Posts for girfanatic501


1 2 3 4 5 6
9 10
Experienced Forum User
Joined: 1/27/2008
Posts: 236
Location: Somewhere
Nevermind, I was thinking of Room 11, but that leads up into Candy Constellation anyway. Now I'm tempted into improving the current any% run...
See Youtube page (GIRfanaticTAS) for all runs and stuff.
Experienced Forum User
Joined: 1/27/2008
Posts: 236
Location: Somewhere
I posted the walking-on-ocean-floor thing on the alst page, and if he pressed up one frame, it would be slower than walking over the edge, actully.
See Youtube page (GIRfanaticTAS) for all runs and stuff.
Experienced Forum User
Joined: 1/27/2008
Posts: 236
Location: Somewhere
I just realized, isn't there a treasure chest up above the door surrounded by blocks before the room before King Golem? So far, very nice, very clean, and I like it! Nice manuvering with missile in the currents.
See Youtube page (GIRfanaticTAS) for all runs and stuff.
Experienced Forum User
Joined: 1/27/2008
Posts: 236
Location: Somewhere
"Where, oh where, have Nintendo's censors gone? Oh where, oh where could they be?" Very, VERY late, but I'm going through all the current GBA runs and this one is definatly one of my favorites :). Very nice job and nearly-half-a-year-late Yes vote.
See Youtube page (GIRfanaticTAS) for all runs and stuff.
Experienced Forum User
Joined: 1/27/2008
Posts: 236
Location: Somewhere
AKA wrote:
Ever wondered what its like to get hold of a rare card?
LOL, I remeber seeing that awihle ago. Reminds me of that video of the boy and girl getting a N64...
See Youtube page (GIRfanaticTAS) for all runs and stuff.
Experienced Forum User
Joined: 1/27/2008
Posts: 236
Location: Somewhere
Yeah, I just looked at NesVideoAgent's pictures and said: "WTF?!?!".
See Youtube page (GIRfanaticTAS) for all runs and stuff.
Experienced Forum User
Joined: 1/27/2008
Posts: 236
Location: Somewhere
Oh, crap. Never noticed that. Cancelling this submission for obvious reasons.
See Youtube page (GIRfanaticTAS) for all runs and stuff.
Experienced Forum User
Joined: 1/27/2008
Posts: 236
Location: Somewhere
I know it has something to do with gocha's VBA watch that I can't figue out how to use, but someone can tell you (and me) how.
See Youtube page (GIRfanaticTAS) for all runs and stuff.
Experienced Forum User
Joined: 1/27/2008
Posts: 236
Location: Somewhere
Nice run! I never liked Spartan X (because it scares me, but not as much as Nazo no Murasame-jo. *shudder* I think that instead of stopping and kicking low at some points you could jump and kick, but I know close to nothing about controls, so I was just wondering.
See Youtube page (GIRfanaticTAS) for all runs and stuff.
Experienced Forum User
Joined: 1/27/2008
Posts: 236
Location: Somewhere
Very nice! I liked it, but I think some parts could be improved upon a little. I won't do it now, seeing as the run should be published already before improving, but I think the run was very nice. Yes vote.
See Youtube page (GIRfanaticTAS) for all runs and stuff.
Experienced Forum User
Joined: 1/27/2008
Posts: 236
Location: Somewhere
Trust me, there's already been a couple Chinese people and I don't mind because I like all people. It gives TASvideos something new, something different if almost every country had a person here. Anyway, hopper, I do think that there was a small, maybe 1-2 frame improvement that made it impossible.
See Youtube page (GIRfanaticTAS) for all runs and stuff.
Experienced Forum User
Joined: 1/27/2008
Posts: 236
Location: Somewhere
MUGG wrote:
girfanatic501 wrote:
I don't know if this will save much time in the long run, but here goes. With the grey (not brown) Golems, whenever they use their Uppercut moves, they take the move from Dessie (Boxin). However, they use a different value, butall they do to the move is change the sprite. So, if you start to swallow directly after that move, it won't revert back to Golem and allow you to obtain Fighter!
The light brown ones which sometimes make a roll attack, can give wheel. This is interesting...
Then maybe if King Golem spits one out right before you beat him, you'll be able to get Wheel right away after defeating him by discarding Wheel.... This may not be possible, but anything is possible in a TAS!
See Youtube page (GIRfanaticTAS) for all runs and stuff.
Experienced Forum User
Joined: 1/27/2008
Posts: 236
Location: Somewhere
Awesome! Thanks alot, Bag! It works fine for me, if that garbled text is normal.
