Posts for kaan55


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Active player, Banned User, Published Author (416)
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It was no big deal :p btw good luck with the light switch strat. You'll need it. Let me know if you're having trouble with it because it took me like 5k rerecords to do it in the testrun.
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Thanks man I'm gald you enjoyed it. I did want to use slope glitch more but using it past that point was overall slower so I just decided to do the rest of the level without it. I went ahead and tased the first 5 seconds of SPZ2 to get the moving object at the start out of your way. Well I didn't even have to manipulate the object's position as I was able completely ignore the it and I saved time while doing so which is great. The gmv
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I'm now finished with FBZ2. I saved 3 more frames which gave us a nice looking number (2:48:42). This level turned out to be harder than I thought it would to tas but I still managed. I also added the inputs for SPZ1 and it synced perfectly. The gmv Also apparently this is a thing you can do. It could be useful in some categories. Link to video
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Well I'm done with the main level. I'm going to do the play around tomorrow. I hope I can do the graphics glitch on my own. I did beat the boss to see what time I would get. I ended up with 2:48:45. With over 25 seconds saved I'm thinking that ring was a sign. EDIT: I decided to leave the gmv here for safekeeping. I'm still planning on finishing FBZ2 tomorrow.
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Okay cool. I should be done with the main level either today or tomorrow. Do you want to do the play around in the rising platform section or should I? Also I accidentally found another way to do the graphic corruption while tasing FBZ2. Link to video
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Well most of the improvements I found are in the slope glitch section. Everything after that was well optimized but I still managed to improve it by like 7 seconds. I'm probably gonna get sub 2:55 when I'm done.
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You know I kinda feel like I rushed through the FBZ2 because I do see some improvements now that I've looked back at it. Would you mind if I redid the level?
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Well you seem to be better with the playaround so yeah you can do the rest. http://dehacked.2y.net/microstorage.php/info/1316946193/Evil_3D-TheYogWog-kaan55-S3K-ST-ringattack.gmv Btw the gmv is missing 280 rerecords. I kinda screwed up at one point but the gmv itself is fine. EDIT: Oh yeah. Use the inputs from this gmv when you're gonna add in SPZ1. I edited the very end slightly to get rid of the Tails grab penalty which would've wasted time in Act 2.
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Well I'm now at the rising platform section and I've managed to save just enough time to get sub 3:00. I just have one question. How do you do the spring glitch?
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Well I got a good timing with the magnetic spike balls so I don't think I'll lose much time to magnet cycles, and yeah I did remember to delete that frame before starting.
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Thanks for the tip. I can see how that saves a frame. I saved about 4 more seconds in that section of the level. I just need to save a few more seconds to get sub 3:00.
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So I decided to have a little fun with slope glitch. The result looks awesome and even got me ahead of the old run. http://dehacked.2y.net/microstorage.php/info/1162188963/Evil_3D-TheYogWog-kaan55-S3K-ST-ringattack.gmv
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Evil_3D wrote:
AFAIK in FBZ1 I don't found considerable/minimal improvements, or you miss the "2" in the keyboard? :P
It is a typo. I meant FBZ2. I don’t know how I missed that lol. Yeah you shouldn’t have any problems with SPZ2. The testrun was fairly easy for me to make. You might have to do some rerouting in the area between the sandfall section and the last slide because you don’t have the no screen wraps restriction. There is however the light switch strat. It’s extremely difficult to pull off and it’s pretty much madnatory that you do it since it’s considerably faster than any alternate strats I’ve tried. I will help you with this if you have too much trouble with it. You two did a good job with the gmv. I’m glad the description and rerecord count is fixed. Now we can really see how much work we’ve put into this. You will have to add another few hundred rerecords (I can’t give you the exact number right now). I edited the very end of SPZ1 slightly to get rid of the Tails grab penalty which would’ve wasted time in Act 2.
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Yeah SEGA does like to troll us. We had to recync the entire run a third time for 1 ring. This comparitively isn’t so bad. Good god I’m surprised you haven’t started melting from that dreadful heat wave. Well I won’t mind redoing FBZ1, recync or not. It looks like a pretty straightforward level to me. I was hoping you’d be the one to do SPZ2. I am willing to do it myself but you’d probably do a better job at improving it. Oh wow that’s a high rerecord count. Did WST just go through all my testruns to add up the rerecords? What was wrong with the gmv? And more importantly how did you guys record 1/3 of a frame?
