Posts for gocha


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gocha
Any
Emulator Coder, Experienced Forum User, Published Author, Former player
Joined: 6/21/2006
Posts: 401
Location: Japan, Nagoya
Again, for making a new movie, you should use 0.9.4 instead of 0.9.2, since it emulates things better. One of major advantages is sound emulation. You'll hear really bad sound with 0.9.2, especially when you play a game which uses a streamed sound. Anyway, I've made an improved version of 0.9.4 official! Features My 0.9.4+ has:
  • Less desyncs (savestate has been updated, but you can read old savestates as well)
  • Lua scripting with advanced graphic functions (they works only in gui.register callback)
  • Path settings
  • State rewinding (it's not tested at all, oh well)
  • Magnification filters like hq2x
  • Lag reduction options (details described below)
  • Other little bugfixes (ex. frame advance improvement)
Still, it should sync fine with 0.9.4 movies. Let's try it now! Note: these codes are ported from the svn trunk. Downloads About Lag Reduction Options Currently, there are 2 options. They increases speed, but they also causes a trouble for some games (for example: impossible to boot), because of whatever desmume's bad timing emulation. - Fix ARM Cycle Count (recommend on) This fixes the wrong cycle counting in armcpu_exec and instruction cycles of {S} instructions. - Fast Fetch-Execute (not much recommended at the moment) If enabled, the emulator will process fetch-execute cycle parallelly. If you want to remove lags which cannot be removed by Fix Arm Cycle Count, it's worth to enable this option. However, keep in mind that the option causes an emulation glitch for some games (see games affected by fast fetch-execute for examples). These options will not be recorded to a movie. Upload logs (JST; GMT+9) 2009-10-15 22:55 - Lua: add LuaBitOp, register manipulation functions, and memory hook functions. (r2964) 2009-09-16 14:20 - Experimental fix for Tetris DS graphical issue. (r2881) 2009-09-14 01:20 - Fix Lua bit operation functions to handle the sign bit (bit 31) correctly. (r2872) 2009-09-09 13:05 - Lag reduction option is separated to 2 options. Added savefile hack menu option from 0.9.4 branch for upgrading savefile sizes when one has been careless and used the wrong savefile size. (r2855) 2009-09-08 13:45 - Improved LagReduction timing. To know what has been changed, see the diff of r2844. (r2845) 2009-09-06 11:00 - Add LagReduction option to INI secretly (r2831; default = 0 (0.9.4 non-dev timing). The timing of LagReduction=1 is different from both of 0.9.4 dev and non-dev). Improved input display a little (r2832) 2009-08-22 23:30 - Lua drawing now works but only in gui.register callback (r2779) 2009-08-18 15:30 - Fix random desync (make 'samples' in SPU.cpp to be zero at SPU_Reset) (r2769) 2009-08-16 17:00 - First upload (r2766)
I am usually available on Discord server or Twitter.
gocha
Any
Emulator Coder, Experienced Forum User, Published Author, Former player
Joined: 6/21/2006
Posts: 401
Location: Japan, Nagoya
I think it was hard to make a route for a large map. Really good job, MUGG. As for Kirby Super Star, it's sad that language barrier drains your motivation. Anyway, an any% run is advanced by smns72 and OGA and they're working on Revenge of Meta Knight at present.
I am usually available on Discord server or Twitter.
Post subject: Admin, will you fix the DS framerate?
gocha
Any
Emulator Coder, Experienced Forum User, Published Author, Former player
Joined: 6/21/2006
Posts: 401
Location: Japan, Nagoya
gocha wrote:
A real DS and DeSmuME runs in 59.82fps (more precisely, 33513982/6/355/263) but ... I noticed that TASvideos also calculates a movie length in 60fps. This wrongly shortens a movie length a few seconds X(
0.290% speedup of DS is wrong. It's obviously inconsistent with encoded video and real handheld.
I am usually available on Discord server or Twitter.
gocha
Any
Emulator Coder, Experienced Forum User, Published Author, Former player
Joined: 6/21/2006
Posts: 401
Location: Japan, Nagoya
You won! I couldn't understand what was going, yes!
