Posts for eternaljwh


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Submission text error! Dracula is in 6-11, not 6-10. This game suffers a bit from lacking any actual right-to-left stages. Whip guy only pulls ahead thanks to Dracula 1 really (since those 2 hits he gains means eleven whole seconds and four frames, at 60fps) Whip guy seems mostly optimal, save the ones you mentioned (missed subweapon boosts to red-orb finish mainly). 9.5 -good music, good graphics, Castlevania = good gameplay 9.5 -a little over 1 RR/frame shows in the precision My main quibble/question is whether use of axes on Golem (first and refights) would help- its mainly vertical motion (and less lagginess for Spear guy especially) would seem to be good for damaging all those segments. Does the not-always 10 (5 since boss) damage cripple this option too much? Is it a matter of fire rate/not being able to melee him as much? edit: Watched Nineko's encode, rather than on Gens. Thanks Nineko, even if Rapidshare didn't want me to download them next to each other.
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The music's not bad (doesn't have the nasty nasty high-frequency noise like RKA), but it'd be nicer if it weren't just reusing the old tunes with somewhat different samples and fewer instruments. Come on, villain being disguised as DiD (damsel in distress) is an old trick. And I'm pretty sure Axel's armor used to be more purplish than pink. (though this is an area where my color perception stinks) Gedol's health isn't rounded up, it's just cut in half- the rounding is due to the 1 point you add to make us understand it. (Kind of like how some games, LIVES=1 means you're about to game over, in some others means you still have one to spare) Also, did the glitch not allow you to go through the gargoyle-head door in 5-4? Otherwise, this run looks well done to me, if the robot-running is a bit long. 8e, 9t as soon as I figure out how to put it in
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Andy Olivera wrote:
Captain Forehead wrote:
Question: Would there be a 100% Final Fantasy game or not? I Don't know if it could be entertaining though, I'm just wondering.
I don't think the first one would be different at all. Are there any side quests? FF4 (SNES) would have to include not skipping the Sealed Cave, obviously and all of Rydia's calls. That would show the majority of the game. Should getting the special weapons be required, though(Murasame, Masamune, Excalibur, Adamant Armor)? I would say yes, because you get to see the unique monsters, but they don't really add anything to the story. FF6 (SNES), I think, is simple: all characters, all espers. Going further by requiring all Dances, Lores and especially Rages would just be tedious.
All Dances is easy (there are only 8 to bother with) and all Lores would make you actually go to Hidon's cave. There're many story elements that would be skipped (dressing up Gau to reunite him with his father, say)...that game had so much depth that most anything else pales. But I digress. FF1 would be different- Castle of Ordeals, anyone? FF4: Yes, adamant armor- because it's such a PITA to get sans luck manip. And anybody who's played the Sealed Cave wants to see it put over a barrel and slain without mercy for being as evil as it was.
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I'd posit because a dummy black room with a sound event is easier than coding a special transition effect, or worse, a special case in the transition blackout-something that is run so often.
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Swordless Link wrote:
Too bad you abandoned the MQ run, though. He abandoned it because, thanks to the DoT skip, it would be pretty much identical to a regular OoT run.
That is true for an any%, but not for a run like Bloobiebla's that was just accepted...
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>Videos with sound And X has a more annoying voice than that? Zero's shouts are plenty annoying. But the gameplay looks nice, and I have a question- does getting those S ranks in Cyber Peacock 1 affect where you go next? Just curious, I'm not familiar with any of the PS X games.
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Have you read John Milton's Paradise Lost, if so, what do you think of its portrayal of Lucifer?
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Swordless Link wrote:
Lullaby skip done (+vid)
Wow, this looks a lot more active than the old run's way in. Nicely done.
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If you're talking about the door on the left, that's the way backwards through the level. I was trying to get to where the rightmost car ought to be on my console and it was annoying because I had to go get another Jet Hat each try. Anyway, this still may be faster than the normal route, just if you get it to start that segment properly like the video did. And yes, the graphics and objects are misaligned by a full screen's width (pay attention to the blocks he broke in the video and when he actually sees them a screen further left)
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It doesn't blue in the paths between worlds, I mean. I have a game currently in this position (with worlds 6 and 8 accessible, but the paths 5-6 and 6-8 gray).
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But it does differentiate on the map whether you have accessed a world by normal path or cannon.
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Sounds like it got stopped from saving the "belt pokémon = 0" or 1, and it only saved your basic game progress/location, without clobbering your last save's pokés. It would count as using predefined save, because if you hadn't had the prior saved game, you wouldn't have had those pokémon, it sounds like.
