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Yes, just an amazing run.
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Experienced Forum User, Published Author, Experienced player
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First post, and voting yes.
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Experienced Forum User, Published Author, Experienced player
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So,
TG1 : I don't tried
Stone: sorry ^^'
PPW: Revisit: Yeah , runned and it saved frames, and no it doesn't optimise by running next to goal
Sax 4th cage: oh, this is great idea, I will try
Mr sax Prebattle: I doesn't need to respond since I gonna skip it in the optimisation run
EP1: We cannot crouch...
EP3: May be, I will try on my new run
PP2: Nope, it makes loses about 5-6 frames
PP2: I get damage, and I get jmuping one by one on the first frame. But I will try
SMC1: Nope, the Rayman running power speed is 768, but on pencil it directly goes 512 (normal speed)
EAJ2: Because If I take damage i die. Either without dying it would make gain time
MDD2: nice idea, I should try.
"The only major disappointment is that you didn't skip both Mr. Sax and Skops. Is it not possible to in the GBA?
Essentially for PSX/PC you death abuse to the start, go back to the level select and that's it. It keeps your cages as completed since that's the only requirement for Mr. Dark, not beating bosses. "
I'm sure for Mr.Sax, but I should try for Skops
"The run itself was fantastic. I loved many parts of it and the downtime showoff on many bosses. Improvement you say? looking towards the obsoletion!"
Thaanks, I took my old run and restarted from PPW revisiting: On PPW revisitng - AG revisiting- Bongo hills revisiting - allegro presto revisiting i'm currently 400 frames ahead
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Thanks, but I didn't checked in Pencil Pentathlon, but i'm currently optimizing, currently 400 frames ahead this run. The better is to add me on skype: got4n123
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Rayman 3 maybe? idk xD
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Ok, so my run will be published , but I quickly founded optimisatos which cannot be h3x edited sadly... So I redid my run, istarted right after Stone, so at revisiting Pink Plants Woods. In Ppw Anguish lagoon and bongo hills I optimised 99 frames.
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I upload it to my channel, but it can to TASVideos, but what is deblink?
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Experienced Forum User, Published Author, Experienced player
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I'm doing an HD encode with help of Mothyrayas
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Update
Sorry again. Just for asking. When my movie will get finished to judge[/url]
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Thanks/ enfin merci Grincevent ^^'
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I'm working finding improvements, but if i find I work later on Rayman, because this was a nightmare to TAS
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Thaaaaanks :D
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Thanks :)
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STBM wrote:
Loved it, even in 144p. Yes vote !
Thanks :)
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Cirno wrote:
After you lay the final hit on Mr. Dark, input stops before the victory dance. To actually reach the credits though (after which the game resets) you have to press A to go through a series of pictures. I think TASVideos standards require you to actually reach the credits to count as completion.
Also, I didn't see any areas where death abuse could be useful (other than maybe saving a couple seconds on a couple of cages) except, of course, for skipping Mr. Sax. Apparently you don't actually have to finish his level as long as you get all the cages, which is interesting.
Are you sure for Mr.Dark? I tried to do a bit input before it just run the start menu. Without pressing input the credits appears
By the way, can someone update my file by spikestuff vbm (up), it's still my run he just removed the blank input last part.[/size]
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andypanther wrote:
This was very impressive to watch, especially when I was reminded of how difficult this game is. It's great to finally see a TAS of it, even if it is the GBA version with its horrible music.
But I have one question: Can't you skip the whole Mr. Sax fight? Or is this only possible on PSX?
Thanks. I don't think it's possible to skip it.
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Spikestuff wrote:
RIGHT The Spike is awake... somewhat and is now going to give an encode off this... I should've done that while I was watching it.
Thanks Spike :)
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CtrlAltDestroy wrote:
Looking forward to watching this. I will wait for an encode, as I can't seem to nail down the correct ROM/emulator versions.
I also hope my original runs of this game at least somewhat helped. It was a lot of work optimizing those berries.
Also, I learned long after I tried running this game that there is a cheat code to give yourself all the powers. You can use it to test levels to see if it's actually optimal to save cages for later. Did you guys ever use that?
Right. Your original runs helped me a lot, for optimizing moskito and others :) and I sometimes tried to use the power cheat to find things
Rayas wrote:
Having seen the WIPs, it looked awesome. I can't wait for a full encode of the whole run. Kudos to you!
Yeah, a nice thanks to you ( I put this in submission comments)
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lapogne36 wrote:
So you don't lose any frame if you stop running right before the ending board ?
Also there are some actions that look weird, like the jump at Gong Heights (the one right after the "cool" message) where it seems you could have jump earlier.
CtrlAltDestroy wrote:
.
I know that there is some sort of a "frame rule", 7 frames or something, for exiting stages. that's why you can overlap the ! sign sometimes and you won't exit until a few frames later.
And Yeah it could be possible ^^'
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Rayman 3 maybe? idk xD
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Pink Plants Woods & Anguish Lagoon cages took!
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FUCKING FAST DONE :D
Mr Stone Peaks!
MSK-1
Used a trick to get faster, spamming A when getting up = speed of running power. 2 Cages took.
MSK-2
Use your helicopter to break the cords ^^.
MSK-3
At the beginning i use a damage glitch to climb faster
MSK-4
At the ice which is downslope, Using fist + -> = 1024 speed. (Twice Rayman Speed)
MSK-5 (Stone Boss.)
A glitch only possible on PC and GBA. Because you get spawn on top of map so you can give a damage at the first frame ^^'
I take damage, to get 1 PV left at end of battle. Just for entairtaining.
MSK-6 (Running Power)
Running power = 768 (Rayman speed + 1/2 of his speed)
Link to video
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And... The Hard Rocks!
THR -1
Nothing to say about a short shortcut and still using ring grab glitch.
THR-2
Waited 1-2 frames a moment becasue i take a damage which is more slow
THR-3
Used a damage glitch to get bit higher to get acces to an cloud faster.
All cages got.
Link to videoLil_Gecko wrote:
Really nice ! As said already keep up the good work !
Thanks!
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And... Twilight Gulch!
Yeah I know it was very fast. Becasue level very short. And it taken me whore 2 day
TG-1
Nothing to say about a new glitch in lums grabbing, which require the punch gold , not working with speed gold punch. If you do it with a normal punch gold. It gave you 1260 at max. But the max i could get is 1024 because it does not go high enough.
And with speed gold punch it gaves you 768 at max (Rayman speed + 1/2 of his speed) All cages can get here. Advantage to the PSX: The smaller screen allow to get the higher cage. Because in PSX or Dos. This require the running power.
TG-2
Nothing to say about except the last Stone Passage, which requires to go through him because his animation to quit is much slower.
Encode:
Link to video
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lapogne36 wrote:
Nice glitch at the beginning, keep up the good work
Thanks, scrimpeh founded it.
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