Posts for franpa


1 2
6 7 8
16 17
Experienced Forum User
Joined: 2/25/2006
Posts: 407
sonicpacker wrote:
Johannes wrote:
sonicpacker wrote:
To whoever keeps changing the YouTube link on the movie page, leave it alone for now. I had a conversation with staff last night and we agreed that the author encode will be the only YouTube one. Thanks.
Honestly, the clouds look terrible with the texture filter you used in your encode. Aktan didn't make that mistake. So it's a bit of a shame if other uploads won't be allowed on YouTube, for no good reason (?)
It's not a mistake. In fact, it's entirely intentional and that's only your opinion. Well over 50% of people like the way the filters look and I get far more positive comments than negative ones regarding quality. Edit: I mean, look at the first 2 comments of the TVC one. Speaks for itself.
I haven't watched the video yet (still downloading), but I agree the clouds in his example pic look absolutely awful. Of course if everything else looks notably better then it may ultimately be okay. Question: Does the 640x480 encode available here http://tasvideos.org/forum/viewtopic.php?p=335125#335125 have the filter applied?
Ryzen 3700X, ASUS Crosshair VIII Hero (WiFi) Motherboard, 32GB 3600MHz RAM, MSI Geforce 1070Ti 8GB, Windows 10 Pro x64 http://tasvideos.org/Nach/FranpaAlert.html
Experienced Forum User
Joined: 2/25/2006
Posts: 407
Any encode available on Youtube without the buttons along the bottom? All the button presses aren't visible in it making it pointless and the bright yellow is an eye sore when contrasted against a near monochrome game.
Ryzen 3700X, ASUS Crosshair VIII Hero (WiFi) Motherboard, 32GB 3600MHz RAM, MSI Geforce 1070Ti 8GB, Windows 10 Pro x64 http://tasvideos.org/Nach/FranpaAlert.html
Experienced Forum User
Joined: 2/25/2006
Posts: 407
STBM wrote:
Sorry if it's hard to understand, I will do a guide of each level with a friend who masters English more that me.
That would be incredibly interesting and greatly appreciated.
Ryzen 3700X, ASUS Crosshair VIII Hero (WiFi) Motherboard, 32GB 3600MHz RAM, MSI Geforce 1070Ti 8GB, Windows 10 Pro x64 http://tasvideos.org/Nach/FranpaAlert.html
Experienced Forum User
Joined: 2/25/2006
Posts: 407
Stop restricting consoles abilities to use a Keyboard & mouse setup and you'll pretty much kill the PC market.
Ryzen 3700X, ASUS Crosshair VIII Hero (WiFi) Motherboard, 32GB 3600MHz RAM, MSI Geforce 1070Ti 8GB, Windows 10 Pro x64 http://tasvideos.org/Nach/FranpaAlert.html
Experienced Forum User
Joined: 2/25/2006
Posts: 407
BioSpark wrote:
franpa wrote:
Except for all of it, it was pretty good. Yes vote.
So you're saying it was bad?
I simply contradicted myself as a sort of joke, the video was fine and enjoyable to watch.
Ryzen 3700X, ASUS Crosshair VIII Hero (WiFi) Motherboard, 32GB 3600MHz RAM, MSI Geforce 1070Ti 8GB, Windows 10 Pro x64 http://tasvideos.org/Nach/FranpaAlert.html
Experienced Forum User
Joined: 2/25/2006
Posts: 407
Except for all of it, it was pretty good. Yes vote.
Ryzen 3700X, ASUS Crosshair VIII Hero (WiFi) Motherboard, 32GB 3600MHz RAM, MSI Geforce 1070Ti 8GB, Windows 10 Pro x64 http://tasvideos.org/Nach/FranpaAlert.html
Experienced Forum User
Joined: 2/25/2006
Posts: 407
The game is fine, might not be well suited for a TAS though. A version that doesn't use warps and minimizes the use of the High Jump would probably do okay.
Ryzen 3700X, ASUS Crosshair VIII Hero (WiFi) Motherboard, 32GB 3600MHz RAM, MSI Geforce 1070Ti 8GB, Windows 10 Pro x64 http://tasvideos.org/Nach/FranpaAlert.html
Experienced Forum User
Joined: 2/25/2006
Posts: 407
Could try going for the badge where you have to line up several hyper cubes (afaik) instead.
