My favourite part:
Meryl slowly, carefully walks through the area, avoiding all the hidden mines.
Meryl: So what do think? Pretty good, huh? Are you impressed?
Snake: Well... a little bit...
Meryl: Only a little?
Snake: Well, yeah. Watch.
Snake runs straight through the area, safely to the other side.
This was a great run, and a blast to watch. I only have two gripes:
1) After such a perfect run, it somehow seems wrong not to have
getting the 'good' ending as an objective. Yes, it would cost a minute or so watching the torture scene, but after seeing Snake walk through the place untouched, having him simply give up at the first hint of pain just doesn't feel right.
2) The backtracking required to heat and cool the PAL key is really boring, and kills the pacing of the TAS entirely. I think a Twin Snakes run of this game would be better (and faster) as
you don't need to leave the hangar to heat or cool the key.
However, neither of those can keep me from voting yes on this one. Good job. :)