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ars4326
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graywords wrote:
Hmm. Looking at a Japanese strat site, that info doesn't seem to match up. The conditions listed there are as follows: 2周目で1~27面と?1~?3面をクリアし、指揮官全員が敗北回数0で26面をクリア。 Something along the lines of this: "Clear Scenarios 1-27 and ?1-?3 in the second round, and clear Scenario 26 with all of your Commanders having zero defeats." By "second round", it's also possible they mean "second playthrough"... not sure how this game works in regards to that. I guess that also means your commanders can't ever perish? Not sure of the accuracy of this data, either, but it's something to test out.
Hmmm... On that, I would assume that they are referring to "second playthrough" as it would be impossible to complete every stage by the 2nd round. Scenario 2, alone, takes multiple rounds to finish as its victory condition depends upon an A.I.-controlled Riana to race to the top of the map. No commander deaths sounds feasible, though. Your understanding of Japanese appears to be much more advanced than mine. Do you know of any other websites that may have more info? Also, do you think anyone in the Japanese forums could have any information?
"But as it is written, Eye hath not seen, nor ear heard, neither have entered into the heart of man, the things which God hath prepared for them that love him." - 1 Corinthians 2:9
ars4326
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boct1584 wrote:
I believe the rule on fan translations is meant to keep runners from using outdated translations for their runs. If there is a good translation of Langrisser 2, and it's ostensibly complete, then it would probably be worth asking for permission.
Honestly, it's one of the best complete translations that I've come across. It was made by a group called M.I.J.E.T. that specializes in Sega Genesis English translations. Here's a link to their Langrisser 2 page (with screenshots). The most recent patch update occurred in July of 2011: http://mijet.eludevisibility.org/Langrisser%20II/LangrisserII.html Do you know who I should contact here to ask for permission?
"But as it is written, Eye hath not seen, nor ear heard, neither have entered into the heart of man, the things which God hath prepared for them that love him." - 1 Corinthians 2:9
ars4326
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Patashu wrote:
As for Secret 4 - Is it possible to reach this stage in a normal run ?
I've never been able to reach it normally (it's activated during Scenario 26). Supposedly though, the conditions needed to get there are rather extreme and not feasible for a TAS. (from TheStarbird's guide on GameFaqs) "NOTE: I'm not sure, but I have heard that Eggbert will challenge you to the Death Tower (scenario ?4) if everyone is at the 10th level of their 5th class. Though I haven't verified that yet, but if you accept his challenge, make sure you have a LOT of attack power as well as defense. Multiple Runestoning Elwin in the game helps majorly. If Elwin's stats are NOT at LEAST around 80 for AT and DF, then do NOT do this challenge."
Instead of using an english fan translation, you could run it in japanese and use captions to explain what's going on.
I could. It would be more convenient if a fan translation were allowed, though.
"But as it is written, Eye hath not seen, nor ear heard, neither have entered into the heart of man, the things which God hath prepared for them that love him." - 1 Corinthians 2:9
Post subject: Langrisser 2
ars4326
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Hello everyone, After recently completing my run of Warsong, I've decided to plan the beginning stages of its sequel, Langrisser 2. By large, it's a superior and very worthy sequel in terms of better graphics, musical score, and storyline development. Another attractive feature within this game is the fact that BATTLES CAN BE TURNED OFF, promising a much shorter run time than its predecessor. With that in mind, I would like to get some feedback from the community on the type of run that will be made. All in all, Langrisser 2 is composed of 27 normal Scenarios along with 4 'Secret' Scenarios (3 of which are playable in this run), which can accessed by fulfilling certain conditions during a particular stage. However, the 4th 'Secret' Scenario is a bit of an anomaly as the conditions to reach it are both dubious and out of the question for this playthrough. Also, the enemies are INSANELY overpowered. So, how does a run completing all 30 playable stages (27 normal, 3 'secret') sound?
"But as it is written, Eye hath not seen, nor ear heard, neither have entered into the heart of man, the things which God hath prepared for them that love him." - 1 Corinthians 2:9
ars4326
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MrTickles wrote:
In case anybody cares, this is the hardest game in the series and the only one localized with really really incredibly ugly edits to the character portraits. It should be basically impossible for Sabra to one-shot the last boss like that. Ditto for a lot of things. Unskippable battles makes for a really boring game, but this is quite the superplay. (Now go do the far, far superior sequel!)
