Posts for ars4326


ars4326
He/Him
Experienced Forum User, Published Author, Experienced player (764)
Joined: 12/8/2012
Posts: 706
Location: Missouri, USA
HUGE update. http://dehacked.2y.net/microstorage.php/info/1826064358/Warsong%201.2%20S11.gmv (movie file) https://www.dropbox.com/s/xtky2acup37hql5/Warsong%20%28USA%29%20-%20Warsong%201.2%20S8.gs8 (save state)
Scenario 8:
Admittedly, I fell short in my prior prediction of ending this one in three rounds...by beating it in two. Tiberon was in the perfect spot and only needed assistance from a rare soldier deployment to make it work. All in all, this was the shortest Scenario so far with a total of only 5100 frames.
Scenario 9:
Executing this one was a lot easier than I thought going into it. Calias was needed along the right flank in order to draw in the Serpent Commander and his units away from Garrett (lizardmen are deceptively tough while in water). This allowed Tiberon to pick off enemy fighters while Garrett safely trudged across. Lance shows up for trash talk just in time to see Garrett reach the end. No one cares what Lance thinks, not even his blue horse...
Scenario 10:
With the relative ease I had in the last two, this one had to be the pain in the ass. Dealing with Serpent Commanders, archers, and terrible luck with the RNG made for multiple attempts until I got one that was satisfactory. Calias's fireball proved very useful in softening up the Enemy Lord. And yes, I was completely unable to repeat Bayard's one-hit kill to the left-side Serpent Commander. The Magic Wand is obtained afterwards, a crucial item for time-attacking the upcoming Scenario 12.
Scenario 11:
Oftentimes when working on this TAS, I'm shocked in how fast certain Scenarios can be beaten with just a minimum of "forces & resources". S11 was no exception as Garrett went into full espionage mode while Calias held off a Grand Knight from advancing along the upper-right flank. Despite taking heavy damage, Grand Knights are refreshingly unable to scale walls, leaving Garrett relatively safe to sneak towards the goal. edit: Made a minor change in strategy, saving 250 frames. Instead of playing cat & mouse with the Grand Knight, Calais completes a "hail Mary pass" and prevails in a battle where both participants have just 1 hp. Tasworthy stuff! Next up is Scenario 12, the MILESTONE in Warsong's story arc. The showdown with Emperor Pythion (32/32 ATT/DEF!) approaches.
"But as it is written, Eye hath not seen, nor ear heard, neither have entered into the heart of man, the things which God hath prepared for them that love him." - 1 Corinthians 2:9
Post subject: Re: OderGlitche NoUseUSA Ver?
ars4326
He/Him
Experienced Forum User, Published Author, Experienced player (764)
Joined: 12/8/2012
Posts: 706
Location: Missouri, USA
http://dehacked.2y.net/microstorage.php/info/363419967/PhantasyStarII-WIP2.gmv It was made ​​as production this
Hmmm.... Do you think the BAGGAGE GLITCH is interfering with the ORDER GLITCH? Can you remove BAGGAGE GLITCH somehow before using ORDER GLITCH? EDIT: ROLF's inventory does, indeed, cycle back to the top... ROLF's inventory appears to have every NEI ITEM except the SWORD.
"But as it is written, Eye hath not seen, nor ear heard, neither have entered into the heart of man, the things which God hath prepared for them that love him." - 1 Corinthians 2:9
Post subject: Re: OderGlitche NoUseUSA Ver?
ars4326
He/Him
Experienced Forum User, Published Author, Experienced player (764)
Joined: 12/8/2012
Posts: 706
Location: Missouri, USA
AmaizumiUni wrote:
OderGlicthe modification? WIP STOPPING :-<
Can you post the WIP? As for the USA version, maybe there is a different formula?
