Posts for franpa


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Could you please provide a 60FPS encode (Upscale to 720p before uploading to youtube to retain 60fps)?
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Hetfield90 wrote:
The fastest stage that could be attained with further lag reduction on the bee crashes was a net time loss of 1 frame. Even if it was a net 0 like you seem to be assuming(and perhaps my wording in the submission text may have suggested), I fail to see how displacing 1 or 2 lag frames during heavy screen shaking while waiting for a camera lock to expire to a load time could be in any way perceptible to the viewer or worth anyone's time or effort to pursue.
My previous post sounded uh, mean spirited, I was just curious is all so... yeah. As a TAS approaches perfection the ability to perceive/notice subtle changes in performance increases, which is why I was bringing up the topic.
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Stage by stage info Intro Stage(0 frames saved) This stage was unchanged. A few lag frames can be saved on the bee crashes but then you just lose it to load times at the end of the stage.
So instead of intermittent lag during gameplay you'd have a longer load screen at the end of the gameplay for that level? Why would you NOT want this!? Why would you want to have laggy gameplay? If the change would also affect the RNG than fair enough.
Ryzen 3700X, ASUS Crosshair VIII Hero (WiFi) Motherboard, 32GB 3600MHz RAM, MSI Geforce 1070Ti 8GB, Windows 10 Pro x64 http://tasvideos.org/Nach/FranpaAlert.html
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Slowking wrote:
franpa wrote:
Vulkan supports Geforce 400 and newer. DirectX 12 I believe requires a Geforce 600 or newer.
Wikipedia says the 400 and 500 series aren't supported: https://en.wikipedia.org/wiki/Vulkan_%28API%29#Compatibility
Huh, okay then. Maybe they were gonna have vulkan support but then Nvidia changed their mind.
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Slowking wrote:
I don't think my laptop can do this. I have a Nvidia 630M. Generally the 600 can do this, but I think the Mseries is based off previous architecture. Sad day for me.
Vulkan supports Geforce 400 and newer. DirectX 12 I believe requires a Geforce 600 or newer.
Ryzen 3700X, ASUS Crosshair VIII Hero (WiFi) Motherboard, 32GB 3600MHz RAM, MSI Geforce 1070Ti 8GB, Windows 10 Pro x64 http://tasvideos.org/Nach/FranpaAlert.html
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Invariel wrote:
That's a neat trick, franpa, though there's also a button (Y by default) that immediately switches you from whichever special weapon you're using back to the beam.
Sure, but depending on how the game works the trick I mentioned could maybe save one frame? Instead of spending an extra frame pressing Y you can simply let go of the attack button?
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I don't know if this is at all useful but I believe http://tasvideos.org/GameResources/SNES/SuperMetroid.html does not mention that you can charge your Charge Beam, switch to a missile (or Super Missile), fire the missile and have the game revert you back to Beam weapon after firing a single Missile or Super Missile. No need to scroll through X-Ray scrope, Power Bomb etc. to get back to Beam weapon!
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What about the ability to shoot a missile through the wall after 19:28 in this video? https://www.youtube.com/watch?v=7pLW0x8crpM&feature=youtu.be&t=19m28s
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BioSpark wrote:
franpa wrote:
How is this accomplished?
It's because Samus does a straight jump if there's a ceiling above her. In this case, the ceiling is barely over Samus, so she gets pushed to the side when she jumps.
Hmm, I figured it was something like this.
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PikachuMan wrote:
I think getting the candle the glitched makes a certain heart container not appear.
Care to elaborate which heart container?
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I have a question and I do not see it on the Game Resources page for this game: At 37:50 of this video https://youtu.be/9kUZJbLf_w0?t=37m50s he is about to collect a missile tank, as he is about to break the barrier blocking passage to the power up he is in Shine Spark mode yet performs a perfectly normal vertical jump (no spin jump) to the required height and can easily Speed Boost in to the wall at the correct height. How is this accomplished? Normally a regular jump from Shine Spark will cause you to soar vertically!
Ryzen 3700X, ASUS Crosshair VIII Hero (WiFi) Motherboard, 32GB 3600MHz RAM, MSI Geforce 1070Ti 8GB, Windows 10 Pro x64 http://tasvideos.org/Nach/FranpaAlert.html
Post subject: Youtube now supports 480p 60FPS?
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You can watch this video at 480p 60FPS https://www.youtube.com/watch?v=hqD0-r_wIyI I don't know of any other video on Youtube that allows this and don't know why this specific video can be played back at 60FPS at 480p, I mention this because it would be great to see future TasVideos videos get uploaded with support for 480p 60FPS (and higher resolutions) if possible so that those on slow internet connections can still enjoy the high frame rate! Edit: The video seems to be rendered at 502x720 60FPS
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It's an incredibly fun game however it's very one sided in terms of gameplay balance. If you know what you're doing you will always win when playing as the aggressor in the side scroller gameplay sections. The main imbalance is the defender's inability to duck or climb ladders. I didn't watch the video, but does he take advantage of the cow boy or indian on the map?
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Spikestuff wrote:
franpa wrote:
Is there a 60FPS encode accessible via Youtube?
Do you have HTML5 disabled?
