Posts for evilchen


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Joined: 6/9/2006
Posts: 614
Location: Mettmann
Experienced Forum User
Joined: 6/9/2006
Posts: 614
Location: Mettmann
you sould set/make your stick to 100% or not? i saw you walking with 63% only!
Experienced Forum User
Joined: 6/9/2006
Posts: 614
Location: Mettmann
The only thing Im worrying about is whether TASVIDEOS.ORG accept the TAS of Metroid Legacy again or not. Now there is an another awesome Super Metroid hack: Super Metroid Redesign. If TASVIDEOS.ORG accept 1 hack at 1 game and choose SMR for SM hack, there is no reason to remake my Legacy movie.
what hack is accepted now? sm:r sm:l?
Experienced Forum User
Joined: 6/9/2006
Posts: 614
Location: Mettmann
So save just before you leave off!
that would be to easy, we need a update
Experienced Forum User
Joined: 6/9/2006
Posts: 614
Location: Mettmann
any% metroid:redisign or legacy?
Experienced Forum User
Joined: 6/9/2006
Posts: 614
Location: Mettmann
sounds like it will gonna be a hard manipulation fight ;/ gl then
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Joined: 6/9/2006
Posts: 614
Location: Mettmann
ummm ... my "owwww" file is 228413 frames long? is that right? you die vs the mega x prob. a desynch or broken file is it?
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Joined: 6/9/2006
Posts: 614
Location: Mettmann
- deleted the old post - redid about ~5000 frames saved/gained 130 frames and played a bit further up to the third missile link: http://dehacked.2y.net/microstorage.php/info/1518/James%20Bond%20Jr%20%28U%29df.fcm any odd things or mistakes you can see/find? does anyone know some improvments so far or tricks i don't use???
Experienced Forum User
Joined: 6/9/2006
Posts: 614
Location: Mettmann
250+? easy easy gogo for the new route or majoras mask :p *drool*
Experienced Forum User
Joined: 6/9/2006
Posts: 614
Location: Mettmann
lol.. you don't need to feel sorry for 2 days.. some runners need 2 years for an update ;;))) *cough* edit:08-03 owww 2 days no updates now... sloppy sloppy :<
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Joined: 6/9/2006
Posts: 614
Location: Mettmann
ha, thats my first vote ever :) and its a totally YES great work absolutly great guano, even with hard knockbacks and many desynchs you did it!!!
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Posts: 614
Location: Mettmann
but first we need a normal typo run too :P after that you can try to improve the current "warp" "bug" what ever thing ;>
Experienced Forum User
Joined: 6/9/2006
Posts: 614
Location: Mettmann
Experienced Forum User
Joined: 6/9/2006
Posts: 614
Location: Mettmann
aaaaaaaaaaah gocha love your run !!! and i love your avatar <3
Experienced Forum User
Joined: 6/9/2006
Posts: 614
Location: Mettmann
are they? i dont think so, most of them make sense to me :p
Experienced Forum User
Joined: 6/9/2006
Posts: 614
Location: Mettmann
ahhh ok ;) then good luck anyways and keep going ^^
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Joined: 6/9/2006
Posts: 614
Location: Mettmann
didn't you post a ridley kill allready? wasn't it good enough? huh iam confused now
Experienced Forum User
Joined: 6/9/2006
Posts: 614
Location: Mettmann
i wouldn't like a run like zelda on snes which runs 5 minutes and port's to the end ;/
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Joined: 6/9/2006
Posts: 614
Location: Mettmann
what i ask myself is.. for example lets say pjboy does a mf(J)100% run without intro and xxx does a mf(u)100% run with intro both runs end with same frame counter expect the intro frames.. will that intro thing affect the submition? or the video timing? ;/
Experienced Forum User
Joined: 6/9/2006
Posts: 614
Location: Mettmann
looks like its not complete due nothing was posted long time :P
Experienced Forum User
Joined: 6/9/2006
Posts: 614
Location: Mettmann
worked fine, no desync trully a competent swordman!
Experienced Forum User
Joined: 6/9/2006
Posts: 614
Location: Mettmann
wow , you did become member after 1 day with just 2 topics :> gz mark edt:whoops just newbie ranking ;/
Experienced Forum User
Joined: 6/9/2006
Posts: 614
Location: Mettmann
weird slept 4 hours now still tired but cant sleep anymore its just too hot outside angerfist: yo thanks that you like it but that enemy bumping might be a problem.. if i dont plan it well enough -> i have to start over bigger parts later ;/ up to riddle 3: http://dehacked.2y.net/microstorage.php/info/1430/James%20Bond%20Jr%20%28U%29.fcm - i wish there would be a faster way for upswimming in water it looks just noobish.. Ps:the left right looking thing on the ladder was just to get the soldier move enough that he couldn't hit me, ill check if he can get manipulated just to stand facing the wall which would cut of the second jump
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Joined: 6/9/2006
Posts: 614
Location: Mettmann
EFF EYY KJU
rofl , was hard to read - i know this jokes but never read them in english ;D!
Experienced Forum User
Joined: 6/9/2006
Posts: 614
Location: Mettmann
yeah thank you ill edit this post when i done with a bit more frames its hard to solve the rocket riddles without frameadvance.. -> the frame advance key does not work for me, i tried binding it to several keys - nothing happens when i push them ;/ any solutions? emulator: (fceu-0.98.12-blip.win) EDIT: http://dehacked.2y.net/microstorage.php/info/1426/James%20Bond%20Jr%20%28U%29.fcm so im done 4k frames now, got the snorkel ps: falling onto the water was the fastest way for me(in frames) to land save without getting dazed edit2: i played a bit further and noticed thats a really hard part now i dont think ill finish it today and in addtion iam very tired just slept 3 hours today..