important resources than a single guy tasing his ass off. Which one you think would have a bigger impact on the amount and quality of TASes: 1. We pay a talented taser 1000$, so that he can tas? 2. We pay a talented coder 1000$, so that he can create new tools for everyone? Also, how would you feel about paying for a TAS and seeing it obsoleted in a few months by a different author for free? I would think that the incentive for obsoleting a paid TAS would be quite high in the TAS community. Also, whoever gets paid for tasing might have difficulties in finding team mates or feedback for his project for free, so he would be pretty much guaranteed to fail. Money just couldn't compete with the passionate free tasers around here. But if you are a millionaire TAS fan, PM me so that we can discuss our five year TAS contract.
You make some good points that definitely deepen the conversation, Aqfaq. Very thoughtful questions. Btw, I don't intend for this to get bitter or heated. Our views seem to differ here on this issue, but I don't mind conversing about them. Just throwing ideas around :) I think donating to emulator coders is a good idea, also. Especially with Bizhawk, since I believe it's definitely shaping up to be the emulator for TASing (I'd love to someday see stable PS2 support). Ideally, if I had $30 to throw around, I'd probably donate half to the coder and the other towards a desired project. The issue of having a paid TAS obsoleted is a good point to consider. I guess a paid TAS would come with the implication that every improved movie after that would come with some money, lol. I suppose two things would have to be established before offering a donation towards a desired TAS. First, it would be a one-time donation (unless someone wants to continue donating for every improved movie). And second, the standards for such a TAS should be high enough to where an obsoletion wouldn't be so likely. With that said, I don't think an author who gets paid for collecting a bounty on a desired TAS would have too much difficulty finding teammates. At least for me, it's not a big deal if someone earned some extra money for a TAS. I'd be willing to work with anyone that has proven themselves to be competent in TASing, personally. Lol, it'd be nice to be a millionaire, huh? Hey, if I was, then every author on here would be on my payroll :D
"But as it is written, Eye hath not seen, nor ear heard, neither have entered into the heart of man, the things which God hath prepared for them that love him." - 1 Corinthians 2:9
ars4326
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@Aqfaq While I agree that donating to charities are a noble cause (which would be great if more people got involved), I also don't want to be made to feel guilty for wanting to spend some entertainment dollars to give someone an incentive to make a cool TAS. I bust my tail in a rubber hose factory for my money, and believe I should be able to spend it as I see fit. Don't get me wrong, though. I'm also open to spending my money towards legit charities who are trying to make a difference in this world. I'm also interested in creating lasting solutions for some of these poverty-stricken areas (e.g. desalination plants, and developing farmland in Africa -- huge potential there, in my opinion). @Feos Lol, yep. That pic says it all, especially in the age of social media.
"But as it is written, Eye hath not seen, nor ear heard, neither have entered into the heart of man, the things which God hath prepared for them that love him." - 1 Corinthians 2:9
ars4326
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Dimon12321 wrote:
I was watching this site by the start of 2014 and noticed that TASVideos going Pro..."
Dimon, the TASVideos Pro thing was actually a gag that occurred during April 1st on here (a holiday where people play practical jokes). It wasn't a serious plan. Anyhow, I've always thought that an idea could work that would involve elements of both a fundraiser and a bounty. Say, that someone (or a group of people) donates money toward a specific desired project in advance, with the winner receiving that money once they submit a run that satisfies the agreed upon conditions. TASvideos could be the "neutral account" that would hold the funds until a runner completes said run (whenever that would be). In essence, it's similar to Kirkq's idea in the thread MUGG linked to -- major difference being, funds would be donated in advance to TASvideos, who would be the neutral party that would eventually distribute the payout. EXAMPLE PSX Final Fantasy VII TAS Any %; fastest completion. (add desired specific conditions) current donated amount: $35.00
"But as it is written, Eye hath not seen, nor ear heard, neither have entered into the heart of man, the things which God hath prepared for them that love him." - 1 Corinthians 2:9
ars4326
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From my experience TASing RPGs, I've been able to manipulate drops by initiating an action (attack, magic) on a specific frame. Have you tried any of the following?
