Joined: 2/12/2015
Posts: 149
Location: Everett, WA
Okay, after watching one of the TASes that were linked to in the second SDA thread you posted, I just realized that I'm gonna have to redo the Old West chapter.
...although I may have to do that after finishing the darn thing.
:shrug:
I'm more active on Twitter nowadays: @HunterCoates5
Joined: 2/12/2015
Posts: 149
Location: Everett, WA
As a matter of fact, I'm planning on doing so when I reach that point.
EDIT:
I'm doing test runs for each chapter, and as my first WIP shows, I'm doing the Old West one first. I also plan on doing two test runs for this chapter: one where I set up all of the traps near the end, and one where I don't. I think the former may not be faster than the latter, since most of the input I'd make in the former would be getting the materials for each trap. The latter would pretty much be wasting time with the barman near the end.
:shrug:
I'm more active on Twitter nowadays: @HunterCoates5
Joined: 2/12/2015
Posts: 149
Location: Everett, WA
Live-A-Live is a fairly unique and obscure JRPG that Square Enix made back in 1994. It's split into seven actually eight chapters that are seemingly unrelated to each other, and they all take place during different time periods with different protagonists, different party members, different variations on the main game's mechanics...you get the idea. Their respective protagonists then meet in the final chapter.
Anyway, as my signature says, there could possibly be seperate TASes for each chapter like the two SaGa Frontier runs. Or maybe someone could stand up to the task of making a run of the entire game? Who knows.
:shrug:
I'm more active on Twitter nowadays: @HunterCoates5
Joined: 2/12/2015
Posts: 149
Location: Everett, WA
Another kickass Doom TAS will make me pretty happy, even if I may rarely see you clipping into a wall like you did with your first run published here. Yes vote.
:shrug:
I'm more active on Twitter nowadays: @HunterCoates5
Joined: 2/12/2015
Posts: 149
Location: Everett, WA
I've been anticipating this run ever since I saw the RTA on Speed Demos Archive that used the same route. Yes vote.
EDIT: The yes vote is also because of your clever joke that Masterjun found out below this post.
:shrug:
I'm more active on Twitter nowadays: @HunterCoates5
Joined: 2/12/2015
Posts: 149
Location: Everett, WA
I legitmately wasn't expecting an Xbox 360 emulator to show up. I bet my computer could barely run it at a functional speed!
Aside from that, it'd be really, REALLY cool seeing some Xbox 360 games get TASed.
:shrug:
I'm more active on Twitter nowadays: @HunterCoates5
Joined: 2/12/2015
Posts: 149
Location: Everett, WA
Instead of the two Mode 7 stages, they put in two stages from Contra: Hard Corps. That game's mechanics are different than Contra III's, so those stages are much harder in this port.
:shrug:
I'm more active on Twitter nowadays: @HunterCoates5
Joined: 2/12/2015
Posts: 149
Location: Everett, WA
From just casually playing Crystal a while ago, it'll probably be a little slower than this run since it has a few new cutscenes in it (e.g.: the one in the Dragon's Den, Prof. Elm receiving an e-mail, etc.).
Also, I know that the Coin Case bug is fixed; I tried doing it in my spare time once. I don't really know of any glitches that I could easily utilize in Crystal, though...
:shrug:
I'm more active on Twitter nowadays: @HunterCoates5