Posts for kaan55


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Banned User, Published Author, Active player (417)
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Okay yeah go ahead and finish Act 1. Here's a faster method of collecting those 3 rings in the wall. You can also use that moving platform to do this. Link to video I suppose I'll just do Act 2. I already know how I can improve it. I may need help with the improvement you pointed out though. As for LRZ. I think I'm only gonna redo Act 2 since I did see some room for improvement there. As for Act 1 you can redo it if you'd like.
Banned User, Published Author, Active player (417)
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Yeah I know how those platform cycles work and how hard it'll be to improve SOZ1 as a result. That's why I'm looking for more significant time saves which I see none of atm. btw do you want the fire or lightning shield for the start of Act 2? 17k rerecords? That still a lot compared to the measly 7k it took to make my testrun. Don't worry about losing progress. I always keep a few spare copies of the gmv on me in case something like this does happen. Besides you still have your own download link.
Banned User, Published Author, Active player (417)
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WST wrote:
I’m just telling it as an interesting fact for those who are not familiar with Sonic games much, relax, a Sonic TASer :)
I mean you did quote me. I kinda had to respond. I do realize that a lot of people aren't familiar with the game. The way those Wing Fortress platforms work isn't exactly obvious. Yeah Casino Night 2 was pretty much the highlight of the run. I laughed a little when I saw Sonic just idly lying next to the capsule.
Banned User, Published Author, Active player (417)
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Very impressive. I will admit that my old tases were kinda meh but it's still amazing that you improved this level by that much. I didn't expect you to tas this much of the level though. Oh well I can always go back to try to improve it even more.
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WST wrote:
I beleive (though I may be wrong) that this TAS wastes some time after OOZ2, but I also beleive that it’s all about luck manipulation (I guess, it’s used to manipulate WFZ disappearing platforms).
I meant ingame frames and some RTA wherever possible. I know they waste some time to manipulate the WFZ platforms because those are on a console timer.
Banned User, Published Author, Active player (417)
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Here's a little something I made for fun. It's Oil Ocean Act 2 in Sonic 2 master edition 3 extra mode. Link to video
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Evil_3D wrote:
just that the person who voted no deserve the hell :P
Dang it. Of course I voted yes. You guys turned the game inside to save every frame possible.
Banned User, Published Author, Active player (417)
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Oh yeah I almost forgot. You might this to be useful. Link to video
Banned User, Published Author, Active player (417)
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Actually that'd be really nice. With both of us tasing SOZ1 it should be a piece of cake. Plus I already got a good representation of how much I've improved with the new AIZ2 run.
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It's not that it'll be difficult. I did find Act 2 to be reasonably easy (except for that one insanely difficult trick). It's just that optimizing a level this long is going to take some time. I might go for the same route, or at least test out part of it. Faster movement might be all I need to overcome the moving objects. Idk, I'm kinda low on ideas right now which is part of the reason I'm taking a break. Yeah that rerecord estimate seems about right. I don't know how to edit the rerecord count though.
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Well yeah the spring glitch always consumed 17 lag frames. I just thought it was too cool not to show off in the run despite it wasting those frames. And I did find the new interactions entertaining. I'm also glad you chose to save those frames. Now that we finally got this out of the way it's time for SOZ1. Compared to other levels this will probably take me a very long time to tas. I'm definitely taking a break before starting. Don't be surprised if the rerecord count skyrockets.
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Well I sorta got FBZ to sync. Act 1 syncs without any problems as expected. Act 2 starts a frame early so I deleted a frame to compensate for this and then added it back a bit later to make the rest of the level sync. It then desyncs at around 2:30 because the graphical glitch with the spring didn't work. Now wasting a frame in MHZ2 does fix this, but since we got this far without having to do that I kinda just want you to redo that last bit of FBZ2 instead. Of course that is if you want to. The GMV EDIT: Oh yeah I love the way you redid the MHZ2 boss. That's one of the reasons why I really like the fire shield.
Banned User, Published Author, Active player (417)
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Dehacked and the userfiles really should have a place for savestates. Anyways here's the savestate. gens 11b savestate I don't know why you wouldn't just keep the savestate though. Well if this happens again you can always use the one from the published Sonic and Tails NG+ run. It's the same exact one we're using for this run. It just has a different name.
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Azzu wrote:
In the category description, it says zip-zagging is not to be confused with zip-zagging.
I find the irony in that typo rather amusing.