"But as it is written, Eye hath not seen, nor ear heard, neither have entered into the heart of man, the things which God hath prepared for them that love him." - 1 Corinthians 2:9
ars4326
He/Him
Experienced Forum User, Published Author, Experienced player (764)
Joined: 12/8/2012
Posts: 706
Location: Missouri, USA
Ever since watching Nightmare on Elm Street 3 (and the lovely Patricia Arquette), I always have time for Dokken. Link to video
"But as it is written, Eye hath not seen, nor ear heard, neither have entered into the heart of man, the things which God hath prepared for them that love him." - 1 Corinthians 2:9
ars4326
He/Him
Experienced Forum User, Published Author, Experienced player (764)
Joined: 12/8/2012
Posts: 706
Location: Missouri, USA
Hey guys, I just watched the current run of Star Tropics 2 and noticed a small time saver (in case it hasn't already been noticed). Upon getting the final tetrad it takes around 13-14 seconds for Mike's life meter to fill back up. I figured it would be far faster to collect heart refreshers prior to fighting the dragon. In turn, this could probably save at least 700 frames. Good luck on the improved run!
"But as it is written, Eye hath not seen, nor ear heard, neither have entered into the heart of man, the things which God hath prepared for them that love him." - 1 Corinthians 2:9
ars4326
He/Him
Experienced Forum User, Published Author, Experienced player (764)
Joined: 12/8/2012
Posts: 706
Location: Missouri, USA
I'm using google translate I think the meaning has become so as to communicate, but there will be something wrong I think I decided to take to the transplant for the time being
If it would help, I would be happy to help with the English translation.
"But as it is written, Eye hath not seen, nor ear heard, neither have entered into the heart of man, the things which God hath prepared for them that love him." - 1 Corinthians 2:9
ars4326
He/Him
Experienced Forum User, Published Author, Experienced player (764)
Joined: 12/8/2012
Posts: 706
Location: Missouri, USA
I appreciate the thoughtful responses from everyone.
As has been already stated, if the entire input is the same except for an extremely small portion of it, it will probably be obsoleted as having two authors. (And even then, there might be some room for judicious rejection in a case of such a microscopic improvement, especially if the vast majority of the input has simply been copied as-is.)
This is the kind of situation that would irk me the most; a simple copy/paste (hex edit?) of someone's previous work to go along with a minimal improvement (e.g. 1 frame). Kind of like someone taking Jimi Hendrix's "All Along the Watchtower", adding a tap of the drum, and calling it the superior song.
If they just hex'd in the improvement from the other author, then I would consider that unethical and lazy. But you don't seem to realise that the original author could do the exact same thing, and so change his original movie or create another submission. Then there'd be the question of "Original+Improvement VS Clone+Improvement", and whose movie should be published? Well clearly people would vote for the original author to be published, resolving any ethics issue.
Good point. I, too, would vote for the original author in that case, over someone doing a lazy hex edit.
And if that doesn't work, then just simply use this lack of justice as motivation to create another TAS. Comb over ever nook and cranny of the game until you can finally find an improvement and get your name back on that TAS like you deserve it.
I like that last part. Competition breeds motivation, doesn't it?
"But as it is written, Eye hath not seen, nor ear heard, neither have entered into the heart of man, the things which God hath prepared for them that love him." - 1 Corinthians 2:9
Post subject: Ethics in Movie Obsoleting
ars4326
He/Him
Experienced Forum User, Published Author, Experienced player (764)
Joined: 12/8/2012
Posts: 706
Location: Missouri, USA
Hi everyone. I've had a question on my mind for a while now that's been bugging me. Say someone works hard on making a quality TAS and ends up getting it published. Then, say someone else comes along, takes that input file and manages to save...one frame on it. Afterwards, said person submits this one-frame improvement as their superior run, obsoleting the previous movie. To be rather blunt, wouldn't this be a d*ck move? Take a long movie like Final Fantasy 8, for example. Would tasvideos accept a run of FF8 with 1758778 frames, over DarkKobold's 1758779? I'm not saying I would consider pulling a move like that. It's just the thought of it that bothers me; of having one's work (input file) obsoleted by someone who merely takes the file and simply "improves it" by a single frame.
"But as it is written, Eye hath not seen, nor ear heard, neither have entered into the heart of man, the things which God hath prepared for them that love him." - 1 Corinthians 2:9
ars4326
He/Him
Experienced Forum User, Published Author, Experienced player (764)
Joined: 12/8/2012
Posts: 706
Location: Missouri, USA
It is thought yes, and is dependent on the frame, but there seems to be a well condition other It is not possible for now putting out Glitche character that I aimed You will only be able to take out the tool from the character that appears in order at present There is also a InventoryGlitche with a warehouse of friends as Glitche I could use in other Items you can not use seems to be dependent on the character of LV many here We wanted to create if it may be Valut by transplanting Ver current sometimes is not the plan of the USA version, but it is not posted as TAS
The "warehouse of friends" glitch for a future run would be cool to see! As for transplanting the current Ver, I think that would be a good idea. For the Japanese commentary, in English can it be translated?
