Posts for girfanatic501


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Experienced Forum User
Joined: 1/27/2008
Posts: 236
Location: Somewhere
Johannes wrote:
Patashu wrote:
Maybe a no blue shell run would be more interesting?
Hardly. An "all star coins" run would be interesting, however.
Yes that would. If it's not taken by the time I finish R4CW, that'll be what I do.
See Youtube page (GIRfanaticTAS) for all runs and stuff.
Experienced Forum User
Joined: 1/27/2008
Posts: 236
Location: Somewhere
Sweetness! I can't wait to rip apart some poor DS games now. Kirby Squeak Squad 100% anyone? Yes from me. Congrats on the first TurboGrafx and DS TASes in the past month or whatever.
See Youtube page (GIRfanaticTAS) for all runs and stuff.
Experienced Forum User
Joined: 1/27/2008
Posts: 236
Location: Somewhere
At the beggining of Pharaoh Man's stage, with the enemy that disappears and comes back. I scrolled it off, let if come back on 5 times and nothing happened. Then, I did the same and killed them, but got 5 points. Although, that may be wrong, as I tend to forget things easily. I'm trying to do that now but can't get back to Light's Lab >_<.
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Experienced Forum User
Joined: 1/27/2008
Posts: 236
Location: Somewhere
I tested it, you'd actully have to physically shoot (and kill) the enemy to gain one data point, so It would be spawning it, and the frame it appears, it dies. BTW, I found out the Labratory data is saved SEPARTE from the game data, so resetting the game would bring up Hard Mode with no power-up data. (I think and hope...)
See Youtube page (GIRfanaticTAS) for all runs and stuff.
Experienced Forum User
Joined: 1/27/2008
Posts: 236
Location: Somewhere
The story is kinda funny to me because I have never once heard of them. Huh. Well, you learn something new everyday.
See Youtube page (GIRfanaticTAS) for all runs and stuff.
Experienced Forum User
Joined: 1/27/2008
Posts: 236
Location: Somewhere
I'm not even half way through and nothing is changing my mind from YES, YES, YES, OH HELL, YES.
See Youtube page (GIRfanaticTAS) for all runs and stuff.
Experienced Forum User
Joined: 1/27/2008
Posts: 236
Location: Somewhere
Normal it is. Next thing: where to defeat 200 enimies as fast as I can. What I was thinking was doing Pharaoh Man's stage to get the balloon, and defeat extra enimies if I have to, activate Hyper Charger and Speed Up and do the rest.
See Youtube page (GIRfanaticTAS) for all runs and stuff.
Experienced Forum User
Joined: 1/27/2008
Posts: 236
Location: Somewhere
OK, here's a question, in order to do Hard mode, you need to beat Normal mode, which would mean then I would be start from an already amde save. Should I do Normal or wait and finish the game normaly before TASing Hard. BTW, I don't know if the Data Powerups are affected by the Hard rule, so that might be a bad thing. (Note that going through the game on Normal would mean unlocking potentially all of the powerups already, which would be another downside.)
See Youtube page (GIRfanaticTAS) for all runs and stuff.
Experienced Forum User
Joined: 1/27/2008
Posts: 236
Location: Somewhere
If you mean the time taken from manipulating 50000 being longer than the tally of 70000, then yes.
See Youtube page (GIRfanaticTAS) for all runs and stuff.
Experienced Forum User
Joined: 1/27/2008
Posts: 236
Location: Somewhere
Having tried it, I say LttP as it desynchs at very random times. I got halfway through a run then quit because it randomly desank (now I'm making up words) at the beggining. 3 months wasted.
See Youtube page (GIRfanaticTAS) for all runs and stuff.
Experienced Forum User
Joined: 1/27/2008
Posts: 236
Location: Somewhere
Derakon wrote:
So Hard is Normal except you can't refill weapon energy? That's lame. Especially for the Wily stages since you don't get refills between levels.
Yes, and you can't beat Wily 1 without having over half of the Magnet Beam left. Normally. :P Seems to be about 3-5 seconds of unavoidable lag before the awesomly-cool title screen apprears. Power-ups are based on "Battle Data points", and are only available in Navi Mode and are actully part of the Debug Mode. 20 - Hyper Jump (Jump three times higher) 40 - Auto Charge (Automatically charges Rock Buster) 80 - Energy Saver (Use abilities twice as much) 160 - Hyper Shot (Makes shots travel faster) 320 - Hyper Charged Shot (Makes charged shots go faster) 640 - Power Shot (Doubles shot attack power) 1000 - Hyper Charger (Charges shots instantly) 2000 - Speed Up (!!!) Rockman 4 in progress. More updates! In Rockman 1, it is faster to select ElecMan the first frame you can (70000 pts.) than the first frame you can select him for 50000 pts.