    Beginning the finishing strike on a monster during a specific frame? Having the battle end on a specific frame? Manipulating a battle to begin on a specific frame?
In case you haven't yet, you could also record in real-time and experiment with the battles. If you happen to get one with an item drop, you can play back from the beginning and narrow down what caused it.
"But as it is written, Eye hath not seen, nor ear heard, neither have entered into the heart of man, the things which God hath prepared for them that love him." - 1 Corinthians 2:9
ars4326
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Heck of an improvement, Khaz! Good job! Any plans on possibly running the prequel, Drakkhen?
"But as it is written, Eye hath not seen, nor ear heard, neither have entered into the heart of man, the things which God hath prepared for them that love him." - 1 Corinthians 2:9
ars4326
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You know, after watching this run again, I see two things that could be improved upon. One, is the further abuse of Skip Sandwiches for walking speed. Two, would be the strategic use of abusing Teleport alpha to zip across the maps faster. Speaking of, could Teleport alpha be used during the parts where Ness is walking out-of-bounds?
"But as it is written, Eye hath not seen, nor ear heard, neither have entered into the heart of man, the things which God hath prepared for them that love him." - 1 Corinthians 2:9
Post subject: S16-19 WIP
ars4326
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Strategically, speaking, these were some of the toughest stages I've TASed yet!: http://tasvideos.org/userfiles/info/17489954907488496
Scenario 16: The Blue Dragon Knights Again
Victory conditions: Defeat of Leon OR Elwin reaches the gate of the Castle.
PREPARATION Equip Elwin with Keith's Necklace, and hire 3 Heavy Horsemen. Equip Cherie with a Wand. Give Scott a set of Speed Boots and hire 2 Phalanxes. MAP DEPLOYMENT Fairly specific layout. From left to right, on the front line: Cherie, Lester, Elwin, Scott, Jessica, and Aaron. Keith and Hein are then placed in the back row. Turn 1 This Fortress is no joke. Not only are fliers not able to scale the front walls, Ballistas are lined up on either side of the narrow bridge allowing access to the interior. To top that all off, none of my low-level troops have access to the spell Meteor, which would make things far easier in a normal playthrough. Therefore, taking care of the Ballistas are priority #1. Begin by moving Lester forward into the moat on the left-hand side; Cherie is then placed along the edge of the left wall to set up a spell in the next round. In addition to providing support fire, Lester will also draw fire from the Ballistas away from Cherie (his 50% DEF bonus in the water greatly helps matters here). Elwin and Scott then set up their formations just in front of the center bridge, with both units just outside of both Arch Mages' spell ranges (they both have Meteor). Hein advances forward from the back row, placed to where he will be the only person struck by the Arch Mage's spell in the Enemy Phase. Jessica heavily damages the Ballista on the right-flank with her Fireball (this was also necessary to soften up the Arch Mage for the next round). During the Enemy Phase, both Arch Mages rain down their Meteor spells on to the party. Hein and Cherie absorb their impact; this is set up to where no other units are affected by the spell radius. Laird is manipulated into moving out toward the bridge. Enemy Commanders with support spells such as Attack can sometimes be manipulated into either casting magic or moving elsewhere on the map. This luck manipulation is caused by either ending your turn on a specific frame, or advancing the 'Enemy Phase' screen on a specific frame when it pops up. Turn 2 Time to advance our troops! On the left-flank, Lester begins by shooting down a Fireball spell on the left-side Ballitas, weakening them for Cherie. Cherie then rips out a Tornado spell, destroying the wooden launchers and damaging the Arch Mage down to 7 HP (he'll spend his phase healing). On the bridge, Elwin sends a H. Horseman forward to open up defending Saint's defenses. Elwin then smites her off the battlefield. In tandem, Hein and Jessica rain down more Fireball spells on the Fort's right flank, bursting its Ballista into flames and