Posts for fsvgm777


fsvgm777
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despoa wrote:
I would post both. The one without the shake is how it should look unmodified anyway.
I think you mean with the shake.
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fsvgm777
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Okay, so I got two AVI dumps of the TAS, one that has the screenshake effect that's usually there, and another that modified the code to remove it. Which encode would y'all prefer seeing? I can also make two encodes (with and without screenshake) for publication.
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fsvgm777
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It consistently desyncs for me on the 12th screen (around the 52 second mark). Youmu doesn't quite reach the portal. I tried various settings, but without success. I'm using a Kubuntu 20.04 VM with the latest updates, and as such, I'm using the KDE desktop environment.
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fsvgm777
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fsvgm777
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Generally, YouTube encodes are updated to be in 4k60, especially if the previous one was at 30 FPS (because YouTube didn't support 60 FPS encodes in the past, though it also depends on the game). The downloadable encodes usually don't require an update alongside the YouTube encode, as the encode quality generally is decent enough, and actually kinda illustrate the history of how downloadables were handled in the past IMO.
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fsvgm777
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Running the game on Windows with the -debugoutput command line argument yields these first few lines:
Create Error Form

***************************************
*     YoYo Games Runner v1.0(999)[r32908]    *
***************************************     
RunnerLoadGame: D:\Program Files (x86)\Steam\steamapps\common\Unworthy\data.win
#########################################################################
####!!!!$$$$$$ pwd - D:\Program Files (x86)\Steam\steamapps\common\Unworthy\
#########################################################################
RunnerLoadGame() - D:\Program Files (x86)\Steam\steamapps\common\Unworthy\data.win
YYG Game launching. Game file: D:\Program Files (x86)\Steam\steamapps\common\Unworthy\data.win
Checking if INIFile exists at D:\Program Files (x86)\Steam\steamapps\common\Unworthy/options.ini
Reading File D:\Program Files (x86)\Steam\steamapps\common\Unworthy\data.win
[...]
Ryuku's Linux runner at least is v1.3. Not sure about the Windows version. EDIT: It turns out this is not enough, as Ryuku's runner version on Windows is identical, but does not feature the bug.
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fsvgm777
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I see. I suppose it doesn't need the heavy luck manipulation tag, then.
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fsvgm777
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Does the TAS need the heavy luck manipulation tag, especially considering the huuuuuuuuuge time discrepancy between the unassisted record and the TAS (thanks in part to the battle system, involving a slot machine thing)?
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fsvgm777
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Yeah, Air 2 is basically Air, but without the infinite jumps and with the hidden blocks being translucent. So I'd agree to just have Air 2 removed from the obsoletion chain.
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fsvgm777
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EZGames69 wrote:
I don’t really agree that this should be kept in limbo. As I mentioned above, this game is meant to be a joke for when the base game isn’t running on the correct hardware.
You're slightly off. It is on the proper hardware, but not on the correct software, since IIRC, you could upgrade to the Super System Card (which is an actual HuCard you insert in the PC Engine, just like the other PCECD BIOSes), but using the same PCECD hardware.
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fsvgm777
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By the way, as I mentioned in the TAS I did a long while back, the text you see at the end mentions that you need a Super System Card (which is version 3.0) to be able to play Rondo of Blood. Other games boot to a similar screen (if not identical) if not running from the Super System Card. The PCECD version of Gradius II comes to mind. As such, I personally don't even think this is acceptable at all.
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fsvgm777
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Good news: I got it to sync and have a dump ready! All I had to do is use software rendering. I used a libsteam_api.so from Minit, btw.
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fsvgm777
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fsvgm777
She/Her
Experienced Forum User, Published Author, Senior Publisher, Player (221)
Joined: 5/28/2009
Posts: 1185
Location: Luxembourg
fsvgm777
She/Her
Experienced Forum User, Published Author, Senior Publisher, Player (221)
Joined: 5/28/2009
Posts: 1185
Location: Luxembourg
fsvgm777
She/Her
Experienced Forum User, Published Author, Senior Publisher, Player (221)
Joined: 5/28/2009
Posts: 1185
Location: Luxembourg
fsvgm777
She/Her
Experienced Forum User, Published Author, Senior Publisher, Player (221)
Joined: 5/28/2009
Posts: 1185
Location: Luxembourg
fsvgm777
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Nominating: eien86 keylie Might come back with more later.
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fsvgm777
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Congratulations on your well-deserved promotion, Sonia!
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fsvgm777
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Well....I might have found the culprit, namely rendering from hardware. Using the software renderer, it actually starts syncing at the first boss fight. As noted, however, it's very slow, but still better than not syncing at all, I guess. I'mma try dumping it in full tomorrow.
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fsvgm777
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I'm slowly starting to think it's because of inconsistent loads. I was trying to dump the moment where it desyncs (starting from Forgotten Pass), but it desynced a bit earlier. I made sure to pause the game before starting the dump. Other observations: The game appeared to have lagged a bit during the screen transition. Dumping with sound muted....crashes the game.
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fsvgm777
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Yup, that was exactly it. Using another modified build I made that removes the camera() call while keeping the RNG calls caused the movie to sync now.
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fsvgm777
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I tried using a modified version I made myself that sets the shaking effect to 0 (on every instance I could find), but unfortunately, it desyncs for me at 600M. Madeline dashes above the balloon, and so doesn't get her dash back. The non-modified cart (found on the LexalOffle BBS) syncs just fine, even on the latest PICO-8 release as of this writing (0.2.4). Regardless of that, it was a great run to watch. Yes vote.
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Post subject: Re: #7278: Fortranm's PCECD Akumajyo Dracula Peke in 00:16.1
fsvgm777
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Fun fact: there is one last classical Castlevania 2D platforming game that has never gotten a submission on the site yet... until now!
Sorry, but I made an April Fool's Day submission of that specific mode 10 years ago.
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