Posts for kaan55


1 2
11 12 13
16 17
Banned User, Published Author, Active player (427)
Joined: 6/7/2017
Posts: 420
Location: Somewhere
I just took a look at it myself. In Sonic 3 alone if you enter Knuckles' area in Act 1 you'll hit a trigger that lowers the level boundary and water. If you enter Knuckles' area in Act 2 nothing will happen. You'll basically get the same results as S3&K. In S3&K that same exact trigger still exists for Knuckles. I'm not sure if it exists for Sonic. If you attempt to enter Knuckles' area in Act 1 the death boundary gets set to the height of Sonic's Act 1 boss which instantly kills him. So unless we can make the game think Sonic is Knuckles I don't think we can get those remaining rings. But we can spend some time with this if you'd like. Arbitratry code execution could work but I'm afraid that's beyond my capabilities. I think Marzo is the one of the only people here who knows how to do something like that. 3 rings in the wall? You know I kinda wish they didn't remove those. It would've been interesting to get them. EDIT: Oh yeah did anybody else notice that there are signpost monitor objects in Knuckles' AIZ2 boss area? I wonder what monitors they are.
Banned User, Published Author, Active player (427)
Joined: 6/7/2017
Posts: 420
Location: Somewhere
Yeah that doesn't work in S3&K. In Sonic 3 alone there's a trigger that lowers the water and death boundary but it was removed in S3&K. Instead the water and death boundary lowers when Knuckles reaches Act 2. I wonder if that trigger still exists in S3&K, but is stored somewhere else in the map. I'd totally be interested in getting more of those rings if I could find a way to break the death boundary like that. I'd also want to find a way to get Sonic out of Knuckles's area. Right now I actually don't want to do figure out how to collect more rings because what's likely gonna happen is Tails will collect them one by one with slope glitch which would just drag on the level. The only reason I went for that ring in Knuckles' 2nd loop is because it sticks out like a sore thumb compared to the remaining 50. To be honest I'm kinda glad I have to redo AIZ2 again. As amazing as that run was I did see some imperfection. Missing rings in MGZ2? Well this is the perfect time to get stuff like that sorted out. Although I'm pretty sure he didn't miss any in MGZ2 or any other level. I checked myself while I was resyncing the run.
Banned User, Published Author, Active player (427)
Joined: 6/7/2017
Posts: 420
Location: Somewhere
Yeah I've done a lot of testing. It's physically impossible to collect any of the remaining 50 rings because of the death boundary. Even knowing this I'm still not 100% sure if they are truly impossible to collect. However for the sake of keeping AIZ2 interesting and finishing the full run I'm gonna leave those remaining 50 rings as "no known way to collect them". At this point I'd be wasting my time trying figuring out how to get those rings anyways.
Banned User, Published Author, Active player (427)
Joined: 6/7/2017
Posts: 420
Location: Somewhere
Goddammit I have to resync the run again. Link to video Remember that 1 ring in Knuckles' 2nd loop that was bothering me. Yeah Tails can get it with slope glitch if he's angled straight down. I didn't think about testing this until now. At least resyncing the run isn't as hard as I originally thought it was. But still I just can't seem to catch a break XD
Banned User, Published Author, Active player (427)
Joined: 6/7/2017
Posts: 420
Location: Somewhere
Oh no the positioning is easy. There's a point where Sonic and Tails stayed still on the right side of the screen which is where I originally added the 2 frames. If I remove those 2 frames Tails just ends up desyncing 40ish seconds in because something is offset. You do have a good point about the magnet cycles though. It may not be possible to gain those 2 frames anyways. I think I'll just leave it as it is. Moving onto SOZ1. Do you have your own route planned for that level. It could give me some ideas on how I can improve it. Also do which shield (besides bubble) do you want to start Act 2 with?
Banned User, Published Author, Active player (427)
Joined: 6/7/2017
Posts: 420
Location: Somewhere
Dude. The capsules are the true final boss of this game. Seriously though that was one of the easiest capsules in the game. I guess I should pay attention to how you open them from now on. Thanks btw. It took me good deal of luck and skill (mostly luck) to resync the run. I just found out that those 2 frames I sacrificed in FBZ2 counted as ingame frames. I'm currently too exhausted to try fixing it. If you want I can save those 2 frames and send you the gmv to fix it yourself. It desyncs at around 45-57 seconds.
Banned User, Published Author, Active player (427)
Joined: 6/7/2017
Posts: 420
Location: Somewhere
lol that's so true. Do you just have that meme on you? Also I didn't think I'd be able to do this in a day. I just finished syncing the ENTIRE FREAKING RUN! I gained 1 frame in MHZ2 from hitting the capsule a frame early and another because FBZ loaded a frame early for some reason. I then sacrificed those 2 frames to make FBZ2 sync. Here's the gmv if you want to look at it yourself. I am gonna take a break from this like Evil suggested before I start tasing SOZ1.