damaging the commanding Arch Mage down to 7 HP, as well. Scott then joins Elwin's advancement on the bridge, strategically moving his Phalanxes into place for the next round. Turn 3 It's almost like shooting fish in a barrel... Laird and the Magic Knight have rushed forward to meet Elwin, leaving their troops high and dry behind them. Scott moves into place, while steering clear of getting one-shotted by Leon's own Ballista's at the Castle gates. The enemy Magic Knight goes down easy, while one of Elwin's H. Horsemen assists in routing Silver Knight Laird. This next set up is crucial in winning the stage, and took a few attempts to figure out. Elwin's 2nd H. Horseman is moved forward, but just out of range from Leon's Ballista. This unit will serve to draw in the Dragon Lord, who has been waiting off to the side this entire stage for Elwin army to invade inward. Drawing this flying unit in will keep him away from Elwin (very important!). Elwin then advances next to the drawbridge, critically injuring the guarding Ballista (but keeping him alive...) while Elwin in manipulated into losing just 1 HP. Elwin's last H. Horseman then critically injures Leon's other Ballista (this one is keep alive because viewing a unit's death animation wastes time here). Finally, Hein needs to draw in at least of the Arch Mage's spell in order to keep Scott's Phalanxes alive. This is achieved by casting the sneaky spell Illusion, which makes decoy copies of the Commander which then surrounds him/her. These decoys will draw in any close-by foe, who will attack with either troops or spells. The decoys are destroyed after just a single hit, making them very effective in crucial strategic situations. During the Enemy Phase, Leon sends down his elite Royal Horsemen units. His 1st one easily destroys Elwin's H. Horseman. The 2nd one can also easily dispatch Elwin, but is manipulated to only hurt him down to 2 HP, instead. With no other open targets (hence, why the Ballista was kept alive), the last two Royal Horsemen surround Leon from the north and south, leaving the drawbridge momentarily unguarded... Turn 4 Seeing the brief opening, Scott sends in his last Phalanx to remove the guarding Ballista. Elwin then hightails it past Leon, leaving Mr. Goldilocks fuming and winning the stage!
Scenario 17:Emperor Bernhardt
Victory conditions: Death of Emperor Bernhardt.
Hands down, this was the most difficult stage I've ever TASed. Took me an entire weekend to figure out. PREPARATION Much preparation here! Shop list: 1 Wand, 2 Speed Boots, 1 Plate Armor, 1 Necklace. Equip list: Elwin: Great Sword, Plate Armor, Necklace. Hein: Wand, Plate Armor, Speed Boots. Cherie: Langrisser, Dragon Scale, Necklace. Aaron: Wand, Plate Armor, Speed Boots. Keith: Devil's Axe. Lester: Wand, Necklace. Jessica: Wand, Mirage Robe, Speed Boots. Scott: War Hammer, Chain Mail, Speed Boots. Hireling list: Elwin: 1 Berserker. Hein: 2 Heavy Horsemen. Cherie: 6 Griffons. Aaron: Keith: Lester: 2 Archers. Jessica: Scott: MAP DEPLOYMENT (From top-left row to bottom) Elwin, Hein, Cherie, Lester, Jessica, Aaron, Scott, and Keith. Turn 1 Here we go! Begin by moving Elwin into position by the lefthand staircase, while placing his Berserker just out of the attack range of the Saint's Ballistas. Lester then shoots a Fireball down to the Arch Mage on the left wall, softening him up. I move one of Cherie's Griffons next to Lester in order to exploit the effects of the Attack spell later on in the stage, before firing another Fireball spell with Jessica. Scott buffs Lester's Archers with an Attack spell, allowing them to take out the left-side Arch Mage. I don't have the resources to take out the other Arch Mage in the 1st round. It's, therefore, faster to leave him alone and use the left side as a "headquarters" to gather my other Commanders. After all this, Aaron is moved straight forward past Hein, while another Griffon opens up the right-flank Saint's defenses by destroying the guarding Ballista. Cherie then moves in to take her out. Hein and his two H. Horsemen are then strategically placed to take on the Chief Saint during the next round. Finally, Keith is moved slightly south to escape the Arch Mage's spell range. Turn 2 Elwin and his Berserker take care of the Saint stationed by the lefthand staircase. Lester uses the 'Treat' command in order to restore two of his MP. Scott is moved