Posts for c-square


1 2
17 18 19
26 27
Experienced Forum User, Published Author, Active player (372)
Joined: 9/25/2011
Posts: 652
I'm voting 'Yes' if the run is acceptable. I'll leave it to the judges to determine the rest.
Experienced Forum User, Published Author, Active player (372)
Joined: 9/25/2011
Posts: 652
Hmm... The glitch was in Nintendo Power as well: So, the question is, is it admissible? If a glitch is identified on official channels, does it now become a cheat code? Or does it stay a glitch?
Experienced Forum User, Published Author, Active player (372)
Joined: 9/25/2011
Posts: 652
Well done! Definitely a yes vote from me. I'd love to see more multiple-game TASes on this site.
Experienced Forum User, Published Author, Active player (372)
Joined: 9/25/2011
Posts: 652
I was surprised to see you get all the red gems in the auto-scroll levels, as it seems to take longer to count them up at the end of the level. Was there a reason for grabbing them instead of regular gems elsewhere?
Experienced Forum User, Published Author, Active player (372)
Joined: 9/25/2011
Posts: 652
Can you help me with this one? There was a space-shooter arcade game back in the late 80s where the opening sequence is someone (a child?) throwing a paper airplane.
Experienced Forum User, Published Author, Active player (372)
Joined: 9/25/2011
Posts: 652
I really think this movie deserves a 'Notable Improvement' lightning bolt. Is it too late for a judge to make it happen?
Experienced Forum User, Published Author, Active player (372)
Joined: 9/25/2011
Posts: 652
Never saw the original, this was amazing. I especially liked the timing to the music. That never gets old!
Experienced Forum User, Published Author, Active player (372)
Joined: 9/25/2011
Posts: 652
Short and quirky enough to warrant a yes vote. I'm really curious as to what glitches were used. And +1 for an S-ending run.
Experienced Forum User, Published Author, Active player (372)
Joined: 9/25/2011
Posts: 652
Welcome, Napoleon! I found this quite entertaining, especially when you left the computer players way behind. I really encourage you to do the small fixes to make it optimal and then resubmit it. I'll vote 'yes' for that one as well.
Experienced Forum User, Published Author, Active player (372)
Joined: 9/25/2011
Posts: 652
canavar147 wrote:
So much awesomeness. Voting yes and want to see this in SGDQ 2017!
Seconded!!
Post subject: Re: Ikaruga Minimum Score
Experienced Forum User, Published Author, Active player (372)
Joined: 9/25/2011
Posts: 652
WarHippy wrote:
The ship would spend most of its time in the corner or just following all of the safe paths. There would be no new or innovative gameplay.
What makes you say that? adelikat certainly didn't do that in the Gradius TAS, so I don't see why an Ikaruga runner would. (Kudos to whomever put my post in the right place)
Post subject: Ikaruga Minimum Score
Experienced Forum User, Published Author, Active player (372)
Joined: 9/25/2011
Posts: 652
Hi! I am a huge fan of [2836] GC Ikaruga "2 players, maximum score" by keylie in 21:29.40, and watching it got me to thinking: "What about a Minimum Score, No Deaths run?" It would require no shooting and dodging as many bullets as possible, because absorbing bullets gives you points. It would also be a great TAS category, encouraging runners to find innovative strategies to get lower scores in order to obsolete previous runs. To imagine what it would look like, take a peek at these amazing Dot Eater runs: Link to video Link to video Now picture the TAS, which is dodging all the bullets and enemies, maybe even Gradius style! Unfortunately, I don't have the time, nor the know-how to do a run like that, but if someone is looking for ideas, please consider this one!!
Post subject: Re: For those who were hurt, please accept this sincere apology
Experienced Forum User, Published Author, Active player (372)
Joined: 9/25/2011
Posts: 652
dwangoAC wrote:
I do not take my failure and the effort it will take me to repair the damage lightly, and while it may mean that there is a gap for a bit during my absence while I take this journey I feel it is the right thing for me to focus on these issues rather than allowing the problems to fester.
I wish you all the best. I know very well how easy it is for an online community to start taking time away from your family and face-to-face community, and sometimes that balance needs to be re-calibrated. I hope you are able to find that balance.
I plan to fully discuss everything openly, even payloads, both here in threads like this and in #tasbot / http://chat.TASBot.net to ensure everyone with an interest has an opportunity to contribute.