I am usually available on Discord server or Twitter.
gocha
Any
Emulator Coder, Experienced Forum User, Published Author, Former player
Joined: 6/21/2006
Posts: 401
Location: Japan, Nagoya
I think you don't need to include .svn directories to the submission package. (edit: fixed!) The movie was awesome at all, yes!
I am usually available on Discord server or Twitter.
gocha
Any
Emulator Coder, Experienced Forum User, Published Author, Former player
Joined: 6/21/2006
Posts: 401
Location: Japan, Nagoya
nitsuja wrote:
Xkeeper wrote:
nitsuja wrote:
There is an updated binary in the downloads already which has had input.get and a bunch of other additions for a while now. At the moment this is "snes9x-1.43-rerecording-svn-r98.zip" or "snes9x-1.51-rerecording-svn-r67.zip" in the downloads list (depending on whether you want to use 1.43 or 1.51), the same as or only slightly older than the latest trunk version.
That should really be put onthe front page somewhere.
That would be easy to do but I'm guessing gocha has some reasons for not wanting them to be featured downloads quite yet. They were renamed/updated to "snes9x-1.43-rerecording-svn11.zip" and "snes9x-1.51-rerecording-svn11.zip" since my last post, by the way... so just look for the most recently modified ones, I guess.
I didn't do that to avoid the confusion about the difference of savestate. IIRC, the new one cannot be read by old one, also, the new one could be changed in future update, possibly. Anyway, as Nitsuja said, it's easy to put the latest experimental version on the front page. I'll do that if community wants me to do.
I am usually available on Discord server or Twitter.
gocha
Any
Emulator Coder, Experienced Forum User, Published Author, Former player
Joined: 6/21/2006
Posts: 401
Location: Japan, Nagoya
adelikat wrote:
9.4 has timing differences but none are the results of "better" emulation.
At least, 0.9.4 has a better sound quality (higher resolution, stream playback fix) than 0.9.2+.
I am usually available on Discord server or Twitter.
gocha
Any
Emulator Coder, Experienced Forum User, Published Author, Former player
Joined: 6/21/2006
Posts: 401
Location: Japan, Nagoya
Xkeeper wrote:
Is there any estimated date when input.get will be added to SNES9x? As it is, it's kind of limiting to not have it.
It's already added to the svn trunk. Some other functions, too.
I am usually available on Discord server or Twitter.
Post subject: TASvideos also shows wrong DSM length
gocha
Any
Emulator Coder, Experienced Forum User, Published Author, Former player
Joined: 6/21/2006
Posts: 401
Location: Japan, Nagoya
A real DS and DeSmuME runs in 59.82fps (more precisely, 33513982/6/355/263) but the emulator treated the framerate as 60fps when it shows a movie length in the dialog. Then, I commited a quick fix to the svn yesterday. After posting the fix, I noticed that TASvideos also calculates a movie length in 60fps. This wrongly shortens a movie length a few seconds X(
I am usually available on Discord server or Twitter.
gocha
Any
Emulator Coder, Experienced Forum User, Published Author, Former player
Joined: 6/21/2006
Posts: 401
Location: Japan, Nagoya
OMG... I don't need to even defeat the last boss :o http://www.youtube.com/watch?v=363CmvRNCdE Edit: 0x30 is set at 0x020F718A when the last battle begin. When I recorded the video, that variable was 0x20 (already entered to Menace battle, but have never talked with Dmitrii). If bit 0x40 is set before the battle, you'll experience an endless battle. Workspace: http://code.google.com/p/dawnofsorrow/
I am usually available on Discord server or Twitter.
gocha
Any
Emulator Coder, Experienced Forum User, Published Author, Former player
Joined: 6/21/2006
Posts: 401
Location: Japan, Nagoya
The run shows some of nice tricks. I voted a weak yes. In this run, I had a hard time watching extremely glitched screen for a long time. I personally hope you fixed the glitched screen earlier, even if it costs a few of seconds.
I am usually available on Discord server or Twitter.
