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I enjoyed it. One question: It looked like you did some unnecessary jumping after defeating the last boss. Could you end input on the last hit to shave some time off the run?
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Thanks for the encode, scrimpeh. I don't know enough about the game, but the train and the boat sequences tended to be slow. I have a feeling you can't avoid them though. Overall it was fun to watch. Yes vote.
scrimpeh wrote:
It's not hard to make a temp encode either.
That's exactly my point. The submitter already has the ROM and the movie file. It's easier for him/her to make the encode than anybody else. Also, seeing as I generally have only 15 minutes each morning before work to watch new submissions, there isn't enough time to go through the whole process. One-click viewing is often all I can do.
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No encode = No vote.
->Just kidding, I'll wait until an encode comes out. But it definitely helps things along if you could include one with your submission.[Invisible text is better than spoiler text!]
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hegyak wrote:
The sun needs a publish. Not since Puyo Puyo Sun has the Sun been involved in a game.
Nicos wrote:
we should vault the second one as it complete the game with a "win position"
The second one is 1 frame (18 ms) slower than the first, but I could see an argument for publishing it over the first one. I'll leave it up to the judge as to which one to publish. I've uploaded the movie file for the second one here: http://tasvideos.org/userfiles/info/30000657590176439
A savestate along with some mouse movement. You might want to snip this part off or redo the very end.
Thanks, slamo! I've cleaned it up and uploaded a new movie file:
http://tasvideos.org/userfiles/info/30000498738557394
Samsara, or someone else with the ability to do so, would you please replace my submitted movie file with the one in the link above?
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As mentioned in the submission text, the movie length should be just over 2 seconds, not the 15 seconds that is listed with the submission. Any help figuring out what went wrong would be greatly appreciated!
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feos wrote:
I dunno if you're being serious or not, but that rule refers to actual passwords that actually skip to actual game end. Here the password doesn't skip, it's used as RAM that contains arbitrary code, and then the game is glitched to make execution jump to there. And the code written there is skipping to the game end.
The password contains code that is used to skip to the end. No matter how you look at it, this TAS skips major sections of the game using a password.
Look Here!! -->Yeah, I am completely joking. :)
However, I do think the rules should be updated. More and more TASses (this one, for example) are not about beating the full game.;)
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The Movie Rules explicitly state:
No skipping to the end with a password
The point is to beat the full game, skipping major sections of the game with a password defeats the purpose.
No vote.
-->Just kidding! That was great. Yes vote! ;)
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BrunoVisnadi wrote:
You can get this result in real time, because it doesn't happen only if you start the game in the first frame, but you can't do it with only 1 frame of input, obviously.
Since the TAS movie would look quite indistinguishable from Alyosha's RTA, the question then becomes does the fact that there's only 1 frame of input enough to justify the TAS being on the site?
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BrunoVisnadi wrote:
Yes, no problem! I'll do that tomorrow, because it's already 3:15 AM here and I'm going sleep. If the hardest difficult is really more interesting, I might replace the movie.
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BrunoVisnadi wrote:
Not really harder: to make this TAS I tested all possibilities in both difficulties anyway, so it's just a mater of choice. I understand the point of the entertainment, though I'm not sure if hardest difficulty would really add entertainment value to the run. The ball would hit the walls in a different way and it would create a more or less interesting pattern. It would probably be a bit more interesting because it moves faster, as you said, though there're no guarantees the game completion will be reached faster.
Okay. In that case, could you make a quick TAS in hard mode and submit it? We could then compare them side-by-side and decide as a group which one to publish.
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BrunoVisnadi wrote:
In my opinion, this TAS is another (see: http://tasvideos.org/forum/viewtopic.php?t=17149) example in which restringing TASing to the hardest difficult is pointless. The difficulty in this game is just about how fast the ball moves, which, in a real time play, forces the player to have better reflexes to defend oneself from a score.
This TAS doesn't even include reflexes, so there is no reason to use the hardest difficulty. It wouldn't interfere in the 'gameplay'.
Thanks for the link. It was very interesting to read.
Although there was a fair amount of disagreement in the tread, I saw two points that seemed to get a fair amount of support:
Alyosha wrote:
My opinion would be that this should be stated as: hardest difficulty is always publishable/preferred, while any other difficulty is publishable if the audience finds it sufficiently entertaining.
and
scrimpeh wrote:
Choose the difficulty that makes for the most entertaining run.
I agree with these ideas. In this case, I would definitely find the TAS more entertaining if it were a few frames longer, but had the ball zip around the screen at twice the speed. Also, I find the current TAS gets starts to get pretty dry after about 30 - 45 seconds. Using the harder difficulty to make it shorter (and sweeter) would also add to the entertainment value, at least for me.
BrunoVisnadi wrote:
The reason I didn't use it is just because it lets me with a worse RNG and I would need a couple extra frames to luck manipulate.
So what I hear you saying is that hard mode not only speeds up the ball, but also makes the task of TASing the game harder. To me, that's another reason why hard mode should be used. Even if an easy mode TAS did get published, I would think a slower hard mode TAS would obsolete it, because of the added difficulty of TASsing.
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This TAS was done on easy mode, correct? Apart from the guidelines saying games should be done on the hardest difficulty, it seems it would make sense in this case as a faster ball would result in a shorter overall movie from start to finish.
I'll be voting no unless there are valid reasons not to do this TAS on the hardest difficulty.
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BrunoVisnadi wrote:
jlun2 wrote:
1. What game difficulty is this? lol
1. It was done in the easiest difficult. Hardest difficult would be a few frames longer.
Apart from the guidelines saying games should be done on the hardest difficulty, it seems it would make sense in this case as a faster ball would result in a shorter overall movie from start to finish.
I'll be voting no unless there are valid reasons not to do this TAS on the hardest difficulty.