Posts for ars4326


ars4326
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Joined: 12/8/2012
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Location: Missouri, USA
You make a fair point. Specifically, after obtaining the Silver Tusk I was thinking you could run the following: 1) Enter/exit Meese 2) Use Ice Digger to travel to Esper Mansion. 3) Enter/exit. Ryuka back to Meese. 4) Resume normal run until after carnivorous tree battle. 5) After battle, ryuka to Esper Mansion. Not sure if all the entering/exiting and item management would end up saving time or not, but just an idea.
"But as it is written, Eye hath not seen, nor ear heard, neither have entered into the heart of man, the things which God hath prepared for them that love him." - 1 Corinthians 2:9
ars4326
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Hey Janus, your WIP is looking sharp. Can't believe you're still finding improvements. I had an idea that I thought might save you some time (if you haven't tried it already). Before rescuing Kyra during the battle with the carnivorous trees, wouldn't you be able to save time by traveling to the Esper Mansion, beforehand? From here, you could directly ryuka to the mansion after recruiting Kyra.
"But as it is written, Eye hath not seen, nor ear heard, neither have entered into the heart of man, the things which God hath prepared for them that love him." - 1 Corinthians 2:9
ars4326
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That was covered earlier in the thread. They can only drop Ps, not Hs.
Sorry bout that, I completely overlooked it. Again though, amazing work on the run. Best of luck on future progress!
"But as it is written, Eye hath not seen, nor ear heard, neither have entered into the heart of man, the things which God hath prepared for them that love him." - 1 Corinthians 2:9
ars4326
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BrotherMojo wrote:
ars4326 wrote:
I've got a question that's been bugging me for the longest time. Since you're able to conserve Hover use by using frame-by-frame input, have you looked into the possibility of hovering straight up into area 7's entrance from the hall in area 2?
It's only really possible for horizontal travel. When trying to hover upward, if at any point you release A your vertical velocity is reset to 0, so to ascend as efficiently as possible you must hold A the entire time, meaning you just can't "stretch" your hover any when travelling straight up.
Ah, I see. In that case, is it also out of the question to possibly manipulate those three floating enemies into generating enough Hover drops and obtain enough fuel to clear the distance?
"But as it is written, Eye hath not seen, nor ear heard, neither have entered into the heart of man, the things which God hath prepared for them that love him." - 1 Corinthians 2:9
ars4326
He/Him
Experienced Forum User, Experienced player, Published Author (684)
Joined: 12/8/2012
Posts: 706
Location: Missouri, USA
BrotherMojo, awesome progress on the run! I've got a question that's been bugging me for the longest time. Since you're able to conserve Hover use by using frame-by-frame input, have you looked into the possibility of hovering straight up into area 7's entrance from the hall in area 2? As a kid I would try this all day long, thinking that if I could just launch Sophia off the platform at the right moment I would have enough Hover to carry me up there.
"But as it is written, Eye hath not seen, nor ear heard, neither have entered into the heart of man, the things which God hath prepared for them that love him." - 1 Corinthians 2:9