Posts for got4n


Experienced Forum User, Published Author, Experienced player (704)
Joined: 2/5/2011
Posts: 1417
Location: France
1337 rerecords lulz
Current: Rayman 3 maybe? idk xD Paused: N64 Rayman 2 (with Funnyhair) GBA SMA 4 : E Reader (With TehSeven) TASVideos is like a quicksand, you get in, but you cannot quit the sand
Post subject: Re: Skyward Sword
Experienced Forum User, Published Author, Experienced player (704)
Joined: 2/5/2011
Posts: 1417
Location: France
TASPlasma wrote:
Hi, I'm new to TASvideos. I started by TASing Mario Kart Wii, but now that I have learned how to optimize that game, I think I am ready to move to bigger and better things. I am interested in working on Skyward Sword. I am very new to the game (haven't beaten it casually yet, and have only seen two full any% speedruns of it), so I have a few questions: 1. Are there some issues preventing the game from being TASed easily (I would think this game would have a run by now if there wasn't)? 2. Are there/is there a list/playlist/any non humanly possible/very difficult glitches that save time and the general basics of how to perform these? 3. Is the Japanese version of the game only faster (to speedrun etc.) because of textspeed? 4. If yes to the previous question, I read somewhere that Japanese is 10 minutes faster just from textspeed, is that enough to be an exception and TAS the game on the Japanese ISO (I read on this site that TASvideos does not care about the time gained from text by switching region)? I might think of a few other questions later, but this is it for now. Any help will be greatly appreciated!
1. If Skyward Sword was a gamecube yes it would probably sync for several minutes or hours. But Skyward Sword is a Wii game, you'll get problem with saves, and it uses Wii Motion Plus so no, you'll not getting that game to sync enough to have a full TAS at first try. :)
Current: Rayman 3 maybe? idk xD Paused: N64 Rayman 2 (with Funnyhair) GBA SMA 4 : E Reader (With TehSeven) TASVideos is like a quicksand, you get in, but you cannot quit the sand
Experienced Forum User, Published Author, Experienced player (704)
Joined: 2/5/2011
Posts: 1417
Location: France
Any VBM of this? This can lead to a glitched branch.
Current: Rayman 3 maybe? idk xD Paused: N64 Rayman 2 (with Funnyhair) GBA SMA 4 : E Reader (With TehSeven) TASVideos is like a quicksand, you get in, but you cannot quit the sand
Experienced Forum User, Published Author, Experienced player (704)
Joined: 2/5/2011
Posts: 1417
Location: France
MUGG wrote:
Link to video
Video duration is 1:13:37 because 1337 = LeeT I feel alone... sorry for that joke kill me
Current: Rayman 3 maybe? idk xD Paused: N64 Rayman 2 (with Funnyhair) GBA SMA 4 : E Reader (With TehSeven) TASVideos is like a quicksand, you get in, but you cannot quit the sand
Experienced Forum User, Published Author, Experienced player (704)
Joined: 2/5/2011
Posts: 1417
Location: France
dem.... such glitch. yes vote.
Current: Rayman 3 maybe? idk xD Paused: N64 Rayman 2 (with Funnyhair) GBA SMA 4 : E Reader (With TehSeven) TASVideos is like a quicksand, you get in, but you cannot quit the sand
Experienced Forum User, Published Author, Experienced player (704)
Joined: 2/5/2011
Posts: 1417
Location: France
That's the game, SSBM runs at 30fps so that does that.
