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ars4326
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WOW. This game lags like crazy. My frame counter turns into a strobe light show every time Roy walks! Still, though, the game moves at a pretty quick pace. I'm going to look into RAM values and figure out how the RNG works on random battles.
"But as it is written, Eye hath not seen, nor ear heard, neither have entered into the heart of man, the things which God hath prepared for them that love him." - 1 Corinthians 2:9
ars4326
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Nice work! I loved playing through Toejam & Earl back in college. I was never able to complete all the hyperfunk zones and get unlimited superjars :D
"But as it is written, Eye hath not seen, nor ear heard, neither have entered into the heart of man, the things which God hath prepared for them that love him." - 1 Corinthians 2:9
ars4326
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Thinking about giving this one a go in the near future. Another Genesis RPG I fondly remember playing growing up. Exceptional story, memorable soundtrack, but about as buggy as they come! I'm aware of the 'Stick' accessory stacking bug, and a money exploit in the Town of Adventurers in the 3rd Chapter. Aqfaq, what's up being able to open some chests repeatedly? Does the game freeze when you try to do it more than once?
"But as it is written, Eye hath not seen, nor ear heard, neither have entered into the heart of man, the things which God hath prepared for them that love him." - 1 Corinthians 2:9
ars4326
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Priam wrote:
I expected this to get boring. But it didn't, not really. I'm interested to see the more detailed notes on this, but it seems like it was expertxper?...oh no. An expertly done run.
Haha, thanks! I'm just about finished posting my notes up.
"But as it is written, Eye hath not seen, nor ear heard, neither have entered into the heart of man, the things which God hath prepared for them that love him." - 1 Corinthians 2:9
ars4326
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Thanks for recovering maTO's WIP, feos! It was interesting being able to watch the two runs side-by-side.
"But as it is written, Eye hath not seen, nor ear heard, neither have entered into the heart of man, the things which God hath prepared for them that love him." - 1 Corinthians 2:9
ars4326
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@ Spikestuff & CoolKirby Thanks, guys! Appreciate the info!
"But as it is written, Eye hath not seen, nor ear heard, neither have entered into the heart of man, the things which God hath prepared for them that love him." - 1 Corinthians 2:9
ars4326
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Spikestuff wrote:
Oh hell NO, no way I'm submitting this. TASEditor has the optimal time, ask him. and yet again I'm showing proof due to the text length and how sudden the input can be.
Haha, that's cool. I understand. BTW, off-topic, but how do you adjust your profile settings to have multiple avatars, to reflect different moods? It's a cool feature, but I can't find any way to adjust it in my settings.
"But as it is written, Eye hath not seen, nor ear heard, neither have entered into the heart of man, the things which God hath prepared for them that love him." - 1 Corinthians 2:9
ars4326
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Spikestuff wrote:
I was proving that it can be obsoleted very easily. Then TASEditor decided to add to join in. In other words it's quite obvious we are voting on eeh's run.
Oh, I know lol. Any plans to submit that one, or are you subtly telling mr_eeh to 'step his game up' :D
"But as it is written, Eye hath not seen, nor ear heard, neither have entered into the heart of man, the things which God hath prepared for them that love him." - 1 Corinthians 2:9
ars4326
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Wait a sec. Are we now voting on Spikestuff's improved run, or mr_eeh's (now apparently obsoleted) submission?
"But as it is written, Eye hath not seen, nor ear heard, neither have entered into the heart of man, the things which God hath prepared for them that love him." - 1 Corinthians 2:9
ars4326
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Hi, everyone. Been a while since I've updated this thread. To be honest, I haven't made much progress in this since my last update. During S3, I had a some terrible RNG during a commander battle with Scott. That, combined with real-life (again...), caused me to put this on hold again. It may be a while until I pick this back up once more. When I do, I'll strive to have a significant update with, at least, a couple of Scenarios finished. Sorry for having this one on hold, again. It's not something I like making a habit of. In the meantime, I've been working on another classic Sega RPG. It's much shorter (around an hour), and I should have a submission ready for it here within a week. Hopefully it will be an entertaining run. Take care!
"But as it is written, Eye hath not seen, nor ear heard, neither have entered into the heart of man, the things which God hath prepared for them that love him." - 1 Corinthians 2:9
ars4326
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Another classic Sega RPG with an exceptional soundtrack! Janus, as a small speed/entertainment trade-off, have you considered using torches (or the 'luminos' spell, later on) to illuminate the dungeons? IMO, the mostly black screen during dungeon scenes doesn't offer much to visually engage the viewer. Other than that, good luck with the run!