Ryzen 3700X, ASUS Crosshair VIII Hero (WiFi) Motherboard, 32GB 3600MHz RAM, MSI Geforce 1070Ti 8GB, Windows 10 Pro x64 http://tasvideos.org/Nach/FranpaAlert.html
Experienced Forum User
Joined: 2/25/2006
Posts: 407
creaothceann wrote:
re: revisions I'd say use the latest revision for publications because it's the "official" (most complete) game & shows more of it, and use previous revisions with their glitches for playarounds.
This so damn much, it's the primary reason why I hardly visit here anymore (Aside from the ugly website redesign, though that's just my personal opinion). You're meant to be demonstrating how fast the game can be beaten and doing that with the most glitched up version of the product is just pointless because you just end up with stuff that is less playing and more completely non nonsensical. The TAS's just end up a pile of brokeness with a game name slapped on top. Sure there may be some games where the latest versions can be just as broken but there would be far fewer such cases then there are now where most games is just a mess like look at Super Mario World 2, the game just (seemingly) randomly cuts to the end, how is that entertaining? (Bad example, I know but I'm terrible at coming up with examples.)
Ryzen 3700X, ASUS Crosshair VIII Hero (WiFi) Motherboard, 32GB 3600MHz RAM, MSI Geforce 1070Ti 8GB, Windows 10 Pro x64 http://tasvideos.org/Nach/FranpaAlert.html
Experienced Forum User
Joined: 2/25/2006
Posts: 407
So: 1) Cap the XP required to level up once the player reaches what the developers would consider to be "max level" yet allow the players to continue to level up. Example: Every level after level 60 will always require 150,000XP. 2) Allow stat buffing at level up either: as the player begins to level up from level 1 or after the player has reached level 60 (So you get stat buffs for Level 61+) 3) Cap how many stat points can be placed in a stat via the "level up" process. (Each stat can be buffed to a total 80 points of 100) 4) The remaining 20 points for stats is earned through loot/enchantments. 5) Profit? I mean this would retain loot as a primary focus while giving much more freedom/diversity over how your character plays. Also since there is no level limit stats ultimately become useless as everyone will eventually have all stats at 80 (Minus any buffs/debuffs from gear). You could even add a character that charges you in-game currency to reset your stats and allow you to reassign them, if you do end up making poor choices. Anyways, with the game, I find lack of stat buffing at level up to be a real downer also the booklet with the game has a terribly weak summary of the story so far. Diablo 1's manual has a so much better retelling of the story that it just isn't funny. However the game IS reasonable, I am getting some fun out of it but I just feel focusing on loot entirely is just stupid.
Ryzen 3700X, ASUS Crosshair VIII Hero (WiFi) Motherboard, 32GB 3600MHz RAM, MSI Geforce 1070Ti 8GB, Windows 10 Pro x64 http://tasvideos.org/Nach/FranpaAlert.html
Experienced Forum User
Joined: 2/25/2006
Posts: 407
Radiant wrote:
Personal feelings aside, the first Keen trilogy was a major milestone in gaming on the DOS platform, and put ID software on the map. On the hardware at the time, games like these were commonly thought to be impossible. I feel that alone should warrant publishing this run.
I thought Cosmo or Duke Nukem did, maybe they were innovations in other areas. (I think cosmo proved it was possible to have lots of colours in a platformer with vertical and horizontal scrolling?
Ryzen 3700X, ASUS Crosshair VIII Hero (WiFi) Motherboard, 32GB 3600MHz RAM, MSI Geforce 1070Ti 8GB, Windows 10 Pro x64 http://tasvideos.org/Nach/FranpaAlert.html
Experienced Forum User
Joined: 2/25/2006
Posts: 407
True wrote:
The alternative of course is to have a composite set for such games. Or, in my case when I really want to feel nostalgic, a couple of spare Playstations =)
You'd think so but on at least my TV, PS1 and PS2 games that don't display properly via Component A/V will, when run via composite A/V, look absolutly terrible with everything fuzzy to the max. @Sir VG: Thanks for the information :)
Ryzen 3700X, ASUS Crosshair VIII Hero (WiFi) Motherboard, 32GB 3600MHz RAM, MSI Geforce 1070Ti 8GB, Windows 10 Pro x64 http://tasvideos.org/Nach/FranpaAlert.html
Experienced Forum User
Joined: 2/25/2006
Posts: 407
Be weary of TV's not supporting PS1/early PS2 games in combination with Component A/V. (PS1 games have to be run via a PS2 console to exhibit the problem, I don't believe the PS1 has component A/V out?) Various TV's either will display a blank image, a single corrupt video frame or will display it perfectly but with an error message stuck on screen saying the signal is unsupported even though everything is perfectly clear and looking fine behind the occluding error message. A good game to test with/google, would be Disgaea.