Current: Rayman 3 maybe? idk xD Paused: N64 Rayman 2 (with Funnyhair) GBA SMA 4 : E Reader (With TehSeven) TASVideos is like a quicksand, you get in, but you cannot quit the sand
Experienced Forum User, Published Author, Experienced player (704)
Joined: 2/5/2011
Posts: 1417
Location: France
haha. GHZ1 is done. 12s14 vs Nitsuja's 12s42. Doing GHZ2
Current: Rayman 3 maybe? idk xD Paused: N64 Rayman 2 (with Funnyhair) GBA SMA 4 : E Reader (With TehSeven) TASVideos is like a quicksand, you get in, but you cannot quit the sand
Experienced Forum User, Published Author, Experienced player (704)
Joined: 2/5/2011
Posts: 1417
Location: France
THC98 wrote:
got4n wrote:
haha so I'll go on probably, let's just hope I don't give up because of difficulty (YES.... That game is so badly programmed that it's very hard to TAS) Lemme find the RAM, I'll post them here :)
This one should be pretty easy to TAS to be honest haha
Yeah, I was joking of course lol! XD
Current: Rayman 3 maybe? idk xD Paused: N64 Rayman 2 (with Funnyhair) GBA SMA 4 : E Reader (With TehSeven) TASVideos is like a quicksand, you get in, but you cannot quit the sand
Experienced Forum User, Published Author, Experienced player (704)
Joined: 2/5/2011
Posts: 1417
Location: France
solarplex wrote:
got4n wrote:
You think I should make a real full TAS?
Yes.
haha so I'll go on probably, let's just hope I don't give up because of difficulty (YES.... That game is so badly programmed that it's very hard to TAS) Lemme find the RAM, I'll post them here :)
Current: Rayman 3 maybe? idk xD Paused: N64 Rayman 2 (with Funnyhair) GBA SMA 4 : E Reader (With TehSeven) TASVideos is like a quicksand, you get in, but you cannot quit the sand
Experienced Forum User, Published Author, Experienced player (704)
Joined: 2/5/2011
Posts: 1417
Location: France
Actually, that game should make an epic TAS. It's so badly programmed so sometimes it can be very speedy. I have the WR on Green Hill Zone Act 1 Link to video You think I should make a real full TAS?
Current: Rayman 3 maybe? idk xD Paused: N64 Rayman 2 (with Funnyhair) GBA SMA 4 : E Reader (With TehSeven) TASVideos is like a quicksand, you get in, but you cannot quit the sand
Experienced Forum User, Published Author, Experienced player (704)
Joined: 2/5/2011
Posts: 1417
Location: France
I wont TAS it btw without coauth. and sliding jumping is a bit slower.
Current: Rayman 3 maybe? idk xD Paused: N64 Rayman 2 (with Funnyhair) GBA SMA 4 : E Reader (With TehSeven) TASVideos is like a quicksand, you get in, but you cannot quit the sand
Experienced Forum User, Published Author, Experienced player (704)
Joined: 2/5/2011
Posts: 1417
Location: France
I need coauth with me lulz
Current: Rayman 3 maybe? idk xD Paused: N64 Rayman 2 (with Funnyhair) GBA SMA 4 : E Reader (With TehSeven) TASVideos is like a quicksand, you get in, but you cannot quit the sand
Post subject: Crash Bandicoot: Wrath of Cortex
Experienced Forum User, Published Author, Experienced player (704)
Joined: 2/5/2011
Posts: 1417
Location: France
Surprised that there isn't topic on this yet :o What I love with the GC version is that it runs on 30fps and ps2 runs at 60 fps lulz... also it lags much more than ps2 ... But may the other levels with planes be boring?
[18/12/2013 12:32:21] ☼ Got4n ☼ TAS FTW ♪: Oh, I know! [18/12/2013 12:32:28] ☼ Got4n ☼ TAS FTW ♪: Crash Bandicoot Wrath of cortex [18/12/2013 12:32:36] Adam Stamatakos (Spikestuff95): yes [18/12/2013 12:32:42] Adam Stamatakos (Spikestuff95): fastest movement is sliding [18/12/2013 12:32:44] Adam Stamatakos (Spikestuff95): constantly
spike pls... x) Whatever, here the RAM Adress (I'll try to do some tests on this game, so i'll probably TAS this game.): X Speed : 24cb50 Y Speed: 24cb54 Z Speed: 24cb58 Y Position: 24cb48 Z Position : 24cb44 X Position: 24cb40
Current: Rayman 3 maybe? idk xD Paused: N64 Rayman 2 (with Funnyhair) GBA SMA 4 : E Reader (With TehSeven) TASVideos is like a quicksand, you get in, but you cannot quit the sand
Experienced Forum User, Published Author, Experienced player (704)
Joined: 2/5/2011
Posts: 1417
Location: France
Hey, Add me skype: got4n123 But project was paused for some reasons, I have RAM Adress, add me on skype. For the desyncs, check this : http://tasvideos.org/forum/viewtopic.php?t=12484 And corner boosting: I don't know, but that does not work for me though.
