Posts for got4n


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Samsara wrote:
Settle down, you two. There's no reason to have this discussion in this thread, let alone in public. Take it to private messages, please.
ye
Current: Rayman 3 maybe? idk xD Paused: N64 Rayman 2 (with Funnyhair) GBA SMA 4 : E Reader (With TehSeven) TASVideos is like a quicksand, you get in, but you cannot quit the sand
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JosJuice wrote:
oxysoft wrote:
About the DTM I shared earlier, the version I was using was Dolphin-r7161.
I assume you mean 4.0-7161? The r numbering scheme hasn't been used for a few years, and the new versions shouldn't be confused with old versions that end in the same number. Also, yes - there are definitely things that Dolphin lacks from a TASing perspective. Progress on TAS-related things is unfortunately slow, but I appreciate you and others writing about what's bad with Dolphin so that we're aware that there's work to be done.
Just fix the memory leak and maybe add RAM watching, but ram watching isn't priority as you can use cheat engine, rest is complete bullshit. And again this guy talk without knowing, just please use Cheat Engine instead of crying for Ram watch you can even make a RAM Display window with cheat engine lua built in. And seriously, implementing a complex language on Dolphin is easy? I think you've made a mistake, if it was so easy it'd have been long time since it would've been implemented. nonono it's way more harder than you think, don't think that fixing bugs in a program is that easy. Moreover, if it was that major Dolphin dev team would have put this as a priority (and they know they should implement it), did they do this? Nope, because they know for sure you can use Cheat Engine which is already good and seriously, if you'd know the progress they made in TASing, sure it might've been worse than before, but it's much more stable which is the most important. And I think you should estimate yourself happy to have a Wii working TASing emulator, PS2 is less powerful (or older) and doesn't even have proper TAS tool, and if you complain again about the Dolphin TASing, just look at the TTYD TAS which is basically an awesome TAS, F-Zero GX TASes, you can't tell it's bad tases, they used RAM Watch and all tools Dolphin offer and it looks good. And to finish what important option Bizhawk has over Dolphin? Most (if not all) of them are just optional and you don't often use them...
Current: Rayman 3 maybe? idk xD Paused: N64 Rayman 2 (with Funnyhair) GBA SMA 4 : E Reader (With TehSeven) TASVideos is like a quicksand, you get in, but you cannot quit the sand
Post subject: Re: Hey thats my link!
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Zorplox wrote:
Hey so I was just looking around this website for any TAS videos and I noticed that you posted a link to my any% run! Honestly TASing really interests me, and I would love to help in any way possible for the TAS of this game. Ill check back here periodically if you reply :).
Nice to see you there! A TAS of R&C2 could look awesome indeed. But we can't TAS PS2 for the moment, we'd need to wait some times ^^
Current: Rayman 3 maybe? idk xD Paused: N64 Rayman 2 (with Funnyhair) GBA SMA 4 : E Reader (With TehSeven) TASVideos is like a quicksand, you get in, but you cannot quit the sand
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Zarmakuizz wrote:
We know how good with Dolphin you are, got4n. You don't need to defend Dolphin aggressively. Your tips on TASing more easily on Dolphin are welcome :)
Sorry, I just hate when people says a thing is crap when they have no experience with it :P
Current: Rayman 3 maybe? idk xD Paused: N64 Rayman 2 (with Funnyhair) GBA SMA 4 : E Reader (With TehSeven) TASVideos is like a quicksand, you get in, but you cannot quit the sand
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oxysoft wrote:
got4n wrote:
oxysoft wrote:
niamek wrote:
Epic. :D However, I have some ideas. When you run, did you try to do something like that: 1st frame:Jump 2nd frame: Float 3rd frame: Turbo(Or whatever they are called. Change the frames if it's too early to roll. Instead of running some distance, you're "turboing" by rolling always? Concerning the first, did you try the others slides? Having played that game too often, I know by heart the races. The slides are much faster than running(provided there is no speed pannels) I noticed some things that might be improvable in the first race. The second too. But hey that was epic. Will definitively follow if you do continue, which I hope. :)
The earliest you can hover/fly after a jump is the 8th frame unfortunately, but it is still faster in places where you would normally walk a long distance, to jump and cancel your y-velocity by floating for one frame after the 8th that is. If the distance is too short however, your net gain will be lower since your velocity is lower while you are in the air. When I go back to this game eventually, I will calculate exactly how many frames you have to be rolling to make it more worth it than simply walking. I really want to go back to this game but Dolphin is such a bad emulator for TASing: desyncs, buggy frame advance, doesn't re-rerender when loading a savestate but only the frame after, shitty ram watching (can't see float values, entire software crashed when I deleted a watch ..?) etc... From a programming standpoint, these should be fairly easy fixes, save for the desyncs of course. In the meantime, I am doing work on and reverse engineering Crash Bash for a possible TAS.