"But as it is written, Eye hath not seen, nor ear heard, neither have entered into the heart of man, the things which God hath prepared for them that love him." - 1 Corinthians 2:9
ars4326
He/Him
Experienced Forum User, Published Author, Experienced player (764)
Joined: 12/8/2012
Posts: 706
Location: Missouri, USA
http://dehacked.2y.net/microstorage.php/info/223009550/Warsong%201.2%20S7.gmv (movie file) https://www.dropbox.com/s/1zva4jugzdb4i4j/Warsong%20%28USA%29%20-%20Warsong%201.2%20S7.gs7 (save state link)
Scenario 7:
A considerably longer Scenario due to manipulating A.I. controlled Bayard and Momus' units (27), yet the results were well worth it! In a virtually impossible outcome on normal playthroughs, Bayard single-handedly fights off and defeats Momus and Co. by round 7. Lance must be fuming as he never gets to make a cameo this time around (normally appears in round 12). In the meantime, Sabra and Calais soak up XP and promote to Lord and Wizard, respectively. My long-term plan will be to have them at their final classes of Dragon Knight and Archmage (long range movement and the spell 'earthquake'). Scenario 8 will be a change of pace from the time-consuming length of 7 by featuring all routed enemy forces clustered together and directly near my commanders. I'll call it in advance and say...three rounds:)
"But as it is written, Eye hath not seen, nor ear heard, neither have entered into the heart of man, the things which God hath prepared for them that love him." - 1 Corinthians 2:9
ars4326
He/Him
Experienced Forum User, Published Author, Experienced player (764)
Joined: 12/8/2012
Posts: 706
Location: Missouri, USA
AmaizumiUni wrote:
I can be of XBOX360 Wii and Glitche is possible in any version Collect three or more party members And then select the order of the state to open a command window It may glitche character comes out when you press at certain the C button while pressing the up key I have a variety of tools for INVENTORY is Glitche the character of these However, the game will stop as it is when you select the character NG This is because did not work party members for a four and a three
Ah, I see. So as for the glitch, it is frame dependent when C and Up are pressed? Also, the condition needed for choosing party members is interesting:) In the future, do you plan to TAS the USA version?
"But as it is written, Eye hath not seen, nor ear heard, neither have entered into the heart of man, the things which God hath prepared for them that love him." - 1 Corinthians 2:9
ars4326
He/Him
Experienced Forum User, Published Author, Experienced player (764)
Joined: 12/8/2012
Posts: 706
Location: Missouri, USA
あまいずみうにさん、はじめまして。 よろしくおねがいします。 That was amazing! As for those glitches, how were you able to do them? Also, for the USA version would input be similar?
"But as it is written, Eye hath not seen, nor ear heard, neither have entered into the heart of man, the things which God hath prepared for them that love him." - 1 Corinthians 2:9
ars4326
He/Him
Experienced Forum User, Published Author, Experienced player (764)
Joined: 12/8/2012
Posts: 706
Location: Missouri, USA
Scenario 6 finished. http://dehacked.2y.net/microstorage.php/info/599650226/Warsong%201.2%20S6.gmv (movie file) https://www.dropbox.com/home?select=Warsong%20%28USA%29%20-%20Warsong%201.2%20S6.gs6 (savestate file)
Scenario 6:
This stage was my toughest to manipulate, yet. I quickly found out that under-leveled fighters don't fare so well against horseman. Despite all that, I managed to manipulate some cool sequences (including a super human-esque outing from Thorne). My only gripe here was attempting to re-manipulate the final sequence without Sabra tagging along. I figured that I would be able to generate another OHKO with Garrett on the Royal Soldier unit. However, after over 200 individual cycles through the RNG, I just wasn't able to repeat the same result. I'm excited about Scenario 7, where victory is dependent on dispatching an enemy commander just outside an A.I. controlled ally's position. I might be possible to manipulate something special, here!
