Posts for juef


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juef
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Joined: 1/29/2007
Posts: 205
Location: Québec, Canada
What a nice surprise! Awesome work Janus, I can't believe how fast you can restart and improve runs!
juef
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Joined: 1/29/2007
Posts: 205
Location: Québec, Canada
Blosics 2, a fun and addictive "physics game".
juef
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Joined: 1/29/2007
Posts: 205
Location: Québec, Canada
A new version came out recently, I hope it fixes your problems... Just beat the leading run for Super Mario Bros 2. My top times so far: Duck Tales: 8:29 Mega Man II: 34:00 Super Mario Bros 2: 11:46 My Duck Tales run is already in the online gallery, and the two others should be in a couple hours - as will the SMB2 record...
juef
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Joined: 1/29/2007
Posts: 205
Location: Québec, Canada
moozooh wrote:
- skip the credit roll if it's faster, we already have it featured in the any%, so nobody will really miss it; - don't finish any stages twice, it's completely unnecessary; - do the extra stages in whatever order is faster;
mklip2001 wrote:
As for where to end after the last stage, I would suggest resetting to the title screen, with the six stars on that screen (i.e. option 3). This is the actual indicator of a 100% completion of the whole game, whereas showing the scores for one stage only shows that 1/6 of the game was 100% completed.
juef
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Joined: 1/29/2007
Posts: 205
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Awesome! I hope the staff ends up saving frame, I would love to see it in a TAS.
juef
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Joined: 1/29/2007
Posts: 205
Location: Québec, Canada
This is incredible! Congratulations to nitsuja and all involved, this thing is HUGE!!!
Post subject: Re: #750: DeHackEd's SNES Mega Man X & Mega Man X 2 in 41:41
juef
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Joined: 1/29/2007
Posts: 205
Location: Québec, Canada
NesVideoAgent wrote:
Use Snes9x 1.43 FINAL for playback.
juef
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Joined: 1/29/2007
Posts: 205
Location: Québec, Canada
I think we'll never see in a TAS:
    - Gau's father (Final Fantasy VI) - Edge throwing a spoon (Final Fantasy IV) - H weapon being fired (Contra III) - Getting hit by Gabby Jay (Super Punch Out!)
juef
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Joined: 1/29/2007
Posts: 205
Location: Québec, Canada
I first heard from him through AVGN about a year ago, maybe... At first I found him annoying, but maybe I was taking him a bit too seriously. Now I'd say I enjoy his Nostalgia Critic character even more than AVGN, and his videos last like 20 mins, and they come once a week! :D I always lol at some point in each of his videos, but I really couldn't stop laughing at the Mortal Ballet montage. See the Mortal Kombat : Annihilation review if you haven't already!!
juef
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Joined: 1/29/2007
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Bump! I don't know why I didn't get the greatness of this earlier! FODA, nice time attacks you've got there! I submitted my first one this morning - Duck Tales in 8:29. I'm pretty happy with it, but I'm still 15s behind the Speed Demos Archive run (which uses the (E) version of the game, which plays rather differently).
juef
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Joined: 1/29/2007
Posts: 205
Location: Québec, Canada
GlitchMan wrote:
Are you referring to the final boss or the "save one frame off the bottom of the ladder" trick?
I find the ladder trick quite nice, but I was referring to the final boss.
juef
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Joined: 1/29/2007
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I'm really glad to finally see this on the workbench!! Seeing you restart your run or big parts of it so many times made me wonder how you kept on going, but now the run is done, and beautifully done. Congrats!
juef
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Experienced Forum User, Published Author, Player (131)
Joined: 1/29/2007
Posts: 205
Location: Québec, Canada
Wow! That's a pretty nice WTF moment - looking forward to see the whole thing!
juef
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Experienced Forum User, Published Author, Player (131)
Joined: 1/29/2007
Posts: 205
Location: Québec, Canada
janus wrote:
despite all my best efforts[...]
