Posts for eternaljwh


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Xkeeper wrote:
Consider how highly you've raised the bar.
Yeah, I've been seeing a fair bit of "This would've been accepted then, but standards are higher now" in submissions... Some of it is justifiable in what's achievable easily with slowdown/pause/rerecording only vs. frame advance, etc. but only some. Oh, and TAS like task minus k is how I mentally pronounce it. [English pronunciation is rather tricky e'en when you grow up with it; there are more holes than rules. Several sayings artfully depict this.] "The problem with defending the purity of the English language is that English is about as pure as a cribhouse whore. We don't just borrow words; on occasion, English has pursued other languages down alleyways to beat them unconscious and rifle their pockets for new vocabulary." --James D. Nicoll [/offtopic15c]
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Hmm. E'en better than before, and it was quite good then. You know, jumping through quickly-spinning fan blades and avoiding damage is very TAS-feeling. As is the new instance of clip-through floor. Things I noticed more since it was second time were:skipping the cage-lower cutscene by ducking into the pipe. Skipping propellers-speed-back-up cutscene by hitting Witch Switch. I, too, always wondered about that dolphin getting sliced in half when you hit the switch.
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Scrolling glitch, by timing instructions for register value clobber, to kill boss by interrupting lifegauge fill routine: "What game are you playing, again?" I don't think any other game's been broken to this extent. Effort well spent; congratulations on doing all of it And what warp said: Isn't this supposed to obsolete the prior M/RM2 tas?
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Faceball 2000 was fun with merely a control pad. 'twas aggravating that it took fore'er to turn around to get at the vampires though. I would rather have Goldeneye's (alternate) control scheme than Prime's. It feels too much like an artificial difficulty step-down, and having no innate ability to strafe is just ugh. But the ability to turn backwards with the spin of the ball or pressing [BACKSPACE] (DN3d, I look at you. Oh, the days of BUILD engine..) is useful to the point where any specified limit on turn/aim speed cramps. So, yes- mouse beats stick for aiming, since you ha'e potential accuracy o'er a range that you ne'er bump into- though it then turns into a dexterity check whether you can still be accurate with large motions. Calling goldeneye/PD's controls "nowhere close to good" is an overstatement, though. /2¢
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Encoded TASes take up roughly 40G of my disk, about half that drive. Yes, exceptions for games that need it. No, limit should not simply be raised. /2¢
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Dromiceius wrote:
I'd use one of the "turn into a giant monster and accelerate across the screen" souls to check on that... I thought there was a TAS that used one, but I can't seem to find it in my collection.
http://tasvideos.org/695M.html - ways not using those souls to glitch into walls were found, so it's no longer picked up.
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ZanasoBayncuh wrote:
But yeah, suplex is one of my favorites, in case the video didn't sort of confirm that. (snip) Though, before anyone gets on the "What were you thinking doing the Megaton and Samurai mini games!?" Keep in mind that this was originally for my son, I'm just sharing it here :P
It's a little too obvious. I did appreciate that you didn't use it to cheaply sit out the projectile volleys Marx and others (e.g. Red Dragon) sent at you, but actually dodged and grabbed a late one. The Great Cave Offensive was looooong. (I was amused at some relative worths, and a bit annoyed at translation errors). Also, those elevators are more or less a level design failure... I didn't mind the minigames. You didn't show off Paint at either time you could get it (Heavy Lobster, Chameleon). Dunno if this would be worth it. If you're not actively controlling the helper, that could potentially add a bunch more entertainment (More than the rather frequent "World's Longest-Exploding Helper" routine that seems to happen)
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[I was amused that the dead thie'es got promoted to ninjas.] I think what I'm trying to say is, isn't BlM[/Wiz] going to ha'e a lot more trouble due to defense issues? RUSE and CUREs gi'e WhM a huge sur'i'ability bonus... Accursed broken v key For instance, KRAKEN- if WhM dies in one hit as you say, won't BlM do so too? And lack the dodge boost of a possible RUSE to get away with it? Or is it just ha'ing to somehow manipulate INKx4 (or howe'er many LITs it takes to win)? edit: OH, does that Astos fight look tedious.
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Worst possible? You have the worst damage output, sure...
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Catastrophe wrote:
Where is part 2?
The Twilight Zone? Fix? edit: "Was removed by user." ...huh?!
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I'm trying to follow along here, so let's see if I have e'erything right... A glitch was found that, by an interrupt occurring at the right time, corrupts a register value determining which way the screen can scroll. If this can be made to work at Bubbleman... What then? I am not yet fluent in 日本語, unfortunately.
