Posts for gocha


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gocha
Any
Emulator Coder, Experienced Forum User, Published Author, Former player
Joined: 6/21/2006
Posts: 401
Location: Japan, Nagoya
Jump+Down Trick SMV I hope this helps you.
I am usually available on Discord server or Twitter.
gocha
Any
Emulator Coder, Experienced Forum User, Published Author, Former player
Joined: 6/21/2006
Posts: 401
Location: Japan, Nagoya
Rev.12 released. This may support SuperFX watch...? By the way, I'm glad that EmulatorHomepages introduces my tool. I would be gladder if you linked to the top of this topic, instead of hot link to older version. Thanks in advance.
I am usually available on Discord server or Twitter.
gocha
Any
Emulator Coder, Experienced Forum User, Published Author, Former player
Joined: 6/21/2006
Posts: 401
Location: Japan, Nagoya
When I turned on "Text in Image" option, the text display got broken like this video. Does anyone know why? Sorry if this was mentioned before.
I am usually available on Discord server or Twitter.
gocha
Any
Emulator Coder, Experienced Forum User, Published Author, Former player
Joined: 6/21/2006
Posts: 401
Location: Japan, Nagoya
YouTube - Yoshi's Island Jump+Down Warp Trick Even if the warp does not work, the trick is a bit useful, since it skips the pipe animation.
I am usually available on Discord server or Twitter.
gocha
Any
Emulator Coder, Experienced Forum User, Published Author, Former player
Joined: 6/21/2006
Posts: 401
Location: Japan, Nagoya
zvsp507 said, this combo bonus is available only in Japanese version. So it is not equivalent to Tetris Attack exactly.
I am usually available on Discord server or Twitter.
gocha
Any
Emulator Coder, Experienced Forum User, Published Author, Former player
Joined: 6/21/2006
Posts: 401
Location: Japan, Nagoya
Red 04:25 by zigumario http://www.youtube.com/watch?v=ljVa2qMo-p4
hanzou wrote:
gocha, I don't see any new trick in 0xwas's movie. Maybe it is faster merely because of GB timing?
0x wrote:
更新箇所は、急所を1回省いたのと会話のところだけです。
Reduced 1 critical hit, shorter conversation, that's all.
I am usually available on Discord server or Twitter.
gocha
Any
Emulator Coder, Experienced Forum User, Published Author, Former player
Joined: 6/21/2006
Posts: 401
Location: Japan, Nagoya
Pokemon Red 04:29 / 0x improved his movie. shorter than 04:30! http://www.youtube.com/watch?v=17vslU1wrk4
I am usually available on Discord server or Twitter.
gocha
Any
Emulator Coder, Experienced Forum User, Published Author, Former player
Joined: 6/21/2006
Posts: 401
Location: Japan, Nagoya
hero of the day wrote:
Has anyone else experienced this problem?
I have.
I am usually available on Discord server or Twitter.
gocha
Any
Emulator Coder, Experienced Forum User, Published Author, Former player
Joined: 6/21/2006
Posts: 401
Location: Japan, Nagoya
seems a bit more faster (removed) http://www.youtube.com/watch?v=TRWrb0rxfZs
I am usually available on Discord server or Twitter.
gocha
Any
Emulator Coder, Experienced Forum User, Published Author, Former player
Joined: 6/21/2006
Posts: 401
Location: Japan, Nagoya
I found another faster record. http://www.youtube.com/watch?v=rsgGZIUOt7w
I am usually available on Discord server or Twitter.
gocha
Any
Emulator Coder, Experienced Forum User, Published Author, Former player
Joined: 6/21/2006
Posts: 401
Location: Japan, Nagoya
cstrakm has made a run with this glitch (only flv is available, hanzou mirrored it)
I am usually available on Discord server or Twitter.
gocha
Any
Emulator Coder, Experienced Forum User, Published Author, Former player
Joined: 6/21/2006
Posts: 401
Location: Japan, Nagoya
Added the target setting for rerecording v20.0. Check it on vbawatch rev.2.
I am usually available on Discord server or Twitter.
gocha
Any
Emulator Coder, Experienced Forum User, Published Author, Former player
Joined: 6/21/2006
Posts: 401
Location: Japan, Nagoya
I can introduce a TAS movie recorded by ism, done on Japan V1.2. * part1 part2 part3 * afaik, vbm is not available He describes glitches of the game on his website (though it's in Japanese). * ISM / Movies * ISM / Super Mario Land 2 Tricks And... I don't know any glitches :P Edit: see also SML2 Glitch Collection Edit: Replaced flv links
I am usually available on Discord server or Twitter.
gocha
Any
Emulator Coder, Experienced Forum User, Published Author, Former player
Joined: 6/21/2006
Posts: 401
Location: Japan, Nagoya
CRC32 of the rom what I used is FAE94C8B. IPS for GBA seems to be convenient to correct the rom.
I am usually available on Discord server or Twitter.
gocha
Any
Emulator Coder, Experienced Forum User, Published Author, Former player
Joined: 6/21/2006
Posts: 401
Location: Japan, Nagoya
Oh, I have thought VBM includes such sync settings. I turned it on, still doesn't work. stafi1desync.avi (deleted)
I am usually available on Discord server or Twitter.
gocha
Any
Emulator Coder, Experienced Forum User, Published Author, Former player
Joined: 6/21/2006
Posts: 401
Location: Japan, Nagoya
Chamale wrote:
http://dehacked.2y.net/microstorage.php/info/5675/0579%20-%20Densetsu%20no%20Stafy%20%28J%29%20%28Eurasia%29.vbm It cuts of for no reason at frame 17904. It has 4890 rerecords. Enjoy.