See Youtube page (GIRfanaticTAS) for all runs and stuff.
Experienced Forum User
Joined: 1/27/2008
Posts: 236
Location: Somewhere
Kirby and the Amazing Mirror could be GREATLY improved by VBA Link re-recording due to having four players able. We could also then finally do Zelda: Four Swords.
See Youtube page (GIRfanaticTAS) for all runs and stuff.
Experienced Forum User
Joined: 1/27/2008
Posts: 236
Location: Somewhere
I had made a movie of the SMB3 lost levels that take out the above, but it's in 3 seperate movies (with parts at the end that I want taken off) and I don't know how to fix it...
See Youtube page (GIRfanaticTAS) for all runs and stuff.
Experienced Forum User
Joined: 1/27/2008
Posts: 236
Location: Somewhere
This was very good both entertainment-wise and speed-wise. Yes vote.
See Youtube page (GIRfanaticTAS) for all runs and stuff.
Experienced Forum User
Joined: 1/27/2008
Posts: 236
Location: Somewhere
Hmm... the sad thing is that once you luck manipulate 1-1 to not take to a minigame, 1-2 is also manipulated then too, causing you to have to play 1-2's minigame, which is short anyway. Anyway, I've defeated Chapter 1 with all golds so far...
See Youtube page (GIRfanaticTAS) for all runs and stuff.
Experienced Forum User
Joined: 1/27/2008
Posts: 236
Location: Somewhere
Could someone help me, I'm use LunarIPS and L/R dosen't help... EDIT: Forget it, it works. I'm gonna work on a 100% run.
See Youtube page (GIRfanaticTAS) for all runs and stuff.
Experienced Forum User
Joined: 1/27/2008
Posts: 236
Location: Somewhere
AKA wrote:
  • Incomplete and sketchy hack
This isn't a hack, this is a map made up of levels actully in the codding for Super Mario Bros. 3.
See Youtube page (GIRfanaticTAS) for all runs and stuff.
Experienced Forum User
Joined: 1/27/2008
Posts: 236
Location: Somewhere
FractalFusion wrote:
I started a test run of this game, but the problem is that every level of a dungeon is determined from the beginning. Once I manipulate Level 1, all the other levels are set.
I disagree. In a test run I did a while back of the first 3 levels I was able to manipulate by entering again and again and it generated right then and there. This may be because of a different version, however. (I did mine using the Japanese version, although I had the American by my side because I had no idea what the hell everything said.)
See Youtube page (GIRfanaticTAS) for all runs and stuff.
Experienced Forum User
Joined: 1/27/2008
Posts: 236
Location: Somewhere
Aww... I've already started working on it and am about 1/4 of the way thorugh..... Oh well! I'll kep trying!
See Youtube page (GIRfanaticTAS) for all runs and stuff.
Experienced Forum User
Joined: 1/27/2008
Posts: 236
Location: Somewhere
I don't know if this will save much time in the long run, but here goes. With the grey (not brown) Golems, whenever they use their Uppercut moves, they take the move from Dessie (Boxin). However, they use a different value, butall they do to the move is change the sprite. So, if you start to swallow directly after that move, it won't revert back to Golem and allow you to obtain Fighter!
See Youtube page (GIRfanaticTAS) for all runs and stuff.
Experienced Forum User
Joined: 1/27/2008
Posts: 236
Location: Somewhere
XD Sorry for the name thing. And no, I had downloaded the smae patch you did off of TMK. I must be using a different ROM though, because using Super Mario Bros. 3 (U) (PGR0) [!].nes with your movie told me I had the worng ROM.... which is the one people SHOULD be using :P. EDIT: Nice video! No complaints and I think this may make the Concept Demos section is you submit it!
See Youtube page (GIRfanaticTAS) for all runs and stuff.
Experienced Forum User
Joined: 1/27/2008
Posts: 236
Location: Somewhere
Not exactly optimized in the first few levels and in map control, but others nice! Not exactly faster than Zowayiz's Level 1, but I went ahead and did it anyway. I figured out a kind of usless glitch that allows you to wall-jump off the tips of warp pipes. Oh well, It's worth a shot!
See Youtube page (GIRfanaticTAS) for all runs and stuff.
Experienced Forum User
Joined: 1/27/2008
Posts: 236
Location: Somewhere
Zowayix wrote:
Why wouldn't it be accepted if I reseted out of levels? There have been other accepted TASes that do a soft reset during them.
That is very true. I do think that this MAY just work out. I might work on this, too.
See Youtube page (GIRfanaticTAS) for all runs and stuff.
1 2 3 4 5 6
9 10