Thanks for the feedback! I'm actually in the process of planning out a run for Langrisser 2. Once I have a gameplan together, I'll create a thread in the Genesis forum. And thanks to Derakon and Feos for providing information on caption encoding. I'm also planning on making one of those here shortly.
"But as it is written, Eye hath not seen, nor ear heard, neither have entered into the heart of man, the things which God hath prepared for them that love him." - 1 Corinthians 2:9
ars4326
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Lol, did I just see a subliminal image of Tails @2:19 on the stream link?
"But as it is written, Eye hath not seen, nor ear heard, neither have entered into the heart of man, the things which God hath prepared for them that love him." - 1 Corinthians 2:9
ars4326
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Patashu wrote:
I think for making captions, you want to use .srt, because you can add an .srt directly to a youtube video as subtitles - meaning even if you don't upload the encode you can give the encoder subtitles. https://support.google.com/youtube/answer/2734698
Sounds good. If my run gets published, will I need a "password" or something in order to add captions to the video (since it'll be on the TASvideos account)?
"But as it is written, Eye hath not seen, nor ear heard, neither have entered into the heart of man, the things which God hath prepared for them that love him." - 1 Corinthians 2:9
ars4326
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Patashu wrote:
Is an encode in the works? (This seems like the kind of game where the best way to watch it would be with caption commentary, BTW. What do you think of making some, ars4326? A good example is the Actraiser TAS http://www.youtube.com/watch?v=dNUMflvjoyE )
I'd be down for learning how to do it. There's a lot of interesting nuances I could include explaining why I did such and such action, etc. edit: Also, adding caption commentary would actually go perfect during enemy phases when troops are moving around.
"But as it is written, Eye hath not seen, nor ear heard, neither have entered into the heart of man, the things which God hath prepared for them that love him." - 1 Corinthians 2:9
ars4326
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I gotta say, the last time I played a Sonic game was on the Sega Genesis; and even then, I thought that was pretty fast. This run blew me away. This was just a showcase in game-breaking speed and glitch exploitation. My only complaint is that the dev. team didn't use the voice cast from Sonic for Hire;) Definite 'yes' vote and hoping this get placed in the stars tier!
"But as it is written, Eye hath not seen, nor ear heard, neither have entered into the heart of man, the things which God hath prepared for them that love him." - 1 Corinthians 2:9
ars4326
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Excellent work, AmaizumiUni! The run looks much improved. 'Yes' vote.
"But as it is written, Eye hath not seen, nor ear heard, neither have entered into the heart of man, the things which God hath prepared for them that love him." - 1 Corinthians 2:9
ars4326
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This looks EPIC. Definitely pledging some $ to this one.
"But as it is written, Eye hath not seen, nor ear heard, neither have entered into the heart of man, the things which God hath prepared for them that love him." - 1 Corinthians 2:9
ars4326
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8-bit Vanna White is surprisingly well animated (but no Pat Sajak?). I think it's fine for the Vault. From what I've gathered, it seems like these were the fastest available puzzles that could be generated. Even so, I couldn't imagine this run being too much quicker, even if shorter puzzles were able to be found. A 'yes' vote for the vault!
"But as it is written, Eye hath not seen, nor ear heard, neither have entered into the heart of man, the things which God hath prepared for them that love him." - 1 Corinthians 2:9
ars4326
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http://dehacked.2y.net/microstorage.php/info/196417750/Warsong%201.2%20S19.gmv (movie file) https://www.dropbox.com/s/dlqvnqaspr7d9ko/Warsong%20%28USA%29%20-%20Warsong%201.2%20S19.gs4 (save state)
Scenario 16
Another stage that went very well with little issue. I only had to strictly ensure Sabra had enough kills to reach lvl 10 by the stage's end. With 35 attack power, I was pleasantly surprised that Sabra was able to inflict the 6 damage needed to defeat the Great Dragon. My remaining challenge, commander-wise, is getting Garett promoted before the final battle.