Post subject: Re: Cute = win = yes!
gocha
Any
Emulator Coder, Experienced Forum User, Published Author, Former player
Joined: 6/21/2006
Posts: 401
Location: Japan, Nagoya
arukAdo wrote:
gocha wrote:
by the way, recent "co-working via svn" style is quite impressive.
Wanna team'up with me for DoS via svn ? :p
Heheh, not bad! If you want, I can make a new project on googlecode and upload files instantly ;)
I am usually available on Discord server or Twitter.
gocha
Any
Emulator Coder, Experienced Forum User, Published Author, Former player
Joined: 6/21/2006
Posts: 401
Location: Japan, Nagoya
I liked her fast action & boss battle, yes! Edit: by the way, recent "co-working via svn" style is quite impressive.
I am usually available on Discord server or Twitter.
gocha
Any
Emulator Coder, Experienced Forum User, Published Author, Former player
Joined: 6/21/2006
Posts: 401
Location: Japan, Nagoya
Favorite game, stylish movie, so voted yes.
moozooh wrote:
Do you think you will be able to do the 100% version, HappyLee?
I think sistermind did. http://www.veoh.com/collection/sistermind/watch/v17357090HhJZyTsg
I am usually available on Discord server or Twitter.
gocha
Any
Emulator Coder, Experienced Forum User, Published Author, Former player
Joined: 6/21/2006
Posts: 401
Location: Japan, Nagoya
Yatta! DeSmuME 0.9.4 is released now! Let's use the new version, everyone! However, 0.9.4 has a different movie timing from 0.9.2. If you want to continue the work, you need to keep using old 0.9.2 (0.9.4 sometimes can play certain (short) 0.9.2 movies well, but I think it's rare). 0.9.2 isn't useful at some points. Therefore, I made a private build, which should (almost) keep movie timings but also have good improvements. Downloads If you're going to make a new movie, just use 0.9.4 (or whatever, the latest version!). Basically, this one is made for people who have been worked with 0.9.2. Note: I tested 0.9.2+ with only a few games. As far as I know, it synced as well as 0.9.2-rr. However, I merged really a lot of changes from svn, so there could be some cases that the movie timing of 0.9.2+ is different from 0.9.2-rr, possibly. I suggest checking your work with 0.9.2-rr sometimes. It's unofficial version, after all. Hmm, 0.9.2+ is now uploaded to the official svn repository as a branch, so it could be considered as a separated version from original 0.9.2-rr, I think... Changes bug: screenshots now exclude hud and rotation enh: speedup: more reliable and useful frameskipping enh: SPU: speedup: add adpcm caching enh: SPU: speedup: interpolation is now optional (0.9.2-rr uses Linear) bug: fix various graphic glitches enh: more solid avi and wav recording enh: added tools: spu viewer(, ram watch, ram search) enh: speedup: add gpu core disabling to hide useless screens enh: add background pause feature (for when emulator loses focus) enh: add missing autohold for L and R enh: add chinese translation bug: fix some crashes... P.S. Cracking stream sound problem (of wav/avi recording) is fixed on 0.9.4 (I made the fix :D), but it's not fixed on 0.9.2+. The fix seems to change movie timing slightly :/ 2009-07-12 06:55 - File updated, few path setting bugs are fixed. AVI recording issue should be removed now. 2009-07-19 13:16 - File updated, a quick fix for autohold to not work while movie playback. 2009-07-20 05:34 - File updated, fixed movie length display in the dialog (60.00fps -> 59.82fps). 2009-07-22 04:00 - File updated, key repeating situation (aka. frame advance issue) improved. 2009-07-31 06:54 - File updated, fixed turbo to not work while playing a movie.
I am usually available on Discord server or Twitter.
gocha
Any
Emulator Coder, Experienced Forum User, Published Author, Former player
Joined: 6/21/2006
Posts: 401
Location: Japan, Nagoya
Congratulations! It's finally submitted! (I know the movie was actually made a half year ago. Hehehe-) Yes vote for this beautiful run (>v<)
I am usually available on Discord server or Twitter.
