Posts for hanzou


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Experienced Forum User, Player, Published Author (18)
Joined: 10/14/2005
Posts: 317
Hi Bp_. Sorry that this topic got flamed. You and maybe some of the people responding in this thread may have already searched and found what you're looking for: Mother 1&2 patch (only Mother 1 completed) Mother 3 patch development site (no downloads available; your best bet might be to ask the authors nicely for a preview version) Interestingly when this question was asked at another forum, their thread got derailed in an even worse way. I hope these answers fit your needs. However, now I would suggest that this topic be locked, as TASvideos may not be the best place to look for fan translations.
Experienced Forum User, Player, Published Author (18)
Joined: 10/14/2005
Posts: 317
For a temporary solution: I recommend you open up Task Manager (press Ctrl-Alt-Del assuming you are running Windows XP) then kill the EZ Armor processes one by one. These include Isafe.exe, Vetmsg.exe, CAVTray.exe, CAVRID.exe, and ca.exe. I think ca.exe is the only one that affects the firewall, but if your license has expired then I don't think there is harm in killing the antivirus stuff (although soon you should consider installing some antivirus software for safety's sake.) For a long-term solution: you should go to Add/Remove Programs in the control panel and make sure you have truly uninstalled eTrust EZ firewall. I am basing these suggestions on information I found here. If anyone has actually used these programs they can probably be more helpful. However, I think that perhaps no one else here has, so I figured it might not hurt to offer some ideas.
Experienced Forum User, Player, Published Author (18)
Joined: 10/14/2005
Posts: 317
There is no doubt that you would save about 5 seconds (on Storm Eagle) if it were possible to grab that heart in Sting Chameleon stage. Given that this seems impossible, it would not be a total loss to just use the same route as FractalFusion's test run. Having the X-buster upgrade in Sting Chameleon's stage allows you to beat RT-55J faster, pass through one or two rock monsters, beat Sting Chameleon faster, and probably do some cleaner jumping at the start of the stage. Summing these savings together is still a far cry from making up for the lost 600 frames, but these are some nice opportunities nonetheless.
Experienced Forum User, Player, Published Author (18)
Joined: 10/14/2005
Posts: 317
The applicable time interval includes flying to Viridian, biking to the old man, talking to the old man, flying back to Cinnabar, then using surf. One minute seems about right.
Experienced Forum User, Player, Published Author (18)
Joined: 10/14/2005
Posts: 317
Wow! Those are some impressive observations, but back when Tilus did his run he considered level 100+ pokemon and concluded these wouldn't be worthwhile. The reasoning was that the old man takes too long and Cinnabar comes pretty late in the game. The only difference between his scenario and yours is that you're including 10 seconds of battle cry savings, so I am a bit skeptical. If you are not already doing so, I think you should test this theory off an existing run before playing all the way through as EEE. You may be aware of the GameShark codes to change your name: 01??58D1 01??59D1 01??5AD1 ...
Experienced Forum User, Player, Published Author (18)
Joined: 10/14/2005
Posts: 317
OgreSlayeR wrote:
Maybe you could find a way to grab the heart container in Sting Cameleon's stage with the boomerang, and without beating Launch Octopus.
By any chance, is this your current plan, or can the jump be made without ice, is it more time-efficient to just do Launch Octopus first?
Experienced Forum User, Player, Published Author (18)
Joined: 10/14/2005
Posts: 317
Good find Baxter! I'll refrain from posting this in small print, since it is inevitable that discussion will continue. Here is something not as significant: I found a 10-frame improvement by switching to rush jet earlier: wily1_rushjet.fcm. It can also be done in the next room, but there the gain probably cancels out due to lag. I thought that up when I was trying something else in this area. Here was my rush coil idea: wily1_rushcoil.fcm. I think it looks cooler but unfortunately turns out to be 2 seconds slower. Maybe Kopernical or Vatchern already tested this extensively back in the day.
Experienced Forum User, Player, Published Author (18)
Joined: 10/14/2005
Posts: 317
I don't like posting replies merely for the purpose of pointing out an older topic, but it seems none of the prior posters are aware of the previous submission. S@G, I have the impression your run looks better than Diman's run, so why is yours 7 seconds slower? I also agree with Walker Boh's opinion in the other submission topic saying this game would not be good for a TAS, even without using the warp code.