Current: Rayman 3 maybe? idk xD Paused: N64 Rayman 2 (with Funnyhair) GBA SMA 4 : E Reader (With TehSeven) TASVideos is like a quicksand, you get in, but you cannot quit the sand
Experienced Forum User, Published Author, Experienced player (704)
Joined: 2/5/2011
Posts: 1417
Location: France
Ah okay, thanks =)
Current: Rayman 3 maybe? idk xD Paused: N64 Rayman 2 (with Funnyhair) GBA SMA 4 : E Reader (With TehSeven) TASVideos is like a quicksand, you get in, but you cannot quit the sand
Experienced Forum User, Published Author, Experienced player (704)
Joined: 2/5/2011
Posts: 1417
Location: France
TAS of this pls. I'm up to do this but not alone... whatever no one'll reads this. :)
Current: Rayman 3 maybe? idk xD Paused: N64 Rayman 2 (with Funnyhair) GBA SMA 4 : E Reader (With TehSeven) TASVideos is like a quicksand, you get in, but you cannot quit the sand
Experienced Forum User, Published Author, Experienced player (704)
Joined: 2/5/2011
Posts: 1417
Location: France
uploading vid edit: nvm, the result is only working on emu and does not render... :(
Current: Rayman 3 maybe? idk xD Paused: N64 Rayman 2 (with Funnyhair) GBA SMA 4 : E Reader (With TehSeven) TASVideos is like a quicksand, you get in, but you cannot quit the sand
Experienced Forum User, Published Author, Experienced player (704)
Joined: 2/5/2011
Posts: 1417
Location: France
You know, now, Desmume 0.9.11 svn5033 can run DS games in HD which works pretty well with NSMB DS. (much HD that original) So I'm wondering if we should keep old DS encodes ways or HD one?
Current: Rayman 3 maybe? idk xD Paused: N64 Rayman 2 (with Funnyhair) GBA SMA 4 : E Reader (With TehSeven) TASVideos is like a quicksand, you get in, but you cannot quit the sand
Experienced Forum User, Published Author, Experienced player (704)
Joined: 2/5/2011
Posts: 1417
Location: France
scahfy wrote:
got4n wrote:
Succesfully works for me! Congrats man! Edit: Lemme test on W7 now :p
Thanks for testing. In case anyone is skeptical of the low frame rate, I was dumb and chose 6 FPS the first time. Here is a file recorded at 60 FPS. Link to video
Is there a way to know if the game is incompatible? I tried with CMD basic and it works but with hourglass it doesn't work (The world hardest game)
Current: Rayman 3 maybe? idk xD Paused: N64 Rayman 2 (with Funnyhair) GBA SMA 4 : E Reader (With TehSeven) TASVideos is like a quicksand, you get in, but you cannot quit the sand
Experienced Forum User, Published Author, Experienced player (704)
Joined: 2/5/2011
Posts: 1417
Location: France
Patashu wrote:
Open source flash player? AND it works in Hourglass? The dream finally came true :o
Yes it does, the only horrible thing is running is random, sometimes you can get it ran by running 100 try or first try. :p
Current: Rayman 3 maybe? idk xD Paused: N64 Rayman 2 (with Funnyhair) GBA SMA 4 : E Reader (With TehSeven) TASVideos is like a quicksand, you get in, but you cannot quit the sand
Experienced Forum User, Published Author, Experienced player (704)
Joined: 2/5/2011
Posts: 1417
Location: France
Succesfully works for me! Congrats man! Edit: Lemme test on W7 now :p AFAIT (As Far As I Tested) this does not work even with running sdl-gnash in CMD...
Current: Rayman 3 maybe? idk xD Paused: N64 Rayman 2 (with Funnyhair) GBA SMA 4 : E Reader (With TehSeven) TASVideos is like a quicksand, you get in, but you cannot quit the sand
Post subject: Re: Memory Watching in Mupen64
Experienced Forum User, Published Author, Experienced player (704)
Joined: 2/5/2011
Posts: 1417
Location: France
Ilari wrote:
got4n wrote:
Dimon12321 wrote:
I don't know! I had no desyncs while TASing Doom 64!
