Posts for fsvgm777


fsvgm777
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Location: Luxembourg
I changed the game title to "Hugo 2 1/2", since that's the game's proper name per the title screen. Not sure whether the game version should be changed to "Germany", considering there are at least 4 countries in Europe where German is an official language (Germany, Switzerland, Austria and Luxembourg). Anyway....uhh....this was pretty boring to watch. The TAS in itself looks good enough, though. I vote Meh.
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fsvgm777
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Location: Luxembourg
Here's an off-series video where they comment on the TAS....and don't credit inichi for co-authoring with turska (at least in the custom thumbnail and the video description): Link to video
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fsvgm777
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Location: Luxembourg
This needs to be looked at. (yes, I consider it a bug, because the text should look like in the former screenshot in the post I linked to)
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fsvgm777
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The Nicovideo TAS rankings for December 2014 are out: Link to video And here's the ranking in full detail. (don't click if you haven't watched the video yet, since it obviously spoils the ranking)
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fsvgm777
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In case anyone wonders why the European ROM was used: The game was only released in Europe. Anyway, I watched the TAS, and it seemed alright to me, but it was a bit boring. I'm going to vote Meh.
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fsvgm777
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OK, so with the Flash player, you're pretty much guaranteed to get 60 fps video at 720p+ (provided you have hardware acceleration enabled) (tested in Firefox 34.0.5 with the Flash player, and I got 60 FPS video at 720p in both cases). However, the HTML5 player is a more complicated case. It all depends on whether the browser supports Media Source Extensions & H.264 (it seems to me). Only Chrome supports it for now (I only checked stable revisions). Otherwise, if the browser supports Media Source Extensions & WebM VP9, you have to wait an eternity for YouTube to process the video with the VP9 codec (it seems to me again). You can check here what your browser supports. Anyway, I checked in Chrome 39 (with the HTML5 player) and Firefox (with the Flash player). I noticed some dropped frames here and there, but overall, they pretty much matched with the sources. I noticed that in the S3&K deblinked footage that parts of the boss weren't properly deblinked at all (since Sonic is on it). I also noticed that there were no shaking effects in the Super Metroid footage and that in the S3&K footage in the part where a floating ship drops some bombs, the ground pretty much only goes in one direction (e.g. it goes "down", then back "up"), while in the 60 FPS footage, it actually shakes back and forth. Oh, by the way: YouTube literally just halves the framerate of 50 FPS footage without applying any kind of algorithm.
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fsvgm777
She/Her
Experienced Forum User, Published Author, Senior Publisher, Player (221)
Joined: 5/28/2009
Posts: 1185
Location: Luxembourg
fsvgm777
She/Her
Experienced Forum User, Published Author, Senior Publisher, Player (221)
Joined: 5/28/2009
Posts: 1185
Location: Luxembourg
fsvgm777
She/Her
Experienced Forum User, Published Author, Senior Publisher, Player (221)
Joined: 5/28/2009
Posts: 1185
Location: Luxembourg
fsvgm777
She/Her
Experienced Forum User, Published Author, Senior Publisher, Player (221)
Joined: 5/28/2009
Posts: 1185
Location: Luxembourg
fsvgm777
She/Her
Experienced Forum User, Published Author, Senior Publisher, Player (221)
Joined: 5/28/2009
Posts: 1185
Location: Luxembourg
fsvgm777
She/Her
Experienced Forum User, Published Author, Senior Publisher, Player (221)
Joined: 5/28/2009
Posts: 1185
Location: Luxembourg
fsvgm777
She/Her
Experienced Forum User, Published Author, Senior Publisher, Player (221)
Joined: 5/28/2009
Posts: 1185
Location: Luxembourg
Steam Community page - Cohost profile Oh, I'm just a concerned observer.
