Posts for eternaljwh


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I...had a strange thought. What does using the other style of controller(6-button?) do in this game- particularly, [how] does it affect RNG update?
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Which Sonic 1?
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I was thinking about nomming Firemen (This is also in the "canceled"). Claymates- maybe interesting. Rocman X is strange and almost interesting- and actually has a decent motorcycle level, for all of its otherwise meh-gameness. Anyway, I agree with enough of your mentions that I'll just say they should all be considered.
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Sword points at this point really shouldn't matter, as it's 328/ % damage added (if memory/reading serves). And yeah, it'll be ...strange-looking if you get only some boss medals, particularly if it's known that it would have saved time on some. (exercise: N sword points kill worth getting if it saves Y frames = X swings * A animation length, while costing Z frames. For extra credit, if you manage to save an MP bar refill/heart item use) But seriously, you should take the quick/easy kills probably Sword glyph: pro: More damage per MP-bar, which should help on bosses on which it is used. Con: Slower swing by a little, slow (and extremely laggy, this version) to get. As for L2, time saved probably wouldn't be within the monastery, but tracking all the way to Drac would be ugh as noted.
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Slowking wrote:
Eternal Darkness I don't know how good of a TAS it would make but it's overall awesomeness should be enough to make it entertaining.
Unfortunately, going through with low sanity and watching the more interesting effects would slow you down...and the sanity effects are such a part of it. Hmm. A no-sanity run? :D
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Bag of Magic Food wrote:
ugetab wrote:
I can't think of a phrase to adequately describe this game to someone who wanted a succinct description, and that's just not something I'm used to.
fruitbane wrote:
It's Wonderboy/Adventure Island on crack!
[/url]
With a dash of Castlevania for all the Rewarding Vandalism, perhaps. How odd. But amusing.
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[using FF's own encode] Looks like grand luck manipulation. An express elevator. Do you want to go up? >Yes No
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Acheron86 wrote:
I suppose the other obvious choices are the Prime games (mentioned earlier in the thread and 21% is the current lowest possible item count for Prime 1)
Anybody pulled off a no-SJ yet? If not, this would be a great help seeing if that DBJ works.
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Unless the name comes up eleventy-billion times character by character, use interesting/personalized names, in my opinion.
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Does deleting a file bother to wipe all the saved addresses or does it just change the minimum for the menu to go "Aha, this is supposed to be an empty save" and ignore the rest until they get overwritten by a new save? edit: I can't even remember if CT bothered having a delete option
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MY point is, if there are so few states (and it's strictly cyclical) then you may possibly actually not gain anything at all by skipping the dialogue. Improbable, but still possible. I'd say keep going with your new bird run though.
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Holy+fire+slash, I think, actually. Not sure. You should be able to attack above with a timed sword/hammer perhaps (They do have a bit of swing animation that hits), though- remember, Axe glyphs are rather expensive mp-wise. And you didn't mention the Red Drops hidden drop that you skipped.
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pirate_sephiroth wrote:
Destructible objects and basic enemies like bats and bone archers don't change it.
If that's so, d'you know how it picks the amount of money to drop from stuff? (1,10,50,100) Or were you testing with nonfull MP so it didn't need to pull an RNG value as it'd just drop a heart?
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There's a topic for that...um...here
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Acheron86 wrote:
1999 A.D. World Map or something.
That could be interesting...if it doesn't just boot you to lavos.
Post subject: Re: Routing/Accounting
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Kirkq wrote:
In conjunction with the other lengthy post recently, I present the formalized route Nitrodon and I discussed and tested for numerous hours. The Game Plan: Spend extreme amounts of effort optimizing stats, get to Gorsia, hope we've squeezed enough to be able to beat him.
...Wouldn't it be more sensible to determine what kind of stats you need prior to running up to him?
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to point the other side: Does the RNG run during dialogue?