Banned User, Published Author, Active player (417)
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You didn't get all platinums you're a fraud. jk I loved the entire run. I've actually waited quite a while for someone to tas this category and you did an extremely good job at that. The movement looks very well optimized and there are a ton of neat tricks. The restrictions you've put in made the run all the more entertaining. It's a definite yes from me.
Banned User, Published Author, Active player (417)
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I got the run to sync near the end of MHZ2. we didn't gain or lose any frames in LBZ because I had to deal with 4 flamethrowers like last time. We gained 2 in MHZ2 because there was less lag. MHZ2 desync'd a few times. All but one of those were due to lag differences (which I easily fixed). I ran into a problem near the end. So you remember how you got Tails to catch 2 rings. Yeah one of them disappears for some reason. What's weird is that Sonic and Tails' movements appear to be unchanged. I'd say just redo it since it's at the very end anyways. You might wanna leave the capsule to me though :p The gmv
Banned User, Published Author, Active player (417)
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I figured you wouldn't be able to fix it. I also tried to myself and I couldn't either. The glitch has nothing to do with the lightning shield though. It happens when the 1up theme is playing when the invincibility times out. The same glitch also works with running shoes (this variant I like). Anyways I should be able to sync LBZ pretty soon. I just gotta extinguish those flamethrowers by pausing.
Banned User, Published Author, Active player (417)
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You'll have to save enough time to where the invincibility music plays for at least 1 frame after (or before but you'll probably have to waste time to do that) the extra life jingle plays. I'd suggest saving as much time as you can up until you get the 200th ring or somehow avoid the invincibility monitor altogether. Actually we can probably get Act 2 to sync by using the bonus stage.
Banned User, Published Author, Active player (417)
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I love it too. I finally made an AIZ2 run that I'm fully satisfied with. We got very lucky with the resync. I didn't even have to waste any frames to get the right rng this time. I'm still concerned about MHZ2 though. I didn't like the infinite invincibility music glitch in LBZ1 either. Unless we save a buttload of time on our way to the 200th ring from the invincibility monitor I'm afraid we can't really do anything about it.
Banned User, Published Author, Active player (417)
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Here's the new AIZ2 run. There even more time improvements in this one. It definitely would've been sub 3:00 if I didn't have to go for that extra ring. The end of the level and stuff in the video above kinda inflated the rerecord count. I had to do the transition skip a bit differently because I couldn't get Tails to brake at the first position (you'll see why). As for resyncing the run. The only thing I was planning on doing right now was adding the inputs but it seems that most of the run synced anyways (yay!). It desyncs at LBZ1 because Sonic gets hit by a flamethrower. I can very easily fix this so don't worry about it. Here's the gmv
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Evil_3D wrote:
Well, if you are tired I can do the rest of the level if you want.
Nah it's fine. It's just that this was difficult to pull off. Link to video @marzojr, Yeah I'm aware of the that criteria. I'll definitely be able to meet it by the end of the level just like I did in the previous run.
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Thanks Mazro. That simplifies things somewhat. I guess I'm gonna have to learn how to read ram addresses sooner or later. Also I just tased the first 29~ seconds. I think I've already saved enough time to counteract the time I'm going to lose to get that extra ring. How? Well I can tell you it wasn't easy. I hope to god I don't have to tas that part of the level again.
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Oh that help thanks. I'll try my best but I still can't gaurentee I'll be able to do it. I love the gif for your new profile picture btw.
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Evil_3D wrote:
For now I prefer to finish finally AIZ2, in the future there will be more time to research.
Yeah let's do research on this later. I just want to focus on the rest of the run right now. I can gaurentee you this will be the last run of AIZ2. Like I said the remaining 50 rings are physically impossible to collect because of the death boundary. Plus the new run will have even more time improvements so I don't think we'll have a reason to redo AIZ2 again after I finish my new run. Just be ready to do the bridge transition skip again. WST's script does work properly? I guess I'll have to take a closer look at MGZ2 when I start resyncing the run then. I thought we wouldn't be able to do anything useful with ACE. Still kind of an interesting concept though.
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Don't worry I'm not too serious about it. I know we can't actually do anything with ACE. Right now the closest thing we have to ACE are debug glitches. Besides I kinda want to move on from AIZ2. Out of all the other levels in the run this is definitely the one we've spent the most time with. I'm not saying that's a bad thing. It's just that this is the 4th iteration of AIZ2 I now have to make. Then again it will be a while before I start tasing it so I guess we can spend a bit more time :) You know I think it would be kinda interesting to see an AIZ ring attack in Sonic 3 alone.
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