fsvgm777
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Joined: 5/28/2009
Posts: 1185
Location: Luxembourg
I'm going to nominate the following users: ForgoneMoose solarplex Dimon12321 (he's improved a lot since his first few TASes) arandomgameTASer Alyosha (just joined recently, already made two good TASes)
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fsvgm777
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Joined: 5/28/2009
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Location: Luxembourg
The Nicovideo TAS rankings for the year 2014 are out. They're in three parts. Link to video Link to video http://www.nicovideo.jp/watch/sm25239590 (removed from Nicovideo due to stuff) Link to video And here's the ranking in full detail. (do not click if you haven't watched the videos yet, since it obviously spoils the ranking)
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fsvgm777
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Experienced Forum User, Published Author, Senior Publisher, Player (221)
Joined: 5/28/2009
Posts: 1185
Location: Luxembourg
I've tested a bit with Metroid Prime Pinball (specifically, the publication screenshot). Lossless PNG (for reference): Now, for any of the cases below, left is regular, right is compressed. 100 quality JPG: (regular is 125749 bytes, compressed is 124178 bytes, 1571 bytes saved) 82 quality JPG: (regular is 49980 bytes, compressed is 43674 bytes, 6306 bytes saved) 77 quality JPG: (regular is 44322 bytes, compressed is 38110 bytes, 6212 bytes saved) The input was always the reference PNG.
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fsvgm777
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Location: Luxembourg
This is a quite interesting case. There are differences between the Japanese Hard Mode and the Western Hard Mode: http://tcrf.net/Castlevania_III:_Dracula%27s_Curse#Second_Quest From my viewpoint, the Western Hard Mode is harder than the Japanese Hard Mode. By the way, as you may know, the "AKAMA" code does not work in the Japanese version. However, there's another way to access Hard Mode immediately, which does work in the Japanese version. From VGMuseum: "(4) Hard Mode: In addition to already mentioned name-entry code, you can access the the Hard Mode using the name "Gameteam" and the password shown below. Finishing the game under this condition will earn you a small bonus--you'll this time see ending credits (that is, actual staff names) rather than the usual listing of allies. (Contributed by Belmontvlad.)" Anyway, this TAS was very well made. Yes vote.
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fsvgm777
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Since both the site and BizHawk's "Play Movie" window assume ~60 FPS for now and the game runs at ~50.1245 FPS, the actual run time is 21:25.22. Spikestuff's temp encode confirms the time.
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fsvgm777
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Well, I tried watching the movie with the American version, and it desyncs somewhere in Stage 2. By the way, it seems BizHawk has issues emulating the FM sound in this game. I've noticed that the sound effects sometimes don't play at all (or are cut off), which doesn't happen in e.g. Fusion (closed-source emulator) and the Japanese VC release (presumably on console as well). Nor does it happen in Dega (though it has other issues like the music not fading out properly). On another note, the PSG sound in this game is awful (really high-pitched tones in the Stage 1 BGM, for instance).
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fsvgm777
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Is there any reason the Japanese version was used instead of the American one? EDIT: It syncs in BizHawk 1.9.1. By the way, it seems the American version is an "updated" version, as the ending text is still in English (and the run doesn't sync in it). Anyways, from what I've seen, it's pretty well made, but I hardly found it enjoyable. I vote Meh. It's maybe good for Vault.
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fsvgm777
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endrift wrote:
The record output bug is likely a known issue where the emulator crashes if you don't use the right extension. If you were using the right extension, I'm not sure what the issue was. I'll take a closer look, but what were the codecs you were using, and not just the container?
My first attempt was without advanced settings checked, but seeing it produced an AVI with a gigantic filesize (I think it was 100+ MB for ~2 seconds of footage, mind you) before it crashed makes me believe it was uncompressed video and audio. On my second attempt, I used the FFV1 codec and uncompressed PCM audio (I also used the right extension), but it crashed right away.
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fsvgm777
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Got a chance to test it in my Windows 7 x64 laptop. It runs, but trying to record output crashes the emulator (I was trying to record an AVI). One time QtGui5.dll was the culprit, the other time, ntdll.dll was the culprit (according to Event Viewer). Both were Access Violation crashes (exception code: 0xc0000005). Switching ROMs also causes an Access Violation (and thus, a crash) to occur (it was in ntdll.dll for me). Anyway, I tested with Super Mario Advance 4, and it shows incorrect behaviour. Basically, when you first start it up, it's supposed to format the save data, then jump to the intro (like in VBA-M and on console). However, mGBA first displays "Reading...", then after a while, "Saved data is corrupted." (it also takes longer to get to the intro). This also happens on older versions of VBA, for the record. Here are some comparison screenshots: Other than that, good job so far.
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fsvgm777
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Very well done. Yes vote. A note to other publishers: I already have an AVI dump ready, so I'm going to be the one encoding and publishing it (once it is accepted).
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