I think that is a good idea. Prefacing any discussions with a spoiler warning should be enough to keep away those who would like to preserve the surprise.
Thanks again for those who supported these massive undertakings over the last few years, and here's to an eventual bright future with or without me.
Please know that your hard work is appreciated. You succeeded marvelously in what you set out to do, and I hope you can take solace in the truth that when you set your mind to something, you have the drive and determination to see it accomplished. May that determination bring you to where you want to be in life.
Experienced Forum User, Published Author, Active player (372)
Joined: 9/25/2011
Posts: 652
r57shell wrote:
Warp wrote:
I must be living in some kind of parallel universe, and because of some weird kind of spacetime distortion, posts from an alternate universe are leaking into this one.
If you think it's good balance, then your balance meter (ppl call it scales) is broken.
Everyone is entitled to their opinion. Let's criticize arguments, not people.
Experienced Forum User, Published Author, Active player (372)
Joined: 9/25/2011
Posts: 652
Congrats on an amazing show! I was floored at everything that was going on, and I'm sure everyone else there was too! It's clear you all put a lot of hard work into this, and it is all very appreciated. I do hear the frustration in some of the other comments, and I think I understand where a lot of it is coming from. The TASBot block for GDQs have become more and more about how much a console and games can be bent from their original purpose to produce things they never were intended to produce. Each year has been awe-inspiring, and I'm always looking forward to what will be coming up next. That being said, there seems to now be a challenge each GDQ to one-up the one before. This has put more and more emphasis on technical wizardry and ACE exploits, while at the same time giving less time to showcase other kinds of tool-assisted speedruns. As someone literally said in this year's block, the block is now not representative of the great majority of the runs on the site; our goal isn't usually just to break games. On the flip side, the argument remains that people at GDQ like Total Control runs. It's a refreshing change after a week of just plowing through games as fast as possible. Also, the TASBot block brings in a lot of money in its current format, and an argument could be made that maximizing donations should be the first goal of any block at a GDQ. Personally, I think there can be a good balance between Total Control and standard TAS runs; between the what the technical elite on this site can produce and the work that represents the majority of the rest of us. I hope there is always a Total Control run somewhere in the TASBot block, something to shock and surprise. Around it, I'd like to see a sampling of some of the most entertaining runs this site has to offer, regardless of console verification. I think that would produce the most enjoyable and most representative showcase of our community's work, while at the same time really showing others what we do here. It would encourage others to join us because you don't necessarily need extensive technical acumen to be able to create a TAS. There's my two cents. As I said at the beginning, I was wowed and amazed this year, I look forward to SGDQ, and I hope we can find that nice balance between game breaking and speed running.
Experienced Forum User, Published Author, Active player (372)
Joined: 9/25/2011
Posts: 652
Not enough nominations here. I'll add one: [3243] N64 Mario Kart 64 by Weatherton in 20:33.32. All the the insane tricks certainly made me laugh many times while watching it.
Experienced Forum User, Published Author, Active player (372)
Joined: 9/25/2011
Posts: 652
pirate_sephiroth wrote:
videos...
So the message I'm getting by you posting the videos is that you disagree depression is a real illness. Is that right?
Experienced Forum User, Published Author, Active player (372)
Joined: 9/25/2011
Posts: 652
This run was all sorts of awesome! Thanks for making it!
Experienced Forum User, Published Author, Active player (372)
Joined: 9/25/2011
Posts: 652
MUGG wrote:
interesting post. But I don't think the "life is an RPG" idea is something I can dwell on much. My life is seriously repetitive and not worth playing. With all the free time recently, every single day I mostly think what TASing or glitch hunting should I do to pass the time, but it's not fun to me. It's sickening to me the longer it keeps up. And Friday had been my little ray of hope which I look forward to all the time and where I can cheer up. I have tried to find a healer but have not been able to yet. The second therapist I tried was a complete asshole who kept insulting me and deemed me fine and able to get whatever I want, whether it was a girlfriend or friends or a hobby. What a good healer! I have a few things coming up in January and I will see how things go then. Up until then, it's just waiting and somehow passing the time.