Scenario 17
Back in the day, I always approached this map as if it were the battle for Middle-earth! Every commander (if able) deployed the max number of archers while I positioned my army within the lower valley to await the Wyvern onslaught. A page was taken out of the Spartan handbook as archers remained tightly circled and readied until the 'Persians' attacked us head-on. This time, however, called for a far simpler approach as Dragon Knights Lance & Sabra sped off from both sides to directly engage the enemy. Generating one-hit K.O.s without taking damage took much longer (around 3-5 seconds, at times), though it was a needed sacrifice to quickly finish the stage. I've noticed that flying units use a different formula for calculating taking damage as Lance (42 ATT/14 DEF; Evil Axe), logically, should have taken much more damage than Sabra (38 ATT/28 DEF; Warsong). Interesting.
Scenario 18 & 19
With only Sabra at my disposal (Lance leaves after S18 in the story), I wasted zero time in finishing these two goons. I held off in my original plan of promoting Calias to Arch Mage after realizing that Sabra could bypass walls without the use of earthquake. As a result, S18 & S19 were finished in just 3 turns, total; leading us into the game's final Scenario and showdown... This will be my last update before submitting my run (I'm saving S20 for the submission). I greatly appreciate the amount of views for such a relatively obscure game. I hope my posts kept everyone entertained as I strove to complete this TAS.
"But as it is written, Eye hath not seen, nor ear heard, neither have entered into the heart of man, the things which God hath prepared for them that love him." - 1 Corinthians 2:9
ars4326
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http://dehacked.2y.net/microstorage.php/info/280546634/Warsong%201.2%20S15.gmv (movie) https://www.dropbox.com/s/0x2hd7ghocsbyiw/Warsong%20%28USA%29%20-%20Warsong%201.2%20S15.gs0 (savestate)
Scenario 13
Similar to S12, I needed almost all Commanders--as well as a few hirelings--on hand to pull this one off as quickly as possible. Setting everyone up to be in just the right spot paid off as enemy Basilisks were never able to fire off their petrification attacks. And despite being out of range, Guardsmen are still extremely effective against slimes. Lance appears again and denounces the errors of his ways, joining hands alongside Garett's force. He comes on board as a beefed up Lvl 9 Dragon Knight, which will prove extremely useful in the upcoming stages.
Scenario 14
An easy, albeit frustration, XP farming stage as numerous restarts were made due to miniscule adjustments. Everyone was paired off into teams (Garett/Lance & Sabra/Calais), and sent off on either side to take out the werewolf hordes. Magic spells were used to soften them up as full-powered units are very, very tough to take out in one hit. Case in point, I was a tad disappointed near the end as I was completely unable to manipulate a one-shot kill to the last group of werewolves with Calais. This may or may not have been inconsequential as a fireball spell wiped them all out the next turn, though.
Scenario 15
This one came together remarkably quickly as I found out, while playtesting, what Efreet was capable of. I delayed releasing him for a turn so that he would go directly after the Great Dragon. Observing the spectacle at hand, Garett and Sabra decided to take a timeout and grab some popcorn. Wow...3/4 through with only 5 Scenarios left to go. Coming up next, Garett and Co. are hot on the Great Dragon's trail as they follow the fleeing Serpent into the annals of a monster-infested grotto. Stay tuned!
"But as it is written, Eye hath not seen, nor ear heard, neither have entered into the heart of man, the things which God hath prepared for them that love him." - 1 Corinthians 2:9
ars4326
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http://dehacked.2y.net/microstorage.php/info/435091998/Warsong%201.2%20S12.gmv (movie) https://www.dropbox.com/s/lqn8i2jd92az92t/Warsong%20%28USA%29%20-%20Warsong%201.2%20S12.gs9 (savestate)
Scenario 12:
Completing this one felt great due to the sheer difficulty I had with this stage as a young teenager. I recall the frustration I had dealing with high level Enemy Commanders, tons of Royal Soldiers, and Emperor Pythion perched on his mighty throne! For longtime fans of the game, this is the stage that you don't want to miss due to the speed in which it's completed (5 Turns) as well as the strategy involved. Everyone but Mina played a vital role this time around as, looking back, I'm now very thankful for deciding not to kill anyone off in the beginning (like Fire Emblem, Commanders are permanently gone once killed). Carleon was the MVP as his promotion to Knight came at the perfect time. Calias also become a powerhouse once hitting lvl 5, which expanded the range and effectiveness of her fireball spell (stacked with the Magic Wand). All in all, I'm very satisfied with how this one turned out. Coming up next are what I like to call the "monster hunting" Scenarios as Garret and Co. deal with the likes of Basilisks, Werewolves, and a rampaging Great Dragon. A familiar, former blue horse-riding face makes an unexpected appearance, as well. Stay tuned!