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Good damage boosts, if I thought the jumping incessantly noise was a bit annoying. Nicely done. Yes. Nobody really knows just how much we tend to depend on air control until playing this game
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Also, since it's going to be (relatively) low-level, glyph unions will mean faster kills simply due to not taking mp. Well, looks okay, others have pointed out mistakes. I'm going to point out that you didn't grab the red drops. Also, you could get in a hit or two by using slidekick on the boss while you're waiting for MP, but that'd sacrifice your no-hit and the medal, I guess. Hearts on Brachyura...well, you have at most Knife, Mace, Spear, Rapier, Sword, Shield, Bow? Bow union's not bad on him, but it's more expensive. The rest are (normally) not so easy to hit him with. (Side note: That's the other possible use in tas for knife/culter, the union, since you deal so many packets sans MP) Route point: Redire+Magnes. While you'd need a significant detour to get, it's faster than the plain Speed Up glyph, allows you to skip the detour to Volaticus, and you can't travel vertically as fast with anything else, with proper slingshotting. (If you're unfamiliar, the fastest horizontal is to fire holding R, and release a bit after when the distance is at the point where Magnes pulls you fastest and a bit up, rather than just holding R and spamming. For vertical, you wait a bit longer, naturally.) The clock tower alone would permit huge savings doing this, but...I'm not sure. Of course X and Y have different hitboxes. Different arms. Slightly different vertically, quite noticeable on horizontal.
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Was referring to the mixing. But, I can't really say with certainty, lacking three hands- since normally you aren't doing much (maybe walking) when you're mixing. Still, I don't really recall any lag when playing, including times when bushes burn other bushes, etc. But YMMV- and we have what we have. Take with grain of salt. More constructively, though it doesn't appear to be an option for this one, choose carefully when to mix those hammers.
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Tompa wrote:
eternaljwh wrote:
Donkey Kong Country: Use only Donkey Kong. Avoid breaking Partner Barrels. DKC2: Diddy Kong Country: As above, but Diddy in DKC2 DKC3: Dixie Kong Country: As above, but Dixie in DKC3
These aren't possible. As you are forced to break some of the DK-barrels, such as at the start of every boss.
Mmm, true. So perhaps just a no-damage/switch run. And in 2/3, you can kill them without switching to them, so..
Post subject: Re: Starting OoE!
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Catastrophe wrote:
Satoryu wrote:
how does that not save time? it cuts out a normally mandatory revisit.
Oh yeah! It does! I can grab Laura, grab Marcel, and exit by Marcel. I just checked to make sure that the Misty Forest Road is still unlocked if you take the alternate exit instead of the normal exit, and it is!
I...mentioned that. *shrug* As for heart restoring items, don't forget the possible coffees/milks (6 or 4 hearts, respectively) from town, though I'd imagine you're not spending many times in town...still, they respawn occasionally (not sure of trigger) so you should be able to get several. Also, mint sundae for 10 outside Eligor, don't forget.I'm sure you already know about the two teas (one in chests that you should be getting HR from, other drops from Grave Diggers), but I include them for completeness. edit: You might be manipulating blow/wind rings against your HR as well. Archer rings are a novelty if you don't have the MP and wind rings work on bows anyway. Going to be taking out the first Tin Man on way out of Minera for the Strength Ring? I can't really see it if you can get two wind/blow rings, but it's another sort of on the way thing. Also, Culter may be of some use (attacking on approach to boss/enemy), but probably not enough to be worth the 3-5 seconds it takes to get.
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If only there were a save point in Crono's house so we would be reaching a little closer to our then-hyperbole. :D Nicely done.
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I like, yes. Didn't expect it entirely thanks to watching the ones you'd been posting, but it's still a neat run. edit: preferring glitchfest video more so far, but agree mildly about site, etc.
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Yeah, because reporter-guy (name forgotten, sorry) is at the far right, and it doesn't matter here which exit you use to get out to unlock Skeleton Cave. (Newgame+ with speedup glyph is the easier means of testing) As for quests on 100%, you don't need too terribly much backtracking, just need to for getting the mouse (since you can't pick it up without quest), Banshee's cry (again same) and crow-killing once you've rescued the family (Rescue mom, get to second warp point in pass, go get quest for that and rescuing Tom.) Else, you should be able to do things straightaway or just pick up the items for the fetchquests whene'er, to my recollection...another town visit is needed before going to Oblivion Ridge to get werewolf killing quest, and a third before going to the Large Cavern for Jiang Shi quest, but that's it. (Get the recording of banshee when you visit second time for Cubus, and get the Yeti snapshot and/or kill when you take the lower route there on your second visit to get Pneuma perhaps)
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