alongside Cherie's lone Griffin in order to both escape the Arch Mage's spell range and to buff Attack spells in the next round. Jessica then rushes forward behind Hein, and Aaron moves further ahead up the main staircase. Despite being anemically under-leveled at this point, Aaron is still invaluable in this stage due to his Heal 1 Spell (I'm GLAD I decided to promote him to Lord back earlier in the game!). In order to quickly take out the Chief Saint, Hein uses his Sleep spell. Despite having a long spell animation, it is very useful in this stage to speed run due to the Saint's near-instant attack speed. Finally, Cherie continues to fly up the right-hand hallway. One of her Griffons is moved manually in order to escape a Ballista counter-attack. Turn 3 Scott recovers his MP while Lester is placed in the role of Attack buffing Cherie's units. Aaron, Hein and Jessica are placed into their final support positions. After opening the Arch Mage's defenses, Cherie advances a little into the throne room in order to expand her command range far enough for her troops in the next round. Another Griffon is used to finish off the Arch Mage, instead. During the Enemy Phase, Bernhardt's Ballista -- with their incredible commander bonuses -- move southward toward Hein and Jessica. Jessica is manipulated into taking only 8 HP of damage. She'll need at least 2 HP to survive this stage. Turn 4 Scott assumes the support role this time, buffing Cherie's troops. Cherie and Hein, equipped with Wands, then send Fireball spells toward Bernhardt, destroying his Ballista and weakening his and Boser's elite troops. These spells weaken Boser's guarding Dark Guards enough for them to be taken out in one round by Cherie's Griffon. Boser, himself, is a bit of a pushover... Afterward, Bernhardt's Royal Horsemen are finished off at the end of the round in order to leave Bernhardt completely defenseless from all sides. Trust me, I'm going to need every advantage here! Aaron then uses his ONLY Heal 1 spell to freshen up Cherie and her troops for this very crucial round coming up. Turn 5 After one more Attack buff, it's time to throw everything and the kitchen sink at Bernhardt! After being softened up again with Fireball spells (this strategy may remind you of a certain stage in Warsong...) a full-strength Cherie and 3 fully-powered Griffons proceed to surround and assault the Emperor. All this manpower was needed to whittle down Bernhardt by 2 HP at a time, until finally defeated. All I've got to say is: This dude was T-O-U-G-H. Whew! And to think, Bernhardt was only Level 1 and had on zero equipment. I'd hate to face a maxed out version of him...
Scenario 18: Dark Princess
Victory conditions: Death of Great Dragon OR defeat of Dark Princess.
PREPARATION Hire Elwin 4 Heavy Horsemen, and Cherie 5 Griffons. Yep. This is what we call the "breather" stage :) MAP DEPLOYMENT Place Hein and Cherie near the top, and Elwin to the southeast end of the village. Auto-deploy everyone else. Turn 1 (Order the villagers to head West). After moving Elwin into range, send his H. Horsemen in to take out the Minotaurs and their guarding Bone Dinos, in succession. Simple as that. Afterward, transfer over to Cherie, leave one Griffon behind next to Hein, and move her towards the northeast toward the Great Dragon. The strategy here will be to avoid all others foe\ and go straight for the Dragon. Turn 2 Leave the Griffon with Hein again, and move Cherie closer to the northeast, just above and to the left of the Scylla. Her positioning here is crucial for two reasons: 1) To avoid the Great Dragon's spell range, and 2) To keep the other sea monsters from blocking her unit's path to the Dragon. Only 2 Griffons are needed to defeat the Dragon, but I need to hire 5 in order to boost my attack power and keep the other monsters from blocking me in. During the Enemy Phase, the Lich was manipulated into pursuing Cherie instead of casting a Meteor spell. Turn 3 Buff the Griffons, take out the guarding Gargoyles, and snuff the Dragon. 'Nuff said. After winning the stage, Cherie becomes the first Commander to promote up to the 4th tier! The Dragon Lord class gives access to elite troops (Armored Soldiers and Angels), as well as higher troop bonuses. In addition, a Crown accessory (+2 range, +3 troop ATK & +2 troop DEF) is awarded due to the villagers suffering no losses. Nice.