Post subject: What will I need for the last battle? +WIP
gocha
Any
Emulator Coder, Experienced Forum User, Published Author, Former player
Joined: 6/21/2006
Posts: 401
Location: Japan, Nagoya
Question, if you can obtain every souls and items you like, what will you need to (reach and) defeat Menace fast? Edit: Idea: Erinys, Black Panther, Stolas, Kaladbolg, Death's Robe, Chaos Ring(, Hippogryph). Edit: More: Rosary, Doppelganger(, Dracula's Tunic, Death ScytheClaimh Solais, x9 Golem). Edit: progress, DSM AVI - slowly, but surely.
I am usually available on Discord server or Twitter.
gocha
Any
Emulator Coder, Experienced Forum User, Published Author, Former player
Joined: 6/21/2006
Posts: 401
Location: Japan, Nagoya
Satoryu wrote:
i am very intrigued as to how you can get Bat Company that quickly.
Simply, I used the trick below at Dmitrii battle, and it worked well. Edit: uploaded a demonstration, here it is http://www.youtube.com/watch?v=bkvRFq3p1Jo In the demonstration, I don't obtain Black Panther. However, it's possible of course. Also, the map shows the warp room of The Abyss, and it actually worked well. That's totally unexpected and excellent X)
gocha wrote:
YouTube - Castlevania Dawn of Sorrow - Zipping After Flying Armor Battle
Edit: I also observed that Succubus, Erinys, Stolas (and possibly other souls you want?) can be obtained there. Memo
00014	020F7018	d	h	0	X position for Suspend
00015	020F701C	d	h	0	Y position for Suspend
00016	020F7256	w	h	0	Pause/Suspend Lock
gocha wrote:
Edit: What? My movie was actually desynched right before Flying Armor battle!? Damn of sorrow :'(
Well, I'm really confused. The movie desyncs when I played it on a fast computer with fast-forward (almost always), but it has no desync when I play it on my slow computer?? What should I do... EDIT: STUPID CONCLUSION: CHEATS ARE ACTIVATED
|~Address|~Size|~Description|
|020F70E0|lower 4 bits|Succubus|
|020F70E1|lower 4 bits|Erinys|
|020F70EB|higher 4 bits|Black Panther|
|020F70FC|higher 4 bits|Golem|
|020F70FD|higher 4 bits|Lilith|
|020F7104|higher 4 bits|Draghignazzo|
|020F7109|lower 4 bits|Stolas|
|020F710A|higher 4 bits|Malphas|
|020F710B|lower 4 bits|Doppelganger|
|020F710B|higher 4 bits|Rahab|
|020F710C|lower 4 bits|Hippogryph|
|020F710C|higher 4 bits|Procel|
|020F710D|lower 4 bits|Mud Demon|
||||
|020F71E2|lower 4 bits|Cutall|
|020F71E2|higher 4 bits|Cinquedia|
|020F71ED|lower 4 bits|Kaladbolg|
|020F71ED|higher 4 bits|Valmanway|
|020F71EE|lower 4 bits|Alucard Sword|
|020F71F0|lower 4 bits|Dainslef|
|020F71F2|higher 4 bits|Claimh Solais|
|020F71FB|higher 4 bits|Death Scythe|
||||
|020F720E|lower 4 bits|Dracula's Tunic|
|020F7216|higher 4 bits|Death's Robe|
||||
|020F721B|lower 4 bits|Rosary|
|020F7226|lower 4 bits|Chaos Ring|
||||
|020F6E20|2 bytes|Room number for start from suspend|
|020F7018|4 bytes|X position for start from suspend|
|020F701C|4 bytes|Y position for start from suspend|
|020F71A9|bit3 (08)|Activate the warp to The Abyss|
|020F7228|2 bytes * 6|Button settings|
|020F7256|2 bytes|Disable Pause/Suspend|
I am usually available on Discord server or Twitter.
Post subject: Replies + some YouTube clips
gocha
Any
Emulator Coder, Experienced Forum User, Published Author, Former player
Joined: 6/21/2006
Posts: 401
Location: Japan, Nagoya
klmz wrote:
BTW: Your private build of DeSmuME-rr is very interesting.
