Posts for fsvgm777


fsvgm777
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According to the video, xipo's TAS was published by TasVG. However, TasVG no longer seems to exist anymore (I just get a blank page upon accessing it). Thankfully, there's the Wayback Machine, and after some searching, I found the FCM of his TAS. It's right here. (yes, the download surprisingly works, and yes, it syncs in FCEUX 2.2.2 after converting it to FM2). Interestingly, he also posted it on Nicovideo: Link to video Watching it, it seems like there's a zipping glitch that may only be possible with Kaede?
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fsvgm777
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Temp encode is up: Link to video By the way, it should be noted that xipo uses Kaede, not Hayate.
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fsvgm777
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Yeah, you could have easily posted it in this topic. Anyway, uploading the temp encode now.
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fsvgm777
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This TAS is very well made, especially the end. Yes vote. Furthermore, I'll be making a temporary encode. I'll also be making the final encodes once this is accepted.
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fsvgm777
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zeromus wrote:
fsvgm777, you should probably re-check your cases
Just did, and the issue I reported seems to be fixed. Thank you.
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fsvgm777
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Yeah, I can confirm there's no static when I use Audio Throttle. The other bug still remains (end of sound that keeps playing), so that's probably a legitimate bug that's in Octoshock, but not Mednafen for some reason.
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fsvgm777
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Symphony of the Night runs, but sometimes, there's the end of a sound that keeps playing (I noticed it while Richter was fighting Dracula and somewhere between obtaining the Cube of Zoe and entering the Alchemy Laboratory), which doesn't seem to happen in Mednafen 0.9.36.5....or at least I can't seem to replicate it there. There was also a bit of static in the intro song (the long unskippable (if you first play through) text one) which doesn't seem to occur in Mednafen either (unless it's because I have BizHawk set to Clock Throttle (default setting)).
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fsvgm777
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Nice glitching there. However, I have a doubt whether this constitutes valid completion. Namely, the game's supposed to go in a post-completion state after you beat the game (which reveals where the treasures are located): (note: the 19 flashes as well, and the locations of the treasures are revealed) However, after playing back this submission, this isn't the case: (the locations of the treasures are not revealed after choosing the file, though admittedly, it's a pretty cosmetic change) Perhaps one could "über-glitch" to Course 40/the final boss, then beat it, which may create the "post-completion" save (which would technically constitute valid completion). I'm abstaining from voting.
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fsvgm777
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Here's a list of all the games present in the order they appear in the November 2014 TAS rankings. WARNING: DO NOT CLICK IT IF YOU HAVEN'T WATCHED THE VIDEO YET! IT SPOILS THE RANKING!
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fsvgm777
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Let your TAS_run accept to accept! Yes vote. Here's my suggested screenshot: (frame 99453)
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Post subject: Re: Youyou Kengeki Musou
fsvgm777
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ALAKTORN wrote:
This is an Ys-like freeware fangame using Touhou characters.
It's not a freeware fangame. It is available on several Japanese stores which do not ship overseas. With that said, nice to see you got the world record. I wonder if there's less text on the original Japanese version, though.
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fsvgm777
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To be honest, this is pretty much just like the regular NES Rockman 1, except the sound effects in Rockman Complete Works sound dreadful in comparison (unless it's an emulator issue). Not only that, the constant popping up of the Navi pause menu in several stages is pretty annoying, in my opinion (even if it's for a glitch). Voting no.
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fsvgm777
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I'm just going to warn you right away: Snes9X 1.43 is no longer allowed for movie submissions. Snes9X 1.51 or newer is still allowed, but deprecated.
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fsvgm777
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I'm now in a team with lapogne36 and jaysmad.
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fsvgm777
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I'm in, because why the heck not.
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fsvgm777
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Is there a file named "movie-1.avi" (and for that matter, "movie-2.avi", "movie-3.avi" and so on) in the same directory as the script? Error code 2 indicates AviSynth couldn't find the file. If there's no such file, could you show us the contents of the directory the script is in?
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fsvgm777
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Samlaptop wrote:
I opened it up with Media Player and it says there is something wrong with line 1 column 9. Here is my script:
Language: AviSynth
video = AviSource("movie-0.avi", "movie-1.avi", "movie-2.avi", "movie-3.avi", "movie-4.avi", "movie-5.avi", "movie-6.avi",  "movie-7.avi", "movie-8.avi", "movie-9.avi", "movie-10.avi", "movie-11.avi" "movie-12.avi" "movie-13.avi" )
audio = WAVSource("movie.wav")
audiofix = GetChannel(audio, 2, 1) # maybe not needed, check audio first
AudioDub(video, audiofix)
You forgot a comma between "movie-11.avi" and "movie-12.avi" and between "movie-12.avi" and "movie-13.avi".
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fsvgm777
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Well, [...] means I truncated that part, so you still have to type "movie-3.avi", "movie-4.avi", "movie-5.avi" and so on. The script should look like this:
Language: avisynth

video = AviSource("movie-0.avi", "movie-1.avi", "movie-2.avi", "movie-3.avi", "movie-4.avi", "movie-5.avi", "movie-6.avi", [...] "movie-11.avi") audio = WAVSource("movie.wav") audiofix = GetChannel(audio, 2, 1) # maybe not needed, check audio first AudioDub(video, audiofix)
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fsvgm777
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Simply do the following:
Language: AviSynth

video = AviSource("movie-0.avi", "movie-1.avi", "movie-2.avi" [...] "movie-11.avi")
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fsvgm777
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You might also have to reverse the audio channels in order to "fix" the audio (to my knowledge, the audio channels are reversed in the audio dump, but do check beforehand) (noticeable at the start of 1-2, when Mario enters the pipe to the underground). This is easily done in AviSynth:
Language: avisynth

video = AviSource("movie.avi") audio = WAVSource("movie.wav") audiofix = GetChannel(audio, 2, 1) AudioDub(video, audiofix)
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fsvgm777
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On 4.0-3601, check "Dump Frames" and "Dump Audio" (they're both in the "Movie" menu). (note: I've confirmed it syncs fine on 4.0-3601) By the way, you normally won't need the a/v sync hack on 4.0-3601.
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Post subject: Re: #4453: got4n's Wii New Super Mario Bros. Wii in 25:06.3
fsvgm777
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By the way, don't forget to do this before dumping the run:
TASVideoAgent wrote:
Note to whoever's willing to encode it: You need to edit the DTM to enable EFB copies to RAM (open it in the DTM Editor and set EFB Texture to "RAM") in order for most objects to animate (like ? blocks or floating coins).
Don't worry, the TAS will still sync. And before you ask: Yes, that's what I actually had to do.
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fsvgm777
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Just as a side note: You need to set Dolphin's configuration to use an aspect ratio of 16:9 (Config button -> Wii) and also force the aspect ratio to 16:9 in its graphics configuration, since the game actually adds black bars at the top and at the bottom on a 4:3 resolution. This also means that the encode should not be aspect-corrected, since it was already done before (i.e. while dumping) (and it would look really ugly if it was stretched to a 4:3 resolution).
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fsvgm777
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This was very entertaining, especially the end. Yes vote. One question, though: What happens if P1 Apocalypse wins instead of P2 Apocalypse? Will the game crash? Nevermind, it's in the submission text. Just a note to other publishers: I will encode and publish it once it gets accepted (I already have an AVI dump ready).
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fsvgm777
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This TAS was very well done. Excellent delivery indeed. Yes vote.
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