Posts for c-square


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Do da do da, dee da do da, day dee do doh daaaaaaa...... :) (Translation: yes vote)
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I love pacifist runs, and one that subverts the original design of the game (namely kill everything) is even better. I'd definitely look forward to a pacifist "ultra-violence" run.
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Interested to know how this is optimal. Playing the home team and being ahead after the top of the ninth would prevent having to play the bottom of the ninth. Also, there are balls thrown which seem unnecessary. I know it's an April Fools submission, but it should still be optimal.
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Ha ha ha! Well done! Yes vote.
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Oh no you don't, DrD2k9. There can be only one fastest loser here, and it's going to be me!
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TheCoreyBurton wrote:
I should have known not to let curiosity get the better of me.
Happy April Fools! 😉
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#6344: thespanishman's DS Spanish for Everyone "completo%" in 14:20.66
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Tripping out on TAS. That was totally psychedelic, dude!
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I appreciate all the effort put into this. Unfortunately, as others have mentioned, the game just doesn't lend itself well to a TAS. A TAS is supposed to do things that are harder than humans can do, but removing 90% of the enemies by turning them into to coins makes it a much easier game. Voting 'no', but don't let that discourage you from finding a better game and TASsing that.
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Thanks for the run. It looked pretty optimized to my untrained eye, however the horrible graphics, music, and that long, long stampede level make it so I can't say it's entertaining. A good addition to the vault, IMO.
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Patashu wrote:
Are there any leads worth exploring (erratic glitchy behaviours or surprising resets/crashes)?
Not a clue. Someone would need to do that investigation. alden did the Desert Bus run a few years back, so that would make for a good first lead.
Post subject: Penn & Teller's Smoke and Mirrors
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Who wants 10 minutes of TV/Youtube fame? If someone can find a way to perform ACE on this game, I think you could do it. Hear me out. This is a game made by the magician duo Penn & Teller. In Smoke and Mirrors, they made an "Impossible Mode" that is literally impossible. However, if someone could find a way to use ACE to beat the Impossible Mode, and could hide the mechanism that runs the TAS (in a controller for example), that person would stand a good chance of making it on to Penn & Teller's "Fool Us" show, and I think even stand a good chance of fooling them. Food for thought. :)
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I was so ready to vote meh on this run, but it kept getting faster, and faster until it entered the realm of ridiculous. Great work on achieving the humanly impossible. That's what we look for here. Yes vote!
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feos wrote:
I think there's no ambiguity in the actual rule talking about starting point in the general sense: http://tasvideos.org/MovieRules.html#MovieMustPlayTheGameFromTheBeginning
I think I see where the rules support starting from application start: That is, the following option must be chosen: "Record from power-on/start" It's that "/start" that covers this scenario. Do I have that right? Where I got confused is that the header says: The movie must begin from console power-on I took the "console" to be the Windows or Linux machine.
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DrD2k9 wrote:
For games using a program like libTAS (as opposed to a true emulator like jpc-rr), where boot-up can vary so drastically, I think it makes more sense not to include boot-up sequence in the timing. The only way to effectively compare runs using libTAS/Windows is starting from a point where consistency should be guaranteed which may be game-start instead of power-on.
Thanks, that's a great explanation, DrD2k9. I've raised a request to update the rules to reflect this.
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I recently discovered that Windows and Linux TASses don't need to start from power on. DrD2k9 provided a good explanation for why this is, but I do think the rules need to be updated to reflect this. Current rules say that "The movie must begin from console power-on" which is not true for Hourglass and libTAS movies. On a related note, this is something that will need to be considered when defining how to compare libTAS vs. JPC-rr DOS runs.
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fsvgm777 wrote:
c-square wrote:
Isn't it supposed to be timed from power on?
It does, in fact, start from the moment the game window pops up. It's the same in libTAS. ..unless I misunderstood your question, in which case I apologise.
DOS timing includes boot up of the OS, C64 timing includes loading of the game. I would think Windows and Linux timings would be the same for consistency. Or DOS and C64 timings could start from the first frame the game code is actually running.
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I don't get the timing here. Isn't it supposed to be timed from power on?
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[1907] DOS Space Quest IV: Roger Wilco and the Time Rippers by c-square in 07:36.52 Had a bunch of long nights, TASing with one hand, rocking my newborn daughter in the other. Took a couple restarts to get it right, but happy that I haven't found any significant improvements in the years since.
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No need to apologize, airwe. It's great to see games broken like this. Definite yes vote if it's legit.
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I only counted 94 lives obtained in the one autoscroller. The first five weren't obtained, they were given from the start. No vote. jk. That was awesome! ;)
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Loved it! Yes vote. :)
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feos wrote:
The safest way is just following the official instructions. If that's not available, going for the most common CPU speed of that era is also safe. I wish the table gave some insight about popularity.
This is why I think the trend line works very well, as it is likely the closest we can get to the most common CPU speed of each year with the information we have.
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DrD2k9 wrote:
I think a list of one CPU Divider per year is a very good idea as a resource for new DOS TASers. It would give them a quick reference to know how to setup JPC-rr and know their run is 'safe' from being rejected for the reason of bad emulator settings. However, I don't think all DOS TASes should be concretely limited to that list; simply because there was variability in real systems, and utilizing variability (within reason) that still yields a valid system environment should be acceptable for the site.
We're in full agreement here. feos, any objection to making this happen?
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feos wrote:
c-square wrote:
I'm not certain this is what you're asking, but there are three published runs that are considered "overclocked" by the table I posted last, and by the current rules would require being recreated from scratch to improve them:
How does gameplay change between the divider that was used and the one that should be used?
The currently published runs play faster than they would under the new rules. That should be the only change between a faster divider and a slower divider. For what it's worth, I have no intention on revisiting the HHGttG run, so the grandfather rule isn't a big thing for me. I'm much more interested in having a list of one CPU divider per year to keep the choice simple without needing extensive research or fear of rejection due to someone digging up a specs doc after submission.