Posts for kaan55


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Here's my progress for today. It turned out that I missed a ring so I had to go back a bit to fix that error. In doing that another 8-12ish seconds of the level resynced. Both Sonic and Tails ended up desyncing again (it happens some time after the 2 minute mark) except this time I couldn't figure out how to fix it. I can't exactly tell what went wrong and I'd probably have to try out dozens, maybe hundreds of input combinations before I find one that resyncs both Sonic and Tails. This means that we're likely going to have to redo the rest of the level. There's a chance that I could set up a resync if either of us can get to the area shown below. So do you want to do it or should I? I made a link to the gmv in case you want to do it.
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That's the spirit Evil! I know it's not easy for you but I'm glad you chose to redo those levels. I haven't actually been able to much with MGZ2 today due to irl stuff. I only managed to sync another 10-15 seconds of the level. Both Sonic and Tails end up deyncing yet again for reasons I haven't figured out yet. Hopefully I'll be able to fix it with more input editing.
TheYogWog wrote:
I do have one theory... but I don't have time to explain, by now GeekSquad has triangulated my GPS coordinates, and Craig from computing will be here any minute to bring me back to corporate headquarters, and... it doesn't matter, he'll never take me alive, no matter who he shapeshifts into. You reading this, Craig? I know you are. Just try imitating my close friends and family supposedly worrying about my allegedly deteriorating mental health, again. See what happens! Cocks shotgun. *Ahem.* Well, that was quite the digression. Forget I said that. It was totally all a joke. Yes... a joke...
Hahahahaha. That's funny. Wanna know what else is funny? I was Craig this whole time. I've been following your every move plotting your demise. You better start running because I'm coming after you.
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Thank you for your words of sympathy marzo. It means a lot. Just out of curiosity, if you had the time would you be willing to help us? I hate to say it but TheYogWog is right. It would be best if we if we didn't forgo those rings.
TheYogWog wrote:
I do have a little bit of free time coming up, next weekend - enough to devote 24+ hours to TASing and maybe, therefore, to complete CNZ. I would be willing and should be able to have a go at it, anyway, if you guys could get to there by then.
That would be very nice actually. If you could do CNZ that would certainly ease a lot of the stress we would have to deal with resyncing the run. Next weekend? You mean like a week from now? There's only like 60% MGZ2 left (I'm judging this with the ingame timer). We should easily be able to finish it by then. I'm gonna see how much more of MGZ2 I can sync.
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I mean whether or not you want to redo CNZ that's your call. I just simply want to finish MGZ2 to see what happens with the rest of the run. I looked more into resyncing the run not too long ago. I may have gotten Sonic back in sync for the rest of the MGZ2 and I see potential setup for getting Tails to sync too. I just need to redo like 10 seconds of his input which I'll do sometime later.
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A part of me wants to resync the whole thing to show off those AIZ2 knuckles rings. Another part of me doesn't want to do that because resyncing levels is kind of a pain. Like you said yourself there's no rush to tasing so maybe we should both take a break and think about this. Also I'm not done trying yet. Since we got pretty far in Marble Garden I'm gonna attempt to finish Act 2 later to see what happens with Carnival Night. If that turns out poorly I'd say we should go with your idea.
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From what've observed we can't really manipulate platform cycles by pausing. Maybe if they're offscreen you can but I doubt it. By editing some inputs (none of those edits were delays btw) I was able to get about 30 seconds ahead from where you left off. Sonic and Tails end up desyncing after they hit the diagonal yellow spring. I would've gotten further by now but I haven't really been too into doing this lately. I need to take a break before I can go on. Here's the gmv of my current progress in case you want to continue from where I left off during that time. http://dehacked.2y.net/microstorage.php/info/443928960/Evil_3D-TheYogWog-kaan55-S3K-ST-ringattack.gmv Good luck with resyncing. I hope we can continue from LBZ1 soon too.
Paused wrote:
Phew, this resync stuff is rough; Feel like I'm holding my breath in panic every time I open this topic now.... like I'm a teenager opening exam results again! Fingers crossed for you both (all?) that you get it to work out. Ha; at the very least Evil3D is Evil3Ding and saving new frames regardless.
Yeah the resyncing is not easy and to be honest I'm a little nervous. Especially about Carnival Night. That might be the hardest zone out of all of these to sync. Icecap will probably be easy to sync though. There's very little randomness we have to worry about in that zone.