"But as it is written, Eye hath not seen, nor ear heard, neither have entered into the heart of man, the things which God hath prepared for them that love him." - 1 Corinthians 2:9
ars4326
He/Him
Experienced Forum User, Published Author, Experienced player (764)
Joined: 12/8/2012
Posts: 706
Location: Missouri, USA
http://dehacked.2y.net/microstorage.php/info/12742137/Extended%201.2.gmv https://www.dropbox.com/s/xwfp9x3vuxchzuq/Warsong%20%28USA%29%20-%20Extended%201.2.gs7 (save state to Scenario 5) Thanks, Patashu!
Scenario 5:
This stage went well beyond my expectations as I managed to keep my total frame count under 150k. I also found an interesting little bug which I never noticed in the past. Minor spoiler: Baldarou's dialogue at the end of the stage plays out even if he dies during battle. Due to this, I've included a small speed/entertainment tradeoff to show this off. However, I haven't quite ironed out an appropriate timing for it. Should I leave each relevant dialogue box up for a shorter/longer period of time? Also, I've done some digging through RAM Search and finally uncovered some useful addresses. Here's what I have, so far: ADDRESS 00FF8005: RNG for determining battle outcomes (Player Phase). Number values cycle from 0 to 127, and then immediately from -128 to 0. 00FF8072: Changes value on frames where it's possible to manipulate battle outcomes by pressing 'B' (A.I./Enemy Phase). There's definitely more to it than this, but I haven't narrowed it all down yet.
"But as it is written, Eye hath not seen, nor ear heard, neither have entered into the heart of man, the things which God hath prepared for them that love him." - 1 Corinthians 2:9
ars4326
He/Him
Experienced Forum User, Published Author, Experienced player (764)
Joined: 12/8/2012
Posts: 706
Location: Missouri, USA
Latest WIP catches up to my previous stopping point, with a total savings of 27,837 frames! edit: This should be the correct link. http://dehacked.2y.net/microstorage.php/info/157775815/Warsong%20From%20Start%201.2.gmv Better strategies in Scenario 2 (along with a shrewd exploit of a scripted enemy ambush) made for virtually zero level grinding this time around, saving over 6,900 frames. Scenario 3 went virtually the same, with slightly better optimization. The massive time saver, though, occurred in this stage:
Scenario 4: On the next update, I will tackle Scenario 5 and clash head-on with imperial leader Lance, and his regimen of forces. To give an idea of what I'm up against, here's a complete listing of combat participants.
"But as it is written, Eye hath not seen, nor ear heard, neither have entered into the heart of man, the things which God hath prepared for them that love him." - 1 Corinthians 2:9
ars4326
He/Him
Experienced Forum User, Published Author, Experienced player (764)
Joined: 12/8/2012
Posts: 706
Location: Missouri, USA
Excellent run! This game kind of reminds me of a cross between 'Metroid' and 'Blaster Master'.
"But as it is written, Eye hath not seen, nor ear heard, neither have entered into the heart of man, the things which God hath prepared for them that love him." - 1 Corinthians 2:9
ars4326
He/Him
Experienced Forum User, Published Author, Experienced player (764)
Joined: 12/8/2012
Posts: 706
Location: Missouri, USA
はじめまして! As for your video, it is looking well optimized. Have you ever considered doing a "Walkathon" run in the future? edit: I mistakenly thought you were Japanese (I associated your username with nicovideo.jp). Sorry about that!
"But as it is written, Eye hath not seen, nor ear heard, neither have entered into the heart of man, the things which God hath prepared for them that love him." - 1 Corinthians 2:9
ars4326
He/Him
Experienced Forum User, Published Author, Experienced player (764)
Joined: 12/8/2012
Posts: 706
Location: Missouri, USA
Loving the quick K.O.'s! How in the world were you able to switch control with the Dog in the beginning when he wasn't even in your party?