I understand. The RPG analogy is what resonates with me, though I know it won't with everyone. The main point is that depression is a disease, just as much as diabetes, asthma, heart disease or arthritis. The problem is that most of the world doesn't acknowledge it as one, so people put pressure on sufferers (and sufferers on themselves) to just "look at the bright side" or to "get over it". It would be insane to suggest to someone with AIDS that they didn't need to see a doctor, or shouldn't take medication; that they should be able to cure themselves on their own. Yet that's what people do to depression sufferers all the time. What makes it worse is that even the medical community doesn't fully understand depression, which is why there are so many bad healers out there. I'm sorry to hear that you've encountered some. I highly encourage you to keep looking, don't give up. There are good ones out there who can give you the support you need. And when you find the right one, I can tell you, it makes all the difference in the world. I read your bio that you posted in the 'Life behind the Screen' thread. You are one remarkable person. I am amazed by how much adversity you have weathered, and how strong you have been to come through it. You have suffered a lot of loss, and going through the grieving process, denial, anger, bargaining, depression and acceptance, can be one of the hardest things to do. To go through it multiple times in quick succession is many times harder, so my heart goes out to you. I was encouraged by two things you mentioned in your bio. First, is that you have known happiness recently. That you found joy in working with children says to me that there is joy in your heart, and if you found it before, you can find it again. The second thing that encouraged me was that you identified the worst time in your life, and that time is not now. That you've already passed through the deepest, darkest time of your life and have come through on the other side gives me hope that, even if it's a slow progression, or there are a few bumps along the way, things will continue to brighten for you. It also gives me hope that should you ever find yourself in a dark place again, you will know that it is just temporary, and that there is light on the other side of the tunnel. I wish you all the best in your struggles and in your life, especially with the things that are coming up in the new year. May you find what you need to be able to write your own script for your life.
Experienced Forum User, Published Author, Active player (372)
Joined: 9/25/2011
Posts: 652
Great explanation, Invariel. Thanks!
Experienced Forum User, Published Author, Active player (372)
Joined: 9/25/2011
Posts: 652
Voted yes, but have a question: It looks like you are farming before getting the Mattock, and then again after you get the Mattock (but before the town). Why farm in both places? One has to be faster than the other, so wouldn't it just make sense to farm in the faster spot?
Experienced Forum User, Published Author, Active player (372)
Joined: 9/25/2011
Posts: 652
First, I want to say I'm sorry to hear the difficulties that MUGG and InfamousKnight are having. It's sad to know that you're going through some hard times. I hope they get better. This topic is about dealing with Depression, and so I thought write a post about that topic. I like to think of life as an RPG. In life, we start off at level 1. We have very few skills, very few abilities, our stats are low, our hit points are small. In the ideal world, we start to gain experience; we do quests, we practice our skills, we overcome our challenges and we level up. As we level up, we gain more abilities, are able to tackle harder challenges, and, as in many RPGs, we start to see the accolades of our progress, both in ourselves and from others. That's the ideal world. But how many RPGs really have a straight path to becoming a hero with no twists, turns, hardships or downfalls? Not many, or at least, not many that are interesting or worth playing. Usually the player encounters difficult beasts, meets people who double-cross them, suffers loss, and goes through environments that slow us down and push us back. This is normal in any RPG, and we expect it. We keep playing, we beat the beasts, we succeed in spite of those who backstab us, and we weather the storms, gaining more experience and coming out stronger and higher leveled than we went into it. That is what normal life is like. Unfortunately, there are some monsters out there that can inflict status effects on players. These are the most dangerous of monsters, traumatic encounters where, even if you beat the monster or run away from it, you are left to continue playing the game with two debilitating status effects. There are also environments that if the player is in them too long, they gain the debilitating status effects. The first status effect is a flat decrease to your stats; you can't run as fast, you can't hit as hard, you are more easily damaged. The second one constantly drains your energy, to the point where, no matter how much you try to heal, your energy bar is never full, and is always slowly draining. In Final Fantasy, these status effects are called 'Curse' and 'Poison'. In real life, the combination of these is called 'Depression'. Once you have these status effects, the RPG you were playing becomes much, much harder. The enemies you once were able to defeat easily now are huge challenges. The barriers you were once able to quickly overcome can become insurmountable. And because your stats are decreased, you are no longer able to access the