Some graphical bugs I noticed in the stream (that are also present in Malleoz's encodes) which the publisher should bear in mind:
57:19 - Tubba Blubba's tongue looks horrible. (fixed by setting the RSP plugin to cxd4 LLE, which is pretty much a guaranteed desync)
37:06 (one instance) - When an enemy gets electrocuted, the graphical effect is the form of a rectangle rather than that of the enemy (that can be fixed by enabling "N64 depth compare", which screws over the transition to battle slightly).
2:30:43 - 2:38:45: Credits text (staff roll) is completely missing.
Anyway, this was a nice run. Yes vote.
EDIT: Native res texrects screws the text over.
To an actual GBC.
From what I can tell from Wario Land 3 alone, the colours on the default palette (Gambatte's) are nearly identical to that of an actual GBC. VBA's default colour palette (VBA Vivid in BizHawk) is overly saturated. BGB's colour palette with the gamma set to 1.00 and colour set to 0.85 is nearly identical to that of Gambatte's.
(I'd take a picture of the GBC screen, but it's nigh impossible to get a proper picture)
Oh, by the way, clicking on "Palette" (in the settings) when I have a GBC game loaded opens the window just fine for me.
To clarify what Spikestuff is saying, the most recent 50 FPS videos aren't actually at 25 FPS at 480p or lower (even though the Stats for nerds say otherwise). Instead, they are actually at half that (i.e. 12.5 FPS).
A good way of checking is the Pong sequence in TiTAN's Overdrive 2 demo. You'll notice that, going frame by frame, it appears to skip every other frame at 480p or lower instead of the intended 25. 720p50 is fine. (or view Spikestuff's test above)
So right now, we have the following (where 1 = frame displayed and 0 = frame not displayed):
720p50 or higher: 1111111111111111111111...
480p or lower: 100010001000100010001...
instead of:
720p50 or higher: 1111111111111111111111...
480p or lower: 101010101010101010101...
Recent 60 FPS videos are not affected by this. Indeed, they actually are at 30 FPS when at 480p or lower and 60 FPS at 720p or higher.
I'd also like to point out the existence of this movie rule:
Now, this only affects continues, not deaths within the same credit. However, I also think abusing death just makes the Metal Slug runs sloppier, considering the nature of the Metal Slug games.
Perhaps you could add X acceleration ($35) and Y acceleration ($37) (signed ints). These are currently missing from your list (and are present in addresses list I've made and put in my OP).
I personally think my name should be second, since I had no actual involvement on the improvement. Good job on it, by the way.
By the way, I'm male IRL.
As I said in the game's topic, I'm glad this game sees a pique in interest.
EXTREMELY LATE EDIT: The part about me being male IRL aged like milk, as I found myself to be a trans woman a few years ago.
If you're on TAStudio, make sure the Power and Reset columns are checked in the menu (Columns -> P (Power) and r (Reset)). Soft resets are in the Reset column (r). (I can add soft resets just fine when I start a new movie when TASing the classic way as well, it's through NES -> Soft reset). Though, you have to wait about 3-4 frames in order for the soft reset to actually skip the Namco screen.
By the way, I'm glad this game sees a pique in interest.
(emphasis mine)
So...I'd advise against it.
On that note, I've been "working" on a full warpless run (that'd include the special stages) (I put "working" between quotes, since it's pretty much in a dormant state), with a WIP that completes the first 20 floors:
User movie #37191664124536687
This was started on BizHawk 1.11.3, but it syncs all the way to BizHawk 1.11.9.1 (so I assume even converting it back to FCEUX does not cause any issues).
Oh, by the way, I consider the special stages as, well, special stages that you can reach after "completing" Floor 60 (which really is just a glorified cutscene) and thus technically beating the regular game.
This is among the hex- and sync-friendliest games I've encountered, by the way, since there's absolutely no RNG (at least not that I'm aware of).
Welcome to Neo-Geo. FBA-RR is very, very, very prone to desyncs when it comes to Neo-Geo in general. It almost borders on a bloody miracle if you don't run into any desyncs whatsoever (both when just playing back and when dumping to AVI, since apparently, with FBA-RR + Neo-Geo, a TAS that syncs desyncs to hell when attempting to dump it to AVI).
That's coming from someone who had legit FBA-RR crash at least fifty god damn times (and that's NOT an exaggeration) just getting an AVI dump that syncs all the way through.
It's mentioned in the movie rules that you must use a verified good dump of the game. However, since the run syncs on a verified good dump regardless of you using an [f1] dump, it's all fine.
You missed a great opportunity to include BonziBuddy. No vote.
Just kidding. This was amazing. Yes vote.
(by the way, I can also confirm there's no editing whatsoever in the YouTube encode)
I think I might know why the uncompressed dump is fine in MPC-HC and not other players. It uses LAV Filters, which are "a set of DirectShow filters based on the libavformat and libavcodec libraries
from the ffmpeg project, which will allow you to play virtually any format in a DirectShow player." (taken from the GitHub repo)
This is also very likely why I didn't run into issues when I used FFmpeg to re-encode it to a different lossless codec.
We're back in business! Everything's fine now.
(I actually re-encoded it using FFmpeg with the obscure Ut Video codec (which is also a lossless RGB codec))
Maybe VirtualDub et al. are expecting a split at 2 GB. I mean, it's consistently at these two frames.
What puzzles me more is that it's just fine in MPC-HC.
I have a dumb feeling MAME-RR's AVI dumper is kinda broken:
Link, because the image is huge.
(note: VirtualDub counts from frame 0, while MAME-RR counts from frame 1, therefore, frame 6155 in VDub is frame 6154 in MAME-RR (the frames before and after the occurrence are fine, though))
EDIT: It's fine in MPC-HC, though...?
EDIT 2: Not fine on the internal Win10 app (Movies & TV), though.
EDIT 3: Nor on VLC.
EDIT 4: It also screws up (though not as severe) at frame 12311 (conveniently 6155*2+1).
For the record, the "wind howling" sounds like someone splashing into the water twice.
This is how it's supposed to sound like.
Compare with BizHawk, and you'll notice a lot of difference. As the author of the run said in his submissioin comments, though, this is due to a lack of filters.