Posts for dave_dfwm


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dave_dfwm
Posted: 5/14/2008 2:58:14 PM SNES GamesSuper R-Type
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Joined: 7/30/2006
Posts: 207
Location: Alefgard, USA
Thanks for the positive feedback. I guess my question is then, should I use the level select cheat to play on PRO mode? I think by precedent, autoscrollers are required to play at the hardest level.
dave_dfwm
Posted: 5/13/2008 11:04:54 PM Post subject: Super R-Type SNES GamesSuper R-Type
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Joined: 7/30/2006
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I didn't see a thread for this game, so I figured I'd start one. http://dehacked.2y.net/microstorage.php/info/65065779/%21%21R-Type-Dave.smv This is a WIP through the first two stages, if you're interested. R-type can be very laggy at times, so there isn't as much crazy screen-full-of-enemies dodging as in Gradius III. I play on hard mode. There is a "pro" mode, but I'm 99.9% sure you can't access it without winning the game on hard first. If this is wrong, someone please let me know!! If it's possible to access pro mode at the title screen, I will of course play on pro mode instead of hard. Unlike Gradius, your power-ups are more limited in R-Type. Speed upgrades come rarely (about once per level). I figure the constrained optimization problem in TASing this game would be to maximize entertainment and points while minimizing lag. Of course, there should also be a 100% kill rate (or as close as possible). The only level where I would sacrifice time is probably level 4. This is the level where you can destroy the big red floating ship. I think a little lag would be OK for the entertainment of the whole ship getting destroyed. Please watch this WIP, and provide feedback if you're interested. Thanks. Dave
dave_dfwm
Posted: 4/19/2008 4:57:52 AM SNES GamesChrono trigger
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This glitch would save more than just 7 minutes. Think of all the time it saves you from leveling up!! Although I forget, where do you get the GreenDream?
dave_dfwm
Posted: 4/10/2008 1:35:05 AM NES GamesMega Man 1 - Mega Man 6 Sextuple TAS
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I think it's a good idea so long as you stick to the oringal plan of just doing one stage and ending all the movies at the exact same time. I think it would be a great concept movie.
dave_dfwm
Posted: 4/7/2008 2:44:56 AM SNES GamesFinal Fantasy IV
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Joined: 7/30/2006
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I see.... it's making more sense now. So you're actually "killing" a lot more dragons than it looks like... A great strategy for gaining experience -- but how you found it, I'll never know!
dave_dfwm
Posted: 4/7/2008 2:12:36 AM SNES GamesFinal Fantasy IV
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Joined: 7/30/2006
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Thanks Deign -- most of my questions are answered now, thanks to that link. However, if the Dragon Machine comes back to life with zero HP, why do you still chant Weak on him everytime? Wouldn't one hit automatically kill him?
dave_dfwm
Posted: 4/6/2008 6:30:30 PM SNES GamesFinal Fantasy IV
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Joined: 7/30/2006
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Hi Deign, Sorry for bringing this question up out of nowhere... I watched the segmented version of your run on your website, and I had a few curiousities and questions.... 1. What is the purpose of using life potions on the dragon machines when you are leveling inside of the robot? 2. How do you keep the 4 elements in the Milon form during the battle? 3. Would it be worth it to have Rosa chant FAST on any characters in the Zeromus battle before the Crystal is used? (assuming you could avoid the 'black hole' attack) I quickly backread and didn't see any of these addressed, so I apologize if you have to repeat yourself if you answer these questions. Thanks! By the way, your TAS is looking good so far up to Valvalis.
dave_dfwm
Posted: 3/31/2008 11:04:49 PM SNES GamesChrono trigger
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Just watched the test run -- and damn... that ending really caught me by surprise! Great job, and I look forward to seeing the optimized version!
dave_dfwm
Posted: 3/31/2008 2:10:58 PM SNES GamesChrono trigger
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Joined: 7/30/2006
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Is there someone else hosting this file? Microstorage seems to be down at the moment.
dave_dfwm
Posted: 3/29/2008 6:41:12 PM SNES GamesSuper Metroid
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I managed to do that trick on my actual console when I was really young -- however, I got "stuck", and the metroid never came off my head. Mother Brain never died, and I had to reset.
dave_dfwm
Posted: 3/28/2008 11:43:46 PM Post subject: Once Rejected, Always Rejected? GeneralOnce Rejected, Always Rejected?
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I have a general question about the publication process.. If a movie is rejected for being a poor game choice (game too linear, too slow, etc.) will all future submissions of that game be automatically rejected based on past precedent? I know there may be cases of a huge crazy glitch being found, but what if, for example, the movie is simply improved by 10% time? (say, a 20 minute movie being improved by approximately 2 minutes)... Will the movie be watched and judged, or will the powers that be simply say "not this game again" and reject?
dave_dfwm
Posted: 2/28/2008 4:31:47 AM SNES GamesFinal Fantasy IV
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It's been a while since I've played the game -- but what are you going to do with the Change Rod that you picked up in the Village of Mist? Does it have a special power, or just a high attack? The Lilith Rod has a higher attack, but I can see that it would probably be difficult to find it, although it is possible to get on Mt. Ordeals.
dave_dfwm
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Joined: 7/30/2006
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Amazing improvement -- yes vote. If only you could have found a way to microwave the hamster while winning the game that fast.
Experienced Forum User,Published Author,Player   (229.4)

Joined: 7/30/2006
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Maybe I missed something, but at the very beginning of 4-3, why did you hop around at the top of the ladder instead of going into the door right away?
dave_dfwm
Experienced Forum User,Published Author,Player   (229.4)