good dialog tree options in the social cutscenes. It is still possible to win the game with those status effects, but the difficulty has increased dramatically. The game becomes frustrating, as you keep trying and failing to overcome challenges. You end up feeling left out because you miss key game cutscenes that non-cursed players get to experience. The game is no longer fun to play. I want you to imagine you're playing Final Fantasy (or some other RPG), and while playing, your character encounters one of these traumatic monsters or environments and becomes Cursed and Poisoned. Would you keep trying to beat the game with the status effects intact, charging head-long into the bosses that are ahead of you? Or would you look for a way to remove the status effects, regain your stats and restore your energy, before facing the next major challenge. I know some people would relish the challenge and choose the first option. Likewise, others continue on to the boss anyway, just because it seems like there are no other options (I've done this myself in the past). But through experience, I've found the game is much better played, and much more enjoyable, if you choose the second choice: to heal first. These status effects are, unfortunately, not temporary. They don't go away without some assistance. In a game, that would mean looking for a healer, a shop in the game where you can go and they take away negative status effects. Or, there are some shops that sell medicine that will remove negative status effects. I can tell you that in real life it's not as instantaneous as it is in games, in fact it takes time and patience, but it does work, and the right healer and/or the right medicine can successfully remove the negative status effect called 'Depression'. If you happen to be in a place in the game where neither the right healer nor the right medicine are close at hand, then you need to work your way to them. Seek out the healer or medicine, talk to the other characters in the game, they can point you in the right direction. On your way there, be careful of the monsters that you fight. Remember, you're weakened, so pick easier challenges to overcome. If you start to find yourself getting overwhelmed, that's a good sign that you're tackling a challenge that's too hard right now. Either avoid it, or get an in-game character to help. Finally, remember that this is a time for you to be taking care of you. Until you can heal up, don't try to save the world, or further the story, save the damsel or be the hero. As long as you have the statuses 'Curse' and 'Poison', your main quest should be to keep yourself safe and healthy enough to find a healer or medicine to remove them. Once they're removed, your energy will return quickly, but your stats will still be weakened. Your next quest is to regenerate your stats until they're back to full. (And while you're regenerating, you can use your new-found energy to hone your stats to make them even better!) Once you're back to full, then you're ready to face the next boss, overcome the next barrier or tackle the next big social cutscene. And because you're at full strength, you're very likely to succeed. From there, the game is yours to explore. :)
Experienced Forum User, Published Author, Active player (372)
Joined: 9/25/2011
Posts: 652
I'll just put this right here: rainwave.cc You will never be without video game music ever again. ;)
Experienced Forum User, Published Author, Active player (372)
Joined: 9/25/2011
Posts: 652
I am very much with you, I hated X and XIII wasn't much better. Both were very linear with little exploration available. I felt I was being railroaded, just to get to the next checkpoint to further the story. (Oddly, though, I loved X-2. I'd be happy to talk about that if you're interested). XII on the other hand, ranks among my favourites in the series, below VI, on par with VII and above IX! The whole open world concept was the exact opposite of X and XIII, and there was so much to see and do, so much you could access way before you were "supposed to" if you put the time into it. Another great thing about it is that there's no cheesy romance story (very minor spoiler), which was quite refreshing. I really felt I could connect with the characters, and cared about their world and their struggles (something that I certainly can't say for XIII). By the end, it felt like I had accomplished something epic and grand, and thinking about the ending still has me smiling nostalgically (much the way IX and VI's endings do). If you do decide to pick it up, please come back here and post your thoughts. I'd love to hear what your take is.
Post subject: Re: No Luck
Experienced Forum User, Published Author, Active player (372)
Joined: 9/25/2011
Posts: 652
Radiant wrote:
Speaking for myself, I wouldn't object to a run of a cracked version iff no other versions are available. Numerous DOS games had hardware-based copy protection, so as you say a cracked version would be the only way to run it in an emulator. I would not recommend hex-editing the executable to remove the intro.
I agree that hex-editing it wouldn't work, as there would be no way for anyone to get the exact same executable unless they hex-edited it themselves too. From what I can tell, the copy protection was on the disk. They sent the disk out with specific bad sectors, and unless the game detected those bad sectors, it wouldn't run. Although we have the technology now to replicate that, at the time there was no reason for anyone to keep a copy of a game that was unplayable, thus the only retained copies are the cracked versions.
1 2
17 18 19
26 27