Posts for fsvgm777


fsvgm777
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Only the first subtitle needs to be shortened a bit so that it ends before the transition to the CLEAR screen. Good otherwise.
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fsvgm777
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Personally, I'm more in favour of "full levels", as the full level is shown for each stage. "100% levels" feels a bit awkward to read for me.
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fsvgm777
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The previous encode (which also was on TVC) was not at 60 FPS (as was the norm back in 2013). This is an updated re-encode that meets today's standards for our YouTube encodes (4K and 60 FPS). Our channel (TASVideosChannel) is sort of an archive of pretty much every publication on this site on YouTube. The older encodes were made with the standards from back in the day and as such may not be at 60 FPS and/or 4K. As such, re-encodes of these may occur.
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fsvgm777
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Ah.....that is unfortunate. I'm gonna give it a few more attempts of getting the TAS to sync from start to finish, but if I can't get it to sync without needing a savestate, then I'll just work with what I have.
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fsvgm777
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Could you tell me your audio settings? Because some sound effects sound messed up (in particular, those where you select the characters in the character select screen) after loading the savestates, even though I have the sample rate set to 44100 Hz, as mentioned in the submission comments. 22050 Hz sounds close, but not quite, while 11025 Hz sounds spot on..........but everything's muffled due to the very low sample rate.
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fsvgm777
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Welcome to the new judges!
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fsvgm777
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How did you convert the Mac version to Linux? Unless I'm missing something, I can't find any details on either the submission page or the annotations.
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fsvgm777
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Samsara wrote:
Publishers are not allowed to publish their own movies.
Minor correction here: Publishers are allowed to publish their own movies, but it's discouraged and only really done as an exception nowadays (e.g. if for some reason, no other publisher can get it to sync or if they (as in the publisher who's not the submitter) run into severe graphical/audio issues they can't resolve). In short, Publishers can publish their own movies, but they shouldn't unless an exception is granted. Other than that....yeah.
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fsvgm777
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feos wrote:
Αsumeh wrote:
Will we ever have an emulator that can TAS games like Super Mario Bros. Special sometime soon?
If it works in https://github.com/TASEmulators/NP2kai it can be TASed through libTAS https://tasvideos.org/EmulatorResources/NekoProject2
It wasn't released for the PC-98, though, but on the PC-88 and the Sharp X1. So it wouldn't run in NP2kai at all, I don't think. EDIT: Or maybe it caaaaaaaan? Apparently, the PC-98 has backwards compatibility with the PC-88.
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fsvgm777
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Okay, so I managed to produce an Ubuntu launcher that will work for this movie. First off, I downloaded the GameMaker 2022.6 installer (for Windows) that is available on the official website, and installed it. Afterwards, I created an Opera account (since YoYo Games has been bought by Opera) and then subscribed to the Creator tier, which allows you to create an Ubuntu launcher. Then, I created a dummy project with pretty much nothing in it. I followed this setup guide to install all the required stuff in my Kubuntu 22.04 VM. Note that it mentions you need an Indie subscription or above; however, as mentioned above, a Creator subscription is enough. After installing all of the required stuff on Ubuntu, I set up my target as follows: Platform: Ubuntu Output: VM Device: my Kubuntu VM (you need to click on the pen to bring up the device editor, where you fill everything in. The host name is the IPv4 address given by the VM's network connection.) Config: Default However, and this is not mentioned anywhere in the guide, I also needed to edit /etc/ssh/sshd_config to uncomment the following lines: PubkeyAuthentication yes AuthorizedKeysFile .ssh/authorized_keys .ssh/authorized_keys2 ...as well as add the line PubkeyAcceptedKeyTypes +ssh-rsa. Otherwise, it will just error out, as has happened to me for a while. After it's all set up, I just create the executable. The output will be an .AppImage file, which is basically like a ZIP archive. The executable is found in usr/bin. And finally, here is the ZIP archive of my dummy project containing the executable (and the assets folder, which isn't needed, but I included it for completeness sake). Note that the MD5 hash is different; however, it shouldn't make any difference.
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fsvgm777
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somyeol wrote:
https://tasvideos.org/UserFiles/Info/638091330095889544 Im not sure if this warrants a file replacement, i added 2 new tricks instead of doing nothing on perilous pass. If you would be so kind to replace my current submission file with this one i would appreciate it though.
And here's one that includes the cycle count for this particular movie. Anyways, that was a hilarious watch. Yes vote.
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fsvgm777
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I got it to sync as well, and I did not have to initialise the .bin file with all zeroes beforehand.
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fsvgm777
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By the way, I've truncated the input to end on the confirmation input of the high score entry instead of somewhere on the title screen as well as (hopefully) fixed the platform: User movie #638087965511288288
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fsvgm777
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I don't know what I'm doing wrong, but I can't get it to sync at all. I built the SDL2 build from source, messed around with the HDI file (specifically, deleting the config and what I assume are the high score files), but no dice. Even weirder is that I can't get the YM2608 rhythm files (2608_xx.wav) to work at all, despite them being in the same folder as the config, as the game actually makes use of them. The only difference is that the binary I have is named "np21kai" and not "sdlnp21kai". Another thing is that the build instructions for ver.22 seem to be different than what's specified on the Github page. Here's a quick video of what I mean: Link to video EDIT: I got it to sync now and I got the rhythm files to work. The emulator expects the filenames to be in all caps, including the extension. However, I should point out that I got it to sync on the latest master (from the TASEmulators branch), and not rev.22. Indeed, the RAM check completes exactly one frame later on rev.22 for me than it does on latest master.
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fsvgm777
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Do you have GB in SGB checked? The movie file syncs just fine for me, for the record.
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fsvgm777
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fsvgm777
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And the fight against Steven, which was actually kinda challenging: Link to video
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fsvgm777
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Yeah, this is approximately the same desync point for me as well. Will look into it further over the next few days.
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fsvgm777
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So I found the solution for the issue with the save icon appearing throughout the movie. It was because I had the virtual Steam client enabled. Disabling it causes it to pretty much disappear (or at least appear when it's meant to).
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fsvgm777
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I can confirm sync as well, although it seems that if you have Prevent Writing to Disk checked, the red square (which I presume is the saving icon) appears pretty much all the time. I just installed the game via Steam, I did not launch the game beforehand. I set the virtual screen resolution in libTAS to 1280x720 and I enabled the virtual Steam client.
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fsvgm777
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Pretty much same deal, but in Pokémon Emerald (and in German): Link to video
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fsvgm777
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I can confirm sync on the latest nightly (still 1800 as of this writing) with the movie file provided by benstephens1000.
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fsvgm777
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So...as several people reported sync on the latest nightly (1800 as of today), I decided to fiddle around on my end. I tried various stuff, from changing graphics settings, audio settings, changing inputs to default (they already were default), even re-downloading the movie file....and nothing. It's as if the movie file doesn't play back on my end. Meanwhile, the OoT3D publication plays back just fine for me (it even syncs on the latest nightly). So I have no idea.
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fsvgm777
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The TAS instantly desyncs for me on the latest nightly build (1800)...and I'm also gonna mention I'm personally not a fan of a canary build being used. Dunno if something's off on my end. EDIT: ...okay, something's really screwy in the latest nightly. I can input touchscreen inputs...during playback.
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fsvgm777
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Here's an IPS patch of the ROM hack. Patch on an unmodified (JU) ROM.
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