Posts for dave_dfwm


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Experienced Forum User, Published Author, Active player (250)
Joined: 7/30/2006
Posts: 207
Location: Alefgard, USA
Well that's no good. The only time I successfully glitched experience points was when the party was on about level 8 (after a bomb crag fight). Is there any way to glitch it with zero experience? I would like to do this run without a wizard. He uses the poison needle to help get experience for the party, but after that, he is worthless with the exception of using stepguard once in Zoma's castle. Glitching a poison needle for the hero is possible, but time consuming.
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Joined: 7/30/2006
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I've regained a bit of interest into improving the glitched version of this run using Aliahan and Luisa. I have two movies to show. The setup is as follows. Kill two pilgrims immediately and drop them off with Luisa. Then, take a party of four (I took Hero, Pilg, Pilg, Wiz) to Kanave. Kill the hero and pilgrim, and make sure one of the other two chars are numb. Return to Aliahan -- note that the Wing of Wyvern can be USED in battle! Go to Luisa, drop off living character, and numb character, in that order. Next, fill in their places with the two previously killed pilgrims. This movie shows how to get to Rimuldar (no Fairy Water necessary, as opposed to the last movie). If this IS related to the music playing, mem[D8] = 93 and mem[DA] = 0B at the exact frame the swamp hits and the return locations are added. http://dehacked.2y.net/microstorage.php/info/1141636540/Aglitch0.fcm Here is a MUCH FASTER way to get to Rimuldar, using the overworld instead of town. If it is music related, the addressed [D8] and [DA] are C3 and E3, respectively. http://dehacked.2y.net/microstorage.php/info/267121765/Aglitch9.fcm I haven't tried getting return locations with the Castle "rondo" music yet. Why pilgrims you ask? Well, their spells are incredibly easy to manipulate, even though I don't understand the mechanics of it all. This can always be done in one step in the upstairs with the pilgrim in party position #1. In my old conversations with Dwedit, he believed that max MP and HP could be manipulated, and I know for a fact that experience points can be manipulated. However, I could only get to level 99 (no fine tuning, so to speak). If we successfully (me or anyone else) find a way to manipulate max MP and max HP, I think that 3 pilgrims and the hero would be a great party. Technically, 4 pilgrims are possible, as I once accidentally 'cloned' one of them, but I wasn't recording at the time, so I don't know how I did it. Anyway, this 999+ HP and MP pilgrims would require NO weapons or armor! Just a Rainbow Drop, Sphere of Light, and Magic (or final) Key. Ideally, the MIDDLE experience byte for each character would be glitched to FF, giving them 65535 experience, enough to make a scroll arrow appear in battle so big spells can be used. One slime would have to be fought outside of Aliahan to make the level ups occur. From there, go straight to Zoma. With the fast overworld glitching, and assuming max HP and MP are glitchable (quickly), the current run could be improved by at least 12 minutes! So, all of you RAM, debug, and hex experts help me out here! Let's glitch stats rather than items!
Experienced Forum User, Published Author, Active player (250)
Joined: 7/30/2006
Posts: 207
Location: Alefgard, USA
Also, for the Antarctica level and New York levels, you may want to look into manipulating enemies into killing themselves, or somehow getting a quick instant death by having them fall. In both levels, you could Ricochet bomb someone off an edge. In Antarctica, you could 'lure' a foe onto a platform that is about to fall, and then freeze him/her there and watch them plummet into the water.
Experienced Forum User, Published Author, Active player (250)
Joined: 7/30/2006
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I don't know if you already knew this, but I couldn't tell or not by your Youtube videos. There are two more button combos that I didn't see you use... Minion Special Weapon: (while holding machine gun button) press Up, Down, Up, Up Mega Machine Guns (Just have to activate this once for the whole game): (while holding machine gun button) press Up, Down, Left, Right, Right, Left, Down, Up
Experienced Forum User, Published Author, Active player (250)
Joined: 7/30/2006
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I apologize if this glitch has been previously found/posted, but here it goes: http://dehacked.2y.net/microstorage.php/info/108152368/Metroid%20-%20Infinite%20MotherBrain.fcm If you kill mother brain and walk back toward the entrance of the room, she will be revived but only take one hit to kill with the escape music playing. You can even leave the room and return, it still takes one hit to kill her. I haven't tried to see if it still works after death/password. If you go back too far too fast, she will be fully revived and music will be turned off completely.