"But as it is written, Eye hath not seen, nor ear heard, neither have entered into the heart of man, the things which God hath prepared for them that love him." - 1 Corinthians 2:9
ars4326
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I voted 'no' after watching your submission and considering the detailed suggestions given by other members. I agree with them in that, while your run is superior to human RTAs, there are still many obvious improvements that can still be made. I hope this doesn't discourage you. If taken constructively, this can definitely make you a better TASer; and I would certainly look forward to seeing an updated submission from you in the future!
"But as it is written, Eye hath not seen, nor ear heard, neither have entered into the heart of man, the things which God hath prepared for them that love him." - 1 Corinthians 2:9
ars4326
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Did I just see a DOS Quake run?
"But as it is written, Eye hath not seen, nor ear heard, neither have entered into the heart of man, the things which God hath prepared for them that love him." - 1 Corinthians 2:9
ars4326
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I'm certainly proud of our 'ensemble' effort! Lots of red bull, 5 hour energy, and restless pacing/screaming at my laptop went into this one. Hopefully this makes it into the vault!
"But as it is written, Eye hath not seen, nor ear heard, neither have entered into the heart of man, the things which God hath prepared for them that love him." - 1 Corinthians 2:9
ars4326
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I would not have expected this run to be your first TAS. Very impressive!
"But as it is written, Eye hath not seen, nor ear heard, neither have entered into the heart of man, the things which God hath prepared for them that love him." - 1 Corinthians 2:9
ars4326
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jlun2 wrote:
Why is the music uncharacteristically "space-like"? I keep thinking that aliens would be the "foreboding, ancient evil", and it's not helped by the fact the Barbarians and Shaman's overworld sprite resembles little green men. >.> Similarly, at the final stage the music for when it's your turn sounds more appropriate for a final stage than when it's the enemies turn. (Which oddly enough, shows a picture of an armoured suit when the overworld sprite is a skeleton.)
Now that you mention it, the final stage theme does kind of have an outer space theme to it, lol. As for the skeletons (and other subordinate units), their portrait will always be that of the unit Commander (in this case, the Living Armour).
"But as it is written, Eye hath not seen, nor ear heard, neither have entered into the heart of man, the things which God hath prepared for them that love him." - 1 Corinthians 2:9
ars4326
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http://dehacked.2y.net/microstorage.php/info/1443350312/S2%20Improvement.gmv Up to Scenario 2, again. Overall improvement of 4111 frames. A.I. was a pain to manipulate (as always!). Among the improvements was a much better strategy in dealing with the aggressive Knight. I also made quicker work out of dispatching enemy Fighters, and was able to beat down Zolum before Riana reached the top of the map. I was actually able to complete S2 about 1,000 frames faster by foregoing obtainment of the Speed Boots. However, since I won't have the opportunity to get any again until S17, it would've been foolish of me to give up the +2 to movement for short-term gain.
"But as it is written, Eye hath not seen, nor ear heard, neither have entered into the heart of man, the things which God hath prepared for them that love him." - 1 Corinthians 2:9
ars4326
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MrTickles wrote:
So what's the end game classes going to be? Tons of flyers and knights? Pump Rhianna like crazy so you can abuse teleport all day? I guess Ranger/High Master might not be total garbage in a TAS since all you need to do for the most part is snipe the commanders. Some of the later stages are going to be really sucky to speed run. Like the river crossing one, or the one where you get off the ship. Mages have one movement in deep water.
At this point, I'm still playing it by ear; but I do have some general ideas that are similar to those that you mentioned. I would love to incorporate some fun strategies using Riana's teleport in conjunction with Rangers/High Masters or ballistas. I definitely don't want to have a run that gets redundant toward the end due to spamming the same strategies in every map (e.g. 'Joker Doom'). Compared to Warsong, this is shaping up to be an epic run!
"But as it is written, Eye hath not seen, nor ear heard, neither have entered into the heart of man, the things which God hath prepared for them that love him." - 1 Corinthians 2:9
Post subject: S1の進境
ars4326
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http://dehacked.2y.net/microstorage.php/info/1887020537/S1%204th%20improve.gmv (ファイル) このTASが967フレームの改善です。 少し難しいで楽しいです。
"But as it is written, Eye hath not seen, nor ear heard, neither have entered into the heart of man, the things which God hath prepared for them that love him." - 1 Corinthians 2:9
Post subject: Scenario 1: Optimized
ars4326
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http://dehacked.2y.net/microstorage.php/info/1887020537/S1%204th%20improve.gmv 967 frame improvement. After going back through and diligently improving this four consecutive times, I'm confident that this stage is now about as optimized as the Ocarina of Time! (...well, maybe I'm exaggerating a little:D) Anyways, that's about 1/30 of the game TAS'd. I've got a feeling this one will keep me busy for a while. On to S2 again!