The movie desynced around frame 8000... (I used VBA 1.7.2 v19.3, of course) Anyway it looks great, keep it going.
I am usually available on Discord server or Twitter.
gocha
Any
Emulator Coder, Experienced Forum User, Published Author, Former player
Joined: 6/21/2006
Posts: 401
Location: Japan, Nagoya
P.JBoy wrote:
Can you make this watch SuperFX RAM?
Currently no, because I don't know SuperFX memory map. I need someone's help.
I am usually available on Discord server or Twitter.
gocha
Any
Emulator Coder, Experienced Forum User, Published Author, Former player
Joined: 6/21/2006
Posts: 401
Location: Japan, Nagoya
* Yukihime Kyuushutsu Emaki (Legend of the Mystical Ninja) - I'm working on it... slowly * Goemon 2 - LuckyStar is working on it. He finished his testrun a several days ago * Goemon 3 - I'm working on it... slowly *a new trick was discovered a several weeks ago * Goemon Kirakira Douchuu - I'm not sure
I am usually available on Discord server or Twitter.
gocha
Any
Emulator Coder, Experienced Forum User, Published Author, Former player
Joined: 6/21/2006
Posts: 401
Location: Japan, Nagoya
moozooh wrote:
Hero of the day, adelikat and I (and maybe some others, too) can't get rev.10 to work with Snes9x 1.51. It just says "[Process 0]" at the top, and that's all. Could you investigate?
Ah, I guess you need to edit configuration file a little.
// support another snes9x family (modify the filename if needed)
;:target:snes9x+v9.exe:793FA0:7B3374:B028:B03F
:target:SNES9x 1.43 v9+bugfix.exe:798C90:7B8064:B028:B03F
:target:snes9x+v7.exe:790838:7AFC0C:B028:B03F
;:target:snes9x-1.51.exe:6C70E8:6E7D34:B165:B17C:0024:0028:0030:002C
:target:snes9x-1.51.exe:6C70E8:6E7D34:B14E:B17C:0024:0028:0030:002C
;:target:snes9x-1.502.exe:669BE8:688EBC:B03F:B056
:target:snes9x-1.502.exe:669BE8:688EBC:B028:B056
:target:snes9x-1.4.3.exe:85C1A0:85BB0C:B028:B03F
:target:snes9x-1.4.3.wip1.exe:84A5A0:849F14:B028:B03F
:target:Snes9X1.43.ep9r8.exe:80DDD0:5489B4:B030:B047
:target:snes9x*.exe:793FA0:7B3374:B028:B03F
modify the filename if needed
I forgot to mention that.
I am usually available on Discord server or Twitter.
gocha
Any
Emulator Coder, Experienced Forum User, Published Author, Former player
Joined: 6/21/2006
Posts: 401
Location: Japan, Nagoya
OmnipotentEntity wrote:
gocha, is there anyway to display bigendian values using your memory watch. I have an oddball game it seems.
Finally I added the feature to display big-endian values. example:
ABCD,2x*,big-endian
I am usually available on Discord server or Twitter.
gocha
Any
Emulator Coder, Experienced Forum User, Published Author, Former player
Joined: 6/21/2006
Posts: 401
Location: Japan, Nagoya
Nice improvement, voted yes.
I am usually available on Discord server or Twitter.
gocha
Any
Emulator Coder, Experienced Forum User, Published Author, Former player
Joined: 6/21/2006
Posts: 401
Location: Japan, Nagoya
File updated,
P.JBoy wrote:
I like this but, it really lags vba (especially noticeable is fast-forward) anything to do about that?
New exe will be paused when you are pressing Tab or the watch window is minimized.
ventuz wrote:
Is it possible to put in your own arithmetic to display value you want to see?
That would be good, but I am too lazy to implement that. Please do not expect implementing the feature :P
samurai goroh wrote:
Also, you should mention that it's case sensitive, as I wrote 1U instead of 1u, then it won't show the address, it took me a while to figure it... :P
Fixed.
I am usually available on Discord server or Twitter.
gocha
Any
Emulator Coder, Experienced Forum User, Published Author, Former player
Joined: 6/21/2006
Posts: 401
Location: Japan, Nagoya
Added new watch (vbxwatch.exe) for gameboy variants (lazily). I hope it works fine. Thanks to Adelikat for his request.
I am usually available on Discord server or Twitter.
gocha
Any
Emulator Coder, Experienced Forum User, Published Author, Former player
Joined: 6/21/2006
Posts: 401
Location: Japan, Nagoya
if (watch_memtype.watch_id == WATCH_MEMTYPE_WRAM) { targetMem = VRAM }
Stupid, updated the file above.
I am usually available on Discord server or Twitter.
gocha
Any
Emulator Coder, Experienced Forum User, Published Author, Former player
Joined: 6/21/2006
Posts: 401
Location: Japan, Nagoya
Up to Lottery in Level 2 (v2) -- AVI YouTube It's about 100 frames faster than previous WIP. Faster boss fight, faster buying at store, and slight optimizations. Changing route saves over 400 frames from DK and Yeoj's WIP. I used lottery glitch (いー0) which cannot be used in USA version. This makes the run more entertaining, also this is not a big time saver. So, I'll try the difficult battle with stage 2 boss.
I am usually available on Discord server or Twitter.
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