Which is quite a lot of work!! :) 400 frames less still makes a shorter movie, so it's all good to me! Keep up the good work!
juef
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Joined: 1/29/2007
Posts: 205
Location: Québec, Canada
Sorry if I haven't replied earlier - I tried this and it is awesome! Quite a nice hack you've done there. I didn't get far so far (!), but I'm trying to respect the 'no savestate rule'.
juef
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Joined: 1/29/2007
Posts: 205
Location: Québec, Canada
I somehow wonder what made you look that far back in the run, but after seeing you saving so many frames like this so many times, I guess I won't ask, and just envoy it :) Good work!!
juef
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Experienced Forum User, Published Author, Player (131)
Joined: 1/29/2007
Posts: 205
Location: Québec, Canada
You guys are incredible, the next 120-stars run is sure to be mind-blowing!! Keep up the good work! And Nahoc, nice to see another Québécois around here! :)
juef
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Experienced Forum User, Published Author, Player (131)
Joined: 1/29/2007
Posts: 205
Location: Québec, Canada
FatRatKnight wrote:
[...] This kind of wall is the particular kind that lets me zip upwards.
Thanks for the explanation - it's true that there won't be too many places where this can be abused...
FatRatKnight wrote:
[...] that band of red messy gunk up there.
While totally useless, I noticed that even if it's obviously background graphics that are supposed to be in the messy gunk's space, the creature's sprite appears behind it - or doesn't appear, actually!
FatRatKnight wrote:
I only asked that "what happened?!" question in order to point out the strange glitch spot.
Yup, my sarcasm detector is apparently broken... :)
juef
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Experienced Forum User, Published Author, Player (131)
Joined: 1/29/2007
Posts: 205
Location: Québec, Canada
FatRatKnight wrote:
What happened to the sky after 68850?!
OK, that's really strange...! Nice find for the "terrain zipping". What's the criteria for a terrain to qualify as strange enough to zip? And, couldn't abusing that be the cause of the sky's colors?
juef
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Joined: 1/29/2007
Posts: 205
Location: Québec, Canada
I'm glad to see this run being worked on again! Looks great so far, FRK!
juef
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Experienced Forum User, Published Author, Player (131)
Joined: 1/29/2007
Posts: 205
Location: Québec, Canada
'Determination' must be your second name! Looks good so far, thanks for letting us see the WIP.
juef
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Experienced Forum User, Published Author, Player (131)
Joined: 1/29/2007
Posts: 205
Location: Québec, Canada
I found these four levels to be simply incredible! I knew a 100% run would be crazy, but never I expected so much going on at every frame of the movie! I believe this perfectly represents TASVideos' goals. I can't wait to see more!
Post subject: Re: Lua Brute Force Bot: every possibility VS random input ?
juef
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Joined: 1/29/2007
Posts: 205
Location: Québec, Canada
BadPotato wrote:
on a long game(large frame limit), that means a lot of possibility... and might took even some week of calculation, but I'm sure that some game would deserve it as well :)
Actually, it's more like billions of weeks. Following your example of the PSX game, what happens at the second frame? You still have 4227 possible button combinations. For those 2 frames alone, you'd have to test 4227^2 = 17867529 possibilities. The number of possibilities to check after 100 frames is in the 300 digits range. Brute forcing is good when there are very few possibilities to check for. For example, the Punch Out! bot is good because fights are short, some button combinations are useless and can be put aside, and while I haven't looked at the script, I'm guessing other things are coded such as perhaps something that checks if pushing a button at a given frame will actually do something (say, you won't try to punch right after a frame in which you did). ntclark said it best:
ntclark wrote:
It uses a branch-and-bound algorithm, with very game-specific bounding. I suspect any brute force technique will have to be very game specific.
juef
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Experienced Forum User, Published Author, Player (131)
Joined: 1/29/2007
Posts: 205
Location: Québec, Canada
It seems I actually had that version already, but unchecking the "sync sound" option solved it for me. Thanks a bunch for the tip! Great run so far, janus! I love how much time is saved by letting your party be killed. Can't wait to see the rest!
juef
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Joined: 1/29/2007
Posts: 205
Location: Québec, Canada
I really wish I could comment this run, but even with the right Snes9X version, it freezes for ~30 seconds, then plays ~5 seconds, and again... I'll have to try this on another computer I guess.
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