See Youtube page (GIRfanaticTAS) for all runs and stuff.
Experienced Forum User
Joined: 1/27/2008
Posts: 236
Location: Somewhere
Hmmm... Finally something that I want to do that isn't taken. Some notes on the different modes (taken as view from Rockman [1]) : -----------------------------------Original Mode---------------------------------- First off, as Bag said, the game actully saves for you, but because the game is so small it rarely auto-saves, and instead asks you after levels if you want to save, although you can't save inbetween Wily stages. You load data on the Title Screen. Also, the L1 and R1 buttons automatically flip through weapons that you have, although you can do it te old-fashioned-slower way with the Start button too. -------------------------------------Navi Mode------------------------------------ Basically the same as Original with minor changes. First off, with no help to us, there is a hint system where an exclamation point will appear (as in Anniversary collection for the later PS2) and if Select is pressed, Dr. Light will say something you probably already know. Second, the energy bar is re-done, and if a weapon is in use, it tells you how many times you can use it. The music is from the arcades, sadly. If not, it's the original Famicom. On a side note, there are 3 mode of difficulty: Easy, Normal and Hard. Obviously, Hard will be the one to do when TASing this game, but there is also a speed setting: slow and normal. However, on hard you cannot use power-ups. (By that, I mean the things enemies drop) The one item you CAN get is the Yashichi. Other than that, Hard is the same as Famicom. Mormal is the same as Hard with power-ups. A side quest that could be possible would be to unlock all the "goodies" in the Database, which is artwork and information and stuff. Although, that would take a long time since you have to beat the game over in different difficulties. Woo! Zipping still works! (According to sources) The rapid-select trick also still works, but it is slower. Interesting glictch in Navi Mode found by DeGamer of GameFAQs: "I found this glitch by accidentally pausing the game at the right time. While playing in Navi Mode (I have never had this happen on Original Mode) if you reach an area where the screen needs to scroll and the action momentarily stops, pressing the "Start" button to bring up the weapons menu can cause the background to scroll when it's not supposed to. For example, let's say you are in the beginning of Clash Man's stage and you climb the ladder to proceed to the second screen. Now once you are there, you jump on the gap that will make you fall back to the lower screen. As you as falling but BEFORE the screen scrolls you bring up the weapons menu. What will happen if timed correctly is that the weapon menu will appear in the foreground, meanwhile in the background Rockman continues to fall and causes the background screen to scroll downward even though the background should be paused. Now here's the major part of this glitch. When you close the weapon menu and return to the game, the background you now see will have the "functions" of the previous background you were in. What does this mean? It means all sorts of crazy stuff can happen depending where you do this such as you walking in mid-air, climbing the background, or just dying for no apparent reason." This glitch does not help you (I think) but I thought it was worth mentioning. And that's about all I can say for now....
See Youtube page (GIRfanaticTAS) for all runs and stuff.
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Joined: 1/27/2008
Posts: 236
Location: Somewhere
Yeah, took the 4-- part out. BTW, I never said that I was looking foreword to TASing the game. I'm doing the notes for IF there ever is a chance to TAS DS games, and using it for my own run-through when I play it normally. Eh, forget this topic.
See Youtube page (GIRfanaticTAS) for all runs and stuff.
Experienced Forum User
Joined: 1/27/2008
Posts: 236
Location: Somewhere
Before you get all "There's already a D/P thread!" and "Somebody should delete this, there's already a topic!" on me, let me tell you one thing. I know there is a D/P thread. However, I feel that if Platinum has alot of differences (mainly in battles, people such as a Scientist in the Eterna Galactic Building and the School Boy inside Jubilife's Trainer School using the X items; trainers now use seals; Galactic changing to their startegy being Glameow and Stunky; GIRATINA; changes in Pokedex (Togekiss FTW!)) and deserves a different run than D/P. On that matter; I was playing with the ROM on NO$GBA and have been jotting down thoughts for what I hope will be a Platinum Walkthrough (maybe, if I can get NO$GBA to save >:( and I was planning to use for strategizing (I hate spelling and the fact half my paragraphs are in parenthesis) an 8-gym leader run. I do realize a 4??-run would be very boring. (I still have to subtract what you can't get) But anyway, I'm almost done with my notes on up to Roark, so I might have that up sometime ;). *Glad to finally have time for TASes again!*
See Youtube page (GIRfanaticTAS) for all runs and stuff.