No, the 2 videos in the first post are only available in 480p and 360p 30FPS modes. Your comment made me double check though (visit the video on Youtube website) because embedded youtube videos on the TasVideos forum seem to always use the Adobe Flash player instead of HTML5 player. The videos need to be rendered at at least 720p 60FPS for a 60FPS mode to be available on Youtube.
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Is there a 60FPS encode accessible via Youtube?
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ALAKTORN wrote:
Samtastic wrote:
Well, I managed to fix the Slog in the Secret area just by rolling at a different frame so maybe the RNG is different compared to PCSX. I'm sure there will be other hurdles I'll come across, so I just need to try the next movement at different frames to get a perfect RNG.
Ah, you’re trying to port a TAS from PCSX to BizHawk? You must’ve done something wrong if the RNG desynced… maybe you lost or gained a frame somewhere?
That is something that emulation accuracy can affect, hence the original question
Can accurate emulation cause the RNG to behave different?
Though to be fair he said "accurate" instead of "accuracy', but I feel he was meaning to use the latter word and simply made a mistake.
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Well, enabling the option fixes audio bugs in the DS Golden Sun game (Dark Dawn or whatever).
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You almost certainly only need the DirectX Web Updater (Make sure to untick Bing toolbar).
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solarplex wrote:
An unhandled exception of type 'SlimDX.Direct3D9.Direct3DX9NotFoundException' occurred in SlimDX.dll Additional information: Direct3DX 9 was not found. Please install the latest DirectX end-user redistributable package from Microsoft.
This is the error I got when running BizHawk past 1.11.0 on Windows 10. Some people say Win10 Bizhawk works. When not running it through VS2015, you dont receive any errors or warnings.
Did you follow the instructructions displayed? Or just assume that Windows 10 comes with DirectX and you shouldn't need to update it? Afaik Microsoft has never included a full copy of DirectX with a copy of Windows, there's always a lot of optional stuff and backwards compatibility stuff that they leave out. DirectX is also periodically updated and I don't think I've ever seen the updates be offered via Windows Update except that one time when Vista was updated to support DirectX 11.
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Huh, never mind the changelog. I was looking in the wrong place, I figured the NSF player was a more recent addition than it ended up being. In regards to the file path not being remembered I was overlooking the option to change it, thank you for pointing it out.
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You can infinitely advance to the next track when listening to NSF files, progressing past the last song contained in the NSF file produces weird (yet interesting) results. Some of the weird stuff that can happen is the display displaying corrupt visuals/garbage and some tracks might be some of the songs with interesting changes applied to them like a added drum beat or channels missing etc.
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Post subject: How do I play NSF files? (General NSF Feedback)
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I was going to ask this but then I realized that the program strangely defaults to only showing ROM files instead of all supported file extensions. In addition to this I also couldn't figure it out because when I DID load a NSF file by using *.* to show all files I would get a prompt that the emulator has no clue what to do with the file because it isn't in a database, choosing NES and clicking Okay shows the same prompt AGAIN which led me to believe that it simply wasn't supported and that that prompt would always appear because the file is unsupported. It turns out that all I had to do was answer the same friggen nonsensical prompt twice in a row to get it to play the friggen file. It also shows the prompt twice if you change the filter to show NSF files instead of using *.* As an aside, odd that there is no onscreen indication of how to operate the NSF player (I assume it's listed in the button bindings how to advance and retrogress through the tracks) nor any indication of which track you're currently listening to out of a total number of available tracks contained within the NSF file. Edit 1: It seems the changelog for this version was changed to direct people to a "wiki" for a list of music formats supported, it doesn't say which wiki or link to any wiki though. Edit 2: You can seemingly advance track infinitely with weird (very interesting) results. Edit 3: No way to seemingly have the File Open prompt remember the directory that was previously navigated to when you previously used File Open. I have to re-navigate to the music folder every time I want to change NSF.
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DwainiumB wrote:
feos wrote:
AllBogs wrote:
the website seems to state that I can't adequately judge how much I enjoyed watching the movie until I have watched it twice
Where?
On the rating page where you rate a movie: (prntscr of what it says.) http://prntscr.com/9j3eck
Edit: What you're talking about seems to be for rating it on the website (liike here, for example: http://tasvideos.org/3032M.html ) where you can vote from 0 to 10, NOT when voting on whether it should or shouldn't be published.
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derula wrote:
Zucca wrote:
Is the emulator also that slow loading? I guess preloading the whole game into RAM would cause desync...
I am not an emulator guru or anything, but if I had to guess, I would think that for anything to work right at all, the CD drive has to be emulated as well, and therefore its reading speed. I could be wrong though.
You're correct. Typically the emulator has an option to act like a PS2 running a PS1 game with the Fast Disc Read option enabled in the PS2 BIOS (Only affects PS1 games). The function isn't compatible with all games but it is compatible with most and it does drastically improve load times. PCSX2 has an option to emulate running the games from a HDD instead of a disc. I doubt these options are legit in speed running/TAS communities.
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Should put a warning that the embedded video is using Adobe Flash instead of HTML5, this means you can't watch the embedded copy of the video at 60FPS. At least in Firefox 42 on Windows 10 x64.
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