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Atlas Glitch - save with stats temporarily modified, temporary values are saved, die, and load, and the stats are now permanent -of primary use increasing attack with the formula using Atlas medallions (name of which eludes me) and Spice+Rice trick- wait in desert takes you to an underground chamber, gets you 99 spice and rice, used to speed up the trading sequence in market to get everything.
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I think one of the articles linked in this topic, talking with creators, mentioned that the "tools weren't there anymore". Which is 1. sad and 2. missing a potential market, i.e. suboptimal business practice.
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This only makes me think more they ought to have done an actual port of MM9 to NES cartridge. Rather, that's what my brain thought had happened on seeing the image, hope dispelled upon reading the accompanying text. edit:
Mechuyael wrote:
Ah, poor Dr. Wily, so misunderstood.
That reminds me of In Wily's Defense, a good, completed spritecomic.
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Like above argued: Simultaneously? Because in battletoads notes, "Differently than some may think, we didnt record this at the same time, as we live very far from each other." The only 1p controls 2c run with two authors that's obviously not is the Upthorn/Nitsuja sonic run, since it was additions by upthorn to Nitsuja's movie. The other possible offenders (just based on # of authors, not knowing actual reason to put in "Two Players") are 1071, 1013, 830, 1064, and 1038. But I can't say certainly whether these tags need changing, only that they might. "A foolish consistency is the hobgoblin of little minds" --"Self Reliance" by Ralph Waldo Emerson ...but only a foolish one.
Post subject: Tags cleanup
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One Player in Two Player Game seems to have inconsistency- one appears to use two players, the other just uses player two (but not player 1). Two Players and One Player controls Two Characters - one of these is redundant, I think. Could someone please explain a difference/reason they shouldn't be merged?
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Because Arthur doesn't really rescue the princess without going through the second round of levels- this victory merely an illusion. *briefly looks at the end of both movies* The other one has "congraturation / this story is happy end. thank you." and actually yields a game over screen after this sequence, rather than showing the go-back-to-level 1 that this does. There's even a subtitle in this movie (which would appear to be inserted by you) saying it is not the "real" (which I interpret as "best") ending.
The Subtitle wrote:
The game is completed here, but what happens here is that the game insists on completing it again from beginning, before it shows the real ending! Because the second round would be almost identical to the first round, it was not played.
The Publication's Text wrote:
Note: The previous movie ran through the game twice (after the first completion, the game does not show the real ending).
The tag was not present in the earlier runs similar to this (one time through levels) prior to Guano's which did go through the second, harder mode as well to get the best ending. I think that's all the lines of reasoning I can marshal for it.
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Movie should not have tag Best Ending, unlike its predecessor.
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Aqfaq wrote:
I like you alden, so here is a consistently themed movie list for you. I got 62 movies to the list. (The correct number should be something between 60 and 64.) I'll let you figure out what the very arbitrary theme is.
a-ha! I see the common Element. And nobody's answered Alden's question of how you screen tags (genre:platform, takes damage to save time, etc.) edit: found it on http://tasvideos.org/MovieSearch.html - third tab.
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Improved entertainment sounds like a good reason to me. But I'm not a judge.
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You didn't actually have jumping in this one, just "walk off ledge and bounce along bombs". (Or bouncing stacks of bombs. Making stairways of these was a frequent necessity for side bits.)
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[wildspec]I dunno. I think (it's been what, ten years?) that some levels don't allow you to get all items (are we including costume bits here?) in one go, simply by way of taking more than time bonus. Probably escapable with TASing, with one or two exceptions, where you have to go down a whole other branch. But it's been long enough that I really don't remember. . .not even whether I managed to get the gold costume(Get all Gold cards AND complete game within X time limit) fairly. I think there was some way of knocking yourself out that gave you a vertical motion that wasn't useful realtime, worth checking to see if you can actually ascend without a jump-off platform- would allow in-level sequence break or twenty.[/wildspec]
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Derakon wrote:
Kles wrote:
moozooh wrote:
Morrison wrote:
The second quest has 'invisible' doors. You just run into a wall sometimes where a door would be if there was a door, and eventually you can run through it :)
To think Nintendo would be guilty of one of the most outrageous level design offenses… :)
Oh, come on now. In February 1986, that was A-OK. ;)
To be fair, there are ways to do this "right", and this game did it properly the first time, anyway.
There's also the old man who says "GO TO THE NEXT ROOM" and one where there's a straight corridor from a door to a wall.
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A sizable number of torrents from this site (ones that are in my seed list, I'm not downloading any atm) about 75 of the 504 I have, are telling me "Scrape Error: Hash missing from reply". Some of them are obsoleted movies(eg krocketneo's SNES Gradius 3) , others are definitely not (fractalfusion's GBA Splinter Cell).
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