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I was able to get Sonic to sync by getting him to reach a Tails carry that happened 5 seconds later. Unfortunately some rotating platforms caused Tails to desync followed by Sonic on a failed spindash on a steep slope. What I'm think about doing is delay the start by another frame or 2. As for the Carnival night balloons. We'll see what happens. Input splicing. I might give you a guide on that later. I don't have the time to explain it right now.
Active player, Banned User, Published Author (416)
Joined: 6/7/2017
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Location: Somewhere
Active player, Banned User, Published Author (416)
Joined: 6/7/2017
Posts: 420
Location: Somewhere
I really wish I had the knowledge of the game I do now 2 months ago. Well at least we won't have to go through this again. The rest of the rings in AIZ2 are impossible to grab because of the death boundary. Yeah we're probably gonna have to redo at least some of the Hydrocity 2. Tails' speed and position is way off for me to be able to sync it. Sonic's inputs will still work fine up until a certain point. To be more specific he gets desynced at a spot where he's expecting a Tails carry. I mean do you want to try to finish Hydrocity 2 to see what happens with the other zones?
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marzojr wrote:
I will. I have better things to do than to waste my time with him.
Please note that I said to ignore him [I]on this specific issue[/I]; he is usually well informed otherwise, and blindly ignoring him is bad.[/quote] Oh my bad. I can't think as clearly as I normally can when I'm up so late. I really need to fix my sleep schedule :p
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Yeah that doesn't look terrible. Maybe those zones will be easier to sync after all. As for my progress in hydrocity. I got about 20 seconds further. Unfortunately Tails ended up desyncing in a really bad spot. We might have to redo the rest of the Hydrocity 2 (or at least part of it) if we want to keep going.
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marzojr wrote:
This is a side effect of the jump predictor script: it emulates 2 frames ahead pressing the C button, then reloads the frame. This is usually overwritten when you are recording a movie. When resynching, this can cause issues after finishing a player's track and going to redo the other player. A suggestion is to save at the last frame, disable the script, load the state, advance one frame, reload, then go back to TASing on realtor frames and reenable the script.
That is interesting. Is that the same reason why Gens presses literally all the buttons when I go past the last frame of a disabled track? In any case I just used the TASeditor to turn that frame into a blank frame.
marzojr wrote:
While it is true that Gens Is not the best emulator, kindly ignore natt in this; he has no clue what he is talking about, the issue is not the emulator.
I will. I have better things to do than to waste my time with him.
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natt wrote:
4. Use an emulator that isn't abandoned and actually functions correctly.
Well do you have any suggestions? All I'm getting from this is "Gens sucks, use another emulator" which isn't very helpful. Personally I find Gens to be generally better than Bizhawk for these Sonic games. Although I haven't used Bizhawk in months so I don't know if its genesis emulator got any recent patches. As for my progress on getting the movie to sync. I've gotten a little bit further. I still don't know what caused Tails to desync there to begin with but I am steadily making progress. See that hand? I might be able to get the rest of the level to sync with that. From what I can tell those hands puts you in a fixed position. Tails got to that particular one before Sonic did. So I'm gonna get Tails there on the same exact frame as the original movie and then see what happens.
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I'm still very confused on how only Tails desynced there in the first place. What could've possibly thrown him off there? Let's just take our time with this. We don't want to make this situation worse. 1) Let's just see what happens with this. 2) I want to avoid this option at all costs. Maybe if we're near the end of a level or the gmv we should do this. 3) A good last resort option. Let's wait on this though because I'm not done yet. I haven't been having too much difficulty with this so far and who knows. Maybe the future levels will be considerably more sync friendly.
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Well I got a bit further in act 2. It eventually gets to a point where only Tails ends up desyncing for reasons I haven't figured out yet. I do have a few ideas on how I can fix that. Here's my progress http://www.yourfilelink.com/get.php?fid=1374809 That's probably all I'm gonna do for today because I'm quite busy atm. EDIT: I'm gonna share one those ideas in case you want to try it your self. The place Tails desyncs is near one of those rotating platforms which he got on in the run. Since those rotating platforms puts you in a fixed position, what you can probably do is manually (go ingame to record the inputs) get Tails on that platform and then let the existing inputs take over from there.
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Hydrocity 2 might take me a while to sync. I'm having some difficulty with it atm. You know I'm surprised that the lag from the large group of rings in act 1 didn't cause any desyncs. EDIT: Well I've run into a unique issue. When I stop input splicing the game registers a button press with C the next frame which causes Sonic and Tails to do an unwanted jump. I hope TASeditor can help me get around this problem.