It has faster frameskip mechanism, sound interpolation mode selection, graphics glitch fixes (you can confirm that at some rooms in Lost Village), and Sound View etc. (all of them comes from svn updates) It's updated often until 0.9.3 will be released. Feel free to use it, but don't curse me if its sync is different from that of 0.9.2 official, please. It's distributed without warranty. After all, it's unofficial.
Nitrodon wrote:
Derakon wrote:
How long does pausing to bring the potions out take in comparison to getting the ball you get after Balore dies?
He paused to use the Mind Up, so using potions at the same time doesn't take long at all.
Yeah, that's the trick. Therefore, potion is not always useful. Short clips: YouTube - Castlevania Dawn of Sorrow - Succubus Glitch with Axe YouTube - Castlevania Dawn of Sorrow - Zipping After Flying Armor Battle Edit: Well, as far as my quick test, Bat Company can be obtained at the first Dmitrii battle. Does this make a new route?
I am usually available on Discord server or Twitter.
Post subject: Balore, stop your right arm :/
gocha
Any
Emulator Coder, Experienced Forum User, Published Author, Former player
Joined: 6/21/2006
Posts: 401
Location: Japan, Nagoya
WIP: DSMs, YouTube (used Armor Knight), Niconico (not used Armor Knight) I battled against Balore about 4 times, due to soul switching and potion use. Opening/closing menu screen takes time a little. However, Armor Knight soul has an ability to cancel Soma's motion of after a little long fall and a damage motion. Also, it seems to shorten Balore battle very slightly. So, I battled against Balore 2 times with different soul settings. After all, Flying Armor version was about 5-6 frames faster at the end of Balore room. I think that Armor Knight's advantage will win that of Flying Armor's. If that seems to be right, I'll continue the run from Armor Knight version. Next I need to go to Garden of Madness, but 4 HP is too low to get there fast. So I used potions during the Balore battle, to restore HP (Both save point and a sphere after boss battle stop Soma, so I didn't use them). I wonder which is more appropriate, 1 potion or 2 potions. I thought 1 potion is not enough, but I'm not sure... I have no detailed plan for future strategy :P *long but useless description now ends here*
00014	020D26E8	w	s	0	Balore HP
00015	020D2553	b	u	0	Balore invincibility #1
00016	020D2554	b	u	0	Balore invincibility #2
00017	020D2555	b	u	0	Balore invincibility #3
I am usually available on Discord server or Twitter.
Post subject: Hisatoki's 04:25 video
gocha
Any
Emulator Coder, Experienced Forum User, Published Author, Former player
Joined: 6/21/2006
Posts: 401
Location: Japan, Nagoya
Faster one? http://www.youtube.com/watch?v=9l3ZIEj7n9U (I don't see its content and all discusses here at all, though)
I am usually available on Discord server or Twitter.
gocha
Any
Emulator Coder, Experienced Forum User, Published Author, Former player
Joined: 6/21/2006
Posts: 401
Location: Japan, Nagoya
I googled about cheat codes for DoS and I instantly found Action Replay codes. http://news.softpedia.com/news/Castlevania-Dawn-of-Sorrow-Action-Replay-Codes-DS-72805.shtml but I couldn't understand how to use it (on desmume). Also, I don't know how can I understand the code, but I guessed it and converted some of the codes into memory address + byte sequence form. I paste them here as a reminder for me. Have All Weapons
020F71E0: (byte sequence)
99 99 99 99 99 99 99 99  99 99 99 99 99 99 99 99
99 99 99 99 99 99 99 99  99 99 99 99 99 99 99 99
99 99 99 99 99 99 99 09
Have All Armors
020F7208: (byte sequence)
                         99 99 99 99 99 99 99 99
99 99 99 99 99 99 99
Have All Accessories
020F7218: (byte sequence)
                         99 99 99 99 99 99 99 99
99 99 99 99 99 99 99
Have All Items
020F71BC: (byte sequence)
                                     99 99 99 99
99 99 99 99 99 99 99 99  99 99 99 99 99 99 99 99
99 09
Enemy Database Complete (100% Soul)
020F70D0: (byte sequence)
99 99 99 99 99 99 99 99  99 99 99 99 99 99 99 99
99 99 99 99 99 99 99 00  00 00 90 99 99 99 99 99
99 99 99 99 99 99 99 99  99 99 99 99 99 99 99 99
99 99 99 99 99 99 99 99  99 99 99 99 99 99 99 99
020F7150: (byte sequence)
FF FF FF FF FF FF FF FF  FF FF FF FF FF FF 0F
Some of these addresses might be useful when you perform SG. Magic Seal
020F7254: 1F
Edit: pastes the current attempt quietly: sm7404244. I'm still at Balore though, for some reasons...