Post subject: Re: Just a report. Nothing more.
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FatRatKnight wrote:
Somehow, this very name was referred to not too long ago from someplace else. My response is the same: I am FatRatKnight. As much as I'd like to rule over all fat rats, I'd rather be the rat in shining armor.
With or without jetpack? ;)
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The TAS! It is interesting again! The wip looks grand!
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That was amazing.
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Kles wrote:
Acheron86 wrote:
Watched it, loved it, can't really add much more. If you get bored, it would be cool to see a "let's solve levels in ridiculous, obscure, and almost impossible ways" kind of demo, and not worry about time.
100% everything run? (Cascade is possible to 100%, which is amazing).
Unless you can figure out how to get through walls/floors without using any jobs, you can't 100% all le'els, simply because some gi'e you only bombers. e.g. Steel Mines of Kessel (name?)
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...there's even an item that depends on someone entering initials "SEX". Well, looks like you need to get your extraneous running moves on- don't stand still while you're blowing those wastebubbles.
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Lord Tom wrote:
eternaljwh wrote:
As for the "Cannot be done unassisted" comment- pausing does not stop the cursor or screen, it only prevents you from designating lems or changing spawn rate, so you can get optimal solutions by sacrificing realtime, if your trigger finger's good enough.
Well...I would partially agree. The pause does allow one to position the screen/select tools while the lemmings are stopped, BUT there is no "pause" key...you have to scroll the cursor over and click on the pause button;
What pause button? Start (un)pauses in this game, like so many others for console, so you can unpause with cursor on lemming, designate the job you have selected, repause. This isn't too useful except on those multispawn maps or ones where you don't trust yourself to change jobs fast enough. edit: No, I don't know why it defaults space to start button.
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Evidently the deathstate doesn't care whether it sent you to a respawn or if you go into a new room. (He does lose a life, if you pay attention. 'course, if he had more lives, then you wouldn't be able to know- it says "9" but keeps track much higher.
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PSI Slime wrote:
Too bad the series just never was translated to english originally.
First was.
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Derakon wrote:
drop it on the first try, which means a lot of luck manipulation. If you want to get both the soul and the rare drop on the same kill, then you've just roughly squared the amount of luck manipulation required.
If it's faster than getting it o'er a few kills, anyway. If someone disassembles the RNG we'd be golden. Or at least finds the critical item/soul-will-drop values. Also, monsters can have common and rare drops. Would you be filling the item catalog or the drop list? Because you need a monster to drop an item for it to be listed as its drop. (Not sure if picking it up is needed...) As for rare drops, Demon's Mail is the one that frustrates me most. For souls, Sky Fish is a little annoying (use the room with Big Golem for easiest, imo) but Alastor, Kyoma Demon, and Nemesis were also up there. Fun Fact: Chronomage obsoletes Galamoth, if you activate it before entering the Chronomage hall, the rabbit isn't there. (Only of use in Newgame+ though).
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Genesis has a native English version, doesn't it? Or is that a significantly different game?
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Lord Tom wrote:
Ok, added the emulator info to the submission text: Snes9X v1.43+ v13 (lua 0.05) for Windows with the default settings.
Also syncs on v15. /throw hat in pile "Sunsoft as new movie". Fun, tricky, taxing, mayhem, sunsoft. Of the music, I like that of "Just a minute"-the open-source public domain music just bothered me mostly. (When they pulled this in DDR...GRAAH) Okay, I liked Curse of the Pharaohs(sp?) too. As for the "Cannot be done unassisted" comment- pausing does not stop the cursor or screen, it only prevents you from designating lems or changing spawn rate, so you can get optimal solutions by sacrificing realtime, if your trigger finger's good enough.
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8:43ish. However, I realize a problem- since times count down, ALL the clear time screens will have such a frame, regardless of clear time-so unless you cut it before the total time is in, it's not so meaningful. Probably should leave as-is, it's a sufficiently interesting Also, rather unfortunate that it doesn't get to debriefing/score screen to show how badly Andross is defeated(would this happen after the credits, I'm guessing, if start is pressed?) Ah, found the other blacking-out- at 13:47, end of Andrew fight, for ten seconds again.
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video scrambles at 1:20 to a fixedish garbled frame, which goes black until 1:37 Goes black at 20:50 for ten seconds. There's one other spot between but I'll have to watch it again to find- skipping along didn't catch it. I want to suggest the missile you got 0.0 complete time on as screenshot. Fox: Phew, we did it! Miyu: What are you talking about!? Pah! :D
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And a very merry unbirthday to you! ♪ And a real birthday to duksandfish.
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