Joined: 7/30/2006
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Holy crap!!!!!!! YES VOTE!!!!! Your bullet dodging skills are amazing. Well done. The boss fights also win at life.
dave_dfwm
Experienced Forum User,Published Author,Player   (229.4)

Joined: 7/30/2006
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Yes vote here --- it was like watching a live action Goofus and Galant. However, I was confused by player 2 changing race from black to white halfway through the movie. Anyway, great job! Very entertaining.
dave_dfwm
Posted: 9/26/2007 1:45:00 PM Published movies#1706: Xipo's NES Jackal in 07:36.90
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FreshFeeling: I may continue to my run, but first I'll have to compare it very carefully to Xipo's, which looks pretty good. I know for sure I'll have to redo parts of level 3. If I can beat the boat and get what appears to be an improvement, I may finish it. This process won't be happening for a while though -- grad school just got to the tough part of the semester again.
dave_dfwm
Posted: 9/24/2007 4:52:08 AM Published movies#1706: Xipo's NES Jackal in 07:36.90
Experienced Forum User,Published Author,Player   (229.4)

Joined: 7/30/2006
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Hmm... I was actually working on this movie -- my WIP (unposted) was completed up to the boss of level 3. I had chosen only to get one power up per vehicle to avoid lag, but I was worried that I may have trouble in level 5. Anyway, it looks like you had a better strategy against the lasers in level 3 than I did, but it may not be that hard for me to redo to see if I can save time. Yes vote, by the way. Good job. I vote that this movie obsolete the current run, which seems to "pacifist" to me.
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About the 99 (98 acutally) level ups. I don't think it would be good to have it for all the characters. However, if you could somehow glitch only the HERO getting the level ups and no one else, you could try a unique TAS of a solo win of this game (which is insanely difficult, but possible). The hero would have to be on level 99 by himself, and of course have all the best equipment, and heavily abuse the lightning spell. The Noh Mask would have to be equipped before the Zoma fight. MP and HP are very important, so the levelups would have to be manipulated to produce a quality outcome. I have actually won this game with a solo hero. I obviously didn't record it since it took many hours of turbo A pressing on hyper emulator speed to gain experience. I also heavily manipulated each level up. This TAS idea would only allow one manipulation for ALL the level ups. However, the idea is slightly intriguing, but I doubt the end result would be a goal many people would be interested in seeing. My only advice (should someone want to try it) would be to have the following inventory in the Hero's bag. Armor of Radiance Shield of Heroes Noh Mask (don't equip until right before Zoma) Sphere of Light Magic Key Wizard's Ring (picked up in Zoma's Castle) Rainbow Drop Medical Herb maybe if it can be used on Zoma for more damage than Lightning No weapon needed. I'm not interested in re-TASing this game for a while. I've been working on a new project.
dave_dfwm
Posted: 9/5/2007 3:03:44 PM Post subject: one more thing... Published movies#1689: dave_dfwm's NES Dragon Warrior 3 "item glitch" in 57:28.27
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I forgot to mention in the submission text that you can also glitch wizard spells, but it is much harder to do than glitching pilgrim spells. You can glitch the high end wizard spells, but only if you learn "Outside" first. [Thanks also goes to Dwedit for this information]. Another bummer, you cannot get Blazemost or Open. Chance, Transform, Bedragon, and Firevolt may have been useful though. I had tried this in another test run, but I couldn't avoid getting 9999999 experience points. I thought about using a soldier to give the experience points to (and then giving him back to Luisa so he didn't level up), but that idea didn't work out to well. Also note that when learning the high level spells -- you can learn them on level 1, but you can't USE them in battle until you have learned at least one spell on the second list. The scroll arrow doesn't appear until then.
dave_dfwm
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Not quite sure how to vote -- so I vote meh. This movie had a solid 'yes' from me until the controverisal ending. The suicide glitch is interesting, but I don't know if it is worth turbo-ing for 3 minutes when you could've beaten the guy much faster manually. Anyway, this is a case where I think longer input time and shorter AVI is better than shorter input time and longer AVI. Also, if the input is 2:19 faster than the previous movie and we have to wait 3:00 at the end, it is slower overall anyway.
dave_dfwm
Posted: 8/9/2007 2:12:07 AM NES GamesMario Bros.
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I kind of like 4matsy's idea there. I would vote yes if the movie was entertaining enough. However, I would want it to be published only as a concept/demo video.
dave_dfwm
Posted: 8/8/2007 5:23:47 AM NES GamesMario Bros.
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If someone were to do a TAS of this game, they should know that there is a much quicker way to do the coin bonus level than the youtube video shows.
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Voted yes -- even though it is very similar to the previous run, it is faster. I can't help but wonder though -- has anyone ever considered using death as a timesaver in this game? It seems like it could save a lot of time backtracking out of mansions. If memory serves correctly, you can even use the 'fall through floor' glitch to fall off the bottom of the screen and drown in water that isn't really there. Since you don't need hearts after you get the 5th piece of dracula, it seems like it could be faster to die in the mansion and get a game over to warp to the start of the mansion. I'm not sure how many game overs you can get and still receive the 'best' ending, but I have a feeling that death can be used in this movie as a timesaver.
dave_dfwm
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Phil, The glitch involves using an item (the dream ruby) to 'magically transform' crappy items into very useful items. For example, you can take a Wing of Wyvern and turn it into the Final Key. The glitch could obviously make the run much shorter, but it would be repetitive (the glitch process takes about 1:30 per item glitched) and would skip some entertaining parts of the movie. Dwedit posted a movie on Youtube on how to use the glitch. http://youtube.com/watch?v=38bEtt6Bxv8 As I've stated before, I would like to see a non-obsoleting glitch run.
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