Posts for fsvgm777


Post subject: Speed Game feature
fsvgm777
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Link to video (in French, as usual)
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fsvgm777
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The July 2015 rankings are out: Link to video EDIT: And here's the ranking in full detail. (as usual, it spoils the ranking)
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fsvgm777
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I got caught off-guard when the game suddenly cut back to the intro scene after the movie finished....but then it proceeded to the ending anyway. This new ending has a lot more Terra in it, and the portraits of the many characters that weren't recruited glitch up a bit when "Terra" is off-screen, it seems. Anyway, from a technical standpoint, this is pretty impressive. However, seeing so many game overs in a row hurts the entertainment quite a bit. I'm going to vote Meh.
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fsvgm777
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ars4326 wrote:
I noticed that Alyosha isn't credited along with mmbossman (co-author) on the homepage. Could someone fix this?
I've fixed it.
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fsvgm777
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Link to video This guy seems to have found an improvement in Bowser's Castle, though I don't know if it's WiiU VC-specific or not, since he used the WiiU VC release.
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fsvgm777
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Thanks for the feedback, everyone!
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fsvgm777
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I myself am not too certain about the game version used, seeing as this is not the de facto official version of the game (the one that's 4 stages long). The way I see it, is that the version used in this run is an unofficial version that has 4 additional stages. I'm not voting (seeing as the run desyncs on me anyway, though while it syncs on an XP VM, it has graphical glitches probably due to using a VM).
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Post subject: Speed Game feature
fsvgm777
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Link to video (note: Kilaye = keylie, Kadmony is not credited in thumbnail and video description)
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fsvgm777
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Yeah, it's absolutely recommended you watch the temp at 720p60.
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fsvgm777
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mamuuuut wrote:
If someone can nicely make an encode, he is welcome...
I'm on it. By the way, it seems the international title is Samurai Shodown IV: Amakusa's Revenge. EDIT: Link to video
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fsvgm777
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NitroGenesis wrote:
What are the contents of the 61-100 floors that warrant them not being played through?
They're "special floors" that are only available after beating the regular game, which ends at Floor 60. There are warps in the special floors; however, they actually take you back to the regular game (with the notable exception of the Floor 61 warp, which takes you to the same floor). Beating these special floors triggers a completely different ending. After asking Mothrayas, he suggested that if these floors were to be shown off, a full warpless run should be made (100 floors in total), which would take a long time until it's done. For the record, the ending you get at Floor 60 directly leads to the events in The Tower of Druaga, so it's the de facto "canon" ending.
Zarmakuizz wrote:
Maybe add in the description why you are able to fly ? I got the answer on the Wikipedia page, but you can't fly in most platformers.
Yeah, it's part of the game. Will add it to the description.
£e Nécroyeur wrote:
This is quality work. I am happy to see you have graduated beyond April Fools' Day submissions. :)
This was pretty much the next step for me.
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fsvgm777
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Coming in: The ranking in full detail. (as usual, don't click if you haven't watched the video yet, since it spoils the ranking)
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Post subject: Speed Game feature
fsvgm777
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Link to video (note: Kilaye = keylie)
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fsvgm777
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As it turns out, the ROM version that was used in this TAS is, in fact, the German "Classic Serie" release, which was released in 1993. The regular NES Mario Bros was released in Europe in 1986 (complete with slowed down gameplay, as was usual back then). See for yourselves.
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fsvgm777
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I noticed a visual bug in Final Fantasy VI Advance during the transition to the battle. This is what happens in mGBA (I used the nightly build from June 13th): And this is what happens in VBA-M 2.0 beta and VBA-Next, respectively: Another thing I noticed in mGBA in this particular game is that sometimes, a sound effect doesn't play at all (unless it's a side effect of the sound restoration patch that I used, but it doesn't seem to happen in the both VBA flavours I tested, though I'll test on the regular version to confirm). I have a recording ready, if you need it (which, by the way, works pretty well now).
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fsvgm777
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And here's the ranking in full detail (blah blah video spoilers etc.).
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fsvgm777
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Quick encode of jlun2's WIP: Link to video
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fsvgm777
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And here's the ranking in full detail. (you get the drill by now)
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fsvgm777
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The Nicovideo TAS rankings for April 2015 are out: Link to video I'll post the ranking in full detail tomorrow (probably going to edit this very post).
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fsvgm777
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It's been featured Speed Game, with got4n (misspelled(?) as Gotan) as guest: Link to video (as usual, French commentary)
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fsvgm777
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I noticed that you skip the credits and instantly go to the name entry screen. Normally, the full credits are shown, though I do notice that you do enter a name after skipping the credits, so... yeah. EDIT: Actually, it seems like there has been some precedence with skipping the credits in at least this publication, so I'm going to assume it's fine.
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fsvgm777
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In light of tragic events, I've saved RachelB's WIP to my Dropbox account just in case (and also for posterity).
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fsvgm777
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I asked Mothrayas about the issue regarding the bonus floors some time ago, and he basically said that if I were to show off the bonus floors, I should make a full warpless run, since save-anchored movies aren't accepted per the Vault rules. However, the warps run (the one I'm making) can end at the first ending you get at Floor 60. Anyway, here's my third WIP. It goes until Floor 19. I've also made a small encode of the WIP: Link to video
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Post subject: Re: #4662: CoolKirby's Windows BomBun in 01:46.28
fsvgm777
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TASVideoAgent wrote:
Note that audio does not dump properly. My encode's sound was recorded from my system speakers.
It should be noted that #3193: NitroGenesis's Windows Warp in 04:54.68 was rejected due to Hourglass not dumping the sound from that game.
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fsvgm777
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Technically, the original Famicom's P2 controllers lacked a Start and Select button, due to the microphone in its P2 controller. However, the P2 controller on the AV Famicom (basically the Japanese NES-101 (its model number is HVC-101, and also an official Nintendo product), commonly dubbed the "toploader") does have a Start and Select button. So....it could technically be valid input on the AV Famicom, but not on the original Famicom (in the latter case, the controllers are hardwired into the console).
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