I am usually available on Discord server or Twitter.
gocha
Any
Emulator Coder, Experienced Forum User, Published Author, Former player
Joined: 6/21/2006
Posts: 401
Location: Japan, Nagoya
Gromba, would you upload the smv for a reference? It's sad that you almost proved the trick is impossible :(
I am usually available on Discord server or Twitter.
Post subject: Testing Balore
gocha
Any
Emulator Coder, Experienced Forum User, Published Author, Former player
Joined: 6/21/2006
Posts: 401
Location: Japan, Nagoya
WIP: Redid Flying Armor with Axe, and defeated Balore lazily (just a test) DSM AVI Minor mistakes found Stylus can be used in menu selection. It sometimes saves time :/ Invulnerable-time length Armor Knight Soul : 24 frames Axe Armor Soul : 16 frames Spear : 30 frames Axe : 40 frames Knife, Short Sword : 15 frames
I am usually available on Discord server or Twitter.
Post subject: About SM Tricks video and author's comment
gocha
Any
Emulator Coder, Experienced Forum User, Published Author, Former player
Joined: 6/21/2006
Posts: 401
Location: Japan, Nagoya
Hi, I'm not much familiar with SM, but I can tell something about the SM Tricks video a little, since the performer (he posted the video as "echo-tyokotan") has written the info about the gate trick and some resources, in certain 2ch thread*. According to him, some time ago, he was following a gate attempt video by hero of the day, and he finally succeeded in performing the trick by chance (with 3000+ rerecords or so, he says that was so hard). Later, he remade the movie and uploaded it to Nicovideo. That's the video you guys have watched. The sad story is, after he encoded the video, he lost the SMV due to tas-movie-editor's mess. So he cannot prove how the trick is achieved for now. Currently, he and some anonymous guys in 2ch are trying to reproduce the glitch, but no one has made it yet. As I said above, the SMV was lost by accident, so it cannot be uploaded. Instead, he has uploaded non-compressed (and apparently 60fps) video. Which might help you a little, might not, anyway all I can is introduce the video here: (all uploads are mirrored by me. 2ch-guys: if you don't like the mirror upload (i.e. edit/remove request, or any other things), just tell me that): Original non-compressed AVI (3.67 MB 7z, but it becomes 22X MB after expand; contributed by the author.) http://www.mediafire.com/?ggidmetwimz x264 lossless AVI (7.71 MB, compressed by me) http://www.mediafire.com/?ltzmgdtj2zr Some screenshots ripped from the video (5.08 MB, contributed an anonymous guy) http://www.mediafire.com/?htnwrrtoyty FYI: #
690 (echo-tyokotan) wrote:
シャイン+スクロールの組み合わせで スパミをブロックに当てて数マスずらす方法をとった hero of the day氏の方法では裏開けは無理 論理的には 当たった壁が数マス横にずれて表示されているだけで 当たった場所は1マスめのブロックにすぎない ポイントは 降りたシャッターの先に貫通させて 緑ゲートのオブジェクトのどこかに当てる?(たぶんオブジェクト下の接触部分) このとき、スパミ爆発演出は数マス横にずれているが、 当たった場所はオブジェクトのハズ
Will the new gate trick bring something interesting in SM TAS by the way? I'm looking forward to it (o>ヮ<)o Edit: Heh, I posted these explanations without seeing any above posts (ex. many of "fake" doubts) at all :P . At least, the player believes he did it without any cheats (more precisely, memory hacking). I wish he will reproduce the glitch and post its SMV in near future.
I am usually available on Discord server or Twitter.
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