Ryzen 3700X, ASUS Crosshair VIII Hero (WiFi) Motherboard, 32GB 3600MHz RAM, MSI Geforce 1070Ti 8GB, Windows 10 Pro x64 http://tasvideos.org/Nach/FranpaAlert.html
Experienced Forum User
Joined: 2/25/2006
Posts: 407
Perhaps you are trying to load something that isn't a ROM?
Ryzen 3700X, ASUS Crosshair VIII Hero (WiFi) Motherboard, 32GB 3600MHz RAM, MSI Geforce 1070Ti 8GB, Windows 10 Pro x64 http://tasvideos.org/Nach/FranpaAlert.html
Experienced Forum User
Joined: 2/25/2006
Posts: 407
jlun2 wrote:
Dwedit wrote:
Could you let the final score remain on the screen for at least 5 seconds or so? Kind of anti-climax to see you get so many bonuses, then the high score goes away in several frames.
Wouldn't extending the movie for 5 seconds contradict with the site's goal of ending input ASAP?
Based on my questioning I would think so too http://tasvideos.org/forum/viewtopic.php?t=12506
Ryzen 3700X, ASUS Crosshair VIII Hero (WiFi) Motherboard, 32GB 3600MHz RAM, MSI Geforce 1070Ti 8GB, Windows 10 Pro x64 http://tasvideos.org/Nach/FranpaAlert.html
Experienced Forum User
Joined: 2/25/2006
Posts: 407
The problem is that accepting this will open the door to obsoleting some of the lesser known games by simply changing region etc.
Ryzen 3700X, ASUS Crosshair VIII Hero (WiFi) Motherboard, 32GB 3600MHz RAM, MSI Geforce 1070Ti 8GB, Windows 10 Pro x64 http://tasvideos.org/Nach/FranpaAlert.html
Experienced Forum User
Joined: 2/25/2006
Posts: 407
Youtube wrote:
Your video, The Legend of Zelda: Parallel Worlds (Part 4) , may include content that is owned or administered by these entities: Entity: rumblefish Content Type: Musical Composition
I don't think the hack uses custom music, who the hell is Rumblefish?
Ryzen 3700X, ASUS Crosshair VIII Hero (WiFi) Motherboard, 32GB 3600MHz RAM, MSI Geforce 1070Ti 8GB, Windows 10 Pro x64 http://tasvideos.org/Nach/FranpaAlert.html
Experienced Forum User
Joined: 2/25/2006
Posts: 407
Dada wrote:
edit: on another note, Youtube's channel design was finally switched to the boring, stale, corporate new one. The people who chose to temporarily go back to the old one, including me, now have the same as everybody else. Again, the Youtube help forums have exploded with negative feedback. I'm pretty sure the designers knew this was going to happen and that everybody would hate it, but to Google, the sake of the Product is no longer front and center, it seems. Here's what that change looks like: http://wedemandhtml.com/tmp/youtube_channel_comparison.png
Yep the new design is annoying, frustrating, uninformative and hard to navigate. Don't like it at all. It was bad enough Youtube stopped listing all of a users videos and/or all the videos in a playlist (You had to click "Show More" repeatedly until all videos were visible for you to pick and choose from) But this new layout is just retarded.
Ryzen 3700X, ASUS Crosshair VIII Hero (WiFi) Motherboard, 32GB 3600MHz RAM, MSI Geforce 1070Ti 8GB, Windows 10 Pro x64 http://tasvideos.org/Nach/FranpaAlert.html
Experienced Forum User
Joined: 2/25/2006
Posts: 407
True wrote:
Raptor, Keen... so much of my childhood right there. I didn't even know there was a Windows port...