Banned User, Published Author, Active player (427)
Joined: 6/7/2017
Posts: 420
Location: Somewhere
I agree it did look boring and it would've been a bad introduction to the run too. I discovered slope glitch with those platforms on my own. I was seeing what I could do with offscreen slope glitch and accidentally discovered that you can bring it onscreen with those platforms. There is one detail you should know about this. Tails has to be onscreen when the platform completely deloads or else he will automatically despawn. We lost 3 in AIZ, 4 in HCZ, 8 in LBZ to those pauses, and more in MHZ2 due to lag. I'll give you the exact number when I'm done. EDIT: We lost 4 more frames in MHZ2 to lag so that makes 19 now. The movie now syncs up to the end of FBZ1.
Banned User, Published Author, Active player (427)
Joined: 6/7/2017
Posts: 420
Location: Somewhere
Yeah. I'm just glad it's a very unnoticeable time loss and that most of the movie sync'd. This could've been much worse. There was a chance I couldn't have gotten any of those levels to sync at all. I also lost 8 real time frames to 4 2 frame pauses in LBZ but that was just to prevent flamethrowers from hitting Sonic or Tails. It would've been the most optimal way to deal with those anyways so I'm sure you won't mind losing time to that. Oh yeah. Are you going to encode the new AIZ2 run as a WIP?
Banned User, Published Author, Active player (427)
Joined: 6/7/2017
Posts: 420
Location: Somewhere
I tried other methods but nothing worked. Trying to get HCZ2 to sync any other way would prove to be close to impossible. Besides I got the movie to sync up to a minute into MHZ2 which I'd say is pretty lucky. I'm starting to think MHZ2 is worse than MGZ2 in terms of desyncs. MGZ2 at least resyncs if everything is kept the same. MHZ2 just desyncs for the randomest reasons which also makes recording 2-player runs of it kinda difficult. I think I'm just redo this level honestly. Don't worry I'll take my time with this.
Banned User, Published Author, Active player (427)
Joined: 6/7/2017
Posts: 420
Location: Somewhere
Just as I feared. Well I'll try my best. At least you'll get to take a nice long vacation :p I got the movie to sync up to the end of MGZ1 by wasting 3 RTA frames in AIZ. Are you okay with this? EDIT: I got the movie to sync up to LBZ1 by wasting 4 more RTA frames in HCZ2. EDIT 2: I got LBZ to resync. It was flamethrowers again so I easily took care of that with pausing.
Banned User, Published Author, Active player (427)
Joined: 6/7/2017
Posts: 420
Location: Somewhere
I agree it looks more like a tas now. I even like the number I got for the time. I tried to do the bridge cutscene skip but I couldn't really understand how to do it. I read HHS guide, referenced your inputs, and even directly copied your inputs but I just couldn't do it. Go ahead and do it for me. I wanna see what happens with the resync. We might get even luckier or terrible luck in which case we may need leave the skip out of the run. If you're going to copy rest of the run yourself can you do me a favor and use the inputs from the gmv with my old AIZ2 run? I don't wanna have to look for those 2 pauses in LBZ.
Banned User, Published Author, Active player (427)
Joined: 6/7/2017
Posts: 420
Location: Somewhere
So I've massively improved AIZ2 in the ST ring attack because I wasn't really satisfied with the previous run. Since I didn't want to stress Evil out I did this in secret until I saw how much of the run would sync. Well I think you'll be happy to know that we got extremely lucky. It sync'd up until 50 seconds into MHZ2. The only thing I had to do was add 2 short pauses in LBZ to prevent flamethrowers from hitting Sonic or Tails. I'm not exactly sure why it desync'd in MHZ2, but I'd say this is looking good considering FBZ has a good chance of syncing and we'd only potentially have to redo 2/3 of MHZ2 which shouldn't be a problem. Here's the gmv If you're wondering why some of the rerecords are gone. I recorded this on an older version of the gmv (the one you gave me to record the previous AIZ2 run on) because I didn't need the signpost fire shield this time. If you want to fix that just copy all the inputs to the other gmv.
Banned User, Published Author, Active player (427)
Joined: 6/7/2017
Posts: 420
Location: Somewhere
It's no big deal. I wasn't planning on improving that tas anyways. I mainly wanted to see if I could get it to work. besides I think it'll be better if I learned how to brake without being able to see my speed for other tool unfriendly hacks that I might tas.
Banned User, Published Author, Active player (427)
Joined: 6/7/2017
Posts: 420
Location: Somewhere
Wait I lied. I didn't get it to work. The hud is showing but none of the stats are reading correctly. It now thinks I'm ascending at ridiculous speeds. I'm pretty sure I shouldn't be messing with these files but I'm going to anyways. EDIT: I somehow got the position values to read horizontal speed. I think it's time I stopped.