Experienced Forum User
Joined: 1/27/2008
Posts: 236
Location: Somewhere
Eh, my brain hurts now! Nice playing!
See Youtube page (GIRfanaticTAS) for all runs and stuff.
Experienced Forum User
Joined: 1/27/2008
Posts: 236
Location: Somewhere
YES! Finally someone who aggres with me! I own 1, 2, 4 and HD, but I have not a clue where 3 is... (beat it anyway). Can't wait until 5 comes out! Grand Valley 300km was the ONE race I have not beat in my GT. But yes, I do belive that the GT World Cup should go last, then cut after crossing finish line. (because dosen't the result screen go on by itself. anyway?) Anyway, yes, we do need a GT TAS. Now, I'm off to find where I hid my GT run-through plans........ EDIT: Nevermind, I was thinking of GT3 when I wrote about Arcade Mode XD.
See Youtube page (GIRfanaticTAS) for all runs and stuff.
Experienced Forum User
Joined: 1/27/2008
Posts: 236
Location: Somewhere
CtrlAltDestroy wrote:
Lord Tom wrote:
As soon as Samus goes off the top of the screen, the game puts him at the bottom of the next map segment down.
Voting no due to poorly written comments.
LOL Voting yes due to extreme improvements on recent NES classics such as this. (Yes, I'm confused too.)
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Joined: 1/27/2008
Posts: 236
Location: Somewhere
Let's see, there is no "love it so much I cried" kind of way to vote. So, "Yes" is the only option. EDIT: Crap, just realized this is the same as Carboard's post :/
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Post subject: Desert Demolition
Experienced Forum User
Joined: 1/27/2008
Posts: 236
Location: Somewhere
Desert Demolition is a game where Wile E Coyote an Roadrunner are trying to win a contest by being Acme's best customer. To do this, you must collect stamps. But really, in-game, you don't have to collect ANY stamps! I've done a test run of the Roadrunner mode of the game, *here*, plays through the first level. Once again, test run. Thanks to Ferret Warlord for the idea of doing this game!!! :D
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Joined: 1/27/2008
Posts: 236
Location: Somewhere
On the 4th of July, I have a street barbaque where everyone on my street brings things, and we also celebrate my birthday :P
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Joined: 1/27/2008
Posts: 236
Location: Somewhere
NYC. Lots of shopping, tourist attractions, kinda like a mini-Tokyo, except without 8 thousand different wards and disricts. Many restaurants, and other things. Anything you see that you want to do, do it. It dosen't get much better than this. Except for Tokyo. Heads up on security though, I heard from Yahoo! that airports like Chicago-O'Hare, NYC-LaGaurdia and Los Angeles are getting airport security that can see through clothes this month. EDIT: Also, I heard Nintendo World just got a huge add-on or something, if you wanted to check that out or something like that. (Not saying you absolutely have to)
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Experienced Forum User
Joined: 1/27/2008
Posts: 236
Location: Somewhere
HHS wrote:
Guybrush wrote:
Someone has: http://uk.youtube.com/watch?v=DeALqyjSz1Q
Here's someone with a different idea of what he's saying. http://www.youtube.com/watch?v=F-fMWm_FGrQ Swedish users will probably garva themselves ihjäl.
I remember me and Shinryuu found that song (Okkusenman) and another one called Airman ga Taosenai which has to do with the singer (name?) having trouble crossing the pit at Heat Man, trying to get Item 2, failing to beat Air Man, and then trying and failing at Wood Man. Now that I think of it, there's an Okkusenman video out there somewhere with Shinryuu credited in the end for some wierd reason...
See Youtube page (GIRfanaticTAS) for all runs and stuff.
Experienced Forum User
Joined: 1/27/2008
Posts: 236
Location: Somewhere
I loved the 120-exit SDW before, and I love to see my favorite TAS broken! Sweet run. Yes, yes, and yes.
See Youtube page (GIRfanaticTAS) for all runs and stuff.
Experienced Forum User
Joined: 1/27/2008
Posts: 236
Location: Somewhere
Comical: If someone were to do a SNES 100%, like Sir VG said, then it wouldn't be a true 100%. BTW, never knew someone was already working on a 100% run for ths SNES. Will check that, thanks Bag & Comicalflop.
See Youtube page (GIRfanaticTAS) for all runs and stuff.
Experienced Forum User
Joined: 1/27/2008
Posts: 236
Location: Somewhere
Before it becomes an actual run, I must boldy press the Yes button for awesomness. I will now self-destruct. *click* *boom*
See Youtube page (GIRfanaticTAS) for all runs and stuff.
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