"But as it is written, Eye hath not seen, nor ear heard, neither have entered into the heart of man, the things which God hath prepared for them that love him." - 1 Corinthians 2:9
ars4326
He/Him
Experienced Forum User, Published Author, Experienced player (764)
Joined: 12/8/2012
Posts: 706
Location: Missouri, USA
The latest WIP of Scenario 1, finishing 718 frames faster due to better manipulation and foregoing use of the 'all items' code: http://dehacked.2y.net/microstorage.php/info/1927771326/Warsong%20From%20Start%201.2.gmv Unfortunately, I've yet to "crack the code" in figuring out the exact method behind manipulating battle outcomes during Enemy and Ally phases. I've uncovered a couple RAM addresses of interest; however, they make little sense to me at this time. However, I have developed a method that has proven useful, in the meantime: MANIPULATION OF A.I. & ENEMY UNIT BATTLES During an enemy/ally unit's turn there are multiple opportunities to manipulate the RNG. These opportunities occur during the period when the unit moves in to attack and chooses its target, immediately before the battle phase. Simply put, I call this period a "cycle". Before every cycle there is a slightly glitched frame that acts as a visual precursor. These occur on the frame prior to a beginning cycle. Basically, they are the orange & blue unit commander orbs which are temporarily out of sync as the cursor moves upon the next acting unit. This 'cue frame' is a very useful placeholder for choosing a save state. Listed out, a typical frame cycle looks something like this, which I've color-coded and separated into rows based on general patterns: Frame Count: 5140-5620 F* F F F F (13) F F F F F F F F F F F F F F F CURSOR MOVEMENT F (9) F F F* F F F UNIT MOVEMENT F F F F F F F F F F F F* F TARGET CONFIRM F F F F F F F F F F F F F F F F F BATTLE BEGINS Red (lag) frames, obviously, do not allow any input from the player. Blue frames (white, in-game) allow input but make no noticeable difference to the RNG. Olive frames, upon pressing 'B', cause significant changes to the RNG. Not all cycles have manipulable frames in the same place. In fact, they often vary from one to the next. However, the olive frames I've labeled with an asterisk (*) indicate where they can reliably be found.
"But as it is written, Eye hath not seen, nor ear heard, neither have entered into the heart of man, the things which God hath prepared for them that love him." - 1 Corinthians 2:9
ars4326
He/Him
Experienced Forum User, Published Author, Experienced player (764)
Joined: 12/8/2012
Posts: 706
Location: Missouri, USA
After consulting with adelikat, I've been made aware that making use of the 'all items' code would very likely cause my run to be rejected. Therefore, I've decided to start again from the beginning without the use of codes. Overall, not a big loss since I've become more familiar with game mechanics/luck manipulation and should be able to manage fine without. In the meantime, here's my latest WIP ('all items' code in use) up to Scenario 4: http://dehacked.2y.net/microstorage.php/info/198141058/Warsong%20From%20Start%201.1.gmv The basic strategy in this stage was to draw the attacking slime units down towards the southwest corner of the map just in time for the arrival of Mina's guardsman reinforcements during turn 5. In the meantime, Sabra was strategically "in the line of fire" with the Evil Axe to soak up experience. The method was effective, albeit a bit time-consuming (Thorne, as usual, didn't help matters). An updated run (minus the Evil Axe) will emphasize a different strategy in this stage and will save considerable time; up to 10k frames worth. Also, I've noticed other improvements here and there that should bring the total frame count down even lower. I'll have a legit, updated WIP up soon. I appreciate the encode, antd! EDIT: Huge update on the way! I have just cracked the precise calculation on how to manipulate enemy/A.I. battles. This update will be comprehensive and will include illustrated screenshots. Stay tuned!
"But as it is written, Eye hath not seen, nor ear heard, neither have entered into the heart of man, the things which God hath prepared for them that love him." - 1 Corinthians 2:9
ars4326
He/Him
Experienced Forum User, Published Author, Experienced player (764)
Joined: 12/8/2012
Posts: 706
Location: Missouri, USA
とてもいいですね! I grew up in the NES era, so watching this brought back memories. Definite 'yes' vote!
"But as it is written, Eye hath not seen, nor ear heard, neither have entered into the heart of man, the things which God hath prepared for them that love him." - 1 Corinthians 2:9
ars4326
He/Him
Experienced Forum User, Published Author, Experienced player (764)
Joined: 12/8/2012
Posts: 706
Location: Missouri, USA
[post deleted]
"But as it is written, Eye hath not seen, nor ear heard, neither have entered into the heart of man, the things which God hath prepared for them that love him." - 1 Corinthians 2:9
ars4326
He/Him
Experienced Forum User, Published Author, Experienced player (764)
Joined: 12/8/2012
Posts: 706
Location: Missouri, USA
Quick update: Scenario 1 http://dehacked.2y.net/microstorage.php/info/1602437423/Warsong%20From%20Start%201.1.gmv 1994 frames faster than my first attempt. Better optimization, improved battle manipulation and increased movement speed due to holding down 'B'.
