Posts for d-feather


d-feather
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Okay, after watching one of the TASes that were linked to in the second SDA thread you posted, I just realized that I'm gonna have to redo the Old West chapter. ...although I may have to do that after finishing the darn thing.
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d-feather
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WIP 4 is up! I apologize for it being somewhat boring, but I'm just trying to complete this test run. http://tasvideos.org/userfiles/info/24198574597339043
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d-feather
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That skip in the Parrot Ride level surprised me. Yes vote.
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d-feather
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Thanks for that! That should make finding them somewhat easier.
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d-feather
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That's looking great so far! I'd love to see more.
:shrug: I'm more active on Twitter nowadays: @HunterCoates5
d-feather
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WIP 3 is up as well! http://tasvideos.org/userfiles/info/24188093722312034 i finished this at midnight. god damn, am i a night owl also, sorry for tripleposting
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d-feather
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WIP 2 is up! http://tasvideos.org/userfiles/info/24181757273682076 EDIT: I'll make two seperate WIPs of the last part of this chapter: one where I set all of the traps, and one where I don't set any.
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d-feather
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ars4326 wrote:
I know this is probably a bit down the road planning-wise, but have you considered getting the 'cola bottle' in the prehistoric chapter?
As a matter of fact, I'm planning on doing so when I reach that point. EDIT:
TheAxeMan wrote:
Oooh, this is definitely a good choice. I finally got around to playing through this game just recently. For a first pass test run it might not be bad to do each chapter separately but the real run definitely needs to do them all. Good luck and please post the chapter tests results, they should be pretty interesting.
I'm doing test runs for each chapter, and as my first WIP shows, I'm doing the Old West one first. I also plan on doing two test runs for this chapter: one where I set up all of the traps near the end, and one where I don't. I think the former may not be faster than the latter, since most of the input I'd make in the former would be getting the materials for each trap. The latter would pretty much be wasting time with the barman near the end.
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d-feather
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Well, that's what the two TASes of that game did! No, really! Anyway, my first WIP: http://tasvideos.org/userfiles/info/24174555561885399
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Post subject: Live-A-Live
d-feather
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Live-A-Live is a fairly unique and obscure JRPG that Square Enix made back in 1994. It's split into seven actually eight chapters that are seemingly unrelated to each other, and they all take place during different time periods with different protagonists, different party members, different variations on the main game's mechanics...you get the idea. Their respective protagonists then meet in the final chapter. Anyway, as my signature says, there could possibly be seperate TASes for each chapter like the two SaGa Frontier runs. Or maybe someone could stand up to the task of making a run of the entire game? Who knows.
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d-feather
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I'd give $25 to anyone responsible for a TAS of Super Smash Bros. Brawl's Subspace Emissary.
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d-feather
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And I thought Luigi wasn't the only one to do absolutely nothing to win. Cool stuff!
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d-feather
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Correct me if I'm wrong, but I'm pretty sure that's a prototype.
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d-feather
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Another kickass Doom TAS will make me pretty happy, even if I may rarely see you clipping into a wall like you did with your first run published here. Yes vote.
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d-feather
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I've been anticipating this run ever since I saw the RTA on Speed Demos Archive that used the same route. Yes vote. EDIT: The yes vote is also because of your clever joke that Masterjun found out below this post.
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d-feather
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hopper wrote:
Way better than the glitchless run. Glitching around really breaks up the monotony of the other run. Finally something other than "head right, shoot anything that moves". Yes vote.
I can agree with that as well, although I'm giving a Meh vote for somewhat obvious reasons.
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d-feather
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hopper wrote:
Head right, shoot anything that moves. A good TAS of a boring game.
I can agree with that. Meh vote.
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d-feather
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Samsara wrote:
I'm just waiting for the next Lufia 2 run that actually ends 30 seconds before you start watching it.
That's funny. Anyway, I wasn't expecting an improvement THIS big! Yes vote.
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d-feather
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I legitmately wasn't expecting an Xbox 360 emulator to show up. I bet my computer could barely run it at a functional speed! Aside from that, it'd be really, REALLY cool seeing some Xbox 360 games get TASed.
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d-feather
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grassini wrote:
lol no mode7 stages,i guess that's good.It's how they got worked up to do a new game.
Instead of the two Mode 7 stages, they put in two stages from Contra: Hard Corps. That game's mechanics are different than Contra III's, so those stages are much harder in this port.
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d-feather
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I've followed your WIPs ever since I first saw the thread, and you did an awesome job. Yes vote.
:shrug: I'm more active on Twitter nowadays: @HunterCoates5
d-feather
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jlun2 wrote:
grassini wrote:
does this have any known improvement without glitching?
Likely with use of different strategies. Would it make more sense to use Crystal since iirc the coin case if fixed there, or is there some other wierd gamebreaker there I'm not aware of?
From just casually playing Crystal a while ago, it'll probably be a little slower than this run since it has a few new cutscenes in it (e.g.: the one in the Dragon's Den, Prof. Elm receiving an e-mail, etc.). Also, I know that the Coin Case bug is fixed; I tried doing it in my spare time once. I don't really know of any glitches that I could easily utilize in Crystal, though...
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d-feather
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hegyak wrote:
d-feather wrote:
I don't really think that using The Oregon Trail is a great way to start off Apple II TASing. Meh vote.
Give me time. I am working on a TAS of Wishbringer for the Apple IIe.
...oh. Okay then. I might like to see that in the future.
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d-feather
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It's fairly decent, so I might as well give you a yes vote if only because of how hilarious the NOOT NOOT sounds in this game.
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d-feather
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Awesome work! Your performance in Berlin had me laughing for several minutes straight.
:shrug: I'm more active on Twitter nowadays: @HunterCoates5