"I really want to go back to this game but Dolphin is such a bad emulator for TASing: desyncs, buggy frame advance, doesn't re-rerender when loading a savestate but only the frame after, shitty ram watching (can't see float values, entire software crashed when I deleted a watch ..?) etc..." "desyncs", NO. Dolphin became much more stable espicially in GC, I'm pretty sure it's because you kept Dual Core and Idle Skipping ON and you're on HLE. "buggy frame advance" Just take 4.0-5400, was said million times. "ram watching" just use cheat engine, I can see the speed of characters atm actually
I did have dual core and idle skipping turned off for the recording of these movies. I never had a problem replaying these movies from start to end UNTIL I played some ssbm on netplay with a friend as well as rayman arena alone casually to get a feel for the rest of the levels and see how I'd be routing some of them in advance. From that point on, Dolphin never played any of my Rayman Arena movies correctly anymore. It desyncs in a very peculiar way as well. First I tried playing my movie from the start of the third race and it would play somewhat fine for the first second, but then my character would step on the speed pad and although the inputs for the Y button were showing up on every other frame, the character never received those inputs (no smoke clouds of speed etc.) Otherwise, when I play the movie from the beginning, it seems to happen very early in the game (pre-start menu) and the game is 2 frames late when it arrives on the memory card menus. (the one were you can format etc.) In my movie, I usually go down twice then pick "continue without saving" but because it is 2 frames late, it only goes down once and then presses A on "format"... Here is the movie file, see if it plays for you and it might just be me https://drive.google.com/file/d/0B1BJqPPfhZhdQjQ2dWp2ZjVURzQ/view?usp=sharing And yea, about the ram watch, I did end up building cheat tables but it's already bad enough that it had gotten to that, it doesn't excuse the fact that Dolphin has shitty ram watches
It's just you don't know Dolphin well enough, first if you had enough experience with Dolphin (I'm tasing on it since 2 years) you'll knew that dtm on dolphin are generally different per versions, so you'll need to give more informations about your dtm, moreover just use cheat engine, you have no excuse, ram watch is very ez with Dolphin IMO and if you only do time attack alones just do a savestate before race start, do your TAS and load the savestate you made before in read only. There is 90% of chance it syncs
Current: Rayman 3 maybe? idk xD Paused: N64 Rayman 2 (with Funnyhair) GBA SMA 4 : E Reader (With TehSeven) TASVideos is like a quicksand, you get in, but you cannot quit the sand
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JosJuice said all, I suggest you actually to use 4.0-5400, it's the last known version where frame adance isn't broken ;)
Current: Rayman 3 maybe? idk xD Paused: N64 Rayman 2 (with Funnyhair) GBA SMA 4 : E Reader (With TehSeven) TASVideos is like a quicksand, you get in, but you cannot quit the sand
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oxysoft wrote:
niamek wrote:
Epic. :D However, I have some ideas. When you run, did you try to do something like that: 1st frame:Jump 2nd frame: Float 3rd frame: Turbo(Or whatever they are called. Change the frames if it's too early to roll. Instead of running some distance, you're "turboing" by rolling always? Concerning the first, did you try the others slides? Having played that game too often, I know by heart the races. The slides are much faster than running(provided there is no speed pannels) I noticed some things that might be improvable in the first race. The second too. But hey that was epic. Will definitively follow if you do continue, which I hope. :)
The earliest you can hover/fly after a jump is the 8th frame unfortunately, but it is still faster in places where you would normally walk a long distance, to jump and cancel your y-velocity by floating for one frame after the 8th that is. If the distance is too short however, your net gain will be lower since your velocity is lower while you are in the air. When I go back to this game eventually, I will calculate exactly how many frames you have to be rolling to make it more worth it than simply walking. I really want to go back to this game but Dolphin is such a bad emulator for TASing: desyncs, buggy frame advance, doesn't re-rerender when loading a savestate but only the frame after, shitty ram watching (can't see float values, entire software crashed when I deleted a watch ..?) etc... From a programming standpoint, these should be fairly easy fixes, save for the desyncs of course. In the meantime, I am doing work on and reverse engineering Crash Bash for a possible TAS.
