Posts for got4n


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Yes, just an amazing run.
Current: Rayman 3 maybe? idk xD Paused: N64 Rayman 2 (with Funnyhair) GBA SMA 4 : E Reader (With TehSeven) TASVideos is like a quicksand, you get in, but you cannot quit the sand
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First post, and voting yes.
Current: Rayman 3 maybe? idk xD Paused: N64 Rayman 2 (with Funnyhair) GBA SMA 4 : E Reader (With TehSeven) TASVideos is like a quicksand, you get in, but you cannot quit the sand
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So, TG1 : I don't tried Stone: sorry ^^' PPW: Revisit: Yeah , runned and it saved frames, and no it doesn't optimise by running next to goal Sax 4th cage: oh, this is great idea, I will try Mr sax Prebattle: I doesn't need to respond since I gonna skip it in the optimisation run EP1: We cannot crouch... EP3: May be, I will try on my new run PP2: Nope, it makes loses about 5-6 frames PP2: I get damage, and I get jmuping one by one on the first frame. But I will try SMC1: Nope, the Rayman running power speed is 768, but on pencil it directly goes 512 (normal speed) EAJ2: Because If I take damage i die. Either without dying it would make gain time MDD2: nice idea, I should try. "The only major disappointment is that you didn't skip both Mr. Sax and Skops. Is it not possible to in the GBA? Essentially for PSX/PC you death abuse to the start, go back to the level select and that's it. It keeps your cages as completed since that's the only requirement for Mr. Dark, not beating bosses. " I'm sure for Mr.Sax, but I should try for Skops "The run itself was fantastic. I loved many parts of it and the downtime showoff on many bosses. Improvement you say? looking towards the obsoletion!" Thaanks, I took my old run and restarted from PPW revisiting: On PPW revisitng - AG revisiting- Bongo hills revisiting - allegro presto revisiting i'm currently 400 frames ahead
Current: Rayman 3 maybe? idk xD Paused: N64 Rayman 2 (with Funnyhair) GBA SMA 4 : E Reader (With TehSeven) TASVideos is like a quicksand, you get in, but you cannot quit the sand
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CtrlAltDestroy wrote:
Good movie. I can't wait for the day when we'll be able to TAS the PC version, but this watered-down and terrible-sounding version of the game will have to do for now. In Pencil Pentathlon 1, did you check to see if it's faster to go to the checkpoint and then use a death-warp after breaking the first cage? That's something I always wanted to test.
Thanks, but I didn't checked in Pencil Pentathlon, but i'm currently optimizing, currently 400 frames ahead this run. The better is to add me on skype: got4n123
Current: Rayman 3 maybe? idk xD Paused: N64 Rayman 2 (with Funnyhair) GBA SMA 4 : E Reader (With TehSeven) TASVideos is like a quicksand, you get in, but you cannot quit the sand
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Here the full hd encode Link to video
Current: Rayman 3 maybe? idk xD Paused: N64 Rayman 2 (with Funnyhair) GBA SMA 4 : E Reader (With TehSeven) TASVideos is like a quicksand, you get in, but you cannot quit the sand
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Ok, so my run will be published , but I quickly founded optimisatos which cannot be h3x edited sadly... So I redid my run, istarted right after Stone, so at revisiting Pink Plants Woods. In Ppw Anguish lagoon and bongo hills I optimised 99 frames.
Current: Rayman 3 maybe? idk xD Paused: N64 Rayman 2 (with Funnyhair) GBA SMA 4 : E Reader (With TehSeven) TASVideos is like a quicksand, you get in, but you cannot quit the sand
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I upload it to my channel, but it can to TASVideos, but what is deblink?
Current: Rayman 3 maybe? idk xD Paused: N64 Rayman 2 (with Funnyhair) GBA SMA 4 : E Reader (With TehSeven) TASVideos is like a quicksand, you get in, but you cannot quit the sand
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I'm doing an HD encode with help of Mothyrayas
Current: Rayman 3 maybe? idk xD Paused: N64 Rayman 2 (with Funnyhair) GBA SMA 4 : E Reader (With TehSeven) TASVideos is like a quicksand, you get in, but you cannot quit the sand
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Update Sorry again. Just for asking. When my movie will get finished to judge[/url]
Current: Rayman 3 maybe? idk xD Paused: N64 Rayman 2 (with Funnyhair) GBA SMA 4 : E Reader (With TehSeven) TASVideos is like a quicksand, you get in, but you cannot quit the sand
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Grincevent wrote:
About improvements, I can't tell for sure where they can be done, even if sometimes I thought "hum, maybe this part can be faster by jumping sooner, etc". But I can't know because I didn't TAS it myself. In the end, it looks solid enough, we can see the amount of work put into this run. Entertainment wise, it's all good; the game works well for that. Each powerup adds some interest as the game goes, until Rayman gets the power of running and transforms into a ninja. And this TAS shows a lot of nice tricks, voting yes. I just wish they didn't butcher the music like that...