Experienced Forum User, Published Author, Active player (250)
Joined: 7/30/2006
Posts: 207
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For instance, KRAKEN- if WhM dies in one hit as you say, won't BlM do so too? And lack the dodge boost of a possible RUSE to get away with it?
Actually, now that I've inspected a bit more, I think the Defense Sword (found in the Mirage Tower) chants the spell of INVS or RUSE when used in battle. This item could be used for 3 of the 4 fiends. However, CUR3 and CUR4 would be greatly missed during battles. The WARP spell will make an imperfect substitute for EXIT. Also, it is nice for the white mage that HARM attacks all enemies, whereas FIRE LIT ICE only hit one enemy. (the second and third level of these spells hits all enemies, though).
Experienced Forum User, Published Author, Active player (250)
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Update: I had temporarily removed part 2 (and now re-uploaded it). It had a grammar error that was bothering me, so I fixed it.
Worst possible? You have the worst damage output,
Yes, up to a point. The white wizard is definitely the hardest character to START with, at least. Getting past Astos is the biggest pain. After that, you just need some time to level with the mummies. Lucky for us, Lich is undead - otherwise, this quest would likely be almost impossible. It's my opinion that in this challenge, the Zeus gauntlet is the most important item in the game, since it allows you to actually fight regular battles. You can get the item immediately after Lich.
Post subject: White Wizard Run
Experienced Forum User, Published Author, Active player (250)
Joined: 7/30/2006
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It seems that is has been many years since anyone has posted in this particular forum... However, I've just completed something somewhat novel, and wanted to run it by this site - it is a FF1 NES solo white wizard run. http://dehacked.2y.net/microstorage.php/info/62761378/FF_White_Wizard_Solo_dave_dfwm.fcm This is what I would call a "Limited Assistance" run. It is more of a tutorial showing that you can actually win this game with a single white wizard, and having 3 dead characters with zero experience when you beat Chaos. This is actually possible on a console if you have enough patience. The "Limited Assistance" part comes from the very small amount of re-records (1960 re-records in a 5.5 hour movie). Most of these were during the very first fight to make sure the thieves got killed quickly. A few others were to prevent unlucky critical hits and monsters strike first. Some were just because I went the wrong way in a cave or in town... oops. There is no "crazy" manipulation, such as using the Bane sword on every single boss. Everything on here can indeed be done legitimately on a console. I've also uploaded an 8-part series to Youtube, with text overlays to help explain my strategy. These videos involve some fast-forwarding, and some multiple simulataneous fight viewing to make it go faster. http://www.youtube.com/user/davedfwm Anyway, take a look. I think it's pretty entertaining and worthwhile, but I don't think a solo white wizard quest would be a good TAS idea.
Experienced Forum User, Published Author, Active player (250)
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Has a full map been drawn up before showing which rooms are next to each other to facilitate ease in room-jumping?
Experienced Forum User, Published Author, Active player (250)
Joined: 7/30/2006
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I messed around with your save state for a bit, and got to a spot where Link appears on the right side of the screen, falls slowly, sinks into some lava after getting hit by a flying skull, and dies. Unfortunately, I cannot move him while in this screen, and I get a game over. I'll see if I can replicate this while recording.
Experienced Forum User, Published Author, Active player (250)
Joined: 7/30/2006
Posts: 207
Location: Alefgard, USA
For now, would it be possible to try using death with this? After the beginning of the fall glitch, see if you can reach an enemy and have it kill you. That may start you in the 'normal' part of the screen with correct footing. If you can use this appropriately close to Dark Link, it may work.
Experienced Forum User, Published Author, Active player (250)
Joined: 7/30/2006
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Location: Alefgard, USA
While I've been pretty quiet in this forum, I have been watching these WIPs with great interest. The run looks amazing so far. In level 7 (turtle rock), will you wobble across the large pits? Or will that make the game "too-glitched"? Where do you draw the line at what glitches you can use in the full run?