You just had luck.
It depends on the game. I have seen games on the same emulator core that are very stable sync-wise, games that ocassionally desync and games that are just totally sync-unstable. And also, it isn't matter of luck. Luck here runs out very quick...
Ah my bad then, sorry. But BizHawk is still the better choice.
Current: Rayman 3 maybe? idk xD Paused: N64 Rayman 2 (with Funnyhair) GBA SMA 4 : E Reader (With TehSeven) TASVideos is like a quicksand, you get in, but you cannot quit the sand
Post subject: Re: Memory Watching in Mupen64
Experienced Forum User, Published Author, Experienced player (704)
Joined: 2/5/2011
Posts: 1417
Location: France
Dimon12321 wrote:
got4n wrote:
Dimon12321 wrote:
jlun2 wrote:
Dimon12321 wrote:
Ilari wrote:
Dooty wrote:
I'm trying to improve one run of the Nintendo 64, but without knowing how to watch the speed of the game it'll take a long time. Is there any way to observe the memory addresses in Mupen64?
There is a version of Mupen64-rr with Lua support. I presume that could be used to watch memory addresses.
Can you give me a link on it?
Just use BizHawk, since that already has lua implemented. :P
I have already tested bizhawk: it worse than mupen64, but without ram watch my game can't be totally TASed! How to find HP of an enemy? How many bites it is and what's its display? His health is 4000 for example, so his value should be 4000 or 00004000, right?
That's how we clearly see that you have less knowledge than us in TASing (having less than me is a crime :o! I'm a bad TASer!)... You never used Mupen or what? Mupen is the worst emulator for TASing, it does not have lua support and less stable for sync, Bizhawk is multi emulator, it have lua support, RAM Search / Watch without MHS and it has much chances of sync!
I don't know! I had no desyncs while TASing Doom 64!
You just had luck. BizHawk is much more stable that M64
Current: Rayman 3 maybe? idk xD Paused: N64 Rayman 2 (with Funnyhair) GBA SMA 4 : E Reader (With TehSeven) TASVideos is like a quicksand, you get in, but you cannot quit the sand
Post subject: Re: Memory Watching in Mupen64
Experienced Forum User, Published Author, Experienced player (704)
Joined: 2/5/2011
Posts: 1417
Location: France
Dimon12321 wrote:
jlun2 wrote:
Dimon12321 wrote:
Ilari wrote:
Dooty wrote:
I'm trying to improve one run of the Nintendo 64, but without knowing how to watch the speed of the game it'll take a long time. Is there any way to observe the memory addresses in Mupen64?
There is a version of Mupen64-rr with Lua support. I presume that could be used to watch memory addresses.
Can you give me a link on it?
Just use BizHawk, since that already has lua implemented. :P
I have already tested bizhawk: it worse than mupen64, but without ram watch my game can't be totally TASed! How to find HP of an enemy? How many bites it is and what's its display? His health is 4000 for example, so his value should be 4000 or 00004000, right?
That's how we clearly see that you have less knowledge than us in TASing (having less than me is a crime :o! I'm a bad TASer!)... You never used Mupen or what? Mupen is the worst emulator for TASing, it does not have lua support and less stable for sync, Bizhawk is multi emulator, it have lua support, RAM Search / Watch without MHS and it has much chances of sync!
Current: Rayman 3 maybe? idk xD Paused: N64 Rayman 2 (with Funnyhair) GBA SMA 4 : E Reader (With TehSeven) TASVideos is like a quicksand, you get in, but you cannot quit the sand
Experienced Forum User, Published Author, Experienced player (704)
Joined: 2/5/2011
Posts: 1417
Location: France
I think I'll probably wait a stable TAS route.
Current: Rayman 3 maybe? idk xD Paused: N64 Rayman 2 (with Funnyhair) GBA SMA 4 : E Reader (With TehSeven) TASVideos is like a quicksand, you get in, but you cannot quit the sand