Thanks/ enfin merci Grincevent ^^'
Current: Rayman 3 maybe? idk xD Paused: N64 Rayman 2 (with Funnyhair) GBA SMA 4 : E Reader (With TehSeven) TASVideos is like a quicksand, you get in, but you cannot quit the sand
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feos wrote:
I guess I'll encode this one as well. No improvements to expect shortly?
I'm working finding improvements, but if i find I work later on Rayman, because this was a nightmare to TAS
Current: Rayman 3 maybe? idk xD Paused: N64 Rayman 2 (with Funnyhair) GBA SMA 4 : E Reader (With TehSeven) TASVideos is like a quicksand, you get in, but you cannot quit the sand
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funnyhair wrote:
This was pretty good. I remember I had this game and all of my friends and I sat around each others houses trying to beat it. Our parents must have been shooting themselves for buy us that game, we spent so much time playing it. Oh well, Nice to see it done so quickly. Good Job! YES VOTE!
Thaaaaanks :D
Current: Rayman 3 maybe? idk xD Paused: N64 Rayman 2 (with Funnyhair) GBA SMA 4 : E Reader (With TehSeven) TASVideos is like a quicksand, you get in, but you cannot quit the sand
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Mothrayas wrote:
got4n wrote:
By the way, can someone update my file by spikestuff vbm (up), it's still my run he just removed the blank input last part.
Done.
Thanks :)
Current: Rayman 3 maybe? idk xD Paused: N64 Rayman 2 (with Funnyhair) GBA SMA 4 : E Reader (With TehSeven) TASVideos is like a quicksand, you get in, but you cannot quit the sand
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STBM wrote:
Loved it, even in 144p. Yes vote !
Thanks :)
Current: Rayman 3 maybe? idk xD Paused: N64 Rayman 2 (with Funnyhair) GBA SMA 4 : E Reader (With TehSeven) TASVideos is like a quicksand, you get in, but you cannot quit the sand
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Cirno wrote:
After you lay the final hit on Mr. Dark, input stops before the victory dance. To actually reach the credits though (after which the game resets) you have to press A to go through a series of pictures. I think TASVideos standards require you to actually reach the credits to count as completion. Also, I didn't see any areas where death abuse could be useful (other than maybe saving a couple seconds on a couple of cages) except, of course, for skipping Mr. Sax. Apparently you don't actually have to finish his level as long as you get all the cages, which is interesting.
Are you sure for Mr.Dark? I tried to do a bit input before it just run the start menu. Without pressing input the credits appears By the way, can someone update my file by spikestuff vbm (up), it's still my run he just removed the blank input last part.[/size]
Current: Rayman 3 maybe? idk xD Paused: N64 Rayman 2 (with Funnyhair) GBA SMA 4 : E Reader (With TehSeven) TASVideos is like a quicksand, you get in, but you cannot quit the sand
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andypanther wrote:
This was very impressive to watch, especially when I was reminded of how difficult this game is. It's great to finally see a TAS of it, even if it is the GBA version with its horrible music. But I have one question: Can't you skip the whole Mr. Sax fight? Or is this only possible on PSX?
Thanks. I don't think it's possible to skip it.
Current: Rayman 3 maybe? idk xD Paused: N64 Rayman 2 (with Funnyhair) GBA SMA 4 : E Reader (With TehSeven) TASVideos is like a quicksand, you get in, but you cannot quit the sand
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Spikestuff wrote:
RIGHT The Spike is awake... somewhat and is now going to give an encode off this... I should've done that while I was watching it.
Thanks Spike :)
Current: Rayman 3 maybe? idk xD Paused: N64 Rayman 2 (with Funnyhair) GBA SMA 4 : E Reader (With TehSeven) TASVideos is like a quicksand, you get in, but you cannot quit the sand
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CtrlAltDestroy wrote:
Looking forward to watching this. I will wait for an encode, as I can't seem to nail down the correct ROM/emulator versions. I also hope my original runs of this game at least somewhat helped. It was a lot of work optimizing those berries. Also, I learned long after I tried running this game that there is a cheat code to give yourself all the powers. You can use it to test levels to see if it's actually optimal to save cages for later. Did you guys ever use that?