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Well I fixed the rest of act 1 with input splicing. Now it desyncs at the beginning of act 2. I think it's somehow starting the inputs a frame early. EDIT: I fixed the first spindash but it immediately desyncs from the breakable barriers. There might be an inconsistent amount of lag frames there. EDIT 2: I was right. The new movie has an extra frame of lag from those breakable barriers.
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Yeah lag frames are the worst. Thanks man I'll try my best. Hopefully I'll be able to get the run to sync. EDIT: Can you give me a link to the TAS editor? That might help me.
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Josephandsonicteam124 wrote:
also kaan mind if encode this testrun of yours
Go ahead, but I'd suggest waiting until we finish the level. Or you can finish it yourself if you really want to encode it.
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Yeah. I'm not sure if the inputs for this are still in the movie or not, but I actually tried to get Tails out of the water before he despawned. He unfortunately couldn't make it out in time. I don't think you'd be able to do it anyways. Since HHS said entering a special stage prevents you from doing the glitch. I'm pretty sure entering a bonus stage prevents you from doing it as well.
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I finished the testrun. I started at roughly frame 8200 because I needed the signpost fire shield. http://www.yourfilelink.com/get.php?fid=1374339 I think I actually managed to pull off tunnel jump. It did take a bit of time figure out but overall it wasn't difficult to pull off. I ended the run at the beginning of the airship segment because I wasn't sure how you wanted me to handle that part. The fact that I lost about 3 minutes even while grabbing the Knuckles rings is a bit concerning. I hope I didn't mess up too badly. Also let me explain the beginning since I know you're going to question it. For some reason at the very start of act 2 the death boundary is set a bit higher than normal. Getting past a certain point (which is somewhere in the first tunnel) permanently sets it back to normal height. I needed it at the normal height so that Tails could grab a 2 more rings (which cost more time to grab later) at the start. When you're done with AIZ2 can you give me the gmv so that I may start trying to input splice it with the rest of the run. I most likely can get at least Hydrocity 1 to sync.
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Don't worry I do take my time with these :) Thanks for reminding me about that glitch. I completely forgot about it. I can probably work with it in this level though.
Evil_3D wrote:
A tiny example: in your last video, leave Sonic inside the ground and Tails first grab the rings on the right and wait for Tails to reappear and then grab the rings on the left and then eject Sonic from the wall at a hight speed (maybe?), I think this would be an example.
I would do that if I could. Since Tails has a shorter hitbox he can't jump in those parts of the wall like Sonic and Knuckles can. That initial flight is the only thing that can get him down there so I have no choice but to do it 3 times from the start. EDIT: Is there a reason I shouldn't be using there C button?
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Yeah even I was amazed from that video. Do a AIZ2 run? Sure. I should mention that pulling off some of those tricks (especially some of the stuff in the last video) in an optimal way could prove to be difficult so it could take me a good while. I'll still try my best. Those sound settings explain why other people's gmvs play with high pitched sounds. I didn't have YM2612 High Quality enabled. At least we now know how to make high pitched encodes lol I did some testing with input splicing. It looks like I'm able to get the entirety of Hydrocity 1 to sync properly so maybe that idea will be possible after all. I did however run into some problems with act 2. Well I'll see what I can do when we have to new AIZ2 run finished.
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Believe it or not I managed to get all 11 of those rings. I think this might be the craziest video out of all of them. Link to video Edit: Oops I forgot to show this off. To get Sonic out of that wall you just simply zip out. The gmv(s) http://www.yourfilelink.com/get.php?fid=1372392 One of the parts of this were so difficult to pull off that I couldn't do it more than once. So I had to make 3 different instances of the same gmv. They all have different names and share the same save state btw. We now have 46 out of 97 Knuckles rings. Unfortunately the rest are impossible to get because of the death boundary. There is however this one ring in Knuckles' second loop that's kinda bugging me. I couldn't get it because of the way the loop's solidity is designed.
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@TheYogWog, Yeah kinda. Everything below the bottom level boundary (including the rings) do exist but are impossible to get to. I managed to get a 35th ring. Guess how many frames I had left to spare on Tails' despawn timer. Link to video The gmv http://www.yourfilelink.com/get.php?fid=1371992 I'm 90% sure those are all the rings Sonic and Tails can get. There are 11 more rings I theoretically could get from Knuckles' final room, but I don't think those are possible to get. I might still look into it tomorrow though. EDIT: Wait I lied. I'm pretty sure I can get all 11.
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