Banned User, Published Author, Active player (427)
Joined: 6/7/2017
Posts: 420
Location: Somewhere
Dirty method it is :p Thanks WST. It works now. EDIT: I can see why that value is set to false now. According to the hud I am currently facing 5 bosses with over 200 hp in S3&K and can see literally all the stats. I guess I'll make 2 instances of that file.
Banned User, Published Author, Active player (427)
Joined: 6/7/2017
Posts: 420
Location: Somewhere
I decided to make a quick tas of lose Tails or else. Well you might as well call this video kill Tails or else. To make things more interesting I decided to limit myself to only killing Tails as a means of losing him. I'll admit it could be a bit more optimal. Working with Tails' AI isn't the easiest thing to do and braking to do a spindash was kinda difficult without the Sonic hud (it doesn't work with this romhack). Link to video Enjoy :)
Banned User, Published Author, Active player (427)
Joined: 6/7/2017
Posts: 420
Location: Somewhere
£e Nécroyeur wrote:
WST wrote:
Amyway
Wow. How did I not notice that? Nice pun WST. @Evil_3D, I developed a cool skip near the end of FBZ2 that I think you should consider using. Link to video
Banned User, Published Author, Active player (427)
Joined: 6/7/2017
Posts: 420
Location: Somewhere
Thanks man. It took a lot of effort for me to the the time down that low and I get to keep it that way because guess what. I can grab those 3 rings while doing the monitor superglide. Link to video Now for Act 2. I'm not sure if I'm looking forward to this to be honest, but I'll still try my best. I'll encode the final version of Act 1 with Act 2 when I finish it.
Banned User, Published Author, Active player (427)
Joined: 6/7/2017
Posts: 420
Location: Somewhere
Do you think it'll be fine if I grab these 3 rings in Act 2 while doing the monitor superglide into Sonic's area? If it is the new time is 1:38:52
Banned User, Published Author, Active player (427)
Joined: 6/7/2017
Posts: 420
Location: Somewhere
Make that 7 frames. I saved 1 from gliding from the loop jump like you said and another from not rolling on the wall. I definitely won't be ignoring it. Especially since this is probably going to be the last iteration of this run. Yeah I try my best to optimize my runs but I still slip up from time to time and I can understand why you guys do to. We're still humans making these tases. None of use can truly achieve perfection no matter how skilled we are. I'll probably look into improving your AmyS3K run at some point. I wanna see if I can spot some improvments you guys may have missed. Oh yeah there's something I've been meaning to ask you WST. Have you ever made any 2 player tases? I don't recall ever seeing any made by you. EDIT: The new time is 1:39:09. I was able to save some more frames while I was resyncing the run. Kinda tempted to go for 1:38 now. The gmv
Banned User, Published Author, Active player (427)
Joined: 6/7/2017
Posts: 420
Location: Somewhere
Yeah because my speed was so high there I tested both running and rolling. Running was faster which I found kinda odd considering I was getting higher speed values with rolling. As for the jump I'm not really sure which one you're talking about. Here's the gmv If you do manage to save 10-20 frames there I might be able to save more later on from the moving platform being in a different position. If you're wondering about the high rerecord count I can sum it up in one sentence. Loop zips are a big waste of time.
Banned User, Published Author, Active player (427)
Joined: 6/7/2017
Posts: 420
Location: Somewhere
So the problem was the underwater wall climbing. I saved 20 frames from redoing that part onwards. Unfortunately I couldn't do anything about the moving platform (the one next to the last loop). So I guess I'm done with Act 1. Here are the times for comparison. old: 1:40:17 new: 1:39:25 (yay sub 1:40) Link to video That was the easy part. Not only does Act 2 have all the difficult tricks you guys have been telling me about. I also have to improve a well optimized run.
Banned User, Published Author, Active player (427)
Joined: 6/7/2017
Posts: 420
Location: Somewhere
I finished AIZ1 in my Knuckles ring attack. Knuckles ring attack gmv I'm not sure if I should keep this because I lost about 30 frames in the second half of the act. I know some of it was from an unfavorable platform cycle, but 30 frames seems a bit much for that. I think I may have lost some to underwater wall climbing as well.
Banned User, Published Author, Active player (427)
Joined: 6/7/2017
Posts: 420
Location: Somewhere
marzojr wrote:
It leads to inevitable death, and you can't complete the level.
Yeah I thought that might be the case.
WST wrote:
Hey, Aglar, I just wanted to do something cute for you :3
Simplistic yet charming. I'm sure Aglar would appreciate that.
1 2
11 12 13
16 17