Posts for janus


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Joined: 9/1/2008
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Warp wrote:
janus wrote:
- Please read the rules regarding asking for illegal material here
That question is a no-no here. Don't ask, don't tell.
sorry, my bad. I can't think clearly these days.
bin and .cue files seemed to be the most common and should be supported by the emulator you're using.
that's one less problem. now, I have to make the memory card work...
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now, I have more problems - i can't configure the memory cards - i can't find the SCPH1001.bin file - Please read the rules regarding asking for illegal material here
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thanks, it seems fine
Experienced Forum User, Published Author, Active player (279)
Joined: 9/1/2008
Posts: 900
scwizard wrote:
You should specify in the description exactly what the entertainment trade offs included are, and why you included them.
the representative image of the game will tell you everything ;).
Post subject: PSX emulator
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I want to continue to TAS the breath of fire series. Now, I'm up to BOF 3 on PSX I downloaded the link in the emulator page (I have 7 zip). However, the only application I found was named SubWCRew. Also, the other download (with the fewest hits) tells me the file can't be opened as an archive. I even opened my firewall, but no success :(
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I would love to see a Best Ending TAS for BoF3 some time in the future
as soon as I figure how to make the PSX emulator work, I will
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Use 7zip
I did. the only application I found what some sort of turtle
Experienced Forum User, Published Author, Active player (279)
Joined: 9/1/2008
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getting the dragon gear early on was 50k frames longer. plus, the dreagon sword is awfully heavy.
Experienced Forum User, Published Author, Active player (279)
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Most of the time you did alternate A-B mashing to pass through text, which is the best way, but there were others you went with A-A-A and B-B-B, this has 50% chance of losing a frame, did you check both parities (one with presses only in even frames, other in odd frames) each time you did this
actually, when I did look more closely, only A seems to be working.
You took some extra steps to manipulate encounters and waited more frames than I expected for some manipulations, but I really don't know how the RNG in this game works, so it may as well be impossible to improve these
it's actually quite easy to see it. The damage done by monsters is cyclical. However, the rate of drop depends, as I said, on the course of action. It could probably be improved against the first boss...
There were a few situations where you could have walked to a box/ talked to a person facing them and instead you took the same number of steps
If i understand correctly, I think I corrected it in Scande to fix the elevator. do you have other examples of that?
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I've downloaded the most recent version. It either tells me it can't be opened as an archive or there is no application to open it
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not, I haven't test no agni against the goddess. doing so (all the way) yields the bad ending. using right away skips straight to the good ending
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in my previous tries, not using Agni against Goda and Jade was at least 1k-2k frames longer.
Experienced Forum User, Published Author, Active player (279)
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http://dehacked.2y.net/microstorage.php/info/1245805285/Breath%20of%20Fire%20%28U%29.smv meh, why do tomorrow what can be done right now? this run is 11 212 frames shorter than the previous attempt and is, I believe, the best that can be done. your thoughts?
Post subject: breath of fire 1 money glitch run
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hello I'm nearly done with the SNES version of BOF 1. However, it gets tedious around Auria because I need money to buy A gold bar. However, if the money glitch does work, I could actually buy TWO of them, greatly diminishing the finishing time. should I?
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http://dehacked.2y.net/microstorage.php/info/1742014888/Breath%20of%20Fire%20%28U%29.smv now over 10,5k frames ahead after scande. I guess the Zog fight went well. I should be done by tomorrow, at last
Experienced Forum User, Published Author, Active player (279)
Joined: 9/1/2008
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http://dehacked.2y.net/microstorage.php/info/190294313/Breath%20of%20Fire%20%28U%29.smv now nearly 10k frames ahead after restoring time in Carmen
Experienced Forum User, Published Author, Active player (279)
Joined: 9/1/2008
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http://dehacked.2y.net/microstorage.php/info/1508787673/Breath%20of%20Fire%20%28U%29.smv now over 9k frames ahead after spring. I didn't need to visit the city during winter
Experienced Forum User, Published Author, Active player (279)
Joined: 9/1/2008
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http://dehacked.2y.net/microstorage.php/info/1517553244/Breath%20of%20Fire%20%28U%29.smv now 7,2k frames ahead after saving mogu. Being timed out was worth it against mothro
Experienced Forum User, Published Author, Active player (279)
Joined: 9/1/2008
Posts: 900
http://dehacked.2y.net/microstorage.php/info/1792830520/Breath%20of%20Fire%20%28U%29.smv now a 6k frames advantage on my way to gramor. I even improved the horntoad fight
Experienced Forum User, Published Author, Active player (279)
Joined: 9/1/2008
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http://dehacked.2y.net/microstorage.php/info/649943701/Breath%20of%20Fire%20%28U%29.smv now nearly 5k frames after killing the roaches. The fight was almost as lucky
Experienced Forum User, Published Author, Active player (279)
Joined: 9/1/2008
Posts: 900
http://dehacked.2y.net/microstorage.php/info/167167730/Breath%20of%20Fire%20%28U%29.smv now over 4k frames ahead just inside wisdon. The myst fight was 600 frames shorter; not killing everyone is useful. Plus, Nina already has renew
Experienced Forum User, Published Author, Active player (279)
Joined: 9/1/2008
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http://dehacked.2y.net/microstorage.php/info/898237489/Breath%20of%20Fire%20%28U%29.smv the toad fight was slightly longer, but I'm still 3,6k frames ahaed
Experienced Forum User, Published Author, Active player (279)
Joined: 9/1/2008
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http://dehacked.2y.net/microstorage.php/info/1489979194/Breath%20of%20Fire%20%28U%29.smv i've almost doubled the advance after Octo thanks to various optomizations. I might redo this part and buy a Life1 earlier to let bow die...
Experienced Forum User, Published Author, Active player (279)
Joined: 9/1/2008
Posts: 900
Experienced Forum User, Published Author, Active player (279)
Joined: 9/1/2008
Posts: 900
http://dehacked.2y.net/microstorage.php/info/1180247819/Breath%20of%20Fire%20%28U%29.smv now 1,4k frames ahead thanks to one less detour in Auria