"But as it is written, Eye hath not seen, nor ear heard, neither have entered into the heart of man, the things which God hath prepared for them that love him." - 1 Corinthians 2:9
ars4326
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Looks like a fun, quirky little game (with catchy tunes). 'Yes' vote from me.
"But as it is written, Eye hath not seen, nor ear heard, neither have entered into the heart of man, the things which God hath prepared for them that love him." - 1 Corinthians 2:9
ars4326
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TheAngryPanda wrote:
A real-time runner (lovablelambchop on twitch) decided to help me test a theory about same frame exits for cutscene skipping, and guess what... it worked! So with this being said, we now have access to this glitch and another one I've been working on called the Wrong Exit Glitch. Basically you load a map but load the other characters movement from a separate exit. This lets you go out of bounds in various maps. Unfortunately, I haven't found a use for this yet but also haven't tested very many maps either. If someone has some ideas on where we could use this, I'd be up for looking into it asap.
Sounds very interesting. Could you upload a small clip of this in action to provide a visual example? Also, how many bosses are normally left out in the real-time 100% run? If there's only one or two not fought, for example, I think you should include all of them in the 100% TAS.
"But as it is written, Eye hath not seen, nor ear heard, neither have entered into the heart of man, the things which God hath prepared for them that love him." - 1 Corinthians 2:9
ars4326
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TASはとてもいいですよ。 Definite 'yes' vote from me. I've been speaking, back and forth, with AmaizumiUni on the Phantasy Star 2 forum in Japanese and English. Admittedly, my Japanese is currently very limited, though I will try to help explain things as much as I can in the meantime.
Derakon wrote:
This run uses a glitch that allows you to scroll off the end of a character's inventory. They glitch the inventory of the first character (the guy with blue hair and a headband) so that values in the second character's status can be treated as items. In particular, the run achieves certain experience totals that correspond to particular plot items (the Nei items). Once all of these items are collected (and, apparently, a certain party member is stored in the house), the final dungeon can be accessed. Then the run manipulates luck to run away from the final bosses, which counts as beating them.
Derakon pretty much nailed it, here. The first glitch used is called the 'BAGGAGE GLITCH'. In order for it to work, Rolf must be dead when you enter the Item Storage facility at the Control Tower in Paseo. After choosing the option 'KEEP BAGGAGE', individual frame input is used to "glitch out" Rolf's inventory, which (as Derakon mentioned) causes Nei's RAM values to correspond with various items within Rolf's now glitched inventory. Once all plot significant items are obtained, a second glitch is used called the 'ORDER GLITCH'. This one requires a full party of four characters, whom are normally recruitable after completing certain story events early on in the game, as well as visiting new towns. From here, frame manipulation is again used in order glitch in/out different characters; most of whom are normally unobtainable, such as NPCs. From here, I believe the 'ORDER GLITCH' makes it possible to warp directly to Esper Mansion, an area normally unreachable until very late in the game. Once there, all one has to do is speak with Lutz, which triggers an event allowing the use of the 'Nei Sword', which warps the party directly to the final dungeon, Spaceship Noah. edit: ああ、わすれました。すみません。 I caught your correction, AmaizumiUni. Good luck on the remake!
"But as it is written, Eye hath not seen, nor ear heard, neither have entered into the heart of man, the things which God hath prepared for them that love him." - 1 Corinthians 2:9
Post subject: Re: Complete NEW TAS RUN JPNVer
ars4326
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AmaizumiUni wrote:
State Oder Glitche(JPN ONLY) このGlitcheはプログラムを書き換えることで修正されているようです フレームタイミングをずらしても変わりませんでした
おもしろいです。ざんねんですね。 Interesting. That's too bad, huh?
前回同様ネイソードでワープしますのでネイファースト戦はありません
そおですか。でもそのGlitchがしないのでワープはする。 I see. However, since you can't do the STATE ORDER GLITCH in the USA version, how will you be able to warp?