"But as it is written, Eye hath not seen, nor ear heard, neither have entered into the heart of man, the things which God hath prepared for them that love him." - 1 Corinthians 2:9
ars4326
He/Him
Experienced Forum User, Published Author, Experienced player (764)
Joined: 12/8/2012
Posts: 706
Location: Missouri, USA
Scenarios 2 & 3 completed: http://dehacked.2y.net/microstorage.php/info/1528185619/Warsong%20%28USA%29.gmv Notes/Observations I'm starting to get the hang of frame optimization better; it definitely shows throughout Scenario 2. Mina runs on an A.I. script that typically moves every other turn. I did my best to work around this by either forcing her to use 'treat' (and stay out the range of enemy Shamans) or heal Garret and Baldarou. Luck manipulation isn't terribly difficult to pull off. Like I mentioned in my last post, a particular battle's outcome is (basically) dependent upon which frame the 'C' button is pressed between the period of choosing a target and confirming. For example, here is a brief list of the possible outcomes during a battle between Lv 1 Garrett and a Shaman commander: Frame # 33328: Garrett 8hp Shaman 0hp 33330: Garrett 9hp Shaman 3hp 33332: Garrett 7hp Shaman 1hp 33333: Garrett 7hp Shaman 5hp 33336: Garrett 6hp Shaman 2hp The major reason for this variance is due to Garrett's low level. Higher levels are much easier to favorably manipulate due to better bonuses in accuracy. However, there were some cases where I wasn't able to get a perfect fight with Garrett emerging unscathed. Better knowledge of RAM addresses could definitely help more down the road. Scenario 3 went faster than I expected. Despite Thorne not reacting how I wanted him to, I was able to move Baldarou East and defeat Malvese within 5 turns. All in all, I plan on posting updates once a week with at least one Scenario finished (if not more). Route planning, and such, will obviously become more complicated as I go further along. Regardless, I intend to complete a full play-through of the game. EDIT: Well I'll be...I just now noticed that holding down the 'B' button greatly increases the speed of the movement cursor. Back to the beginning we go!
"But as it is written, Eye hath not seen, nor ear heard, neither have entered into the heart of man, the things which God hath prepared for them that love him." - 1 Corinthians 2:9
ars4326
He/Him
Experienced Forum User, Published Author, Experienced player (764)
Joined: 12/8/2012
Posts: 706
Location: Missouri, USA
Hi, everyone. I'm a longtime fan of the website and am looking at trying my hand at a tool-assisted speed run of an old favorite of mine, Warsong. My goal is a complete play-through of the game. Here's a WIP I've made of the first stage: http://dehacked.2y.net/microstorage.php/info/1677664721/Warsong%20%28USA%29.gmv DETAILED SYNOPSIS To begin, I immediately used the 'all items' code during the character select screen. It wasn't necessary to equip Garrett with anything here so I just inputted the code for later use (also because using it automatically takes away all funds). I figure having all of the items (excluding Warsong) available to me from the beginning would speed things along throughout the entire run; particularly in having access to the Dragon Slayer and Magic Wand. During my test run of the first stage, I tried figuring out how to reliably manipulate the battles during both the 'player' and 'enemy' phases. Particularly, during the enemy's phase it seems like there is a limited "window" of opportunity to manipulate the RNG sometime between the enemy/A.I. choosing its action and just before it fades and transitions into the battle screen. I haven't pinpointed exactly where this "window" occurs, however. Button-mashing has been my best source of success, so far, in achieving favorable outcomes. If any of you more experienced TASers can help me out here with frame manipulation, I'd greatly appreciate it. I'm definitely serious about finally getting a run of this game on tasvideos.
"But as it is written, Eye hath not seen, nor ear heard, neither have entered into the heart of man, the things which God hath prepared for them that love him." - 1 Corinthians 2:9