Experienced Forum User, Player, Published Author (18)
Joined: 10/14/2005
Posts: 317
Mukki wrote:
impress the masses
nitsuja's SMB3 run received plenty of acclaim, while S@G has shown the SMB1 route to not differ significantly. The viability of this idea might depend on whether there exist new interesting glitches in the SMB2 remake.
Post subject: Re: What's this field for anyways?
Experienced Forum User, Player, Published Author (18)
Joined: 10/14/2005
Posts: 317
Kles wrote:
I'm sure you'd lose more time grabbing the powerups than not.
It's two powerups vs three piranha plants so I think S@G has it right.
Experienced Forum User, Player, Published Author (18)
Joined: 10/14/2005
Posts: 317
Ahh, I see it now. Earlier I did not watch that far on Chef Stef's run because I misunderstood what was said in the other thread. I guess we can correct that Wikipedia entry since apparently being a thief does not matter. Knowing to watch after the credits, I see Donamer's run also has Marin at the end.
Experienced Forum User, Player, Published Author (18)
Joined: 10/14/2005
Posts: 317
Question: Why doesn't the secret reward ending show at the end? Although the requirements are supposedly just to beat the game without dying and not be a thief (edit: Wikipedia entry has since been corrected for this), I don't see Marin turning into a seagull. Maybe the boomerang or completion of other nonessential quests is necessary? Related, I tried to get the same effect in Chef Stef's DX run by using a patch code to remove the thief aspect. However, when trying to put in a code found through the cheat finder it said 'Invalid Gameshark code: 9000E7FE'. It makes some sense if the original GameShark hardware doesn't support addresses as high as 0x0000FEE7, but there should be a way to poke these memory addresses regardless. I am using vba-rerecording 1.7.2 v14.
Experienced Forum User, Player, Published Author (18)
Joined: 10/14/2005
Posts: 317
First off, Bisqwit I applaud your determination. Now, sorry to be picky after you've managed to defy the impossible, but did you consider swapping the order of the last two cannons to save ~5 frames on teleport-out time?
Experienced Forum User, Player, Published Author (18)
Joined: 10/14/2005
Posts: 317
Bob A wrote:
There many articles listing minor characters. Also, wikipedia is not censored.
Wikipedia has criteria for allowing articles on minor characters [1] and criteria for censorship [2] [3]. Wikipedia also beats you all on the off-topic grammar discussion.
Experienced Forum User, Player, Published Author (18)
Joined: 10/14/2005
Posts: 317
Well said! Though I'd like to point out that hopper isn't being inconsistent with what he said earlier, and he has already acknowledged that the majority of viewers do not share his opinion.
hopper wrote:
I've generally overlooked runs where Up+Down or Left+Right was used a couple of times, ... I guess most people like it, but I can only appreciate it as a glitch run.
Experienced Forum User, Player, Published Author (18)
Joined: 10/14/2005
Posts: 317
All looks great. Good luck devising a new metal blade show.
Experienced Forum User, Player, Published Author (18)
Joined: 10/14/2005
Posts: 317
I think Bob's route was to walk around counterclockwise (across the river) to pick up the power bracelet then enter level 6. Did you measure how much time this takes? Even if it is one or two rooms slower than going through the lost woods, the time saved by warping with the bracelet will pay off after level 6.
Experienced Forum User, Player, Published Author (18)
Joined: 10/14/2005
Posts: 317
I've been aware of a bug along these lines since I fixed your SMB3 run, but I wasn't sure if this issue was worth raising back at the time. Since it has already happened a second time and it'll probably happen again, I guess we should do something about it now. The problem with your SMB3 run was not that it had 81 (reset) rather than 82 (power-on). I think the submission page is designed to still accept even reset-based movies. The problem with that file when I looked at it in a hex editor was that it contained neither 81 nor 82. However, FCEU still reported that file as reset-based. Old (non-rerecording) versions of FCEU can still play these .fcm files, right? Because FCEU defines the standard, I think the bug may be in the submission webpage not the emulator itself. Here is a possibility. Perhaps we can take the guarantee that 81 -> reset and 82 -> power-on, but due to compression it cannot be assumed that reset -> 81 nor power-on -> 82? (Read the '->' symbol as 'implies'.)