"But as it is written, Eye hath not seen, nor ear heard, neither have entered into the heart of man, the things which God hath prepared for them that love him." - 1 Corinthians 2:9
ars4326
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Has anyone ever seen this video? Link to video In a nutshell, Zaygos & Kaymat were defeated without using SPIRIT by having everyone cast ATback at the beginning of the round. Comparing both runs together, the final two fights here lasted a total of (roughly) 6:23 compared to 7:28 for Janus. The party in the video included: Chezni Midia FastJo Lillie* *Hiring her requires you to give her one of every item in Roki's Armory, costing a total of 34,500G. I'm not sure if the costs here could be "canceled out" with a faster boss fight, though. Potential cost issues aside, would optimizing this strategy (and obviously including attacks) save considerable time on Janus's run? This is just a suggestion for Janus. I have no plans of trying to improve the run, myself.
"But as it is written, Eye hath not seen, nor ear heard, neither have entered into the heart of man, the things which God hath prepared for them that love him." - 1 Corinthians 2:9
ars4326
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creaothceann wrote:
Reminds me of ItsBillsFault who posted/posts? on the GameFAQs forum.
Was the magic gourd mystery ever solved?
"But as it is written, Eye hath not seen, nor ear heard, neither have entered into the heart of man, the things which God hath prepared for them that love him." - 1 Corinthians 2:9
ars4326
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Derakon wrote:
I suspect the big problem you'll run into is that after 20+ years, most programmers are not going to remember much at all of how their old programs work...there's just too much code in your average game.
Very good point. Also, I was amazed at the sheer amount of code that popped up the first time I used RAM Search (70,000+ possibilities).
Now, if you could get your hands on the old source code, that'd be a different story!
That would be the $1,000,000 to ask, then:D
MESHUGGAH wrote:
Regarding asking the developer to check a video where they game is being destroyed by someone (I mean heavy glitches), I'm not sure that everyone will react with "Wow, very nice job" but "this isn't the way it's meant to be played".
I'm sure that's possible. The glitched runs of Earthbound and Chrono Trigger immediately come to mind.
However most of the times the developers are kind enough and actually gives out unreleased informations if you tell them why do you ask it and how will you use it. And if they still have that information of course.
I think that would be the coolest to give a shout out to the actual person that programmed the game you made a TAS for!
"But as it is written, Eye hath not seen, nor ear heard, neither have entered into the heart of man, the things which God hath prepared for them that love him." - 1 Corinthians 2:9
Post subject: Re: Complete NEW TAS RUN JPNVer
ars4326
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AmaizumiUni wrote:
State Oder Glitche(JPN ONLY) Oderを選択した後上を押しながらCを押しそのまま6F待ち
そおですか。 So it is the frame difference that prevents using the ORDER GLITCH in the USA version?
DFとMBは低確率でEscapeできるのでそれを使用しゲームクリア
NEIFIRSTもEscapeでしますか。 (すみません。日本語が少しはなすとわかります。) Can the escape method be used on NEIFIRST, also?
"But as it is written, Eye hath not seen, nor ear heard, neither have entered into the heart of man, the things which God hath prepared for them that love him." - 1 Corinthians 2:9
ars4326
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jlun2 wrote:
But sometimes, the programmer might not even be aware of the tricks.
Ha, you got a point. I can only imagine the reaction of some of the old-timer programmers being something like this: o_0 That Cave Story run is impressive, so far. Kind of reminds of Milon's Secret Castle for the NES.
"But as it is written, Eye hath not seen, nor ear heard, neither have entered into the heart of man, the things which God hath prepared for them that love him." - 1 Corinthians 2:9
Post subject: Enlisting Help of Former Game Programmers?
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So I've got to thinking about looking deeper into RAM addresses, and such, for a current run I'm working on and entertained the following thought: Has anyone ever contacted a former game programmer (e.g. Sega, NES) and picked their brain about how a specific game functions? For instance, Mega Man 2 is one of the most impressively optimized runs I've seen on this site. What could be the possibility, say, of hunting down Nobuyuki Matsushima, calling him up on the phone and saying "Hey, could you share any programming knowledge/tricks about this game that we haven't yet figured out"? If anything, imagine the cool factor in having one of these pioneers as a co-author:D
"But as it is written, Eye hath not seen, nor ear heard, neither have entered into the heart of man, the things which God hath prepared for them that love him." - 1 Corinthians 2:9