Okay, after reading through a few times I think I finally understand all the issues here, and I can see why much confusion arose. There are just so many intricate issues when making a run for such a complex glitchy game.
SmashManiac, I think you would have gotten a much better response had you stated your restrictions like so: Instead of saying no use of turbo, you should have said no use of the floating glitch
. I think that's the real issue, because using that shortcut obviates many other entertaining glitches like the bouncing part.
Restricting to no left+right is fine, and is even a bonus for the reasons KDR_11k stated. In addition, I think the wobbling trick requires left+right, so such a run would please viewers who find the wobble-walk annoying.
There are specific guidelines
for runs on this site, and even Bisqwit's walking run follows these for the most part. An important one is to stay within well-defined goals. Forbidding 30 Hz button presses is not a well-defined goal because it is an arbitrary restriction on player reflexes. However, the goal of finishing the game as fast as possible without left+right and without the floating glitch is clearly defined. We already have several runs on the site that are done with restrictions of not abusing specific bugs if those particular glitches subtract entertainment value. Even flagitious' movie is an example of such. In this sense, a frame-perfected version of your movie could even fit as a regular run rather than a concept demo.
That said, as to whether such a movie would be accepted I am uncertain. There is a conscious effort to avoid having too many runs of the same game, and that might make it difficult to accept a third movie. From the looks of it though, I think I would vote yes if you made a frame-perfect run using this glitchy route.