A new version came out recently, I hope it fixes your problems...
Just beat the leading run for Super Mario Bros 2. My top times so far:
Duck Tales: 8:29
Mega Man II: 34:00
Super Mario Bros 2: 11:46
My Duck Tales run is already in the online gallery, and the two others should be in a couple hours - as will the SMB2 record...
- Gau's father (Final Fantasy VI)
- Edge throwing a spoon (Final Fantasy IV)
- H weapon being fired (Contra III)
- Getting hit by Gabby Jay (Super Punch Out!)
I first heard from him through AVGN about a year ago, maybe... At first I found him annoying, but maybe I was taking him a bit too seriously. Now I'd say I enjoy his Nostalgia Critic character even more than AVGN, and his videos last like 20 mins, and they come once a week! :D
I always lol at some point in each of his videos, but I really couldn't stop laughing at the Mortal Ballet montage. See the Mortal Kombat : Annihilation review if you haven't already!!
Bump! I don't know why I didn't get the greatness of this earlier!
FODA, nice time attacks you've got there! I submitted my first one this morning - Duck Tales in 8:29. I'm pretty happy with it, but I'm still 15s behind the Speed Demos Archive run (which uses the (E) version of the game, which plays rather differently).
I'm really glad to finally see this on the workbench!! Seeing you restart your run or big parts of it so many times made me wonder how you kept on going, but now the run is done, and beautifully done. Congrats!
Sorry if I haven't replied earlier - I tried this and it is awesome! Quite a nice hack you've done there. I didn't get far so far (!), but I'm trying to respect the 'no savestate rule'.
I somehow wonder what made you look that far back in the run, but after seeing you saving so many frames like this so many times, I guess I won't ask, and just envoy it :) Good work!!
You guys are incredible, the next 120-stars run is sure to be mind-blowing!! Keep up the good work!
And Nahoc, nice to see another Québécois around here! :)
Thanks for the explanation - it's true that there won't be too many places where this can be abused...
While totally useless, I noticed that even if it's obviously background graphics that are supposed to be in the messy gunk's space, the creature's sprite appears behind it - or doesn't appear, actually!
Yup, my sarcasm detector is apparently broken... :)
OK, that's really strange...!
Nice find for the "terrain zipping". What's the criteria for a terrain to qualify as strange enough to zip? And, couldn't abusing that be the cause of the sky's colors?
I found these four levels to be simply incredible! I knew a 100% run would be crazy, but never I expected so much going on at every frame of the movie!
I believe this perfectly represents TASVideos' goals. I can't wait to see more!
Actually, it's more like billions of weeks. Following your example of the PSX game, what happens at the second frame? You still have 4227 possible button combinations. For those 2 frames alone, you'd have to test 4227^2 = 17867529 possibilities. The number of possibilities to check after 100 frames is in the 300 digits range.
Brute forcing is good when there are very few possibilities to check for. For example, the Punch Out! bot is good because fights are short, some button combinations are useless and can be put aside, and while I haven't looked at the script, I'm guessing other things are coded such as perhaps something that checks if pushing a button at a given frame will actually do something (say, you won't try to punch right after a frame in which you did). ntclark said it best:
It seems I actually had that version already, but unchecking the "sync sound" option solved it for me. Thanks a bunch for the tip!
Great run so far, janus! I love how much time is saved by letting your party be killed. Can't wait to see the rest!
I really wish I could comment this run, but even with the right Snes9X version, it freezes for ~30 seconds, then plays ~5 seconds, and again... I'll have to try this on another computer I guess.