Right. Your original runs helped me a lot, for optimizing moskito and others :) and I sometimes tried to use the power cheat to find things
Rayas wrote:
Having seen the WIPs, it looked awesome. I can't wait for a full encode of the whole run. Kudos to you!
Yeah, a nice thanks to you ( I put this in submission comments)
Current: Rayman 3 maybe? idk xD Paused: N64 Rayman 2 (with Funnyhair) GBA SMA 4 : E Reader (With TehSeven) TASVideos is like a quicksand, you get in, but you cannot quit the sand
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lapogne36 wrote:
So you don't lose any frame if you stop running right before the ending board ? Also there are some actions that look weird, like the jump at Gong Heights (the one right after the "cool" message) where it seems you could have jump earlier.
CtrlAltDestroy wrote:
. I know that there is some sort of a "frame rule", 7 frames or something, for exiting stages. that's why you can overlap the ! sign sometimes and you won't exit until a few frames later.
And Yeah it could be possible ^^'
Current: Rayman 3 maybe? idk xD Paused: N64 Rayman 2 (with Funnyhair) GBA SMA 4 : E Reader (With TehSeven) TASVideos is like a quicksand, you get in, but you cannot quit the sand
Experienced Forum User, Published Author, Experienced player (703)
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Current: Rayman 3 maybe? idk xD Paused: N64 Rayman 2 (with Funnyhair) GBA SMA 4 : E Reader (With TehSeven) TASVideos is like a quicksand, you get in, but you cannot quit the sand
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Pink Plants Woods & Anguish Lagoon cages took!
Current: Rayman 3 maybe? idk xD Paused: N64 Rayman 2 (with Funnyhair) GBA SMA 4 : E Reader (With TehSeven) TASVideos is like a quicksand, you get in, but you cannot quit the sand
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FUCKING FAST DONE :D Mr Stone Peaks! MSK-1 Used a trick to get faster, spamming A when getting up = speed of running power. 2 Cages took. MSK-2 Use your helicopter to break the cords ^^. MSK-3 At the beginning i use a damage glitch to climb faster MSK-4 At the ice which is downslope, Using fist + -> = 1024 speed. (Twice Rayman Speed) MSK-5 (Stone Boss.) A glitch only possible on PC and GBA. Because you get spawn on top of map so you can give a damage at the first frame ^^' I take damage, to get 1 PV left at end of battle. Just for entairtaining. MSK-6 (Running Power) Running power = 768 (Rayman speed + 1/2 of his speed) Link to video
Current: Rayman 3 maybe? idk xD Paused: N64 Rayman 2 (with Funnyhair) GBA SMA 4 : E Reader (With TehSeven) TASVideos is like a quicksand, you get in, but you cannot quit the sand
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And... The Hard Rocks! THR -1 Nothing to say about a short shortcut and still using ring grab glitch. THR-2 Waited 1-2 frames a moment becasue i take a damage which is more slow THR-3 Used a damage glitch to get bit higher to get acces to an cloud faster. All cages got. Link to video
Lil_Gecko wrote:
Really nice ! As said already keep up the good work !
Thanks!
Current: Rayman 3 maybe? idk xD Paused: N64 Rayman 2 (with Funnyhair) GBA SMA 4 : E Reader (With TehSeven) TASVideos is like a quicksand, you get in, but you cannot quit the sand
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And... Twilight Gulch! Yeah I know it was very fast. Becasue level very short. And it taken me whore 2 day TG-1 Nothing to say about a new glitch in lums grabbing, which require the punch gold , not working with speed gold punch. If you do it with a normal punch gold. It gave you 1260 at max. But the max i could get is 1024 because it does not go high enough. And with speed gold punch it gaves you 768 at max (Rayman speed + 1/2 of his speed) All cages can get here. Advantage to the PSX: The smaller screen allow to get the higher cage. Because in PSX or Dos. This require the running power. TG-2 Nothing to say about except the last Stone Passage, which requires to go through him because his animation to quit is much slower. Encode: Link to video
Current: Rayman 3 maybe? idk xD Paused: N64 Rayman 2 (with Funnyhair) GBA SMA 4 : E Reader (With TehSeven) TASVideos is like a quicksand, you get in, but you cannot quit the sand
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lapogne36 wrote:
Nice glitch at the beginning, keep up the good work
Thanks, scrimpeh founded it.
Current: Rayman 3 maybe? idk xD Paused: N64 Rayman 2 (with Funnyhair) GBA SMA 4 : E Reader (With TehSeven) TASVideos is like a quicksand, you get in, but you cannot quit the sand