Experienced Forum User, Player, Published Author (18)
Joined: 10/14/2005
Posts: 317
To save walking time, can you manipulate the gambler to give +50 rupees in the center spot always? Watch level 4 from Bob's WIP and use that as your baseline. His looks faster than yours in all the hard parts. You probably shouldn't pick up that first key.
Experienced Forum User, Player, Published Author (18)
Joined: 10/14/2005
Posts: 317
You are probably better off without the boomerang. Bob didn't need it.
Experienced Forum User, Player, Published Author (18)
Joined: 10/14/2005
Posts: 317
Comments: - Bob Whoops said he skipped both the reentry glitch and the first Stalfos key. Considering how fast these look in your run, I hope maybe he was wrong about those choices. If you plan on finishing level 1 with more keys, just make sure you know which keys to skip later on compared to Bob's WIP. - You should make sure that the Stalfos in the river-filled room keeps walking up so you can maul him for the key near the top of the screen. Manipulating this will probably require changing your path in an earlier room. - You placed the first bomb unnecessarily close to Aquamentus. - You wasted half a square when picking up the triforce.
Experienced Forum User, Player, Published Author (18)
Joined: 10/14/2005
Posts: 317
hanzou wrote:
only two places with even a remote chance of providing worthwhile refills... second spot is in Wily3, where finalfighter takes damage. Part of the time lost from an extra weapon switch would be made up for by not getting hit. All other refill opportunities seem to require at least two extra weapon switches, which is unlikely to pay off.
Did you try a refill from that enemy? If even that one takes too much time, then it seems there are no other options and you might as well take finalfighter's route for Wily 3 & 4.
Experienced Forum User, Player, Published Author (18)
Joined: 10/14/2005
Posts: 317
Great improvements to the Zol room and killing the Darknuts! About Manhandla: Yeah, the interdependencies of luck manipulation can be a real pain in this game. You'll never have a truly optimal solution. If you need a standard to go by, your luck manipulation must appear at least as optimized as Phil's. So far, your level 3 seems to have less unnecessary waiting compared to his movie (and that's impressive considering he has a sword). You might want to take a look at Baxter's (sword-using) WIP though, since it was supposedly about 3 seconds faster than Phil's after level 3. It's posted in some Zelda topic somewhere in this forum. Here is a damage boost you missed near the beginning of the game: octorok_damage_boost.fcm. I am sorry I did not point this out earlier, and it is understandable if there's a problem that this de-manipulates the Moblin arrow in the next room. About keys: Have you watched Bob Whoops' WIP (posted two pages back in this topic)? Did you read the discussion by him and Michael Fried about how Bob is one key short? The question seems to be whether that extra key should be obtained in level 1 using the reentry trick or picked up in another regular room of level 6. It sounds like Michael is certain level 6 is a better choice.
Experienced Forum User, Player, Published Author (18)
Joined: 10/14/2005
Posts: 317
schneelocke, up+A. Wow, so many of you here are obsessed with making an exception just for the sake of killing one extra green pig. Inevitably there would be more whining if such a movie were ever published. In that case my solution of encoding two movies (legitimate swordless and alternate ending) for one run would be the best compromise. That way, the author need not pick between some of these ideas such as going 100% swordfull and 99% stab-abstinent (KDR_11k and Walker Boh), making the run several minutes longer (Food), holding the white sword half the time (4matsy), or holding the wooden sword 15% of the time (xebra). Hey Josh please post another WIP so we can get back on topic.
Experienced Forum User, Player, Published Author (18)
Joined: 10/14/2005
Posts: 317
Food wrote:
Or how about, get to Ganon's room swordless just to prove you can, then run out to get the weakest sword in the game, and then run back in to beat him!
Sounds familiar.
Food in the other topic wrote:
How about, once you get inside Gannnon's room, you run back to the start, grab the brown sword, run back to Gannnonn, and beat the game like that?
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