"I really want to go back to this game but Dolphin is such a bad emulator for TASing: desyncs, buggy frame advance, doesn't re-rerender when loading a savestate but only the frame after, shitty ram watching (can't see float values, entire software crashed when I deleted a watch ..?) etc..." "desyncs", NO. Dolphin became much more stable espicially in GC, I'm pretty sure it's because you kept Dual Core and Idle Skipping ON and you're on HLE. "buggy frame advance" Just take 4.0-5400, was said million times. "ram watching" just use cheat engine, I can see the speed of characters atm actually
Current: Rayman 3 maybe? idk xD Paused: N64 Rayman 2 (with Funnyhair) GBA SMA 4 : E Reader (With TehSeven) TASVideos is like a quicksand, you get in, but you cannot quit the sand
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Thanks geys! :D Also, we in there again. Link to video Definitely one of the most impressive level in the TAS, thanks a lot to scrimpeh :p
Current: Rayman 3 maybe? idk xD Paused: N64 Rayman 2 (with Funnyhair) GBA SMA 4 : E Reader (With TehSeven) TASVideos is like a quicksand, you get in, but you cannot quit the sand
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Spikestuff wrote:
feeuzz22, that's a very, very old run. Link to video But if we all notice it "NG+" which isn't allowed. Here's the actual non-NG+ run: http://www.twitch.tv/zorplox/v/15402512
The run of feeuzz uses no IMG skip, which is used in your run :P
Current: Rayman 3 maybe? idk xD Paused: N64 Rayman 2 (with Funnyhair) GBA SMA 4 : E Reader (With TehSeven) TASVideos is like a quicksand, you get in, but you cannot quit the sand
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haha i'm mentioned :p Nice TAS, followed this, yes vote of course! (capcom mm 11 pls)
Current: Rayman 3 maybe? idk xD Paused: N64 Rayman 2 (with Funnyhair) GBA SMA 4 : E Reader (With TehSeven) TASVideos is like a quicksand, you get in, but you cannot quit the sand
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atma confirmed it before me, but I can confirm it fixes the glitch of TAS Input crashing when a GC controller was fixed :P (and also TAS Input not working anymore too)
Current: Rayman 3 maybe? idk xD Paused: N64 Rayman 2 (with Funnyhair) GBA SMA 4 : E Reader (With TehSeven) TASVideos is like a quicksand, you get in, but you cannot quit the sand
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Jokaah wrote:
Is it normal for games to not reset the RNG between stages? This makes it basically impossible to go back and edit a stage/section... :S
Well, RNG often messes up hex edit, mostly on Mega Man games, and if you add that it's a GC game, 'luck Hex editing ^^
Current: Rayman 3 maybe? idk xD Paused: N64 Rayman 2 (with Funnyhair) GBA SMA 4 : E Reader (With TehSeven) TASVideos is like a quicksand, you get in, but you cannot quit the sand
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That's crap, Michel Ancel from Rayman 1 looooves TAS! He even sent me a shirt and a dedicated steelbook for my TAS, Nintendo are mean if they do this, altho it's only on Niconico. :/
Current: Rayman 3 maybe? idk xD Paused: N64 Rayman 2 (with Funnyhair) GBA SMA 4 : E Reader (With TehSeven) TASVideos is like a quicksand, you get in, but you cannot quit the sand
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Less go for Music. :D Link to video
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Pokota wrote:
Please vote here: (Video is on strawpoll)
Link to video 1) In the future, when there's a video link in the strawpoll, please also put in the video instead of just putting in the strawpoll. Context is very important! 2) I agree with what the others have said - this appears to be the deliberate activation of a debug function, and should not be used in speedruns.
Okay, thanks :)
Current: Rayman 3 maybe? idk xD Paused: N64 Rayman 2 (with Funnyhair) GBA SMA 4 : E Reader (With TehSeven) TASVideos is like a quicksand, you get in, but you cannot quit the sand
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Warp wrote:
My understanding is that debug menus and debug codes are in the same league as cheat codes. Not in the spirit of TASing. It would be like using the debugger console in an unassisted run. (It's generally not considered a valid.)