Be happy you didn't, although it's nice that it runs well on Windows, the new graphics additions etc. look out of place imo making for a worse experience. If this game was to be TAS'd I'd rather the latest DOS version be done :/
Ryzen 3700X, ASUS Crosshair VIII Hero (WiFi) Motherboard, 32GB 3600MHz RAM, MSI Geforce 1070Ti 8GB, Windows 10 Pro x64 http://tasvideos.org/Nach/FranpaAlert.html
Experienced Forum User
Joined: 2/25/2006
Posts: 407
If the runs gameplay (Sans cut scenes, which I don't consider gameplay) is faster then the existing run then just accept it and slap some english subtitles in the Youtube encode and the MKV file for cutscenes that can't be skipped/sped through.
Ryzen 3700X, ASUS Crosshair VIII Hero (WiFi) Motherboard, 32GB 3600MHz RAM, MSI Geforce 1070Ti 8GB, Windows 10 Pro x64 http://tasvideos.org/Nach/FranpaAlert.html
Post subject: Why do TAS videos skip story/cut scenes?
Experienced Forum User
Joined: 2/25/2006
Posts: 407
Why do TAS videos skip story/cut scenes that occur at the end? I mean like in this TAS for example the game play ends once you've destroyed the Armageddon Machine, why skip all the story as fast as possible after accomplishing the goal of the games game play? Sure the game still requires input to skip through the story sequences but they aren't game play! I would accept skipping story sequences that occur during game play as we want to see the game play that is present after the story sequences, but not story sequences that occur after the final boss has been beaten and the player no longer controls a character or is in a level as you've already accomplished what you've been required to accomplish to beat the game, the story at the end is a bonus that you should take your time to show to viewers. Of course if you don't watch encodes of movies you can likely interrupt the movie file at the right time to manually navigate the story sequences at the end but for those that do watch encodes they don't have that privilege. I'd rather story sequences/cut scenes at the end of a game be skipped through at a reasonable pace to allow viewers to read/view them as it has no bearing on the games game play.
Ryzen 3700X, ASUS Crosshair VIII Hero (WiFi) Motherboard, 32GB 3600MHz RAM, MSI Geforce 1070Ti 8GB, Windows 10 Pro x64 http://tasvideos.org/Nach/FranpaAlert.html
Experienced Forum User
Joined: 2/25/2006
Posts: 407
I love how you kill King Dodongo by having Navi scream at him repeatedly :P The rest is interesting too, Kinda sad how broken the game is though.
Ryzen 3700X, ASUS Crosshair VIII Hero (WiFi) Motherboard, 32GB 3600MHz RAM, MSI Geforce 1070Ti 8GB, Windows 10 Pro x64 http://tasvideos.org/Nach/FranpaAlert.html
Experienced Forum User
Joined: 2/25/2006
Posts: 407
I can confirm the F8 glitch, used to use it a bit back in the day. Never knew about the customer cheat method to achieve a similar, less buggy effect though.
Ryzen 3700X, ASUS Crosshair VIII Hero (WiFi) Motherboard, 32GB 3600MHz RAM, MSI Geforce 1070Ti 8GB, Windows 10 Pro x64 http://tasvideos.org/Nach/FranpaAlert.html
Experienced Forum User
Joined: 2/25/2006
Posts: 407
Yes, a 100% run would be nice as well as playing through the secret level properly and breaking the fuse. It would also be nice if the newest version of the game was utilized as well.
Ryzen 3700X, ASUS Crosshair VIII Hero (WiFi) Motherboard, 32GB 3600MHz RAM, MSI Geforce 1070Ti 8GB, Windows 10 Pro x64 http://tasvideos.org/Nach/FranpaAlert.html
Experienced Forum User
Joined: 2/25/2006
Posts: 407
I'm a bit meh about this since it doesn't use the latest version of the game.
Ryzen 3700X, ASUS Crosshair VIII Hero (WiFi) Motherboard, 32GB 3600MHz RAM, MSI Geforce 1070Ti 8GB, Windows 10 Pro x64 http://tasvideos.org/Nach/FranpaAlert.html
1 2
6 7 8
16 17