"But as it is written, Eye hath not seen, nor ear heard, neither have entered into the heart of man, the things which God hath prepared for them that love him." - 1 Corinthians 2:9
ars4326
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My self-imposed "frame war" on S1 went much better than expected, with a total savings of 643 frames (so far). I think I can still squeeze a little more out of this stage, before moving on again to S2. I'll have a new WIP posted tomorrow. edit: Trimmed off exactly 60 more frames, bringing the grand total to 703. I feel like this entire stage is now permanently burned into my brain. edit2: So I woke up this morning, played back the movie again, and found ANOTHER improvable strategy which would (at least) save a couple of more seconds. I don't know whether to laugh or cry...:D Lol, here we go again!
"But as it is written, Eye hath not seen, nor ear heard, neither have entered into the heart of man, the things which God hath prepared for them that love him." - 1 Corinthians 2:9
Post subject: Re: LATEST WIP: Scenario 2 Completed
ars4326
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Truncated wrote:
I'm guessing killing all the soldiers instead of going directly for the commanders in the second stage is for leveling purposes? I am also guessing I now know what a in ars stands for. :)
Lol, spelling my first name in Japanese was more natural than figuring out how to romanize "a-r-s" :D Now that you mention it, I looked back over the 2nd stage and realized that I could likely take out one of the enemy Lords earlier with Scott (and POSSIBLY Zolum with good RNG manipulation and A.I. teamwork). I also didn't test whether or not Elwin and Hain could one-shot the Commanders while in the water... I also restarted the run due to figuring out a faster method of taking out the first Commander with Elwin in Stage 1. This, and other small improvements, saved me about 250 frames. edit: I believe I've found another possible improvement in S1, which would save me about another 280 frames. This would really require some RNG juggling to make happen, but I'm going to give it a shot!
"But as it is written, Eye hath not seen, nor ear heard, neither have entered into the heart of man, the things which God hath prepared for them that love him." - 1 Corinthians 2:9
ars4326
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@AmaizumiUni あなたの助けのために、もう一度、ありがとうございました。私はこのTASで進歩を続けてきました。 http://dehacked.2y.net/microstorage.php/info/155575333/Langrisser%20II%20%28Japan%29%20%28v1.gmv (ファイル)
シナリオ 1 & 2
それは、常に女性で始まる
進行がスムーズうとしている。 操作がこのゲームで異なっているが、私は結果が必要な取得することができます。 私はゲームのスピードの大好きです。これは、戦闘アニメーションがオフになっているのも良いです。進歩は着実になります。
"But as it is written, Eye hath not seen, nor ear heard, neither have entered into the heart of man, the things which God hath prepared for them that love him." - 1 Corinthians 2:9
Post subject: LATEST WIP: Scenario 2 Completed
ars4326
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http://dehacked.2y.net/microstorage.php/info/155575333/Langrisser%20II%20%28Japan%29%20%28v1.gmv (movie)
Scenario 1 & 2
These Things Always Begin With a Girl, Don't They?
Me...?
Things are going smooth since I've picked the project back up. While battle manipulations aren't as "random" as Warsong, I'm still able to get the kills that I need (as long as my attack power is high enough). 'Player' attack phases and dialogue boxes still give me frame-by-frame manipulation in determining battle outcomes, which is a big plus. And I'm LOVING the enhanced speed this game has; along with the ability to have battle animations turned off. Progress should be steady from here on out. I already have a rough idea of the people I want to focus on, and their particular classes towards the end.
"But as it is written, Eye hath not seen, nor ear heard, neither have entered into the heart of man, the things which God hath prepared for them that love him." - 1 Corinthians 2:9
ars4326
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That would really suck to get nothing out of such an investment of time. I'm really wrapping my head around this one to try and help out. Here's some ideas that are floating inside my head: Have you tried... 1) Combining hardball with another element to make a different combo (if possible at this point in the game)? 2) Attacking first with the Boy or Dog before launching the alchemy attack sequence? 3) "Wasting" frames by moving around the boy/dog before launching the alchemy attack sequence? 4) Healing, or using an item, in hopes of adjusting the RNG? 5) Doing something "random", like adjusting the menu graphics in the options menu? I noticed a trick similar to this was posted in the FF4 forum a while back. There's got to be a way to pull this off. Theenglishman, who did the Metal Gear Solid run, had a similar dilemma with a glitch he was trying to pull off, but he managed to finally get it working. I hope the same will happen here, too!
"But as it is written, Eye hath not seen, nor ear heard, neither have entered into the heart of man, the things which God hath prepared for them that love him." - 1 Corinthians 2:9