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You found it while making the Amy run? It’s amazing that we’re still finding things in this game by accident. I still think it’s kinda neat there are leftover things from early development. It makes you wonder what they were used for. Although it does kinda suck that we end up having to get the leftover rings :p Maybe they are trying to troll us with their psychic abilities. They knew that we’d spend so much time getting these rings. But for better or worse we’ve outwitted them every time. Take that SEGA! You can’t beat us! Hey I’m just glad they had enough mercy on us to remove the 3 AIZ2 wall rings from S3&K. I actually did find a way to collect them (I can’t show it right now). Those rings would’ve really complicated the route of the entire firey AIZ section and extended the legnth of the zone by about 2 minutes. Oh yeah have you started working on FBZ2? I’m thinking it might be a good idea for me to try to improve your input.
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Wow that method is way faster than mine. I forgot Knuckles can embed himself in the ground like that. That's one more improvement for the Knuckles run. Considering he didn't say anything about this ring to us nor mention it in the submission text of his Knuckles run I'd say he wasn't aware of it. Heck I don't think anybody even knew this ring existed until now. How did you find it? Now I'm wondering why that ring is there too (along with the one in MGZ2). I mean it doesn't look like it's part of an early level design. It's in an awfully specific spot where it's pretty much isolated from the rest of the level unlike any other "inaccessible" rings. It's also the special kind of ring you place down in debug mode which in theory shouldn't even be used over normal rings as part of a level.
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A hidden ring just like the one in MGZ2? Interesting. I wonder how they messed that up twice. I think I know why it can't be attracted by the lightning shield. You notice how it has a green hitbox while every other ring has blue hitboxes. This means it's a special type of ring that can't be attracted by the lightning shield. It's the same kind you place down in debug mode. It's great that you found a way to get it. Although it is kinda unfortunate that you have to redo FBZ2 now. While you're at it I should remind you that Sonic and Tails spindashed a frame late in the beginning. Don't worry about SOZ2. I didn't start tasing it because I was distracted with other things. EDIT: Knuckles can get that ring too using slope glitch. However the method needs improvement as it's a bit slow.
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Yeah I wasn't the one who discovered find the loop trick. I found it from one of Orkal's videos. I simply used it to find that shortcut in Act 1. The S+T any% tas could use an update. I might help you find even more strats if you start it. I probably won't help tas it though because making a run that heavily optimized might prove to be too much for me. Speaking of the S+T any% tas. You can do the fast SOZ1 boss kill with the insta-shield so that's a 30 frame improvement right there.
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Yep. Thanks for fixing it. You made it even better and it looks like we already got a good position with the moving platform in the beginning of Act 2 so I don't even have to touch those inputs. EDIT: I lied. I had to get rid of 56 frames of Tails grab penalty by abusing a glitch that forced Tails to fly during the Act clear tally and then make some slight adjustments with Sonic to compensate. As far as I can tell no frames were gained or lost in the process. Everything else is as it should be so it's finally time to start act 2.
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Yeah nearly anything is possible in a tas which is kinda insane. Anyways I fixed the problem. I managed to avoid getting hit and scrolled the screen as far right as possible. That's all I'm gonna do for now. I haven't made Sonic and Tails mimic the music like you did yet. I realized that there was more to it than just spindashing to the Act clear theme. I should warn you that there's a possibility I'll completely forget about it when I get back to this and just get straight to tasing Act 2, so I'm gonna give you the option to do it yourself. Of course it's completely up to you if you want to do it or not. gmv
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Yeah I'm having some issues with it atm. I can't scroll the screen far enough right because Sonic gets hit immediately after he hits the boss. Maybe Hyper Sonic could get around this problem but doing it with him is even harder. Maybe you should give it a shot. If you do it correctly the final time will be 5:11:10. Resyncing your music is easy. Just do the first spindash and then copy paste the rest of the inputs.
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Okay wow I knew I could save time but not this much time. I saved 30 frames from hitting the boss in the first possible frame. I didn't even need Hyper Sonic. Just the lightning shield and some assistance from Tails. I'm pretty sure this can also be done with the insta-shield which could be useful for any%.
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AngerFist wrote:
To my understanding, Mystic Cave is the only stage where you haven't found a major breakthrough. There got to be something you have missed because I refuse to believe that stage is unbreakable since you totally wrecked all other stages ;)
Hmm interesting. Let me see if I can find something.
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Yay we got the longest level in the game out of the way. Your run is as clean as a whistle. There's one thing though. I'm pretty sure you could've saved a frame by hitting the boss from the ceiling like I did in my testrun and maybe even more by using hyper sonic (I haven't gotten around to testing the latter). Don't worry about it though I'll fix it. EDIT: So it appears that you can save more frames by hitting the boss from above the ceiling. Time for Act 2. This should be fun. Although I'm not sure if I'm looking forward to doing that light switch trick again. It took me around 5k rerecords to do it the first time.
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Kles wrote:
I'm not sure which frame is 8941, but the suggested screenshot should definitely be Sonic lounging next to the capsule at the end of Casino Night Zone 2.
Here's frame 8941. Yeah I think the suggested screenshot should be that too. This is frame 21233.
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