Experienced Forum User, Published Author, Active player (250)
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In lower norfair, you descend down the room with the red flying large insects, and at the bottom, you have to use regular bombs to blow through 3 different rocks. You can't use a powerbomb because of the yellow door and large statue in the next room. Could you have used a super missle (and regain it in the pre-Ridley room) to kill a flying insect and gain a powerbomb to save time instead of using 3 bombs?
Experienced Forum User, Published Author, Active player (250)
Joined: 7/30/2006
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Great job -- high ranks from me.
Experienced Forum User, Published Author, Active player (250)
Joined: 7/30/2006
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Just wanted to pop in and say that your WIP up to the last light world dungeon looks good. Are you going to use the same route as the previous movie? (sorry if this has been discussed already)...
Experienced Forum User, Published Author, Active player (250)
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That works -- thanks a lot.
Experienced Forum User, Published Author, Active player (250)
Joined: 7/30/2006
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Location: Alefgard, USA
Is the dehacked server down or was this file removed? I keep trying, but I cannot download Tompa's WIP.
Experienced Forum User, Published Author, Active player (250)
Joined: 7/30/2006
Posts: 207
Location: Alefgard, USA
I'm not sure what just happened.. Even though there were high damage hits, I still thought the enemies had more HP, but maybe I missed something in the submission text. Either way, I was thorougly impressed!! Great job. It appears you've completely broke the game.
Experienced Forum User, Published Author, Active player (250)
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Very impressive -- I like it. However, I'm still waiting for the day when someone completes this game faster than the original SMB (4:58). That would be amazing.
Experienced Forum User, Published Author, Active player (250)
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I considered making a new TAS of this game, since the current publication is a couple of years old. I realized that I will not have time to work on such a project. However, I've spotted some improvements I'd like to share. Here is the first scene completed 28 frames faster. http://dehacked.2y.net/microstorage.php/info/327562682/DD%20Level%201.fm2 Here are the Chins in level 3 completed AT LEAST 150 frames faster. This movie was started from a save point in Phil's movie, and I only used slow motion (not frame advance) to do this scene. http://dehacked.2y.net/microstorage.php/info/66234923/dd-chin.fm2 Finally, this last movie was also taken from a savepoint in Phil's movie, but it is unknown if it could save time. Due to this positioning Phil had, it wouldn't save time in his movie, but you can jump in the water on the first frame that the 'advance' hand appears. http://dehacked.2y.net/microstorage.php/info/624930915/dd-water.fm2 I also have a feeling that the final room in Mission 3 can be improved, but I haven't greatly tested it. Anyway, all of you "Skilled" and "Expert" players take a look at this and share some thoughts. Note that due to randomness, it may be possible that all of these may not be able to be used in the same movie. For example, I extended the first movie a bit, but lost 8 frames on the Lindas in level 1 compared to Phil.
Experienced Forum User, Published Author, Active player (250)
Joined: 7/30/2006
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I'm not sure if this has been addressed before, but is there a way to get FCEUX to record and replay a soft reset into a movie? I've tested it with a couple of games, and I can always record a soft reset, but when I play the movie back, it seemingly reads it in as pressing start (it pauses the game instead of resetting it).
Experienced Forum User, Published Author, Active player (250)
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A Double Dragon TAS that has never been submitted to this site.... http://www.youtube.com/watch?v=fECwoBxCnMI
Experienced Forum User, Published Author, Active player (250)
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A question though -- and it may have been brought up elsewhere. Is it possible to use the scroll glitch inside of a dungeon? It seems that if it were, you could avoid using as many keys or bombs, or possibly even skip some items. It may even allow you to scroll glitch from one dungeon to another. Wouldn't it???
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Wonderful. My favorite part was scroll glitching to completely avoid the lost woods. Yes vote.
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Yes vote. I always knew there would be a way to get that annoying missile upgrade near Kraid (the one that requires powerbombs) without backtracking. However, I still think that a true 100% run would rescue the critters at the end during the escape sequence!
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