I agree too.
Current: Rayman 3 maybe? idk xD Paused: N64 Rayman 2 (with Funnyhair) GBA SMA 4 : E Reader (With TehSeven) TASVideos is like a quicksand, you get in, but you cannot quit the sand
Post subject: Could this glitch be accepted for non-tas speedruns?
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I'm reposting what ribshark (original founder) said:
I just found a proper debugging leftover in the GameCube version of this. A while back I was saying how pressing Enter in Fairy Council 1 stopped Murfy, and in Desert of the Knaaren 4, caused the text "Salle 01" to appear. Well it was found that pressing Start+R in the Gamecube version had the same effect. However, today I found that if you hold Start+R in DotK4 so the "Salle 01" text appears, while holding that if you press up or down on the D-Pad it will change numbers, up to "Salle 05". If you then press left on the D-Pad, it will teleport you to a location depending on the number. 01: Start of the level. 02: Next to the egg in the maze-like area. 03: Behind the door blocking the exit to the aforementioned maze area. 04: Just before the area where Rayman has to navigate the green lava. 05: In (yes in) the room where the Reflux cutscene takes place.
Basically, it seems to be kinda debug glitch they left as it's not translated, but we don't know if we should accept it. Please vote here: (Video is on strawpoll) http://strawpoll.me/5340122 PS: It's SPEEDRUN WISE! (non TAS!) so no TASVideos accepting but it's a help for speedrunners of Rayman 3. Thanks! :)
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TheRealThingy wrote:
got4n wrote:
Thanks,also I sdon't have RAM values, they're impossible to find, I've tried several times, with solarplex but we didn't managed to find them, if anyone can try to find them that would be great! Thanks! (xposition,zposition,yposition,xspeed,yspeed,facing)
xposition = 1C6B34 zposition = 1C6B38 yposition = 1C6B3C xspeed = 1C6AF4 zspeed = 1C6AF8 yspeed = 1C6AFC facing = maybe 1C6B70 or 1C6B74? You're welcome.
OMG! Thanks a lot, was searching them for a while! :D I'll not start TAS now because Rayman 1, but I might later ;D
Current: Rayman 3 maybe? idk xD Paused: N64 Rayman 2 (with Funnyhair) GBA SMA 4 : E Reader (With TehSeven) TASVideos is like a quicksand, you get in, but you cannot quit the sand
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lapogne36 wrote:
Last 10 seconds : now I guess serious business can start
ez pz
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sonicpacker wrote:
-Goombaheart, you post A LOT.
You don't post often, I got more post than you in less than 3 years. (it says 2011 but I started posting on 2012) Anyway, you're right, let's get back to main topic :P
Current: Rayman 3 maybe? idk xD Paused: N64 Rayman 2 (with Funnyhair) GBA SMA 4 : E Reader (With TehSeven) TASVideos is like a quicksand, you get in, but you cannot quit the sand
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Could this save time? Link to video
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Thanks! Link to video Awww boy, that level is one of the, if not, the hardest level TASwise in the game, 50k rerecord for this, again it would have taken much more time without scrimpeh who worked a lot on this level! :)[/video]
Current: Rayman 3 maybe? idk xD Paused: N64 Rayman 2 (with Funnyhair) GBA SMA 4 : E Reader (With TehSeven) TASVideos is like a quicksand, you get in, but you cannot quit the sand
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Yeah there would be a lot of skips I think :=)
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Kurabupengin wrote:
Ferret Warlord wrote:
got4n wrote:
scrimpeh wrote:
Warp wrote:
As a game, it looks like Sonic.
As a mother, I'm offended
As a Rayman, I'm punched
As a ferret, I steal your socks.
As a co-author, I think that's enough.
As a Got4n, I think it's not enough
Current: Rayman 3 maybe? idk xD Paused: N64 Rayman 2 (with Funnyhair) GBA SMA 4 : E Reader (With TehSeven) TASVideos is like a quicksand, you get in, but you cannot quit the sand
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scrimpeh wrote:
Warp wrote:
As a game, it looks like Sonic.
As a mother, I'm offended
As a Rayman, I'm punched
Current: Rayman 3 maybe? idk xD Paused: N64 Rayman 2 (with Funnyhair) GBA SMA 4 : E Reader (With TehSeven) TASVideos is like a quicksand, you get in, but you cannot quit the sand