Scenario 19: Battle at Mireil
Victory conditions: Death of General Imelda within 23 turns.
PREPARATION Enlist 1 Heavy Horseman for Hein, and 3 Heavy Horsemen & 1 Archer for Jessica. Cherie upgrades to 6 Angels, while being equipped with the Crown. Keith gets hand-me-downs as he hires 2 Griffons and equips a Necklace. MAP DEPLOYMENT Place Jessica at the very top of the map alongside the building. Elwin goes on the far right toward the boat, with Cherie deployed behind him. Hein and Keith take the two spots toward the bottom of the map, while all else auto-deploy. Turn 1 Elwin is going to shake-and-move as fast as he can towards the map's upper right-hand corner in order to access the secret stage. Hein and Keith will move with their troops towards the lower dock next to the boat, while Cherie shoots out to the east towards the enemy Saint with her high-speed Angels. Meanwhile, Jessica strategically sets up her troops in wait for a certain someone;) Turn 2 Hein moves and lands just short of the docks. One of Keith's Griffons is manually moved below Hein in order to set it up for position in a later round. Cherie then leads the charge in taking out the first enemy Commander, the Saint. All her troops are either manipulated into taking zero damage or taking the minimal amount in order to recover to full health in the next round. Turn 3 A double-K.O. occurs between the Serpent Lord and Hein's H. Heavy Horseman, while Keith inches closer toward General Imelda. Cherie moves in on the boat and opens up the defenses of the enemy Wizard, which activates the event flag for enemy reinforcements. Laird shows up -- then Laird gets sent packing along with his weaker subordinates. Afterward, Cherie's Angels mop up the majority of the remaining enemy units, including the Arch Mage and one of the Dragon Knights. One of Imelda's Ballista is also destroyed before ending the round. During the Enemy Phase, Cherie's southern Angel is manipulated down to 2 HP, which attracts Imelda's Phalanx over into a more suitable attack range during the next round Turn 4 Elwin remains on the move, while all other enemy troops are taken out with the exception of Imelda. As long as no troops are withing her attack range; and no Commanders are within her spell range, Imelda does not act at all during the Enemy Phases. This, fortunately, makes all of these extra upcoming turns go by very quickly as Elwin races toward activating Scenario ?2. Turns 5-11 E -->...E -->...E -->...E -->...E -->... Get a move on, Elwin! Turn 12 After finally reaching the upper right-corner, Imelda is finished off for good by Cherie with the help of an assisting Angel unit. **** 1/3rd of the game left to TAS. My brain has been worked out to the max in figuring out solutions for these stages, lol.
"But as it is written, Eye hath not seen, nor ear heard, neither have entered into the heart of man, the things which God hath prepared for them that love him." - 1 Corinthians 2:9
ars4326
He/Him
Experienced Forum User, Published Author, Experienced player (764)
Joined: 12/8/2012
Posts: 706
Location: Missouri, USA
Funny how the demon girl beat you back to town even after death-warping :D
"But as it is written, Eye hath not seen, nor ear heard, neither have entered into the heart of man, the things which God hath prepared for them that love him." - 1 Corinthians 2:9
ars4326
He/Him
Experienced Forum User, Published Author, Experienced player (764)
Joined: 12/8/2012
Posts: 706
Location: Missouri, USA
adelikat wrote:
BizHawk has a nice UI for adding subtitles! When a movie is in read+write mode, right-click and select edit subtitles.
This is sweet! This feature will be great for explaining different things in my next submission down the road.
"But as it is written, Eye hath not seen, nor ear heard, neither have entered into the heart of man, the things which God hath prepared for them that love him." - 1 Corinthians 2:9
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